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'''HP''' (Japanese: '''{{tt|HP|エイチピー}}'''), short for '''Hit Point''' (Japanese: '''{{j|ヒットポイント}}''' ''Hit Point''), determine how much [[damage]] a Pokémon can receive before [[fainting]].
:''For the move commonly referred to in competitive battling as "HP", see {{m|Hidden Power}}. For the [[Pokémon Trading Card Game]] set officially abbreviated as "HP," see {{TCG|EX Holon Phantoms}}.''


In [[Pokémon GO]], HP is also called '''Stamina'''.
'''HP''' (Japanese: '''{{tt|HP|エイチピー}}'''), short for '''Hit Point''' (Japanese: '''{{j|ヒットポイント}}''' ''Hit Point''), is a [[stat]] that determines how much [[damage]] a Pokémon can receive before [[fainting]].


==In the core series==
==In the core series games==
HP is one of the Pokémon's [[statistic|stats]]. Each Pokémon has a maximum HP value, and the current HP value which is somewhere between 0 (if it has fainted) or the maximum HP (if it has full HP).
Each Pokémon has a maximum HP value, and the current HP value which is somewhere between 0 (if it has fainted) or the maximum HP (if it has full HP).


As with other stats, a Pokémon's maximum HP usually increases with their [[level]], and is a combination of the Pokémon's [[base stats]], [[individual values]], and [[effort values]]. Some [[Pokémon (species)|Pokémon species]] tend to have a higher or lower HP than others, and some individual Pokémon may have different HP even if they are of the same species and level. A Pokémon's maximum HP may reach hundreds of points. However, {{p|Shedinja}} is a special case, whose maximum HP is always 1.
As with other stats, a Pokémon's maximum HP usually increases with their [[level]], and is a combination of the Pokémon's [[base stats]], [[individual values]], and [[effort values]]. Some [[Pokémon (species)|Pokémon species]] tend to have a higher or lower HP than others, and some individual Pokémon may have different HP even if they are of the same species and level. A Pokémon's maximum HP may reach hundreds of points. However, {{p|Shedinja}} is a special case, whose maximum HP is always 1.


A Pokémon needs to have at least 1 HP to be able to {{pkmn|battle}}. If a Pokémon reaches 0 HP, it has [[fainting|fainted]]. However, a fainted Pokémon can still use [[field move]]s such as {{m|Cut}}, {{m|Surf}}, {{m|Fly}}, etc.
A Pokémon needs to have at least 1 HP to be able to {{pkmn|battle}}. If a Pokémon reaches 0 HP, it has [[fainting|fainted]]. However, a fainted Pokémon can still use [[field move]]s outside of battle, such as {{m|Cut}}, {{m|Surf}}, {{m|Fly}}, {{m|Headbutt}}, {{m|Sweet Scent}}, etc.


The player's Pokémon are able to enter into battle with less than full HP if they have not been healed yet. The opposing Pokémon (both wild and owned by NPCs) always start battles with full HP. In a battle between Trainers, the objective is causing all the opposing Pokémon to reach 0 HP and faint, at which point the battle ends. In a battle against a [[wild Pokémon]], the player may wish to deal some damage to the wild Pokémon and decrease its HP for the purpose of [[Caught Pokémon|catching]] it more easily. However, if the wild Pokémon reaches 0 HP and faints, the battle will end and this Pokémon will not be caught.
The player's Pokémon are able to enter into battle with less than full HP if they have not been healed yet. The opposing Pokémon (both wild and owned by NPCs) always start battles with full HP. However, if a [[roaming Pokémon]] takes damage and then flees from the current battle, it will still have the same damage (that is, the amount of HP lost) when it is found for the next battle.
 
In a battle between Trainers, the objective is causing all the opposing Pokémon to reach 0 HP and faint, at which point the battle ends. In a battle against a [[wild Pokémon]], the player may wish to deal some damage to the wild Pokémon and decrease its HP for the purpose of [[Caught Pokémon|catching]] it more easily. However, if the wild Pokémon reaches 0 HP and faints, the battle will end and this Pokémon will not be caught.


