Individual values: Difference between revisions

m
Hidden Power cannot be Fairy type either. See the page for Hidden Power. I accidentally put this edit in the Gen 1 and 2 section instead of the Gen 3 and onward section.
(I was simplifying for the intro, but I'll try and make it technically accurate)
m (Hidden Power cannot be Fairy type either. See the page for Hidden Power. I accidentally put this edit in the Gen 1 and 2 section instead of the Gen 3 and onward section.)
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{{redirect|IV|the fourth generation of Pokémon games|Generation IV}}
{{redirect|IV|the fourth generation of Pokémon games|Generation IV}}
{{Incomplete|2=Missing Chinese and Korean name; needs more information added}}
{{Incomplete|2=Missing Chinese and Korean name; needs more information added}}
'''Individual values''' (Japanese: '''{{j|{{tt|個体値|こたいち}}}}''' ''individual values''), abbreviated '''IVs''', and sometimes referred to as '''determinant values''' (DVs) in the context of [[Generation I|Generations I]] and {{gen|II}}, are the Pokémon equivalent of {{wp|genes}}. They are instrumental in determining the [[stats]] of a Pokémon, being responsible for the large variation in stats among untrained Pokémon of the same species. IVs are fixed when the individual Pokémon is created and cannot be changed, although [[Hyper Training]] causes stats to become values corresponding the maximum IVs.
'''Individual values''' (Japanese: '''{{j|{{tt|個体値|こたいち}}}}''' ''individual values''), abbreviated '''IVs''', and sometimes referred to as '''determinant values''' (DVs) in the context of [[Generation I|Generations I]] and {{gen|II}}, are the Pokémon equivalent of {{wp|genes}}. They are instrumental in determining the [[stats]] of a Pokémon, being responsible for the large variation in stats among untrained Pokémon of the same species.


They have been officially known as '''{{j|{{tt|生まれつきの強さ|うまれつきのつよさ}}}}''' ''innate strengths'' in Japanese since at least {{game|Gold and Silver|s}}. In English, recent media from [[The Pokémon Company International]] has called them '''individual strengths'''.<ref>[http://www.pokemon.com/us/strategy/training-battle-ready-pokemon/ Training Battle-Ready Pokémon!]</ref><ref>[http://www.pokemon.com/us/strategy/the-details-of-discovering-pokemon-eggs/ The Details of Discovering Pokémon Eggs]</ref> In the games, the term '''potential''' is often used to allude to IVs, such as by the [[stats judge]]. [[Shigeru Ohmori]] has stated that the reason {{EV}}s and IVs are hidden is because he prefers to think of {{OBP|Pokémon|species}} as "real, living creatures".<ref>[http://www.wired.co.uk/news/archive/2014-12/11/pokemon-interview Pokemon's Junichi Masuda: 'We weren’t explicitly targeting children' (Wired UK)]</ref>
Each of the six [[statistic|battle stats]] has an IV associated with it, with that IV coming into calculation alongside the Pokémon's [[base stats]], [[Nature]], and {{EV}}s to determine the actual stat number. A Pokémon's IVs are fixed when it is [[Pseudorandom number generation in Pokémon|generated by the game]] (i.e. when it is obtained as an {{pkmn|Egg}} from the [[Pokémon Day Care]], [[wild Pokémon|encountered in the wild]], or [[Gift Pokémon|given to the player by an NPC]]), and cannot be changed (although [[Hyper Training]] causes stats to become values corresponding the maximum IVs).


Each of the six battle stats has an IV associated with it, with that IV coming into calculation alongside the Pokémon's [[base stats]], [[Nature]], and {{EV}}s to determine the actual stat number. A Pokémon's IVs are determined when it is [[Pseudorandom number generation in Pokémon|generated by the game]] (i.e. when it is obtained as an {{pkmn|Egg}} from the [[Pokémon Day Care]], [[wild Pokémon|encountered in the wild]], or [[Gift Pokémon|given to the player by an NPC]]).
IVs have been officially known as '''{{j|{{tt|生まれつきの強さ|うまれつきのつよさ}}}}''' ''innate strengths'' in Japanese since at least {{game|Gold and Silver|s}}. In English, recent media from [[The Pokémon Company International]] has called them '''individual strengths'''.<ref>[http://www.pokemon.com/us/strategy/training-battle-ready-pokemon/ Training Battle-Ready Pokémon!]</ref><ref>[http://www.pokemon.com/us/strategy/the-details-of-discovering-pokemon-eggs/ The Details of Discovering Pokémon Eggs]</ref> In the games, the term '''potential''' is often used to allude to IVs, such as by the [[stats judge]]. [[Shigeru Ohmori]] has stated that the reason {{EV}}s and IVs are hidden is because he prefers to think of {{OBP|Pokémon|species}} as "real, living creatures".<ref>[http://www.wired.co.uk/news/archive/2014-12/11/pokemon-interview Pokemon's Junichi Masuda: 'We weren’t explicitly targeting children' (Wired UK)]</ref>


