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:''For the move commonly referred to in competitive battling as "HP", see {{m|Hidden Power}}. For the [[Pokémon Trading Card Game]] set | :''For the move commonly referred to in competitive battling as "HP", see {{m|Hidden Power}}. For the [[Pokémon Trading Card Game]] set officially abbreviated as "HP," see {{TCG|EX Holon Phantoms}}.'' | ||
'''HP''' (Japanese: '''{{tt|HP|エイチピー}}'''), short for '''Hit Point''' (Japanese: '''{{j|ヒットポイント}}''' ''Hit Point''), is a [[stat]] that determines how much [[damage]] a Pokémon can receive before [[fainting]]. | '''HP''' (Japanese: '''{{tt|HP|エイチピー}}'''), short for '''Hit Point''' (Japanese: '''{{j|ヒットポイント}}''' ''Hit Point''), is a [[stat]] that determines how much [[damage]] a Pokémon can receive before [[fainting]]. | ||
==In the core series== | ==In the core series games== | ||
Each Pokémon has a maximum HP value, and the current HP value which is somewhere between 0 (if it has fainted) or the maximum HP (if it has full HP). | Each Pokémon has a maximum HP value, and the current HP value which is somewhere between 0 (if it has fainted) or the maximum HP (if it has full HP). | ||
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<div class="roundy" style="margin:auto; border: 3px solid #{{HP color dark}}; background: #{{HP color}}; white-space:nowrap; padding:3px; max-width: 778px;"> | <div class="roundy" style="margin:auto; border: 3px solid #{{HP color dark}}; background: #{{HP color}}; white-space:nowrap; padding:3px; max-width: 778px;"> | ||
<div style="clear:both; display: flex; gap: 2px; align-items: center; justify-items: center; flex-wrap: wrap;"> | <div style="clear:both; display: flex; gap: 2px; align-items: center; justify-items: center; flex-wrap: wrap;"> | ||
<div style="display: inline-flex; flex-direction: column; align-items: center; background: # | <div style="display: inline-flex; flex-direction: column; align-items: center; background: #fff; {{roundy|5px}}; width: 128px">[[File:RGBY HP bar.png]]<div style="background: #fff; width: 128px; {{roundybottom|5px}}; text-align: center; border-top: #{{HP color}} solid 2px;">{{gameabbrev1|RGBY}}</div></div> | ||
<div style="display: inline-flex; flex-direction: column; align-items: center; background: # | <div style="display: inline-flex; flex-direction: column; align-items: center; background: #fff; {{roundy|5px}}; width: 128px">[[File:GSC HP bar.png]]<div style="background: #fff; width: 128px; {{roundybottom|5px}}; text-align: center; border-top: #{{HP color}} solid 2px;">{{gameabbrev2|GSC}}</div></div> | ||
<div style="display: inline-flex; flex-direction: column; align-items: center; background: # | <div style="display: inline-flex; flex-direction: column; align-items: center; background: #fff; {{roundy|5px}}; width: 128px">[[File:RS HP bar.png]]<div style="background: #fff; width: 128px; {{roundybottom|5px}}; text-align: center; border-top: #{{HP color}} solid 2px;">{{gameabbrev3|RS}}</div></div> | ||
<div style="display: inline-flex; flex-direction: column; align-items: center; background: # | <div style="display: inline-flex; flex-direction: column; align-items: center; background: #fff; {{roundy|5px}}; width: 128px">[[File:FRLG HP bar.png]]<div style="background: #fff; width: 128px; {{roundybottom|5px}}; text-align: center; border-top: #{{HP color}} solid 2px;">{{gameabbrev3|FRLG}}</div></div> | ||
<div style="display: inline-flex; flex-direction: column; align-items: center; background: # | <div style="display: inline-flex; flex-direction: column; align-items: center; background: #fff; {{roundy|5px}}; width: 128px">[[File:E HP bar.png]]<div style="background: #fff; width: 128px; {{roundybottom|5px}}; text-align: center; border-top: #{{HP color}} solid 2px;">{{gameabbrev3|E}}</div></div> | ||