If all Pokémon in the player's [[party]] faint, then the player [[black out|blacks out]]. This causes the player to lose a sum of [[Pokémon Dollar|money]] and be sent to a [[Pokémon Center]] (or to the [[player's house]] at the start of the game), at which point all of the player's Pokémon will be healed automatically.
If all Pokémon in the player's [[party]] faint, then the player [[black out|blacks out]]. This causes the player to lose a sum of [[Pokémon Dollar|money]] and be sent to a [[Pokémon Center]] (or to the [[player's house]] at the start of the game), at which point all of the player's Pokémon will be healed automatically.
The player may completely heal their party at the [[Pokémon Center]] (including their HP, PP, and status conditions). They may use items such as [[Potion]] to restore Pokémon's HP as well.


===HP bar===
===HP bar===
The current and maximum HP of each Pokémon is usually shown as an horizontal bar, which displays how much HP each Pokémon has; this is visible in a [[Pokémon battle]], as well as in the [[party]] and [[summary]] screens. Additionally, the player may see exactly the number of current and maximum HP for each of their Pokémon. The Pokémon that are not owned by the player (including Pokémon owned by [[non-player character]]s, as well as [[wild Pokémon]]) have their HP bars visible in battle as well, but the exact number of their current and maximum HP number is not revealed to the player.
The current and maximum HP of each Pokémon is usually shown as a horizontal bar, which displays how much HP each Pokémon has; this is visible in a [[Pokémon battle]], as well as in the [[party]] and [[summary]] screens. Additionally, the player may see exactly the number of current and maximum HP for each of their Pokémon. The Pokémon that are not owned by the player (including Pokémon owned by [[non-player character]]s, as well as [[wild Pokémon]]) have their HP bars visible in battle as well, but the exact number of their current and maximum HP number is not revealed to the player.


In Generation I, if the HP bar's fill was 27 pixels or wider (out of a total end-to-end length of 48 pixels), it would be colored green; if it was between 10 and 26 pixels, it would be colored yellow; and if it was less than 10 pixels wide, it would be colored red. This means the HP bar turns yellow noticeably earlier than in the later games, or at about 56% of the Pokémon's maximum HP.
In [[Generation I]], if the HP bar's fill was 27 pixels or wider (out of a total end-to-end length of 48 pixels), it would be colored green; if it was between 10 and 26 pixels, it would be colored yellow; and if it was less than 10 pixels wide, it would be colored red. This means the HP bar turns yellow noticeably earlier than in the later games, or at about 56% of the Pokémon's maximum HP.


From Generation II onwards, if a Pokémon has more than half of its max HP, its HP bar remains green. If the Pokémon has between one-fifth and half of its HP, the bar will turn yellow (in Generation II, a Pokémon revived to exactly half of their HP will have a green HP bar). If a Pokémon has less than one-fifth of its HP remaining, the bar will turn red and a beeping sound (Generations I-IV), a change of battle music with the beep as a metronome (Generation V), or a series of 4 beeping sounds before fading away (since Generation VI) will notify the player that his or her Pokémon is in danger of [[fainting]]. Before Generation VI, this beeping will continue until the Pokémon is switched out to another Pokémon which has at least one-fifth of its HP, has its HP raised to one-fifth or higher by any means, or faints.
From [[Generation II]] onwards, if a Pokémon has more than half of its max HP, its HP bar remains green. If the Pokémon has between one-fifth and half of its HP, the bar will turn yellow (in Generation II, a Pokémon revived to exactly half of their HP will have a green HP bar). If a Pokémon has less than one-fifth of its HP remaining, the bar will turn red and a beeping sound (Generations I-{{gen|IV}}), a change of battle music with the beep as a metronome ([[Generation V]]), or a series of 4 beeping sounds before fading away (since [[Generation VI]]) will notify the player that his or her Pokémon is in danger of [[fainting]]. Before Generation VI, this beeping will continue until the Pokémon is switched out to another Pokémon which has at least one-fifth of its HP, has its HP raised to one-fifth or higher by any means, or faints.


