High Jump Kick (move): Difference between revisions

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The user can now crash due to a target's type immunity, and will take crash damage equal to half of the target's max HP in that case.
The user can now crash due to a target's type immunity, and will take crash damage equal to half of the target's max HP in that case.


The user will not take crash damage if Hi Jump Kick fails due to their being no remaining targets in a [[Double Battle|Double]] or [[Triple Battle]].
The user will not take crash damage if Hi Jump Kick fails due to there being no remaining targets in a [[Double Battle|Double]] or [[Triple Battle]].


===Generation V onward===
===Generation V onward===
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