<div style="display: inline-flex; flex-direction: column; align-items: center; background: #{{ | <div style="display: inline-flex; flex-direction: column; align-items: center; background: #fff; {{roundy|5px}}; width: 128px">[[File:DP HP bar.png]]<div style="background: #fff; width: 128px; {{roundybottom|5px}}; text-align: center; border-top: #{{HP color}} solid 2px;">{{gameabbrev4|DP}}</div></div> | ||
<div style="display: inline-flex; flex-direction: column; align-items: center; background: # | <div style="display: inline-flex; flex-direction: column; align-items: center; background: #fff; {{roundy|5px}}; width: 128px">[[File:Pt HP bar.png]]<div style="background: #fff; width: 128px; {{roundybottom|5px}}; text-align: center; border-top: #{{HP color}} solid 2px;">{{gameabbrev4|Pt}}</div></div> | ||
<div style="display: inline-flex; flex-direction: column; align-items: center; background: # | <div style="display: inline-flex; flex-direction: column; align-items: center; background: #fff; {{roundy|5px}}; width: 128px">[[File:HGSS HP bar.png]]<div style="background: #fff; width: 128px; {{roundybottom|5px}}; text-align: center; border-top: #{{HP color}} solid 2px;">{{gameabbrev4|HGSS}}</div></div> | ||
<div style="display: inline-flex; flex-direction: column; align-items: center; background: # | <div style="display: inline-flex; flex-direction: column; align-items: center; background: #fff; {{roundy|5px}}; width: 128px">[[File:BW HP bar.png]]<div style="background: #fff; width: 128px; {{roundybottom|5px}}; text-align: center; border-top: #{{HP color}} solid 2px;">{{gameabbrev5|BW}}</div></div> | ||
<div style="display: inline-flex; flex-direction: column; align-items: center; background: # | <div style="display: inline-flex; flex-direction: column; align-items: center; background: #fff; {{roundy|5px}}; width: 128px">[[File:B2 HP bar.png]]<div style="background: #fff; width: 128px; {{roundybottom|5px}}; text-align: center; border-top: #{{HP color}} solid 2px;">{{gameabbrev5|B2}}</div></div> | ||
<div style="display: inline-flex; flex-direction: column; align-items: center; background: # | <div style="display: inline-flex; flex-direction: column; align-items: center; background: #fff; {{roundy|5px}}; width: 128px">[[File:W2 HP bar.png]]<div style="background: #fff; width: 128px; {{roundybottom|5px}}; text-align: center; border-top: #{{HP color}} solid 2px;">{{gameabbrev5|W2}}</div></div> | ||
<div style="display: inline-flex; flex-direction: column; align-items: center; background: # | <div style="display: inline-flex; flex-direction: column; align-items: center; background: #fff; {{roundy|5px}}; width: 128px">[[File:XY HP bar.png]]<div style="background: #fff; width: 128px; {{roundybottom|5px}}; text-align: center; border-top: #{{HP color}} solid 2px;">{{gameabbrev6|XY}}</div></div> | ||
<div style="display: inline-flex; flex-direction: column; align-items: center; background: # | <div style="display: inline-flex; flex-direction: column; align-items: center; background: #fff; {{roundy|5px}}; width: 128px">[[File:ORAS HP bar.png|128px]]<div style="background: #fff; width: 128px; {{roundybottom|5px}}; text-align: center; border-top: #{{HP color}} solid 2px;">{{gameabbrev6|ORAS}}</div></div> | ||
<div style="display: inline-flex; flex-direction: column; align-items: center; background: # | <div style="display: inline-flex; flex-direction: column; align-items: center; background: #fff; {{roundy|5px}}; width: 128px">[[File:SM HP bar.png|128px]]<div style="background: #fff; width: 128px; {{roundybottom|5px}}; text-align: center; border-top: #{{HP color}} solid 2px;">{{gameabbrev7|SM}}</div></div> | ||
<div style="display: inline-flex; flex-direction: column; align-items: center; background: # | <div style="display: inline-flex; flex-direction: column; align-items: center; background: #fff; {{roundy|5px}}; width: 128px">[[File:USUM HP bar.png]]<div style="background: #fff; width: 128px; {{roundybottom|5px}}; text-align: center; border-top: #{{HP color}} solid 2px;">{{gameabbrev7|USUM}}</div></div> | ||