The HP bar also affects the Pokémon's [[cry]]. Since {{game|Ruby and Sapphire|s}}, if a Pokémon's HP bar is green, the player will hear the cry of the Pokémon in its normal sounding rate, but if the Pokémon faints, its cry will be lowered by a whole step. Also, since {{game|FireRed and LeafGreen|s}}, if the Pokémon has less than half its total HP, its cry will be lowered by a half-step to indicate its weakened state.
The HP bar also affects the Pokémon's [[cry]]. Since {{game|Ruby and Sapphire|s}}, if a Pokémon's HP bar is green, the player will hear the cry of the Pokémon in its normal sounding rate, but if the Pokémon faints, its cry will be lowered by a whole step. Also, since {{game|FireRed and LeafGreen|s}}, if the Pokémon has less than half its total HP, its cry will be lowered by a half-step to indicate its weakened state.
{{Incomplete|gallery|Missing HP bars for Legends: Arceus, Scarlet, Violet, and side series games}}
<div class="roundy" style="margin:auto; border: 3px solid #{{HP color dark}}; background: #{{HP color}}; white-space:nowrap; padding:3px; max-width: 778px;">
<div style="clear:both; display: flex; gap: 2px; align-items: center; justify-items: center; flex-wrap: wrap;">
<div style="display: inline-flex; flex-direction: column; align-items: center; background: #fff; {{roundy|5px}}; width: 128px">[[File:RGBY HP bar.png]]<div style="background: #fff; width: 128px; {{roundybottom|5px}}; text-align: center; border-top: #{{HP color}} solid 2px;">{{gameabbrev1|RGBY}}</div></div>
<div style="display: inline-flex; flex-direction: column; align-items: center; background: #fff; {{roundy|5px}}; width: 128px">[[File:GSC HP bar.png]]<div style="background: #fff; width: 128px; {{roundybottom|5px}}; text-align: center; border-top: #{{HP color}} solid 2px;">{{gameabbrev2|GSC}}</div></div>
<div style="display: inline-flex; flex-direction: column; align-items: center; background: #fff; {{roundy|5px}}; width: 128px">[[File:RS HP bar.png]]<div style="background: #fff; width: 128px; {{roundybottom|5px}}; text-align: center; border-top: #{{HP color}} solid 2px;">{{gameabbrev3|RS}}</div></div>
<div style="display: inline-flex; flex-direction: column; align-items: center; background: #fff; {{roundy|5px}}; width: 128px">[[File:FRLG HP bar.png]]<div style="background: #fff; width: 128px; {{roundybottom|5px}}; text-align: center; border-top: #{{HP color}} solid 2px;">{{gameabbrev3|FRLG}}</div></div>
<div style="display: inline-flex; flex-direction: column; align-items: center; background: #fff; {{roundy|5px}}; width: 128px">[[File:E HP bar.png]]<div style="background: #fff; width: 128px; {{roundybottom|5px}}; text-align: center; border-top: #{{HP color}} solid 2px;">{{gameabbrev3|E}}</div></div>
<div style="display: inline-flex; flex-direction: column; align-items: center; background: #fff; {{roundy|5px}}; width: 128px">[[File:DP HP bar.png]]<div style="background: #fff; width: 128px; {{roundybottom|5px}}; text-align: center; border-top: #{{HP color}} solid 2px;">{{gameabbrev4|DP}}</div></div>
<div style="display: inline-flex; flex-direction: column; align-items: center; background: #fff; {{roundy|5px}}; width: 128px">[[File:Pt HP bar.png]]<div style="background: #fff; width: 128px; {{roundybottom|5px}}; text-align: center; border-top: #{{HP color}} solid 2px;">{{gameabbrev4|Pt}}</div></div>
<div style="display: inline-flex; flex-direction: column; align-items: center; background: #fff; {{roundy|5px}}; width: 128px">[[File:HGSS HP bar.png]]<div style="background: #fff; width: 128px; {{roundybottom|5px}}; text-align: center; border-top: #{{HP color}} solid 2px;">{{gameabbrev4|HGSS}}</div></div>
<div style="display: inline-flex; flex-direction: column; align-items: center; background: #fff; {{roundy|5px}}; width: 128px">[[File:BW HP bar.png]]<div style="background: #fff; width: 128px; {{roundybottom|5px}}; text-align: center; border-top: #{{HP color}} solid 2px;">{{gameabbrev5|BW}}</div></div>
