HP: Difference between revisions

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:''For the move commonly referred to in competitive battling as "HP", see {{m|Hidden Power}}. For the [[Pokémon Trading Card Game]] set commonly abbreviated as "HP," see {{TCG|EX Holon Phantoms}}.''
:''For the move commonly referred to in competitive battling as "HP", see {{m|Hidden Power}}. For the [[Pokémon Trading Card Game]] set officially abbreviated as "HP," see {{TCG|EX Holon Phantoms}}.''


'''HP''' (Japanese: '''{{tt|HP|エイチピー}}'''), short for '''Hit Point''' (Japanese: '''{{j|ヒットポイント}}''' ''Hit Point''), is a [[stat]] that determines how much [[damage]] a Pokémon can receive before [[fainting]].
'''HP''' (Japanese: '''{{tt|HP|エイチピー}}'''), short for '''Hit Point''' (Japanese: '''{{j|ヒットポイント}}''' ''Hit Point''), is a [[stat]] that determines how much [[damage]] a Pokémon can receive before [[fainting]].


==In the core series==
==In the core series games==
Each Pokémon has a maximum HP value, and the current HP value which is somewhere between 0 (if it has fainted) or the maximum HP (if it has full HP).
Each Pokémon has a maximum HP value, and the current HP value which is somewhere between 0 (if it has fainted) or the maximum HP (if it has full HP).