<div style="display: inline-flex; flex-direction: column; align-items: center; background: # | <div style="display: inline-flex; flex-direction: column; align-items: center; background: #fff; {{roundy|5px}}; width: 128px">[[File:LGPE HP bar.png|128px]]<div style="background: #fff; width: 128px; {{roundybottom|5px}}; text-align: center; border-top: #{{HP color}} solid 2px;">{{gameabbrev7|PE}}</div></div> | ||
<div style="display: inline-flex; flex-direction: column; align-items: center; background: # | <div style="display: inline-flex; flex-direction: column; align-items: center; background: #fff; {{roundy|5px}}; width: 128px">[[File:SWSH HP bar.png|128px]]<div style="background: #fff; width: 128px; {{roundybottom|5px}}; text-align: center; border-top: #{{HP color}} solid 2px;">{{gameabbrev8|SwSh}}</div></div> | ||
<div style="display: inline-flex; flex-direction: column; align-items: center; background: # | <div style="display: inline-flex; flex-direction: column; align-items: center; background: #fff; {{roundy|5px}}; width: 128px">[[File:BDSP HP bar.png|128px]]<div style="background: #fff; width: 128px; {{roundybottom|5px}}; text-align: center; border-top: #{{HP color}} solid 2px;">{{gameabbrev8|BDSP}}</div></div> | ||
</div> | </div> | ||
</div> | </div> | ||
====Animation==== | ====Animation==== | ||
Prior to Generation VI, the speed at which the HP bar depletes after a Pokémon has received damage is dependent on a | Prior to Generation VI, the speed at which the HP bar depletes after a Pokémon has received damage is dependent on a Pokémon's HP. Its relation to HP is different per [[generation]],<ref>[[List of glitches (Generation II)#HP bar animation|Information about HP bar animation in Generation II]]</ref> but the speed is noticeably different between Pokémon with high and low HP stats. The HP bar in Generation IV depletes 1 HP for every 2 frames at 60 FPS (except for the first HP lost, which only takes 1 frame) for Pokémon with more HP than the number of pixels in the HP bar.<ref>[//www.youtube.com/watch?v=Giqb514NgoE Video about HP bar animation in Generation IV]</ref> This leads to Pokémon like {{p|Blissey}} taking over twenty seconds to [[fainting|faint]] from full health at high levels. | ||
Interestingly, HP depletion speed can be used to narrow down how much damage an opponent's | Interestingly, HP depletion speed can be used to narrow down how much damage an opponent's Pokémon has taken without seeing its actual HP stats. | ||
[[File:V-create BW.png]] [[File:Destiny Bond V.png]] | [[File:V-create BW.png]] [[File:Destiny Bond V.png]] | ||
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The HP bar visibly decreases slower for {{p|Drifblim}} compared to {{p|Shuckle}} in {{game|Black and White|s}}. | The HP bar visibly decreases slower for {{p|Drifblim}} compared to {{p|Shuckle}} in {{game|Black and White|s}}. | ||
Prior to Generation V, the HP bar immediately drops to | Prior to Generation V, the HP bar immediately drops to 0 for the user of a move that causes the user to faint, such as {{m|Explosion}}. | ||
[[File:Explosion IV.png]][[File:Explosion V.png]] | [[File:Explosion IV.png]][[File:Explosion V.png]] | ||
{{p|Electrode}}'s HP immediately dropping to | {{p|Electrode}}'s HP immediately dropping to 0 in Generation IV compared to {{p|Gigalith}}'s HP depleting gradually in Generation V. | ||
===Losing HP=== | ===Losing HP=== | ||