<div style="display: inline-flex; flex-direction: column; align-items: center; background: #fff; {{roundy|5px}}; width: 128px">[[File:B2 HP bar.png]]<div style="background: #fff; width: 128px; {{roundybottom|5px}}; text-align: center; border-top: #{{HP color}} solid 2px;">{{gameabbrev5|B2}}</div></div>
<div style="display: inline-flex; flex-direction: column; align-items: center; background: #fff; {{roundy|5px}}; width: 128px">[[File:W2 HP bar.png]]<div style="background: #fff; width: 128px; {{roundybottom|5px}}; text-align: center; border-top: #{{HP color}} solid 2px;">{{gameabbrev5|W2}}</div></div>
<div style="display: inline-flex; flex-direction: column; align-items: center; background: #fff; {{roundy|5px}}; width: 128px">[[File:XY HP bar.png]]<div style="background: #fff; width: 128px; {{roundybottom|5px}}; text-align: center; border-top: #{{HP color}} solid 2px;">{{gameabbrev6|XY}}</div></div>
<div style="display: inline-flex; flex-direction: column; align-items: center; background: #fff; {{roundy|5px}}; width: 128px">[[File:ORAS HP bar.png|128px]]<div style="background: #fff; width: 128px; {{roundybottom|5px}}; text-align: center; border-top: #{{HP color}} solid 2px;">{{gameabbrev6|ORAS}}</div></div>
<div style="display: inline-flex; flex-direction: column; align-items: center; background: #fff; {{roundy|5px}}; width: 128px">[[File:SM HP bar.png|128px]]<div style="background: #fff; width: 128px; {{roundybottom|5px}}; text-align: center; border-top: #{{HP color}} solid 2px;">{{gameabbrev7|SM}}</div></div>
<div style="display: inline-flex; flex-direction: column; align-items: center; background: #fff; {{roundy|5px}}; width: 128px">[[File:USUM HP bar.png]]<div style="background: #fff; width: 128px; {{roundybottom|5px}}; text-align: center; border-top: #{{HP color}} solid 2px;">{{gameabbrev7|USUM}}</div></div>
<div style="display: inline-flex; flex-direction: column; align-items: center; background: #fff; {{roundy|5px}}; width: 128px">[[File:LGPE HP bar.png|128px]]<div style="background: #fff; width: 128px; {{roundybottom|5px}}; text-align: center; border-top: #{{HP color}} solid 2px;">{{gameabbrev7|PE}}</div></div>
<div style="display: inline-flex; flex-direction: column; align-items: center; background: #fff; {{roundy|5px}}; width: 128px">[[File:SWSH HP bar.png|128px]]<div style="background: #fff; width: 128px; {{roundybottom|5px}}; text-align: center; border-top: #{{HP color}} solid 2px;">{{gameabbrev8|SwSh}}</div></div>
<div style="display: inline-flex; flex-direction: column; align-items: center; background: #fff; {{roundy|5px}}; width: 128px">[[File:BDSP HP bar.png|128px]]<div style="background: #fff; width: 128px; {{roundybottom|5px}}; text-align: center; border-top: #{{HP color}} solid 2px;">{{gameabbrev8|BDSP}}</div></div>
</div>
</div>
====Animation====
Prior to Generation VI, the speed at which the HP bar depletes after a Pokémon has received damage is dependent on a Pokémon's HP. Its relation to HP is different per [[generation]],<ref>[[List of glitches (Generation II)#HP bar animation|Information about HP bar animation in Generation II]]</ref> but the speed is noticeably different between Pokémon with high and low HP stats. The HP bar in Generation IV depletes 1 HP for every 2 frames at 60 FPS (except for the first HP lost, which only takes 1 frame) for Pokémon with more HP than the number of pixels in the HP bar.<ref>[//www.youtube.com/watch?v=Giqb514NgoE Video about HP bar animation in Generation IV]</ref> This leads to Pokémon like {{p|Blissey}} taking over twenty seconds to [[fainting|faint]] from full health at high levels.
Interestingly, HP depletion speed can be used to narrow down how much damage an opponent's Pokémon has taken without seeing its actual HP stats.
[[File:V-create BW.png]] [[File:Destiny Bond V.png]]
The HP bar visibly decreases slower for {{p|Drifblim}} compared to {{p|Shuckle}} in {{game|Black and White|s}}.
Prior to Generation V, the HP bar immediately drops to 0 for the user of a move that causes the user to faint, such as {{m|Explosion}}.
[[File:Explosion IV.png]][[File:Explosion V.png]]
{{p|Electrode}}'s HP immediately dropping to 0 in Generation IV compared to {{p|Gigalith}}'s HP depleting gradually in Generation V.