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<div class="roundy" style="margin:auto; border: 3px solid #{{HP color dark}}; background: #{{HP color}}; white-space:nowrap; padding:3px; max-width: 778px;">
<div class="roundy" style="margin:auto; border: 3px solid #{{HP color dark}}; background: #{{HP color}}; white-space:nowrap; padding:3px; max-width: 778px;">
<div style="clear:both; display: flex; gap: 2px; align-items: center; justify-items: center; flex-wrap: wrap;">
<div style="clear:both; display: flex; gap: 2px; align-items: center; justify-items: center; flex-wrap: wrap;">
<div style="display: inline-flex; flex-direction: column; align-items: center; background: #{{red color light}}; {{roundy|5px}}; width: 128px">[[File:RGBY HP Bar.png]]<div style="background: #{{blue color light}}; width: 128px; {{roundybottom|5px}}; text-align: center; border-top: #{{HP color}} solid 2px;">{{gameabbrev1|RGBY}}</div></div>
<div style="display: inline-flex; flex-direction: column; align-items: center; background: #fff; {{roundy|5px}}; width: 128px">[[File:RGBY HP bar.png]]<div style="background: #fff; width: 128px; {{roundybottom|5px}}; text-align: center; border-top: #{{HP color}} solid 2px;">{{gameabbrev1|RGBY}}</div></div>
<div style="display: inline-flex; flex-direction: column; align-items: center; background: #{{gold color}}; {{roundy|5px}}; width: 128px">[[File:GSC HP Bar.png]]<div style="background: #{{silver color dark}}; width: 128px; {{roundybottom|5px}}; text-align: center; border-top: #{{HP color}} solid 2px;">{{gameabbrev2|GSC}}</div></div>
<div style="display: inline-flex; flex-direction: column; align-items: center; background: #fff; {{roundy|5px}}; width: 128px">[[File:GSC HP bar.png]]<div style="background: #fff; width: 128px; {{roundybottom|5px}}; text-align: center; border-top: #{{HP color}} solid 2px;">{{gameabbrev2|GSC}}</div></div>
<div style="display: inline-flex; flex-direction: column; align-items: center; background: #{{ruby color}}; {{roundy|5px}}; width: 128px">[[File:RS HP Bar.png]]<div style="background: #{{sapphire color light}}; width: 128px; {{roundybottom|5px}}; text-align: center; border-top: #{{HP color}} solid 2px;">{{gameabbrev3|RS}}</div></div>
<div style="display: inline-flex; flex-direction: column; align-items: center; background: #fff; {{roundy|5px}}; width: 128px">[[File:RS HP bar.png]]<div style="background: #fff; width: 128px; {{roundybottom|5px}}; text-align: center; border-top: #{{HP color}} solid 2px;">{{gameabbrev3|RS}}</div></div>
<div style="display: inline-flex; flex-direction: column; align-items: center; background: #{{firered color}}; {{roundy|5px}}; width: 128px">[[File:FRLG HP Bar.png]]<div style="background: #{{leafgreen color dark}}; width: 128px; {{roundybottom|5px}}; text-align: center; border-top: #{{HP color}} solid 2px;">{{gameabbrev3|FRLG}}</div></div>
<div style="display: inline-flex; flex-direction: column; align-items: center; background: #fff; {{roundy|5px}}; width: 128px">[[File:FRLG HP bar.png]]<div style="background: #fff; width: 128px; {{roundybottom|5px}}; text-align: center; border-top: #{{HP color}} solid 2px;">{{gameabbrev3|FRLG}}</div></div>
<div style="display: inline-flex; flex-direction: column; align-items: center; background: #{{emerald color}}; {{roundy|5px}}; width: 128px">[[File:E HP Bar.png]]<div style="background: #{{emerald color light}}; width: 128px; {{roundybottom|5px}}; text-align: center; border-top: #{{HP color}} solid 2px;">{{gameabbrev3|E}}</div></div>
<div style="display: inline-flex; flex-direction: column; align-items: center; background: #fff; {{roundy|5px}}; width: 128px">[[File:E HP bar.png]]<div style="background: #fff; width: 128px; {{roundybottom|5px}}; text-align: center; border-top: #{{HP color}} solid 2px;">{{gameabbrev3|E}}</div></div>
<div style="display: inline-flex; flex-direction: column; align-items: center; background: #{{diamond color}}; {{roundy|5px}}; width: 128px">[[File:DP HP Bar.png]]<div style="background: #{{pearl color dark}}; width: 128px; {{roundybottom|5px}}; text-align: center; border-top: #{{HP color}} solid 2px;">{{gameabbrev4|DP}}</div></div>
<div style="display: inline-flex; flex-direction: column; align-items: center; background: #fff; {{roundy|5px}}; width: 128px">[[File:DP HP bar.png]]<div style="background: #fff; width: 128px; {{roundybottom|5px}}; text-align: center; border-top: #{{HP color}} solid 2px;">{{gameabbrev4|DP}}</div></div>
<div style="display: inline-flex; flex-direction: column; align-items: center; background: #{{platinum color}}; {{roundy|5px}}; width: 128px">[[File:Pt hp bar.png]]<div style="background: #{{platinum color dark}}; width: 128px; {{roundybottom|5px}}; text-align: center; border-top: #{{HP color}} solid 2px;">{{gameabbrev4|Pt}}</div></div>
<div style="display: inline-flex; flex-direction: column; align-items: center; background: #fff; {{roundy|5px}}; width: 128px">[[File:Pt HP bar.png]]<div style="background: #fff; width: 128px; {{roundybottom|5px}}; text-align: center; border-top: #{{HP color}} solid 2px;">{{gameabbrev4|Pt}}</div></div>
<div style="display: inline-flex; flex-direction: column; align-items: center; background: #{{heartgold color}}; {{roundy|5px}}; width: 128px">[[File:HGSS HP Bar.png]]<div style="background: #{{soulsilver color light}}; width: 128px; {{roundybottom|5px}}; text-align: center; border-top: #{{HP color}} solid 2px;">{{gameabbrev4|HGSS}}</div></div>
<div style="display: inline-flex; flex-direction: column; align-items: center; background: #fff; {{roundy|5px}}; width: 128px">[[File:HGSS HP bar.png]]<div style="background: #fff; width: 128px; {{roundybottom|5px}}; text-align: center; border-top: #{{HP color}} solid 2px;">{{gameabbrev4|HGSS}}</div></div>
<div style="display: inline-flex; flex-direction: column; align-items: center; background: #{{black color}}; {{roundy|5px}}; width: 128px">[[File:BW HP bar.png]]<div style="background: #{{white color light}}; width: 128px; {{roundybottom|5px}}; text-align: center; border-top: #{{HP color}} solid 2px;">{{gameabbrev5|BW}}</div></div>
<div style="display: inline-flex; flex-direction: column; align-items: center; background: #fff; {{roundy|5px}}; width: 128px">[[File:BW HP bar.png]]<div style="background: #fff; width: 128px; {{roundybottom|5px}}; text-align: center; border-top: #{{HP color}} solid 2px;">{{gameabbrev5|BW}}</div></div>
<div style="display: inline-flex; flex-direction: column; align-items: center; background: #{{black 2 color}}; {{roundy|5px}}; width: 128px">[[File:B2 HP bar.png]]<div style="background: #{{black 2 color light}}; width: 128px; {{roundybottom|5px}}; text-align: center; border-top: #{{HP color}} solid 2px;">{{gameabbrev5|B2}}</div></div>
<div style="display: inline-flex; flex-direction: column; align-items: center; background: #fff; {{roundy|5px}}; width: 128px">[[File:B2 HP bar.png]]<div style="background: #fff; width: 128px; {{roundybottom|5px}}; text-align: center; border-top: #{{HP color}} solid 2px;">{{gameabbrev5|B2}}</div></div>
<div style="display: inline-flex; flex-direction: column; align-items: center; background: #{{white 2 color}}; {{roundy|5px}}; width: 128px">[[File:W2 HP bar.png]]<div style="background: #{{white 2 color dark}}; width: 128px; {{roundybottom|5px}}; text-align: center; border-top: #{{HP color}} solid 2px;">{{gameabbrev5|W2}}</div></div>
<div style="display: inline-flex; flex-direction: column; align-items: center; background: #fff; {{roundy|5px}}; width: 128px">[[File:W2 HP bar.png]]<div style="background: #fff; width: 128px; {{roundybottom|5px}}; text-align: center; border-top: #{{HP color}} solid 2px;">{{gameabbrev5|W2}}</div></div>
<div style="display: inline-flex; flex-direction: column; align-items: center; background: #{{x color}}; {{roundy|5px}}; width: 128px">[[File:XY HP bar.png]]<div style="background: #{{y color light}}; width: 128px; {{roundybottom|5px}}; text-align: center; border-top: #{{HP color}} solid 2px;">{{gameabbrev6|XY}}</div></div>
<div style="display: inline-flex; flex-direction: column; align-items: center; background: #fff; {{roundy|5px}}; width: 128px">[[File:XY HP bar.png]]<div style="background: #fff; width: 128px; {{roundybottom|5px}}; text-align: center; border-top: #{{HP color}} solid 2px;">{{gameabbrev6|XY}}</div></div>
<div style="display: inline-flex; flex-direction: column; align-items: center; background: #{{omega ruby color}}; {{roundy|5px}}; width: 128px">[[File:ORAS HP bar.png|128px]]<div style="background: #{{alpha sapphire color}}; width: 128px; {{roundybottom|5px}}; text-align: center; border-top: #{{HP color}} solid 2px;">{{gameabbrev6|ORAS}}</div></div>
<div style="display: inline-flex; flex-direction: column; align-items: center; background: #fff; {{roundy|5px}}; width: 128px">[[File:ORAS HP bar.png|128px]]<div style="background: #fff; width: 128px; {{roundybottom|5px}}; text-align: center; border-top: #{{HP color}} solid 2px;">{{gameabbrev6|ORAS}}</div></div>
<div style="display: inline-flex; flex-direction: column; align-items: center; background: #{{sun color}}; {{roundy|5px}}; width: 128px">[[File:SM HP bar.png|128px]]<div style="background: #{{moon color light}}; width: 128px; {{roundybottom|5px}}; text-align: center; border-top: #{{HP color}} solid 2px;">{{gameabbrev7|SM}}</div></div>
<div style="display: inline-flex; flex-direction: column; align-items: center; background: #fff; {{roundy|5px}}; width: 128px">[[File:SM HP bar.png|128px]]<div style="background: #fff; width: 128px; {{roundybottom|5px}}; text-align: center; border-top: #{{HP color}} solid 2px;">{{gameabbrev7|SM}}</div></div>
<div style="display: inline-flex; flex-direction: column; align-items: center; background: #{{ultra sun color}}; {{roundy|5px}}; width: 128px">[[File:USUM HP bar.png]]<div style="background: #{{ultra moon color light}}; width: 128px; {{roundybottom|5px}}; text-align: center; border-top: #{{HP color}} solid 2px;">{{gameabbrev7|USUM}}</div></div>
<div style="display: inline-flex; flex-direction: column; align-items: center; background: #fff; {{roundy|5px}}; width: 128px">[[File:USUM HP bar.png]]<div style="background: #fff; width: 128px; {{roundybottom|5px}}; text-align: center; border-top: #{{HP color}} solid 2px;">{{gameabbrev7|USUM}}</div></div>
<div style="display: inline-flex; flex-direction: column; align-items: center; background: #{{Let's Go Pikachu color}}; {{roundy|5px}}; width: 128px">[[File:LGPE HP bar.png|128px]]<div style="background: #{{Let's Go Eevee color light}}; width: 128px; {{roundybottom|5px}}; text-align: center; border-top: #{{HP color}} solid 2px;">{{gameabbrev7|PE}}</div></div>
<div style="display: inline-flex; flex-direction: column; align-items: center; background: #fff; {{roundy|5px}}; width: 128px">[[File:LGPE HP bar.png|128px]]<div style="background: #fff; width: 128px; {{roundybottom|5px}}; text-align: center; border-top: #{{HP color}} solid 2px;">{{gameabbrev7|PE}}</div></div>
<div style="display: inline-flex; flex-direction: column; align-items: center; background: #{{sword color}}; {{roundy|5px}}; width: 128px">[[File:SWSH HP bar.png|128px]]<div style="background: #{{shield color light}}; width: 128px; {{roundybottom|5px}}; text-align: center; border-top: #{{HP color}} solid 2px;">{{gameabbrev8|SwSh}}</div></div>
<div style="display: inline-flex; flex-direction: column; align-items: center; background: #fff; {{roundy|5px}}; width: 128px">[[File:SWSH HP bar.png|128px]]<div style="background: #fff; width: 128px; {{roundybottom|5px}}; text-align: center; border-top: #{{HP color}} solid 2px;">{{gameabbrev8|SwSh}}</div></div>
<div style="display: inline-flex; flex-direction: column; align-items: center; background: #{{brilliant diamond color}}; {{roundy|5px}}; width: 128px">[[File:BDSP HP bar.png|128px]]<div style="background: #{{shining pearl color dark}}; width: 128px; {{roundybottom|5px}}; text-align: center; border-top: #{{HP color}} solid 2px;">{{gameabbrev8|BDSP}}</div></div>
<div style="display: inline-flex; flex-direction: column; align-items: center; background: #fff; {{roundy|5px}}; width: 128px">[[File:BDSP HP bar.png|128px]]<div style="background: #fff; width: 128px; {{roundybottom|5px}}; text-align: center; border-top: #{{HP color}} solid 2px;">{{gameabbrev8|BDSP}}</div></div>
</div>
</div>
</div>
</div>