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In [[Generation I]], it is possible to start a [[Game Link Cable|link]] battle with Pokémon that have less than full HP if they have not been healed yet. However, all Pokémon are completely healed after each link battle. From [[Generation II]] onwards, all Pokémon are automatically healed before all link battles. | In [[Generation I]], it is possible to start a [[Game Link Cable|link]] battle with Pokémon that have less than full HP if they have not been healed yet. However, all Pokémon are completely healed after each link battle. From [[Generation II]] onwards, all Pokémon are automatically healed before all link battles. | ||
In | In Generation I, the Pokémon deposited in the [[Pokémon Storage System]] are not healed. From Generation {{gen|II}} onwards, the deposited Pokémon are completely healed. | ||
In all core series games, the player's Pokémon are also automatically healed after the first battle against a [[rival]] character. | In all core series games, the player's Pokémon are also automatically healed after the first battle against a [[rival]] character. | ||
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| {{yes}} | | {{yes}} | ||
| {{no}} | | {{no}} | ||
| Increases the {{ga|Red's Pikachu| | | Increases the {{ga|Red's Pikachu|first partner Pikachu}}'s [[friendship]] in {{game|Yellow}}, {{DL|List of glitches (Generation I)|Friendship item effect|even if the item would have no effect}} | ||
|- | |- | ||
| [[File:Bag Berry Juice Sprite.png]] | | [[File:Bag Berry Juice Sprite.png]] | ||
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| {{yes}} | | {{yes}} | ||
| {{no}} | | {{no}} | ||
| Increases the | | Increases the first partner Pikachu's friendship in Pokémon Yellow, even if the item would have no effect | ||
|- | |- | ||
| [[File:Bag Energy Powder Sprite.png]] | | [[File:Bag Energy Powder Sprite.png]] | ||
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| {{yes}} | | {{yes}} | ||
| {{no}} | | {{no}} | ||
| Increases the | | Increases the first partner Pikachu's friendship in Pokémon Yellow, even if the item would have no effect | ||
|- | |- | ||
| [[File:Bag Energy Root Sprite.png]] | | [[File:Bag Energy Root Sprite.png]] | ||
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| {{yes}} | | {{yes}} | ||
| {{no}} | | {{no}} | ||
| Increases the | | Increases the first partner Pikachu's friendship in Pokémon Yellow, even if the item would have no effect | ||
|- | |- | ||
| [[File:Bag Full Restore Sprite.png]] | | [[File:Bag Full Restore Sprite.png]] | ||
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| {{yes}} | | {{yes}} | ||
| {{no}} | | {{no}} | ||
| Fully restores a Pokémon, including its HP, and [[status condition]]s<br>Increases the | | Fully restores a Pokémon, including its HP, and [[status condition]]s<br>Increases the first partner Pikachu's friendship in Pokémon Yellow, even if the item would have no effect | ||
|- | |- | ||
| [[File:Bag Heal Ball Sprite.png]] | | [[File:Bag Heal Ball Sprite.png]] | ||
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These are [[move]]s that [[:Category:Moves that restore HP|restore HP]]. | These are [[move]]s that [[:Category:Moves that restore HP|restore HP]]. | ||
{| class="roundtable" style="background:#{{medicine color light}}; border:5px solid #{{medicine color}}; text-align:center" | {| class="sortable roundtable" style="background:#{{medicine color light}}; border:5px solid #{{medicine color}}; text-align:center" | ||
! rowspan=2 | Move | ! rowspan=2 | Move | ||
! rowspan=2 | {{color2|000|Generation|Gen}} | |||
! rowspan=2 | [[Type]] | ! rowspan=2 | [[Type]] | ||
! rowspan=2 | [[Damage category|Category]] | ! rowspan=2 | [[Damage category|Category]] | ||
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|- | |- | ||
| {{m|Heal Order}} | | {{m|Heal Order}} | ||
|data-sort-value=4 style="background: #{{Gen IV color light}}; text-align: center" | '''IV''' | |||
{{typetable|Bug}} | {{typetable|Bug}} | ||
{{statustable|Status}} | {{statustable|Status}} | ||
