Heat Crash (move): Difference between revisions

→‎Generation V: I think this is a bit clearer
(→‎Generation V: I think this is a bit clearer)
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|jtrans=Heat Stamp
|jtrans=Heat Stamp
|jtranslit=Hīto Sutanpu
|jtranslit=Hīto Sutanpu
|gameimage=Heat Crash.png
|gameimage=Heat Crash VI.png
|gameimage2=Heat Crash 2.png
|gameimage2=Heat Crash VI 2.png
|gameimagewidth=300
|gameimagewidth=300
|type=Fire
|type=Fire
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==Effect==
==Effect==
===Generation V===
===Generation V===
Heat Crash does damage in base depending on the [[weight]] of both the user and the target; when the user is heavier than the target, more damage is inflicted.
Heat Crash deals damage. Its [[power]] depends on the [[weight]] of both the user and the target; the lighter the target is in comparison to the user, the greater the power:
The damage can be calculated in this form:


* 120 base power, if target's weight is lower or equal to ⅕ (20%) of user's weight.
* 100 base power, if target's weight is greater than ⅕ (20%) of user's weight and lower or equal to ¼ (25%) of user's weight.
* 80 base power, if target's weight is greater than ¼ (25%) of user's weight and lower or equal to ⅓ (33.3%) of user's weight.
* 60 base power, if target's weight is greater than ⅓ (33.3%) of user's weight and lower or equal to ½ of user's weight (50%).
* 40 base power, if target's weight is greater than ½ (50%) of user's weight.
Since {{p|Tepig}}, {{p|Pignite}}, and {{p|Emboar}} will always have constant weights, one can find out which weight classes will receive how much base damage.
For the species {{p|Emboar}} as an example:
{| class="roundy" style="background: #{{Fire color light}}; border: 3px solid #{{Fire color}}"
{| class="roundy" style="background: #{{Fire color light}}; border: 3px solid #{{Fire color}}"
|-
! style="{{roundytl|5px}}" | Target's relative weight
! style="{{roundytl|5px}}" | Target's Weight
! style="{{roundytr|5px}}" | Power
! style="{{roundytr|5px}}" | Power
|- style="background:#FFF"
|- style="background:#FFF"
| 0 – 30 kg (0 - 66.14 lb)
| More than 50%
| 120
| 40
|- style="background:#FFF"
|- style="background:#FFF"
| 30 - 37.5 kg (66.14 - 82.7 lb)
| 33.34% - 50%
| 100
| 60
|- style="background:#FFF"
|- style="background:#FFF"
| 37.5 – 50 kg (82.7 - 110.1 lb)
| 25% - 33.33%
| 80
| 80
|- style="background:#FFF"
|- style="background:#FFF"
| 50 – 75 kg (110.1 - 165.4 lb)
| 20% - 25%
| 60
| 120
|-
|- style="background:#FFF"
| style="background:#FFF; {{roundybl|5px}}" | 75 kg or more (165.4 lb or more)
| 20% or less
| style="background:#FFF; {{roundybr|5px}}" | 40
| 150
|}
|}
<br clear="left">


===Generation VI===
===Generation VI onward===
If the target has used {{m|Minimize}}, Heat Crash will now never miss and deal double the damage.
If the target has used {{m|Minimize}}, Heat Crash now deals double its regular damage and bypasses {{stat|accuracy}} checks to always hit, unless the target is in the {{cat|Moves with a semi-invulnerable turn|semi-invulnerable turn}} of a move such as {{m|Dig}} or {{m|Fly}}.
<br clear="left">


==Description==
==Description==
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==In other languages==
==In other languages==
{{Langtable|color={{fire color}}|bordercolor={{fire color light}}
{{Langtable|color={{fire color}}|bordercolor={{fire color light}}
|zh_cmn=高溫搗擊 ''{{tt|Gāowēn Dǎojí|High Temperature Pound Attack}}''
|zh_yue=高溫重壓 ''{{tt|Gōuwān Chúhng'aat|Heat Crash}}'' {{tt|*|Games}}
|zh_cmn=高溫重壓 / 高温重压 ''{{tt|Gāowēn Zhòngyā|Heat Crash}}'' {{tt|*|Games}}<br>高溫搗擊 ''{{tt|Gāowēn Dǎojí|Heat Pound}}'' {{tt|*|Pre-Gen VII Media}}
|nl=Hitte Crash
|nl=Hitte Crash
|fr=Tacle Feu
|fr=Tacle Feu