====Animation====
====Animation====
Prior to Generation VI, the speed at which the HP bar depletes after a Pokémon has received damage is dependent on a Pokemon's HP. Its relation to HP is different per [[generation]]<ref>[[List_of_glitches_(Generation_II)#HP_bar_animation|Information about HP bar animation in Generation II]]</ref>, but the speed is noticeably different between Pokemon with high and low HP stats. The HP bar in Generation IV depletes 1 HP for every 2 frames at 60 FPS (except for the first HP lost, which only takes 1 frame) for Pokemon with more HP than the number of pixels in the HP bar.<ref>[//www.youtube.com/watch?v=Giqb514NgoE Video about HP bar animation in Generation IV]</ref> This leads to Pokemon like {{p|Blissey}} taking over twenty seconds to [[fainting|faint]] from full health at high levels.
Prior to Generation VI, the speed at which the HP bar depletes after a Pokémon has received damage is dependent on a Pokémon's HP. Its relation to HP is different per [[generation]],<ref>[[List of glitches (Generation II)#HP bar animation|Information about HP bar animation in Generation II]]</ref> but the speed is noticeably different between Pokémon with high and low HP stats. The HP bar in Generation IV depletes 1 HP for every 2 frames at 60 FPS (except for the first HP lost, which only takes 1 frame) for Pokémon with more HP than the number of pixels in the HP bar.<ref>[//www.youtube.com/watch?v=Giqb514NgoE Video about HP bar animation in Generation IV]</ref> This leads to Pokémon like {{p|Blissey}} taking over twenty seconds to [[fainting|faint]] from full health at high levels.