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|- | |- | ||
| {{m|Purify}} | | {{m|Purify}} | ||
|data-sort-value=7 style="background: #{{Gen VII color light}}; text-align: center" | '''VII''' | |||
{{typetable|Poison}} | {{typetable|Poison}} | ||
{{statustable|Status}} | {{statustable|Status}} | ||
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|- | |- | ||
| {{m|Recover}} | | {{m|Recover}} | ||
|data-sort-value=1 style="background: #{{Gen I color light}}; text-align: center" | '''I''' | |||
{{typetable|Normal}} | {{typetable|Normal}} | ||
{{statustable|Status}} | {{statustable|Status}} | ||
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|- | |- | ||
| {{m|Roost}} | | {{m|Roost}} | ||
|data-sort-value=4 style="background: #{{Gen IV color light}}; text-align: center" | '''IV''' | |||
{{typetable|Flying}} | {{typetable|Flying}} | ||
{{statustable|Status}} | {{statustable|Status}} | ||
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|- | |- | ||
| {{m|Slack Off}} | | {{m|Slack Off}} | ||
|data-sort-value=3 style="background: #{{Gen III color light}}; text-align: center" | '''III''' | |||
{{typetable|Normal}} | {{typetable|Normal}} | ||
{{statustable|Status}} | {{statustable|Status}} | ||
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|- | |- | ||
| {{m|Wish}} | | {{m|Wish}} | ||
|data-sort-value=4 style="background: #{{Gen IV color light}}; text-align: center" | '''IV''' | |||
{{typetable|Normal}} | {{typetable|Normal}} | ||
{{statustable|Status}} | {{statustable|Status}} | ||
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|- | |- | ||
| {{m|Milk Drink}} | | {{m|Milk Drink}} | ||
|data-sort-value=2 style="background: #{{Gen II color light}}; text-align: center" | '''II''' | |||
{{typetable|Normal}} | {{typetable|Normal}} | ||
{{statustable|Status}} | {{statustable|Status}} | ||
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|- | |- | ||
| {{m|Soft-Boiled}} | | {{m|Soft-Boiled}} | ||
|data-sort-value=1 style="background: #{{Gen I color light}}; text-align: center" | '''I''' | |||
{{typetable|Normal}} | {{typetable|Normal}} | ||
{{statustable|Status}} | {{statustable|Status}} | ||
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|- | |- | ||
| {{m|Shore Up}} | | {{m|Shore Up}} | ||
|data-sort-value=7 style="background: #{{Gen VII color light}}; text-align: center" | '''VII''' | |||
{{typetable|Ground}} | {{typetable|Ground}} | ||
{{statustable|Status}} | {{statustable|Status}} | ||
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|- | |- | ||
| {{m|Moonlight}} | | {{m|Moonlight}} | ||
|data-sort-value=2 style="background: #{{Gen II color light}}; text-align: center" | '''II''' | |||
{{typetable|Fairy}} | {{typetable|Fairy}} | ||
{{statustable|Status}} | {{statustable|Status}} | ||
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|- | |- | ||
| {{m|Morning Sun}} | | {{m|Morning Sun}} | ||
|data-sort-value=2 style="background: #{{Gen II color light}}; text-align: center" | '''II''' | |||
{{typetable|Normal}} | {{typetable|Normal}} | ||
{{statustable|Status}} | {{statustable|Status}} | ||
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|- | |- | ||
| {{m|Synthesis}} | | {{m|Synthesis}} | ||
|data-sort-value=2 style="background: #{{Gen II color light}}; text-align: center" | '''II''' | |||
{{typetable|Grass}} | {{typetable|Grass}} | ||
{{statustable|Status}} | {{statustable|Status}} | ||
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|- | |- | ||
| {{m|Rest}} | | {{m|Rest}} | ||
|data-sort-value=1 style="background: #{{Gen I color light}}; text-align: center" | '''I''' | |||
{{typetable|Psychic}} | {{typetable|Psychic}} | ||
{{statustable|Status}} | {{statustable|Status}} | ||
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|- | |- | ||
| {{m|Aqua Ring}} | | {{m|Aqua Ring}} | ||
|data-sort-value=4 style="background: #{{Gen IV color light}}; text-align: center" | '''IV''' | |||