===Losing HP===
===Losing HP===
A Pokémon loses HP when hit by a move that deals [[damage]]. Most [[physical move|physical]] and [[special move]]s deal damage, which is based on the move's [[power]].
The most common way for a Pokémon to lose HP is by being hit by a move that deals [[damage]]; most [[physical move|physical]] and [[special move]]s can deal damage. However, there are other ways to lose HP, such as making [[contact]] to a Pokémon with {{a|Iron Barbs}}, or being hit by a {{weather|sandstorm}}.


====Moves that cost HP====
====Moves that cost HP====
{{main|:Category:Moves that cost HP to use|Moves that cost HP to use}}
{{main|:Category:Moves that cost HP to use|Category:Moves that cost HP to use}}
 
There are some moves that cost HP to use.
There are some [[:Category:Moves that cost HP to use|moves that cost HP to use]].


{| class="roundtable" style="background:#{{medicine color light}}; border:5px solid #{{medicine color}}; text-align:center"
{| class="roundtable" style="background:#{{medicine color light}}; border:5px solid #{{medicine color}}; text-align:center"
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| 1/4 of maximum HP
| 1/4 of maximum HP
| —
| —
| —%
| —
| The user creates a substitute, which is targeted by the opponent's next moves in place of the user, as long as the substitute is in battle
| The user creates a substitute, which is targeted by the opponent's next moves in place of the user, as long as the substitute is in battle
|-
|-
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| 1/3 of maximum HP
| 1/3 of maximum HP
| —
| —
| 100%
|
| This move raises the user's Attack, Defense, Special Attack, Special Defense, and Speed by one stage each
| This move raises the user's Attack, Defense, Special Attack, Special Defense, and Speed by one stage each
|-
|-
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{{typetable|Normal}}
{{typetable|Normal}}
{{statustable|Status}}
{{statustable|Status}}
| rowspan=2 | 1/2 of maximum HP
| rowspan=4 | 1/2 of maximum HP
| —
| —
| —
| —%
| This move maximizes the user's Attack stat
| This move maximizes the user's Attack stat
|-
|-
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{{statustable|Status}}
{{statustable|Status}}
| —
| —
| —%
| —
| If the user is {{type|Ghost}}, it pays the HP cost and places a curse on the target; the cursed Pokémon loses 1/4 of HP each turn from now on<br>If the user is not Ghost-type, there is no HP cost involved; the user's Speed will drop one stage, while its Attack and Defense will rise one stage each
| If the user is {{type|Ghost}}, it pays the HP cost and places a curse on the target; the cursed Pokémon loses 1/4 of HP each turn from now on<br>If the user is not Ghost-type, there is no HP cost involved; the user's Speed will drop one stage, while its Attack and Defense will rise one stage each
|}
|}


===Restoring HP===
===Restoring HP===
The player may use a [[Pokémon Center]] to heal completely heal all the Pokémon in the party.
The player may use a [[Pokémon Center]] to heal completely heal all the Pokémon in the party (including their HP, [[PP]], and [[status condition]]s).


From [[Generation II]] onwards, if a Pokémon is deposited in the [[Pokémon Storage System]], it is completely healed as well.
In [[Generation I]], it is possible to start a [[Game Link Cable|link]] battle with Pokémon that have less than full HP if they have not been healed yet. However, all Pokémon are completely healed after each link battle. From [[Generation II]] onwards, all Pokémon are automatically healed before all link battles.
 
In Generation I, the Pokémon deposited in the [[Pokémon Storage System]] are not healed. From Generation {{gen|II}} onwards, the deposited Pokémon are completely healed.
 
In all core series games, the player's Pokémon are also automatically healed after the first battle against a [[rival]] character.