Interestingly, HP depletion speed can be used to narrow down how much damage an opponent's Pokemon has taken without seeing its actual HP stats.
Interestingly, HP depletion speed can be used to narrow down how much damage an opponent's Pokémon has taken without seeing its actual HP stats.


[[File:V-create BW.png]] [[File:Destiny Bond V.png]]
[[File:V-create BW.png]] [[File:Destiny Bond V.png]]
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The HP bar visibly decreases slower for {{p|Drifblim}} compared to {{p|Shuckle}} in {{game|Black and White|s}}.
The HP bar visibly decreases slower for {{p|Drifblim}} compared to {{p|Shuckle}} in {{game|Black and White|s}}.


Prior to Generation V, the HP bar immediately drops to zero for the user of a move that causes the user to faint, such as {{m|Explosion}}.
Prior to Generation V, the HP bar immediately drops to 0 for the user of a move that causes the user to faint, such as {{m|Explosion}}.


[[File:Explosion IV.png]][[File:Explosion V.png]]
[[File:Explosion IV.png]][[File:Explosion V.png]]


{{p|Electrode}}'s HP immediately dropping to zero in Generation IV compared to {{p|Gigalith}}'s HP depleting gradually in Generation V.
{{p|Electrode}}'s HP immediately dropping to 0 in Generation IV compared to {{p|Gigalith}}'s HP depleting gradually in Generation V.


===Losing HP===
===Losing HP===
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In [[Generation I]], it is possible to start a [[Game Link Cable|link]] battle with Pokémon that have less than full HP if they have not been healed yet. However, all Pokémon are completely healed after each link battle. From [[Generation II]] onwards, all Pokémon are automatically healed before all link battles.
In [[Generation I]], it is possible to start a [[Game Link Cable|link]] battle with Pokémon that have less than full HP if they have not been healed yet. However, all Pokémon are completely healed after each link battle. From [[Generation II]] onwards, all Pokémon are automatically healed before all link battles.


In Generations {{gen|II}} to {{gen|VII}}, if a Pokémon is deposited in the [[Pokémon Storage System]], it is completely healed.
In Generation I, the Pokémon deposited in the [[Pokémon Storage System]] are not healed. From Generation {{gen|II}} onwards, the deposited Pokémon are completely healed.