==Generation I and II==
==Generation I and II==
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Due to this calculation, it is impossible to obtain a female Pokémon with high Attack, unless the Pokémon is a member of an all-female species like {{p|Jynx}} or {{p|Chansey}}. Starter Pokémon and others with a gender ratio of seven males to one female suffer the most, with the maximum Attack IV for a female Pokémon of those species being 1.
Due to this calculation, it is impossible to obtain a female Pokémon with high Attack, unless the Pokémon is a member of an all-female species like {{p|Jynx}} or {{p|Chansey}}. Starter Pokémon and others with a gender ratio of seven males to one female suffer the most, with the maximum Attack IV for a female Pokémon of those species being 1.
Gender ratios are actually somewhat skewed from the theoretical values. For example, a Pokémon with a supposed 1:1 gender ratio will actually be male 9/16 of the time and female 7/16 of the time (when IVs are completely random).


{| class="roundy" style="text-align:center; background: #{{silver color}}; border: 3px solid #{{gold color}}; margin-bottom: 10px"
{| class="roundy" style="text-align:center; background: #{{silver color}}; border: 3px solid #{{gold color}}; margin-bottom: 10px"
! colspan="2" | Attack IV
! colspan="2" | Attack IV
! colspan="2" | Gender ratio
! rowspan="2" | Nominal ratio<br>(♂:♀)
! colspan="2" | Frequency
|-  
|-  
! Male
! Male
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| ''N/A''
| ''N/A''
| ''N/A''
| ''N/A''
| Genderless
| colspan="2" | Genderless
| colspan="2" | Genderless
|- style="background:#fff"
|- style="background:#fff"
| 0-15
| 0-15
| ''N/A''
| ''N/A''
| Male
| 100.0%
| 100.0%
| 0.0%
| 0.0%
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| 2-15
| 2-15
| 0-1
| 0-1
| 7:1
| 87.5%
| 87.5%
| 12.5%
| 12.5%
|- style="background:#fff"
|- style="background:#fff"
| 5-15
| 4-15
| 0-4
| 0-3
| 3:1
| 75.0%
| 75.0%
| 25.0%
| 25.0%
|- style="background:#fff"
|- style="background:#fff"
| 7-15
| 8-15
| 0-6
| 0-7
| 1:1
| 50.0%
| 50.0%
| 50.0%
| 50.0%
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| 12-15
| 12-15
| 0-11
| 0-11
| 1:3
| 25.0%
| 25.0%
| 75.0%
| 75.0%
<!--|- style="background:#fff"
| 14-15
| 0-13
| 12.5%
| 87.5%-->
|- style="background:#fff"
|- style="background:#fff"
| ''N/A''
| ''N/A''
| 0-15
| 0-15
| Female
| 0.0%
| 0.0%
| 100.0%
| 100.0%
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====Hidden Power====
====Hidden Power====
{{main|Hidden Power (move)/Calculation}}
{{main|Hidden Power (move)/Calculation}}
The calculated [[Type]] and [[Power]] of the move {{m|Hidden Power}} is based on the IVs of the Pokémon. Hidden Power can be of any type aside from {{t|Normal}}, and prior to [[Generation VI]], have a power between 30 and 70.
The calculated [[Type]] and [[Power]] of the move {{m|Hidden Power}} is based on the IVs of the Pokémon. Hidden Power can be of any type aside from {{t|Normal}} and {{t|Fairy}}, and prior to [[Generation VI]], have a power between 30 and 70.