{{typetable|Water}} | {{typetable|Water}} | ||
{{statustable|Status}} | {{statustable|Status}} | ||
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|- | |- | ||
| {{m|Ingrain}} | | {{m|Ingrain}} | ||
|data-sort-value=3 style="background: #{{Gen III color light}}; text-align: center" | '''III''' | |||
{{typetable|Grass}} | {{typetable|Grass}} | ||
{{statustable|Status}} | {{statustable|Status}} | ||
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|- | |- | ||
| {{m|Jungle Healing}} | | {{m|Jungle Healing}} | ||
|data-sort-value=8 style="background: #{{Gen VIII color light}}; text-align: center" | '''VIII''' | |||
{{typetable|Grass}} | {{typetable|Grass}} | ||
{{statustable|Status}} | {{statustable|Status}} | ||
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|- | |- | ||
| {{m|Life Dew}} | | {{m|Life Dew}} | ||
|data-sort-value=8 style="background: #{{Gen VIII color light}}; text-align: center" | '''VIII''' | |||
{{typetable|Water}} | {{typetable|Water}} | ||
{{statustable|Status}} | {{statustable|Status}} | ||
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|- | |- | ||
| {{m|Grassy Terrain}} | | {{m|Grassy Terrain}} | ||
|data-sort-value=6 style="background: #{{Gen VI color light}}; text-align: center" | '''VI''' | |||
{{typetable|Grass}} | {{typetable|Grass}} | ||
{{statustable|Status}} | {{statustable|Status}} | ||
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|- | |- | ||
| {{m|Leech Seed}} | | {{m|Leech Seed}} | ||
|data-sort-value=1 style="background: #{{Gen I color light}}; text-align: center" | '''I''' | |||
{{typetable|Grass}} | {{typetable|Grass}} | ||
{{statustable|Status}} | {{statustable|Status}} | ||
| 1/16 of seeded Pokémon's HP ([[Generation I]])<br>1/8 of seeded Pokémon's HP ([[Generation II]] onwards) | | 1/16 of seeded Pokémon's HP ([[Generation I]])<br>1/8 of seeded Pokémon's HP ([[Generation II]] onwards) | ||
| rowspan= | | rowspan=15 | — | ||
| — | | — | ||
| 90% | | 90% | ||
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|- | |- | ||
| {{m|Absorb}} | | {{m|Absorb}} | ||
|data-sort-value=1 style="background: #{{Gen I color light}}; text-align: center" | '''I''' | |||
{{typetable|Grass}} | {{typetable|Grass}} | ||
{{statustable|Special}} | {{statustable|Special}} | ||
| rowspan= | | rowspan=11 | 50% of damage dealt | ||
| {{tt|20|40 in LGPE}} | | {{tt|20|40 in LGPE}} | ||
| 100% | | 100% | ||
| rowspan= | | rowspan=13 | These moves deal damage on the target and restore the user's HP<br>Dream Eater only works if the target is {{status|sleep|asleep}}<br>If the target has {{a|Liquid Ooze}}, the user is damaged instead of healed | ||
|- | |- | ||
| {{m|Mega Drain}} | | {{m|Mega Drain}} | ||
|data-sort-value=1 style="background: #{{Gen I color light}}; text-align: center" | '''I''' | |||
{{typetable|Grass}} | {{typetable|Grass}} | ||
{{statustable|Special}} | {{statustable|Special}} | ||
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|- | |- | ||
| {{m|Parabolic Charge}} | | {{m|Parabolic Charge}} | ||
|data-sort-value=6 style="background: #{{Gen VI color light}}; text-align: center" | '''VI''' | |||
{{typetable|Electric}} | {{typetable|Electric}} | ||
{{statustable|Special}} | {{statustable|Special}} | ||
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|- | |- | ||
| {{m|Drain Punch}} | | {{m|Drain Punch}} | ||
|data-sort-value=4 style="background: #{{Gen IV color light}}; text-align: center" | '''IV''' | |||
{{typetable|Fighting}} | {{typetable|Fighting}} | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
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|- | |- | ||
| {{m|Giga Drain}} | | {{m|Giga Drain}} | ||
|data-sort-value=2 style="background: #{{Gen II color light}}; text-align: center" | '''II''' | |||
{{typetable|Grass}} | {{typetable|Grass}} | ||