In all core series games, the player's Pokémon are also automatically healed after the first battle against a [[rival]] character.
In all core series games, the player's Pokémon are also automatically healed after the first battle against a [[rival]] character.
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| {{yes}}
| {{yes}}
| {{no}}
| {{no}}
| Increases the {{ga|Red's Pikachu|starter Pikachu}}'s [[friendship]] in {{game|Yellow}}, {{DL|List of glitches (Generation I)|Friendship item effect|even if the item would have no effect}}
| Increases the {{ga|Red's Pikachu|first partner Pikachu}}'s [[friendship]] in {{game|Yellow}}, {{DL|List of glitches (Generation I)|Friendship item effect|even if the item would have no effect}}
|-
|-
| [[File:Bag Berry Juice Sprite.png]]
| [[File:Bag Berry Juice Sprite.png]]
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| {{yes}}
| {{yes}}
| {{no}}
| {{no}}
| Increases the starter Pikachu's friendship in Pokémon Yellow, even if the item would have no effect
| Increases the first partner Pikachu's friendship in Pokémon Yellow, even if the item would have no effect
|-
|-
| [[File:Bag Energy Powder Sprite.png]]
| [[File:Bag Energy Powder Sprite.png]]
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| {{yes}}
| {{yes}}
| {{no}}
| {{no}}
| Increases the starter Pikachu's friendship in Pokémon Yellow, even if the item would have no effect
| Increases the first partner Pikachu's friendship in Pokémon Yellow, even if the item would have no effect
|-
|-
| [[File:Bag Energy Root Sprite.png]]
| [[File:Bag Energy Root Sprite.png]]
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| {{yes}}
| {{yes}}
| {{no}}
| {{no}}
| Increases the starter Pikachu's friendship in Pokémon Yellow, even if the item would have no effect
| Increases the first partner Pikachu's friendship in Pokémon Yellow, even if the item would have no effect
|-
|-
| [[File:Bag Full Restore Sprite.png]]
| [[File:Bag Full Restore Sprite.png]]
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| {{yes}}
| {{yes}}
| {{no}}
| {{no}}
| Fully restores a Pokémon, including its HP, and [[status condition]]s<br>Increases the starter Pikachu's friendship in Pokémon Yellow, even if the item would have no effect
| Fully restores a Pokémon, including its HP, and [[status condition]]s<br>Increases the first partner Pikachu's friendship in Pokémon Yellow, even if the item would have no effect
|-
|-
| [[File:Bag Heal Ball Sprite.png]]
| [[File:Bag Heal Ball Sprite.png]]
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These are [[move]]s that [[:Category:Moves that restore HP|restore HP]].
These are [[move]]s that [[:Category:Moves that restore HP|restore HP]].


