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[[File:SM Prerelease Hyper Training booth.png|thumb|300px| | [[File:SM Prerelease Hyper Training booth.png|thumb|300px|Mr. Hyper's Hyper Training shopfront in Pokémon Sun and Moon]] | ||
'''Hyper Training''' (Japanese: '''すごいとっくん''' ''Amazing Intensive Training'') is a method of Pokémon training that allows the player to maximize one or more of a Pokémon's {{IV}}s through intensive training. This feature was introduced in [[Pokémon Sun and Moon]]. Unlike [[affection]], Hyper Training is effective in link battles. | |||
==In the games== | |||
===Locations=== | |||
{| class="roundtable" style="border: 2px solid #{{green color dark}}; background: #{{green color}}" | |||
! style="background:#{{green color}}; {{roundytl|5px}}" | Region | |||
! style="background:#{{green color}}" | City | |||
! style="background:#{{green color}}" | Location | |||
! style="background:#{{green color}}; {{roundytr|5px}}" | NPC | |||
|- | |||
| [[Kanto]] <small>({{gameabbrev7|PE}} only)</small> | |||
| {{rt|5|Kanto}} | |||
| Kanto {{pkmn|Day Care}} Center | |||
| [[Mr. Hyper]] | |||
|- | |||
| [[Sinnoh]] <small>({{gameabbrev8|BDSP}} only)</small> | |||
| [[Battle Park (Sinnoh)|Battle Park]] | |||
| Exchange Service Corner | |||
| {{tc|Veteran}} | |||
|- | |||
| [[Alola]] | |||
| [[Hau'oli City]], [[Melemele Island]] | |||
| {{DL|Hau'oli City|Mall|Hau'oli Shopping Mall}} | |||
| [[Mr. Hyper]] | |||
|- | |||
| [[Galar]] | |||
| [[Wyndon]] | |||
| {{gal|Battle Tower}}, right-hand desk | |||
| {{tc|League Staff}} attendant | |||
|- | |||
| [[Paldea]] | |||
| [[Montenevera]] | |||
| Near [[Pokémon Center]] | |||
| Man with an {{p|Abomasnow}} | |||
|} | |||
===Mechanics=== | |||
Prior to {{g|Scarlet and Violet|s}}, Hyper Training is only available once the player either becomes {{pkmn|Champion}}{{sup/7|SMUSUMPE}}{{sup/8|SwSh}} or enters the [[Hall of Fame]]{{sup/8|BDSP}}. In exchange for a [[Bottle Cap]], an NPC will train one of the player's Pokémon, so long as it has reached [[level]] 100 (Generation VII and VIII) or 50 (Generation IX). A regular Bottle Cap can increase one of a Pokémon's IVs to 31 (the maximum value), while a [[Gold Bottle Cap]] will increase all of a Pokémon's IVs to 31. If an IV is already at 31, it cannot be selected for Hyper Training, and if all of a Pokémon's IVs are 31, that Pokémon cannot be selected at all. | |||
' | Rather than actually changing a Pokémon's IVs, Hyper Training sets a modifier for the game to treat that stat as if it had an IV of 31. As a result, it affects neither the type of {{m|Hidden Power}} the Pokémon has nor the IVs it can pass down when {{pkmn|breeding}}. IVs that have been set to 31 via Hyper Training will say "Hyper trained!" rather than "Best" when the Pokémon is judged by the [[Stats judge|Judge function]] in the PC. | ||
Hyper | If a Hyper Trained Pokémon is sent to [[Pokémon Bank]]<!--or [[Pokémon HOME]]-->, the stat changes will not be shown. However, if transferred back to a [[core series]] game, the Pokémon will still be shown as Hyper Trained, and will still be treated as if it had perfect IVs in the stats in which it was Hyper Trained. | ||
If a Pokémon from {{g|Brilliant Diamond and Shining Pearl|s}} is Hyper Trained in Scarlet and Violet, it can't be sent back unless it reaches level 100. | |||
==Trivia== | |||
* For less than a day after the launch of [[Pokémon HOME]], any Pokémon transferred from [[Pokémon Bank]] would lose its Hyper Training. This has since been fixed. | |||
==In other languages== | ==In other languages== |
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