{{statustable|Special}} | {{statustable|Special}} | ||
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|- | |- | ||
| {{m|Horn Leech}} | | {{m|Horn Leech}} | ||
|data-sort-value=5 style="background: #{{Gen V color light}}; text-align: center" | '''V''' | |||
{{typetable|Grass}} | {{typetable|Grass}} | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
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|- | |- | ||
| {{m|Leech Life}} | | {{m|Leech Life}} | ||
|data-sort-value=1 style="background: #{{Gen I color light}}; text-align: center" | '''I''' | |||
{{typetable|Bug}} | {{typetable|Bug}} | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| {{tt|80|20 prior to Generation VII}} | | {{tt|80|20 prior to Generation VII}} | ||
| 100% | |||
|- | |||
| {{m|Matcha Gotcha}} | |||
|data-sort-value=9 style="background: #{{Gen IX color light}}; text-align: center" | '''IX''' | |||
{{typetable|Grass}} | |||
{{statustable|Special}} | |||
| 80 | |||
| 100% | | 100% | ||
|- | |- | ||
| {{m|Bouncy Bubble}} | | {{m|Bouncy Bubble}} | ||
|data-sort-value=7 style="background: #{{Gen VII color light}}; text-align: center" | '''VII''' | |||
{{typetable|Water}} | {{typetable|Water}} | ||
{{statustable|Special}} | {{statustable|Special}} | ||
| 90 | |||
| 100% | |||
|- | |||
| {{m|Bitter Blade}} | |||
|data-sort-value=9 style="background: #{{Gen IX color light}}; text-align: center" | '''IX''' | |||
{{typetable|Fire}} | |||
{{statustable|Physical}} | |||
| 90 | | 90 | ||
| 100% | | 100% | ||
|- | |- | ||
| {{m|Dream Eater}} | | {{m|Dream Eater}} | ||
|data-sort-value=1 style="background: #{{Gen I color light}}; text-align: center" | '''I''' | |||
{{typetable|Psychic}} | {{typetable|Psychic}} | ||
{{statustable|Special}} | {{statustable|Special}} | ||
Line 644: | Line 687: | ||
|- | |- | ||
| {{m|Draining Kiss}} | | {{m|Draining Kiss}} | ||
|data-sort-value=6 style="background: #{{Gen VI color light}}; text-align: center" | '''VI''' | |||
{{typetable|Fairy}} | {{typetable|Fairy}} | ||
{{statustable|Special}} | {{statustable|Special}} | ||
Line 651: | Line 695: | ||
|- | |- | ||
| {{m|Oblivion Wing}} | | {{m|Oblivion Wing}} | ||
|data-sort-value=6 style="background: #{{Gen VI color light}}; text-align: center" | '''VI''' | |||
{{typetable|Flying}} | {{typetable|Flying}} | ||
{{statustable|Special}} | {{statustable|Special}} | ||
Line 657: | Line 702: | ||
|- | |- | ||
| {{m|Strength Sap}} | | {{m|Strength Sap}} | ||
|data-sort-value=7 style="background: #{{Gen VII color light}}; text-align: center" | '''VII''' | |||
{{typetable|Grass}} | {{typetable|Grass}} | ||
{{statustable|Status}} | {{statustable|Status}} | ||
Line 662: | Line 708: | ||
| — | | — | ||
| 100% | | 100% | ||
| This move lowers the target's Attack by one stage<br>It also restores the user's HP by the same amount as the target's | | This move lowers the target's Attack by one stage<br>It also restores the user's HP by the same amount as the target's Attack stat (not counting the attack drop from Strength Sap).<br>If the target has {{a|Liquid Ooze}}, the user is damaged instead of healed | ||
|- | |- | ||
| {{m|G-Max Finale}} | | {{m|G-Max Finale}} | ||
|data-sort-value=8 style="background: #{{Gen VIII color light}}; text-align: center" | '''VIII''' | |||
{{typetable|Fairy}} | {{typetable|Fairy}} | ||
| — | | — | ||
Line 673: | Line 720: | ||
|- | |- | ||
| {{m|Floral Healing}} | | {{m|Floral Healing}} | ||
|data-sort-value=7 style="background: #{{Gen VII color light}}; text-align: center" | '''VII''' | |||
{{typetable|Fairy}} | {{typetable|Fairy}} | ||
{{statustable|Status}} | {{statustable|Status}} | ||
Line 682: | Line 730: | ||
|- | |- | ||
| {{m|Heal Pulse}} | | {{m|Heal Pulse}} | ||
|data-sort-value=5 style="background: #{{Gen V color light}}; text-align: center" | '''V''' | |||
{{typetable|Psychic}} | {{typetable|Psychic}} | ||