{| class="roundtable" style="background:#{{medicine color light}}; border:5px solid #{{medicine color}}; text-align:center"
{| class="sortable roundtable" style="background:#{{medicine color light}}; border:5px solid #{{medicine color}}; text-align:center"
! rowspan=2 | Move
! rowspan=2 | Move
! rowspan=2 | {{color2|000|Generation|Gen}}
! rowspan=2 | [[Type]]
! rowspan=2 | [[Type]]
! rowspan=2 | [[Damage category|Category]]
! rowspan=2 | [[Damage category|Category]]
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|-
|-
| {{m|Heal Order}}
| {{m|Heal Order}}
|data-sort-value=4 style="background: #{{Gen IV color light}}; text-align: center" | '''IV'''
{{typetable|Bug}}
{{typetable|Bug}}
{{statustable|Status}}
{{statustable|Status}}
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|-
|-
| {{m|Purify}}
| {{m|Purify}}
|data-sort-value=7 style="background: #{{Gen VII color light}}; text-align: center" | '''VII'''
{{typetable|Poison}}
{{typetable|Poison}}
{{statustable|Status}}
{{statustable|Status}}
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|-
|-
| {{m|Recover}}
| {{m|Recover}}
|data-sort-value=1 style="background: #{{Gen I color light}}; text-align: center" | '''I'''
{{typetable|Normal}}
{{typetable|Normal}}
{{statustable|Status}}
{{statustable|Status}}
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|-
|-
| {{m|Roost}}
| {{m|Roost}}
|data-sort-value=4 style="background: #{{Gen IV color light}}; text-align: center" | '''IV'''
{{typetable|Flying}}
{{typetable|Flying}}
{{statustable|Status}}
{{statustable|Status}}
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|-
|-
| {{m|Slack Off}}
| {{m|Slack Off}}
|data-sort-value=3 style="background: #{{Gen III color light}}; text-align: center" | '''III'''
{{typetable|Normal}}
{{typetable|Normal}}
{{statustable|Status}}
{{statustable|Status}}
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|-
|-
| {{m|Wish}}
| {{m|Wish}}
|data-sort-value=4 style="background: #{{Gen IV color light}}; text-align: center" | '''IV'''
{{typetable|Normal}}
{{typetable|Normal}}
{{statustable|Status}}
{{statustable|Status}}
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|-
|-
| {{m|Milk Drink}}
| {{m|Milk Drink}}
|data-sort-value=2 style="background: #{{Gen II color light}}; text-align: center" | '''II'''
{{typetable|Normal}}
{{typetable|Normal}}
{{statustable|Status}}
{{statustable|Status}}
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|-
|-
| {{m|Soft-Boiled}}
| {{m|Soft-Boiled}}
|data-sort-value=1 style="background: #{{Gen I color light}}; text-align: center" | '''I'''
{{typetable|Normal}}
{{typetable|Normal}}
{{statustable|Status}}
{{statustable|Status}}
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|-
|-
| {{m|Shore Up}}
| {{m|Shore Up}}
|data-sort-value=7 style="background: #{{Gen VII color light}}; text-align: center" | '''VII'''
{{typetable|Ground}}
{{typetable|Ground}}
{{statustable|Status}}
{{statustable|Status}}
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|-
|-
| {{m|Moonlight}}
| {{m|Moonlight}}
|data-sort-value=2 style="background: #{{Gen II color light}}; text-align: center" | '''II'''
{{typetable|Fairy}}
{{typetable|Fairy}}
{{statustable|Status}}
{{statustable|Status}}
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|-
|-
| {{m|Morning Sun}}
| {{m|Morning Sun}}
|data-sort-value=2 style="background: #{{Gen II color light}}; text-align: center" | '''II'''
{{typetable|Normal}}
{{typetable|Normal}}
{{statustable|Status}}
{{statustable|Status}}
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|-
|-
| {{m|Synthesis}}
| {{m|Synthesis}}
|data-sort-value=2 style="background: #{{Gen II color light}}; text-align: center" | '''II'''
{{typetable|Grass}}
{{typetable|Grass}}
{{statustable|Status}}
{{statustable|Status}}
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|-
|-
| {{m|Rest}}
| {{m|Rest}}
|data-sort-value=1 style="background: #{{Gen I color light}}; text-align: center" | '''I'''
{{typetable|Psychic}}
{{typetable|Psychic}}
{{statustable|Status}}
{{statustable|Status}}
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|-
|-
| {{m|Aqua Ring}}
| {{m|Aqua Ring}}
|data-sort-value=4 style="background: #{{Gen IV color light}}; text-align: center" | '''IV'''
{{typetable|Water}}
{{typetable|Water}}
{{statustable|Status}}
{{statustable|Status}}
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|-
|-
| {{m|Ingrain}}
| {{m|Ingrain}}
|data-sort-value=3 style="background: #{{Gen III color light}}; text-align: center" | '''III'''
{{typetable|Grass}}
{{typetable|Grass}}
{{statustable|Status}}
{{statustable|Status}}
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|-
|-
| {{m|Jungle Healing}}
| {{m|Jungle Healing}}
|data-sort-value=8 style="background: #{{Gen VIII color light}}; text-align: center" | '''VIII'''
{{typetable|Grass}}
{{typetable|Grass}}
{{statustable|Status}}
{{statustable|Status}}
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|-
|-
| {{m|Life Dew}}
| {{m|Life Dew}}
|data-sort-value=8 style="background: #{{Gen VIII color light}}; text-align: center" | '''VIII'''
{{typetable|Water}}
{{typetable|Water}}
{{statustable|Status}}
{{statustable|Status}}
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|-
|-
| {{m|Grassy Terrain}}
| {{m|Grassy Terrain}}
|data-sort-value=6 style="background: #{{Gen VI color light}}; text-align: center" | '''VI'''
{{typetable|Grass}}
{{typetable|Grass}}
{{statustable|Status}}
{{statustable|Status}}
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|-
|-
| {{m|Leech Seed}}
| {{m|Leech Seed}}
|data-sort-value=1 style="background: #{{Gen I color light}}; text-align: center" | '''I'''
{{typetable|Grass}}
{{typetable|Grass}}
{{statustable|Status}}
{{statustable|Status}}
| 1/16 of seeded Pokémon's HP ([[Generation I]])<br>1/8 of seeded Pokémon's HP ([[Generation II]] onwards)
| 1/16 of seeded Pokémon's HP ([[Generation I]])<br>1/8 of seeded Pokémon's HP ([[Generation II]] onwards)
| rowspan=13 | —
| rowspan=15 | —
| —
| —
| 90%
| 90%
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|-
|-
| {{m|Absorb}}
| {{m|Absorb}}
|data-sort-value=1 style="background: #{{Gen I color light}}; text-align: center" | '''I'''
{{typetable|Grass}}
{{typetable|Grass}}
{{statustable|Special}}
{{statustable|Special}}
| rowspan=9 | 50% of damage dealt
| rowspan=11 | 50% of damage dealt
| {{tt|20|40 in LGPE}}
