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{{redirect|IV|the fourth generation of Pokémon games|Generation IV}} | {{redirect|IV|the fourth generation of Pokémon games|Generation IV}} | ||
{{Incomplete|article|Add more info | {{Incomplete|article|Add more info}} | ||
'''Individual values''' (Japanese: '''{{tt|個体値|こたいち}}''' ''individual values''), abbreviated | '''Individual values''' (Japanese: '''{{j|{{tt|個体値|こたいち}}}}''' ''individual values''), abbreviated '''IVs''', and sometimes referred to as '''determinant values''' (DVs) in the context of [[Generation I|Generations I]] and {{gen|II}}, are the Pokémon equivalent of {{wp|genes}}. They are instrumental in determining the [[stats]] of a Pokémon, being responsible for the large variation in stats among untrained Pokémon of the same species. | ||
In the games, the term '''potential''' is often used to allude to IVs, such as by the [[stats judge]]. [[ | They have been officially known as '''{{j|{{tt|生まれつきの強さ|うまれつきのつよさ}}}}''' ''innate strengths'' in Japanese since at least {{game|Gold and Silver|s}}; in English, recent media from [[The Pokémon Company International]] has called them '''individual strengths'''.<ref>[http://www.pokemon.com/us/strategy/training-battle-ready-pokemon/ Training Battle-Ready Pokémon!]</ref><ref>[http://www.pokemon.com/us/strategy/the-details-of-discovering-pokemon-eggs/ The Details of Discovering Pokémon Eggs]</ref> In the games, the term '''potential''' is often used to allude to IVs, such as by the [[stats judge]]. [[Shigeru Ohmori]] has stated that the reason {{EV}}s and IVs are hidden is because he prefers to think of {{OBP|Pokémon|species}} as "real, living creatures".<ref>[http://www.wired.co.uk/news/archive/2014-12/11/pokemon-interview Pokemon's Junichi Masuda: 'We weren’t explicitly targeting children' (Wired UK)]</ref> | ||
Each of the six battle stats has an IV associated with it, with that IV coming into calculation alongside the Pokémon's [[base stats]] and {{EV}}s to determine the actual stat number. A Pokémon's IVs are determined when it is [[Pseudorandom number generation in Pokémon|generated by the game]] | Each of the six battle stats has an IV associated with it, with that IV coming into calculation alongside the Pokémon's [[base stats]] and {{EV}}s to determine the actual stat number. A Pokémon's IVs are determined when it is [[Pseudorandom number generation in Pokémon|generated by the game]]: when it is obtained as an {{pkmn|Egg}} from the [[Pokémon Day Care]], [[wild Pokémon|encountered in the wild]], or [[Gift Pokémon|given to the player by an NPC]]. | ||
==Generation I and II== | ==Generation I and II== | ||
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| 0-15 | | 0-15 | ||
| ''N/A'' | | ''N/A'' | ||
| 100.0% | |||
| 0.0% | | 0.0% | ||
|- style="background:#fff" | |- style="background:#fff" | ||
| 2-15 | | 2-15 | ||
| 0-1 | | 0-1 | ||
| 87.5% | |||
| 12.5% | | 12.5% | ||
|- style="background:#fff" | |- style="background:#fff" | ||
| 5-15 | | 5-15 | ||
| 0-4 | | 0-4 | ||
| 75.0% | |||
| 25.0% | | 25.0% | ||
|- style="background:#fff" | |- style="background:#fff" | ||
| 7-15 | | 7-15 | ||
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| 12-15 | | 12-15 | ||
| 0-11 | | 0-11 | ||
| 25.0% | |||
| 75.0% | | 75.0% | ||
<!--|- style="background:#fff" | <!--|- style="background:#fff" | ||
| 14-15 | | 14-15 | ||
| 0-13 | | 0-13 | ||
| | | 12.5% | ||
| | | 87.5%--> | ||
|- style="background:#fff" | |- style="background:#fff" | ||
| ''N/A'' | | ''N/A'' | ||
| 0-15 | | 0-15 | ||
| 0.0% | |||
| 100.0% | | 100.0% | ||
|} | |} | ||
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====Hidden Power==== | ====Hidden Power==== | ||
{{main|Hidden Power (move)/Calculation}} | {{main|Hidden Power (move)/Calculation}} | ||
The calculated [[Type]] and [[Power]] of the move {{m|Hidden Power}} is based on the IVs of the Pokémon. Hidden Power can be of any type aside from {{t|Normal}}, have a power between 31 and 70. The formula used in Generation II is different to the one used in later generations. | The calculated [[Type]] and [[Power]] of the move {{m|Hidden Power}} is based on the IVs of the Pokémon. Hidden Power can be of any type aside from {{t|Normal}}, and can have a power between 31 and 70. The formula used in Generation II is different to the one used in later generations. | ||
The move's type is determined by the two {{wp|least significant bit}}s of the Attack and Defense IVs. The move's power is determined by the {{wp|most significant bit}} of each of the Pokémon's IVs, as well as the two least significant bits of the Special IVs. | The move's type is determined by the two {{wp|least significant bit}}s of the Attack and Defense IVs. The move's power is determined by the {{wp|most significant bit}} of each of the Pokémon's IVs, as well as the two least significant bits of the Special IVs. | ||
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===Influence=== | ===Influence=== | ||
In [[Generation VI]], Pokémon in the {{egg2|Undiscovered}} are now guaranteed to have values of 31 in at least three of their stats when caught in the wild. Pokémon caught in the [[Friend Safari]] will have values of 31 in at least two of their stats. | In [[Generation VI]], Pokémon in the {{egg2|Undiscovered}} are now guaranteed to have values of 31 in at least three of their stats when caught in the wild or obtained as a {{pkmn2|gift}}. Pokémon caught in the [[Friend Safari]] will have values of 31 in at least two of their stats. | ||
===Storage=== | ===Storage=== | ||
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* [http://www.psypokes.com/dex/iv.php Psypoke's IV calculator] | * [http://www.psypokes.com/dex/iv.php Psypoke's IV calculator] | ||
* [http://www.serebii.net/games/iv-calc.shtml Serebii.net's IV calculator] | * [http://www.serebii.net/games/iv-calc.shtml Serebii.net's IV calculator] | ||
==In other languages== | |||
{{langtable|color={{skill color}}|bordercolor={{skill color dark}} | |||
|de=Individuelle Stärken | |||
|es=Fortalezas individuales | |||
|fr=Stats individuelles | |||
|it=Punti individuali | |||
}} | |||
==References== | ==References== | ||
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[[de:Determinant Values]] | [[de:Determinant Values]] | ||
[[fr:IV]] | [[fr:IV]] | ||
[[it:Valori Individuali]] | [[it:Valori Individuali]] | ||
[[ja:個体値]] | [[ja:個体値]] | ||
[[zh:个体值]] | [[zh:个体值]] |
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