The least significant bit of each IV determines the move's Type, and the second-least significant bit of each determines the move's Power.
The least significant bit of each IV determines the move's Type, and the second-least significant bit of each determines the move's Power.
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===Influence===
===Influence===
In {{g|X and Y}}, all Pokémon in the {{egg3|Undiscovered}} are guaranteed to have a perfect 31 in at least three of their individual values when caught in the wild or obtained as a gift (except via [[Mystery Gift]]). In {{g|Omega Ruby and Alpha Sapphire}}, this only applies to {{pkmn2|Legendary}} and [[Mythical Pokémon]]. In {{g|Sun and Moon}}, this applies to Legendary and Mythical Pokémon, [[Ultra Beast]]s, and {{p|Type: Null}}.
In {{g|X and Y}}, all Pokémon in the {{egg3|Undiscovered}} are guaranteed to have a perfect 31 in at least three of their individual values when caught in the wild or obtained as a gift (except via [[Mystery Gift]]). In {{g|Omega Ruby and Alpha Sapphire}}, this only applies to {{pkmn2|Legendary}} and [[Mythical Pokémon]]. In [[Generation VII]], this applies to Legendary Pokémon, Mythical Pokémon, and [[Ultra Beast]]s.


In {{g|Sun and Moon}}, [[Hyper Training]] allows the player to make a Pokémon's stats act as if the Pokémon had maximum IVs. However, this does not actually change the IVs, so its true IVs are still used for the purposes of {{m|Hidden Power}} and {{pkmn|breeding}}.
In {{g|Sun and Moon}}, [[Hyper Training]] allows the player to make a Pokémon's stats act as if the Pokémon had maximum IVs. However, this does not actually change the IVs, so its true IVs are still used for the purposes of {{m|Hidden Power}} and {{pkmn|breeding}}.
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A Pokémon's IVs can be evaluated using the [[Stats judge#In Pokémon GO|Appraisal]] option on the Pokémon screen.
A Pokémon's IVs can be evaluated using the [[Stats judge#In Pokémon GO|Appraisal]] option on the Pokémon screen.
==In other languages==
{{langtable|color={{skill color}}|bordercolor={{skill color dark}}
|de=Individuelle Stärken
|fr=Stats individuelles
|it=Punti individuali
|pl=Indywidualne możliwości
|ru=Индивидуальные характеристики ''Individual'nyye kharakteristiki''
|es=Fortalezas individuales
}}


==See also==
==See also==
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**[[Pokémon data structure in Generation VII|in Generation VII games]]
**[[Pokémon data structure in Generation VII|in Generation VII games]]


===External links===
==External links==
* [http://veekun.com/dex/gadgets/stat_calculator veekun's IV calculator]
* [http://www.legendarypokemon.net/ivcalc Legendary Pokemon's IV calculator]
* [http://www.legendarypokemon.net/ivcalc Legendary Pokemon's IV calculator]
* [http://www.metalkid.info/Pokemon/Calculators/IV.aspx Metalkid's IV calculator]
* [http://www.metalkid.info/Pokemon/Calculators/IV.aspx Metalkid's IV calculator]
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* [http://www.serebii.net/games/iv-calc.shtml Serebii.net's IV calculator]
* [http://www.serebii.net/games/iv-calc.shtml Serebii.net's IV calculator]
* [http://www.pgoiv.com PGOIV's Pokémon GO IV calculator]
* [http://www.pgoiv.com PGOIV's Pokémon GO IV calculator]
==In other languages==
{{langtable|color={{skill color}}|bordercolor={{skill color dark}}
|de=Individuelle Stärken
|fr=Stats individuelles
|it=Punti individuali
|pl=Indywidualne możliwości
|ru=Индивидуальные характеристики ''Individual'nyye kharakteristiki''
|es=Fortalezas individuales
}}


==References==
==References==
<references/>
<references/>


{{Pokémon individuality}}<br>
{{Pokémon individuality|skill}}<br>
{{Project Games notice|game mechanic}}
{{Project Games notice|game mechanic}}
[[Category:Game mechanics]]
[[Category:Game mechanics]]


[[de:Determinant Values]]
[[de:Determinant Values]]
[[es:Genética Pokémon]]
[[fr:IV]]
[[fr:IV]]
[[it:Valori Individuali]]
[[it:Punti individuali]]
[[ja:個体値]]
[[ja:個体値]]
[[zh:个体值]]
[[zh:个体值]]
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