{{statustable|Status}} | {{statustable|Status}} | ||
Line 689: | Line 738: | ||
|- | |- | ||
| {{m|Pollen Puff}} | | {{m|Pollen Puff}} | ||
|data-sort-value=7 style="background: #{{Gen VII color light}}; text-align: center" | '''VII''' | |||
{{typetable|Bug}} | {{typetable|Bug}} | ||
{{statustable|Special}} | {{statustable|Special}} | ||
Line 696: | Line 746: | ||
|- | |- | ||
| {{m|Present}} | | {{m|Present}} | ||
|data-sort-value=2 style="background: #{{Gen II color light}}; text-align: center" | '''II''' | |||
{{typetable|Normal}} | {{typetable|Normal}} | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
Line 704: | Line 755: | ||
|- | |- | ||
| {{m|Healing Wish}} | | {{m|Healing Wish}} | ||
|data-sort-value=4 style="background: #{{Gen IV color light}}; text-align: center" | '''IV''' | |||
{{typetable|Psychic}} | {{typetable|Psychic}} | ||
{{statustable|Status}} | {{statustable|Status}} | ||
Line 712: | Line 764: | ||
|- | |- | ||
| {{m|Lunar Dance}} | | {{m|Lunar Dance}} | ||
|data-sort-value=4 style="background: #{{Gen IV color light}}; text-align: center" | '''IV''' | |||
{{typetable|Psychic}} | {{typetable|Psychic}} | ||
{{statustable|Status}} | {{statustable|Status}} | ||
Line 718: | Line 771: | ||
|- | |- | ||
| {{m|Pain Split}} | | {{m|Pain Split}} | ||
|data-sort-value=2 style="background: #{{Gen II color light}}; text-align: center" | '''II''' | |||
{{typetable|Normal}} | {{typetable|Normal}} | ||
{{statustable|Status}} | {{statustable|Status}} | ||
Line 727: | Line 781: | ||
===Dynamaxing=== | ===Dynamaxing=== | ||
{{main|Dynamax | {{main|Dynamax|section=Dynamax Level and HP}} | ||
When a Pokémon [[Dynamax]]es, its HP is increased by 50% until the Dynamax state wears off. By increasing a Pokémon's Dynamax Level, this increase can be raised up to 100%, with each level providing a 5% increase. | When a Pokémon [[Dynamax]]es, its HP is increased by 50% until the Dynamax state wears off. By increasing a Pokémon's Dynamax Level, this increase can be raised up to 100%, with each level providing a 5% increase. | ||
==In spin-off games== | ==In the spin-off games== | ||
===Trading Card Game series=== | ===Pokémon Trading Card Game series=== | ||
{{main|HP (TCG) | {{main|HP (TCG)|section=Trading Card Game series}} | ||
===Pokémon Mystery Dungeon series=== | |||
In the Pokémon Mystery Dungeon games, a Pokémon is at "critically low HP" when it has less than 25% of its max HP left. | |||
==In the anime== | ==In the anime== | ||
Line 748: | Line 806: | ||
HP has been mentioned several times throughout [[Pokémon Adventures]], the first mention occurring in ''[[PS004|Wanted: Pikachu!]]''. | HP has been mentioned several times throughout [[Pokémon Adventures]], the first mention occurring in ''[[PS004|Wanted: Pikachu!]]''. | ||
===={{ | ===={{MangaArc|Red, Green & Blue}}==== | ||
In ''[[PS039|Just a Spearow Carrier]]'', an HP bar similar to the games was seen at [[Indigo Plateau]]. | In ''[[PS039|Just a Spearow Carrier]]'', an HP bar similar to the games was seen at [[Indigo Plateau]]. | ||
{{-}} | {{-}} | ||
==In the TCG== | ==In the TCG== | ||
[[File: | [[File:QuaquavalSVPPromo5.jpg|180px|thumb|This {{OBP|Quaquaval|SVP Promo 5}} card has 170 HP, as shown in the top-right corner]] | ||
{{main|HP (TCG)}} | {{main|HP (TCG)}} | ||
The {{TCG|Pokémon}} cards have an HP (Japanese: {{tt|HP|エイチピー}}) value at the top-right corner. It represents the health of each Pokémon card and the amount of {{DL|Glossary (TCG)|damage}} it can take before being {{DL|Glossary (TCG)|Knocked Out}}. | The {{TCG|Pokémon}} cards have an HP (Japanese: {{tt|HP|エイチピー}}) value at the top-right corner. It represents the health of each Pokémon card and the amount of {{DL|Glossary (TCG)|damage}} it can take before being {{DL|Glossary (TCG)|Knocked Out}}. |
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