27
edits
(I was simplifying for the intro, but I'll try and make it technically accurate) |
Lucario5623 (talk | contribs) m (Hidden Power cannot be Fairy type either. See the page for Hidden Power. I accidentally put this edit in the Gen 1 and 2 section instead of the Gen 3 and onward section.) |
||
(11 intermediate revisions by 8 users not shown) | |||
Line 1: | Line 1: | ||
{{redirect|IV|the fourth generation of Pokémon games|Generation IV}} | {{redirect|IV|the fourth generation of Pokémon games|Generation IV}} | ||
{{Incomplete|2=Missing Chinese and Korean name; needs more information added}} | {{Incomplete|2=Missing Chinese and Korean name; needs more information added}} | ||
'''Individual values''' (Japanese: '''{{j|{{tt|個体値|こたいち}}}}''' ''individual values''), abbreviated '''IVs''', and sometimes referred to as '''determinant values''' (DVs) in the context of [[Generation I|Generations I]] and {{gen|II}}, are the Pokémon equivalent of {{wp|genes}}. They are instrumental in determining the [[stats]] of a Pokémon, being responsible for the large variation in stats among untrained Pokémon of the same species | '''Individual values''' (Japanese: '''{{j|{{tt|個体値|こたいち}}}}''' ''individual values''), abbreviated '''IVs''', and sometimes referred to as '''determinant values''' (DVs) in the context of [[Generation I|Generations I]] and {{gen|II}}, are the Pokémon equivalent of {{wp|genes}}. They are instrumental in determining the [[stats]] of a Pokémon, being responsible for the large variation in stats among untrained Pokémon of the same species. | ||
Each of the six [[statistic|battle stats]] has an IV associated with it, with that IV coming into calculation alongside the Pokémon's [[base stats]], [[Nature]], and {{EV}}s to determine the actual stat number. A Pokémon's IVs are fixed when it is [[Pseudorandom number generation in Pokémon|generated by the game]] (i.e. when it is obtained as an {{pkmn|Egg}} from the [[Pokémon Day Care]], [[wild Pokémon|encountered in the wild]], or [[Gift Pokémon|given to the player by an NPC]]), and cannot be changed (although [[Hyper Training]] causes stats to become values corresponding the maximum IVs). | |||
IVs have been officially known as '''{{j|{{tt|生まれつきの強さ|うまれつきのつよさ}}}}''' ''innate strengths'' in Japanese since at least {{game|Gold and Silver|s}}. In English, recent media from [[The Pokémon Company International]] has called them '''individual strengths'''.<ref>[http://www.pokemon.com/us/strategy/training-battle-ready-pokemon/ Training Battle-Ready Pokémon!]</ref><ref>[http://www.pokemon.com/us/strategy/the-details-of-discovering-pokemon-eggs/ The Details of Discovering Pokémon Eggs]</ref> In the games, the term '''potential''' is often used to allude to IVs, such as by the [[stats judge]]. [[Shigeru Ohmori]] has stated that the reason {{EV}}s and IVs are hidden is because he prefers to think of {{OBP|Pokémon|species}} as "real, living creatures".<ref>[http://www.wired.co.uk/news/archive/2014-12/11/pokemon-interview Pokemon's Junichi Masuda: 'We weren’t explicitly targeting children' (Wired UK)]</ref> | |||
==Generation I and II== | ==Generation I and II== | ||
Line 67: | Line 67: | ||
Due to this calculation, it is impossible to obtain a female Pokémon with high Attack, unless the Pokémon is a member of an all-female species like {{p|Jynx}} or {{p|Chansey}}. Starter Pokémon and others with a gender ratio of seven males to one female suffer the most, with the maximum Attack IV for a female Pokémon of those species being 1. | Due to this calculation, it is impossible to obtain a female Pokémon with high Attack, unless the Pokémon is a member of an all-female species like {{p|Jynx}} or {{p|Chansey}}. Starter Pokémon and others with a gender ratio of seven males to one female suffer the most, with the maximum Attack IV for a female Pokémon of those species being 1. | ||
{| class="roundy" style="text-align:center; background: #{{silver color}}; border: 3px solid #{{gold color}}; margin-bottom: 10px" | {| class="roundy" style="text-align:center; background: #{{silver color}}; border: 3px solid #{{gold color}}; margin-bottom: 10px" | ||
! colspan="2" | Attack IV | ! colspan="2" | Attack IV | ||
! colspan="2" | | ! rowspan="2" | Nominal ratio<br>(♂:♀) | ||
! colspan="2" | Frequency | |||
|- | |- | ||
! Male | ! Male | ||
Line 81: | Line 80: | ||
| ''N/A'' | | ''N/A'' | ||
| ''N/A'' | | ''N/A'' | ||
| Genderless | |||
| colspan="2" | Genderless | | colspan="2" | Genderless | ||
|- style="background:#fff" | |- style="background:#fff" | ||
| 0-15 | | 0-15 | ||
| ''N/A'' | | ''N/A'' | ||
| Male | |||
| 100.0% | | 100.0% | ||
| 0.0% | | 0.0% | ||
Line 90: | Line 91: | ||
| 2-15 | | 2-15 | ||
| 0-1 | | 0-1 | ||
| 7:1 | |||
| 87.5% | | 87.5% | ||
| 12.5% | | 12.5% | ||
|- style="background:#fff" | |- style="background:#fff" | ||
