Hyper Training: Difference between revisions

→‎Mechanics: You don't become Champion in BDSP, regardless of how badly you deserve to be after beating Cynthia.
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(→‎Mechanics: You don't become Champion in BDSP, regardless of how badly you deserve to be after beating Cynthia.)
 
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[[File:SM Prerelease Hyper Training booth.png|thumb|300px|The Hyper Training shopfront]]
[[File:SM Prerelease Hyper Training booth.png|thumb|300px|Mr. Hyper's Hyper Training shopfront in Pokémon Sun and Moon]]
'''Hyper Training''' (Japanese: '''すごいとっくん''' ''Amazing Intensive Training'') is a method of Pokémon training that allows the player to maximize one or more of a Pokémon's {{IV}}s through intensive training. This feature was introduced in [[Pokémon Sun and Moon]]. Unlike [[affection]], Hyper Training is effective in link battles.
'''Hyper Training''' (Japanese: '''すごいとっくん''' ''Amazing Intensive Training'') is a method of Pokémon training that allows the player to maximize one or more of a Pokémon's {{IV}}s through intensive training. This feature was introduced in [[Pokémon Sun and Moon]]. Unlike [[affection]], Hyper Training is effective in link battles.


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===Locations===
===Locations===
{| class="roundtable" style="border: 2px solid #{{green color dark}}; background: #{{green color}}"
{| class="roundtable" style="border: 2px solid #{{green color dark}}; background: #{{green color}}"
|-
! style="background:#{{green color}}; {{roundytl|5px}}" | Region
! style="background:#{{green color}}; {{roundytl|5px}}" | Region
! style="background:#{{green color}}" | City
! style="background:#{{green color}}" | City
! style="background:#{{green color}}; {{roundytr|5px}}" | Location
! style="background:#{{green color}}" | Location
! style="background:#{{green color}}; {{roundytr|5px}}" | NPC
|-
|-
| [[Kanto]] <small>({{gameabbrev7|PE}} only)</small>
| [[Kanto]] <small>({{gameabbrev7|PE}} only)</small>
| {{rt|5|Kanto}}
| {{rt|5|Kanto}}
| Kanto {{pkmn|Day Care}} Center
| Kanto {{pkmn|Day Care}} Center
| [[Mr. Hyper]]
|-
|-
| [[Sinnoh]] <small>({{gameabbrev8|BDSP}} only)</small>
| [[Sinnoh]] <small>({{gameabbrev8|BDSP}} only)</small>
| [[Battle Park (Sinnoh)|Battle Park]]
| [[Battle Park (Sinnoh)|Battle Park]]
| Exchange Service Corner
| Exchange Service Corner
| {{tc|Veteran}}
|-
|-
| [[Alola]]
| [[Alola]]
| [[Hau'oli City]], [[Melemele Island]]
| [[Hau'oli City]], [[Melemele Island]]
| {{DL|Hau'oli City|Mall|Hau'oli Shopping Mall}}
| {{DL|Hau'oli City|Mall|Hau'oli Shopping Mall}}
| [[Mr. Hyper]]
|-
|-
| [[Galar]]
| [[Galar]]
| [[Wyndon]]
| [[Wyndon]]
| {{gal|Battle Tower}}, right-hand desk
| {{gal|Battle Tower}}, right-hand desk
| {{tc|League Staff}} attendant
|-
|-
| [[Paldea]]
| [[Paldea]]
| [[Montenevera]]
| [[Montenevera]]
| Near [[Pokémon Center]]
| Near [[Pokémon Center]]
| Man with an {{p|Abomasnow}}
|}
|}


===Mechanics===
===Mechanics===
Hyper Training is a function locked until the player becomes {{pkmn|Champion}} in their respective game. In exchange for a [[Bottle Cap]], [[Mr. Hyper]]{{sup/7}}, a {{tc|League Staff}} attendant{{sup/8|SwSh}}, a {{tc|Veteran}}{{sup/8|BDSP}}, or a man with an [[Abomasnow]]{{sup/9}} will train one of the player's Pokémon, so long as it has reached [[level]] 100{{sup/7}}/50{{sup/8}}{{sup/9}}. A regular Bottle Cap can increase one of a Pokémon's IVs to 31 (the maximum value), while a [[Gold Bottle Cap]] will increase all of a Pokémon's IVs to 31. If an IV is already at 31, it cannot be selected for Hyper Training, and if all of a Pokémon's IVs are 31, that Pokémon cannot be selected at all.
Prior to {{g|Scarlet and Violet|s}}, Hyper Training is only available once the player either becomes {{pkmn|Champion}}{{sup/7|SMUSUMPE}}{{sup/8|SwSh}} or enters the [[Hall of Fame]]{{sup/8|BDSP}}. In exchange for a [[Bottle Cap]], an NPC will train one of the player's Pokémon, so long as it has reached [[level]] 100 (Generation VII and VIII) or 50 (Generation IX). A regular Bottle Cap can increase one of a Pokémon's IVs to 31 (the maximum value), while a [[Gold Bottle Cap]] will increase all of a Pokémon's IVs to 31. If an IV is already at 31, it cannot be selected for Hyper Training, and if all of a Pokémon's IVs are 31, that Pokémon cannot be selected at all.


Rather than actually changing a Pokémon's IVs, Hyper Training sets a modifier for the game to treat that stat as if it had an IV of 31. As a result, it affects neither the type of {{m|Hidden Power}} the Pokémon has nor the IVs it can pass down when {{pkmn|breeding}}. IVs that have been set to 31 via Hyper Training will say "Hyper trained!" rather than "Best" when the Pokémon is judged by the [[Stats judge|Judge program]] in the PC.
Rather than actually changing a Pokémon's IVs, Hyper Training sets a modifier for the game to treat that stat as if it had an IV of 31. As a result, it affects neither the type of {{m|Hidden Power}} the Pokémon has nor the IVs it can pass down when {{pkmn|breeding}}. IVs that have been set to 31 via Hyper Training will say "Hyper trained!" rather than "Best" when the Pokémon is judged by the [[Stats judge|Judge function]] in the PC.


If a Hyper Trained Pokémon is sent to [[Pokémon Bank]]<!--or [[Pokémon HOME]]-->, the stat changes will not be shown. However, if transferred back to a [[core series]] game, the Pokémon will still be shown as Hyper Trained, and will still be treated as if it had perfect IVs in the stats in which it was Hyper Trained.
If a Hyper Trained Pokémon is sent to [[Pokémon Bank]]<!--or [[Pokémon HOME]]-->, the stat changes will not be shown. However, if transferred back to a [[core series]] game, the Pokémon will still be shown as Hyper Trained, and will still be treated as if it had perfect IVs in the stats in which it was Hyper Trained.
If a Pokémon from {{g|Brilliant Diamond and Shining Pearl|s}} is Hyper Trained in Scarlet and Violet, it can't be sent back unless it reaches level 100.


==Trivia==
==Trivia==
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