| {{tt|20|40 in LGPE}}
| 100%
| 100%
| rowspan=11 | These moves deal damage on the target and restore the user's HP<br>Dream Eater only works if the target is {{status|sleep|asleep}}<br>If the target has {{a|Liquid Ooze}}, the user is damaged instead of healed
| rowspan=13 | These moves deal damage on the target and restore the user's HP<br>Dream Eater only works if the target is {{status|sleep|asleep}}<br>If the target has {{a|Liquid Ooze}}, the user is damaged instead of healed
|-
|-
| {{m|Mega Drain}}
| {{m|Mega Drain}}
|data-sort-value=1 style="background: #{{Gen I color light}}; text-align: center" | '''I'''
{{typetable|Grass}}
{{typetable|Grass}}
{{statustable|Special}}
{{statustable|Special}}
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|-
|-
| {{m|Parabolic Charge}}
| {{m|Parabolic Charge}}
|data-sort-value=6 style="background: #{{Gen VI color light}}; text-align: center" | '''VI'''
{{typetable|Electric}}
{{typetable|Electric}}
{{statustable|Special}}
{{statustable|Special}}
Line 608: Line 631:
|-
|-
| {{m|Drain Punch}}
| {{m|Drain Punch}}
|data-sort-value=4 style="background: #{{Gen IV color light}}; text-align: center" | '''IV'''
{{typetable|Fighting}}
{{typetable|Fighting}}
{{statustable|Physical}}
{{statustable|Physical}}
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|-
|-
| {{m|Giga Drain}}
| {{m|Giga Drain}}
|data-sort-value=2 style="background: #{{Gen II color light}}; text-align: center" | '''II'''
{{typetable|Grass}}
{{typetable|Grass}}
{{statustable|Special}}
{{statustable|Special}}
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|-
|-
| {{m|Horn Leech}}
| {{m|Horn Leech}}
|data-sort-value=5 style="background: #{{Gen V color light}}; text-align: center" | '''V'''
{{typetable|Grass}}
{{typetable|Grass}}
{{statustable|Physical}}
{{statustable|Physical}}
Line 626: Line 652:
|-
|-
| {{m|Leech Life}}
| {{m|Leech Life}}
|data-sort-value=1 style="background: #{{Gen I color light}}; text-align: center" | '''I'''
{{typetable|Bug}}
{{typetable|Bug}}
{{statustable|Physical}}
{{statustable|Physical}}
| {{tt|80|20 prior to Generation VII}}
| {{tt|80|20 prior to Generation VII}}
| 100%
|-
| {{m|Matcha Gotcha}}
|data-sort-value=9 style="background: #{{Gen IX color light}}; text-align: center" | '''IX'''
{{typetable|Grass}}
{{statustable|Special}}
| 80
| 100%
| 100%
|-
|-
| {{m|Bouncy Bubble}}
| {{m|Bouncy Bubble}}
|data-sort-value=7 style="background: #{{Gen VII color light}}; text-align: center" | '''VII'''
{{typetable|Water}}
{{typetable|Water}}
{{statustable|Special}}
{{statustable|Special}}
| 90
| 100%
|-
| {{m|Bitter Blade}}
|data-sort-value=9 style="background: #{{Gen IX color light}}; text-align: center" | '''IX'''
{{typetable|Fire}}
{{statustable|Physical}}
| 90
| 90
| 100%
| 100%
|-
|-
| {{m|Dream Eater}}
| {{m|Dream Eater}}
|data-sort-value=1 style="background: #{{Gen I color light}}; text-align: center" | '''I'''
{{typetable|Psychic}}
{{typetable|Psychic}}
{{statustable|Special}}
{{statustable|Special}}
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|-
|-
| {{m|Draining Kiss}}
| {{m|Draining Kiss}}
|data-sort-value=6 style="background: #{{Gen VI color light}}; text-align: center" | '''VI'''
{{typetable|Fairy}}
{{typetable|Fairy}}
{{statustable|Special}}
{{statustable|Special}}
Line 651: Line 695:
|-
|-
| {{m|Oblivion Wing}}
| {{m|Oblivion Wing}}
|data-sort-value=6 style="background: #{{Gen VI color light}}; text-align: center" | '''VI'''
{{typetable|Flying}}
{{typetable|Flying}}
{{statustable|Special}}
{{statustable|Special}}
Line 657: Line 702:
|-
|-
| {{m|Strength Sap}}
| {{m|Strength Sap}}
|data-sort-value=7 style="background: #{{Gen VII color light}}; text-align: center" | '''VII'''
{{typetable|Grass}}
{{typetable|Grass}}
{{statustable|Status}}
{{statustable|Status}}
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| —
| —
| 100%
| 100%
| This move lowers the target's Attack by one stage<br>It also restores the user's HP by the same amount as the target's effective Attack stat before Strength Sap was used<br>If the target has {{a|Liquid Ooze}}, the user is damaged instead of healed
| This move lowers the target's Attack by one stage<br>It also restores the user's HP by the same amount as the target's Attack stat (not counting the attack drop from Strength Sap).<br>If the target has {{a|Liquid Ooze}}, the user is damaged instead of healed
|-
|-
| {{m|G-Max Finale}}
| {{m|G-Max Finale}}
|data-sort-value=8 style="background: #{{Gen VIII color light}}; text-align: center" | '''VIII'''
{{typetable|Fairy}}
{{typetable|Fairy}}
| —
| —
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|-
|-
| {{m|Floral Healing}}
| {{m|Floral Healing}}
|data-sort-value=7 style="background: #{{Gen VII color light}}; text-align: center" | '''VII'''
{{typetable|Fairy}}
{{typetable|Fairy}}
{{statustable|Status}}
{{statustable|Status}}
Line 682: Line 730:
|-
|-
| {{m|Heal Pulse}}
| {{m|Heal Pulse}}
|data-sort-value=5 style="background: #{{Gen V color light}}; text-align: center" | '''V'''
{{typetable|Psychic}}
{{typetable|Psychic}}
{{statustable|Status}}
{{statustable|Status}}
Line 689: Line 738:
|-
|-
| {{m|Pollen Puff}}
| {{m|Pollen Puff}}
|data-sort-value=7 style="background: #{{Gen VII color light}}; text-align: center" | '''VII'''
{{typetable|Bug}}
{{typetable|Bug}}
{{statustable|Special}}
{{statustable|Special}}
Line 696: Line 746:
|-
|-
| {{m|Present}}
| {{m|Present}}
|data-sort-value=2 style="background: #{{Gen II color light}}; text-align: center" | '''II'''
{{typetable|Normal}}
{{typetable|Normal}}
{{statustable|Physical}}
{{statustable|Physical}}
Line 704: Line 755:
|-
|-
| {{m|Healing Wish}}
| {{m|Healing Wish}}
|data-sort-value=4 style="background: #{{Gen IV color light}}; text-align: center" | '''IV'''
{{typetable|Psychic}}
{{typetable|Psychic}}
{{statustable|Status}}
{{statustable|Status}}
Line 712: Line 764:
|-
|-
| {{m|Lunar Dance}}
| {{m|Lunar Dance}}
|data-sort-value=4 style="background: #{{Gen IV color light}}; text-align: center" | '''IV'''
{{typetable|Psychic}}
{{typetable|Psychic}}
{{statustable|Status}}
{{statustable|Status}}
Line 718: Line 771:
|-
|-
| {{m|Pain Split}}
| {{m|Pain Split}}
|data-sort-value=2 style="background: #{{Gen II color light}}; text-align: center" | '''II'''
{{typetable|Normal}}
{{typetable|Normal}}
{{statustable|Status}}
{{statustable|Status}}
Line 727: Line 781:


===Dynamaxing===
===Dynamaxing===
{{main|Dynamax#Dynamax Level and HP|Dynamax → Dynamax Level and HP}}
{{main|Dynamax|section=Dynamax Level and HP}}
When a Pokémon [[Dynamax]]es, its HP is increased by 50% until the Dynamax state wears off. By increasing a Pokémon's Dynamax Level, this increase can be raised up to 100%, with each level providing a 5% increase.
When a Pokémon [[Dynamax]]es, its HP is increased by 50% until the Dynamax state wears off. By increasing a Pokémon's Dynamax Level, this increase can be raised up to 100%, with each level providing a 5% increase.


==In spin-off games==
==In the spin-off games==
===Trading Card Game series===
===Pokémon Trading Card Game series===
{{main|HP (TCG)#Trading Card Game series|HP (TCG) → Trading Card Game series}}
{{main|HP (TCG)|section=Trading Card Game series}}
 
===Pokémon Mystery Dungeon series===
 
In the Pokémon Mystery Dungeon games, a Pokémon is at "critically low HP" when it has less than 25% of its max HP left.


==In the anime==
==In the anime==
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HP has been mentioned several times throughout [[Pokémon Adventures]], the first mention occurring in ''[[PS004|Wanted: Pikachu!]]''.
HP has been mentioned several times throughout [[Pokémon Adventures]], the first mention occurring in ''[[PS004|Wanted: Pikachu!]]''.


===={{chap|Red, Green & Blue}}====
===={{MangaArc|Red, Green & Blue}}====
In ''[[PS039|Just a Spearow Carrier]]'', an HP bar similar to the games was seen at [[Indigo Plateau]].
In ''[[PS039|Just a Spearow Carrier]]'', an HP bar similar to the games was seen at [[Indigo Plateau]].
{{-}}
{{-}}


==In the TCG==
==In the TCG==
[[File:GreninjaXY41.jpg|180px|thumb|This {{OBP|Greninja|XY 41}} card has 130 HP, as shown in the top-right corner]]
[[File:QuaquavalSVPPromo5.jpg|180px|thumb|This {{OBP|Quaquaval|SVP Promo 5}} card has 170 HP, as shown in the top-right corner]]
{{main|HP (TCG)}}
{{main|HP (TCG)}}
The {{TCG|Pokémon}} cards have an HP (Japanese: {{tt|HP|エイチピー}}) value at the top-right corner. It represents the health of each Pokémon card and the amount of {{DL|Glossary (TCG)|damage}} it can take before being {{DL|Glossary (TCG)|Knocked Out}}.
The {{TCG|Pokémon}} cards have an HP (Japanese: {{tt|HP|エイチピー}}) value at the top-right corner. It represents the health of each Pokémon card and the amount of {{DL|Glossary (TCG)|damage}} it can take before being {{DL|Glossary (TCG)|Knocked Out}}.
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