| | | 4-15 | ||
| 0- | | 0-3 | ||
| 3:1 | |||
| 75.0% | | 75.0% | ||
| 25.0% | | 25.0% | ||
|- style="background:#fff" | |- style="background:#fff" | ||
| | | 8-15 | ||
| 0- | | 0-7 | ||
| 1:1 | |||
| 50.0% | | 50.0% | ||
| 50.0% | | 50.0% | ||
Line 105: | Line 109: | ||
| 12-15 | | 12-15 | ||
| 0-11 | | 0-11 | ||
| 1:3 | |||
| 25.0% | | 25.0% | ||
| 75.0% | | 75.0% | ||
|- style="background:#fff" | |- style="background:#fff" | ||
| ''N/A'' | | ''N/A'' | ||
| 0-15 | | 0-15 | ||
| Female | |||
| 0.0% | | 0.0% | ||
| 100.0% | | 100.0% | ||
Line 341: | Line 342: | ||
====Hidden Power==== | ====Hidden Power==== | ||
{{main|Hidden Power (move)/Calculation}} | {{main|Hidden Power (move)/Calculation}} | ||
The calculated [[Type]] and [[Power]] of the move {{m|Hidden Power}} is based on the IVs of the Pokémon. Hidden Power can be of any type aside from {{t|Normal}}, and prior to [[Generation VI]], have a power between 30 and 70. | The calculated [[Type]] and [[Power]] of the move {{m|Hidden Power}} is based on the IVs of the Pokémon. Hidden Power can be of any type aside from {{t|Normal}} and {{t|Fairy}}, and prior to [[Generation VI]], have a power between 30 and 70. | ||
The least significant bit of each IV determines the move's Type, and the second-least significant bit of each determines the move's Power. | The least significant bit of each IV determines the move's Type, and the second-least significant bit of each determines the move's Power. | ||
Line 410: | Line 411: | ||
===Influence=== | ===Influence=== | ||
In {{g|X and Y}}, all Pokémon in the {{egg3|Undiscovered}} are guaranteed to have a perfect 31 in at least three of their individual values when caught in the wild or obtained as a gift (except via [[Mystery Gift]]). In {{g|Omega Ruby and Alpha Sapphire}}, this only applies to {{pkmn2|Legendary}} and [[Mythical Pokémon]]. In | In {{g|X and Y}}, all Pokémon in the {{egg3|Undiscovered}} are guaranteed to have a perfect 31 in at least three of their individual values when caught in the wild or obtained as a gift (except via [[Mystery Gift]]). In {{g|Omega Ruby and Alpha Sapphire}}, this only applies to {{pkmn2|Legendary}} and [[Mythical Pokémon]]. In [[Generation VII]], this applies to Legendary Pokémon, Mythical Pokémon, and [[Ultra Beast]]s. | ||
In {{g|Sun and Moon}}, [[Hyper Training]] allows the player to make a Pokémon's stats act as if the Pokémon had maximum IVs. However, this does not actually change the IVs, so its true IVs are still used for the purposes of {{m|Hidden Power}} and {{pkmn|breeding}}. | In {{g|Sun and Moon}}, [[Hyper Training]] allows the player to make a Pokémon's stats act as if the Pokémon had maximum IVs. However, this does not actually change the IVs, so its true IVs are still used for the purposes of {{m|Hidden Power}} and {{pkmn|breeding}}. | ||
Line 438: | Line 439: | ||
A Pokémon's IVs can be evaluated using the [[Stats judge#In Pokémon GO|Appraisal]] option on the Pokémon screen. | A Pokémon's IVs can be evaluated using the [[Stats judge#In Pokémon GO|Appraisal]] option on the Pokémon screen. | ||
==In other languages== | |||
{{langtable|color={{skill color}}|bordercolor={{skill color dark}} | |||
|de=Individuelle Stärken | |||
|fr=Stats individuelles | |||
|it=Punti individuali | |||
|pl=Indywidualne możliwości | |||
|ru=Индивидуальные характеристики ''Individual'nyye kharakteristiki'' | |||
|es=Fortalezas individuales | |||
}} | |||
==See also== | ==See also== | ||
Line 451: | Line 462: | ||
**[[Pokémon data structure in Generation VII|in Generation VII games]] | **[[Pokémon data structure in Generation VII|in Generation VII games]] | ||
==External links== | |||
* [http://www.legendarypokemon.net/ivcalc Legendary Pokemon's IV calculator] | * [http://www.legendarypokemon.net/ivcalc Legendary Pokemon's IV calculator] | ||
* [http://www.metalkid.info/Pokemon/Calculators/IV.aspx Metalkid's IV calculator] | * [http://www.metalkid.info/Pokemon/Calculators/IV.aspx Metalkid's IV calculator] | ||
Line 458: | Line 468: | ||
* [http://www.serebii.net/games/iv-calc.shtml Serebii.net's IV calculator] | * [http://www.serebii.net/games/iv-calc.shtml Serebii.net's IV calculator] | ||
* [http://www.pgoiv.com PGOIV's Pokémon GO IV calculator] | * [http://www.pgoiv.com PGOIV's Pokémon GO IV calculator] | ||
==References== | ==References== | ||
<references/> | <references/> | ||
{{Pokémon individuality}}<br> | {{Pokémon individuality|skill}}<br> | ||
{{Project Games notice|game mechanic}} | {{Project Games notice|game mechanic}} | ||
[[Category:Game mechanics]] | [[Category:Game mechanics]] | ||
[[de:Determinant Values]] | [[de:Determinant Values]] | ||
[[es:Genética Pokémon]] | |||
[[fr:IV]] | [[fr:IV]] | ||
[[it: | [[it:Punti individuali]] | ||
[[ja:個体値]] | [[ja:個体値]] | ||
[[zh:个体值]] | [[zh:个体值]] |
edits