====HP-restoring items====
====HP-restoring items====
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| {{yes}}
| {{yes}}
| {{no}}
| {{no}}
| Increases the {{ga|Red's Pikachu|starter Pikachu}}'s [[friendship]] in {{game|Yellow}}
| Increases the {{ga|Red's Pikachu|first partner Pikachu}}'s [[friendship]] in {{game|Yellow}}, {{DL|List of glitches (Generation I)|Friendship item effect|even if the item would have no effect}}
|-
|-
| [[File:Bag Berry Juice Sprite.png]]
| [[File:Bag Berry Juice Sprite.png]]
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| {{yes}}
| {{yes}}
| {{no}}
| {{no}}
| Increases the starter Pikachu's friendship in Pokémon Yellow
| Increases the first partner Pikachu's friendship in Pokémon Yellow, even if the item would have no effect
|-
|-
| [[File:Bag Energy Powder Sprite.png]]
| [[File:Bag Energy Powder Sprite.png]]
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| {{yes}}
| {{yes}}
| {{no}}
| {{no}}
| Increases the starter Pikachu's friendship in Pokémon Yellow
| Increases the first partner Pikachu's friendship in Pokémon Yellow, even if the item would have no effect
|-
|-
| [[File:Bag Energy Root Sprite.png]]
| [[File:Bag Energy Root Sprite.png]]
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| {{yes}}
| {{yes}}
| {{no}}
| {{no}}
| Increases the starter Pikachu's friendship in Pokémon Yellow
| Increases the first partner Pikachu's friendship in Pokémon Yellow, even if the item would have no effect
|-
|-
| [[File:Bag Full Restore Sprite.png]]
| [[File:Bag Full Restore Sprite.png]]
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| {{yes}}
| {{yes}}
| {{no}}
| {{no}}
| Fully restores a Pokémon, including their HP, [[PP]], and [[status condition]]s<br>Increases the starter Pikachu's friendship in Pokémon Yellow
| Fully restores a Pokémon, including its HP, and [[status condition]]s<br>Increases the first partner Pikachu's friendship in Pokémon Yellow, even if the item would have no effect
|-
| [[File:Bag Heal Ball Sprite.png]]
| [[Heal Ball]]
| colspan=4 | —
| colspan=4 | Full
| {{yes}}
| {{no}}
| Fully restores a [[wild Pokémon]] that was [[Caught Pokémon|caught]] with this item and sent to the [[party]]<br>(as opposed to the {{pkmn|Storage System}}, in which all Pokémon are fully healed regardless of the type of [[Poké Ball]])
|-
|-
! colspan=16 | Repeatable items
! colspan=16 | Repeatable items
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| [[File:Bag Rare Candy Sprite.png]]
| [[File:Bag Rare Candy Sprite.png]]
| [[Rare Candy]]
| [[Rare Candy]]
| colspan=8 | the amount of HP gained when leveling up,<br>otherwise 2 HP<br>(except {{p|Shedinja}} with 1 HP)
| colspan=8 | the amount of HP gained when leveling up,<br>otherwise 2 HP<br>(except a fainted {{p|Shedinja}} revives with 1 HP)
| {{yes}}
| {{yes}}
| {{no}}
| {{no}}
| It increases a Pokémon's level, up to level 100<br>It can be used to revive a fainted Pokémon with little HP
| It increases a Pokémon's level, up to level 100<br>The Pokémon may gain some HP as a natural result of leveling up<br>It can be used to revive a fainted Pokémon with little HP
|-
|-
| [[File:Bag Revive Sprite.png]]
| [[File:Bag Revive Sprite.png]]
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These are [[move]]s that [[:Category:Moves that restore HP|restore HP]].
These are [[move]]s that [[:Category:Moves that restore HP|restore HP]].


{| class="roundtable" style="background:#{{medicine color light}}; border:5px solid #{{medicine color}}; text-align:center"
{| class="sortable roundtable" style="background:#{{medicine color light}}; border:5px solid #{{medicine color}}; text-align:center"
! rowspan=2 | Move
! rowspan=2 | Move
! rowspan=2 | {{color2|000|Generation|Gen}}
! rowspan=2 | [[Type]]
! rowspan=2 | [[Type]]
! rowspan=2 | [[Damage category|Category]]
! rowspan=2 | [[Damage category|Category]]
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|-
|-
| {{m|Heal Order}}
| {{m|Heal Order}}
|data-sort-value=4 style="background: #{{Gen IV color light}}; text-align: center" | '''IV'''
{{typetable|Bug}}
{{typetable|Bug}}
{{statustable|Status}}
{{statustable|Status}}
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|-
|-
| {{m|Purify}}
| {{m|Purify}}
|data-sort-value=7 style="background: #{{Gen VII color light}}; text-align: center" | '''VII'''
{{typetable|Poison}}
{{typetable|Poison}}
{{statustable|Status}}
{{statustable|Status}}
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|-
|-
| {{m|Recover}}
| {{m|Recover}}
|data-sort-value=1 style="background: #{{Gen I color light}}; text-align: center" | '''I'''
{{typetable|Normal}}
{{typetable|Normal}}
{{statustable|Status}}
{{statustable|Status}}
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|-
|-
| {{m|Roost}}
| {{m|Roost}}
|data-sort-value=4 style="background: #{{Gen IV color light}}; text-align: center" | '''IV'''
{{typetable|Flying}}
{{typetable|Flying}}
{{statustable|Status}}
{{statustable|Status}}
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|-
|-
| {{m|Slack Off}}
| {{m|Slack Off}}
|data-sort-value=3 style="background: #{{Gen III color light}}; text-align: center" | '''III'''
{{typetable|Normal}}
{{typetable|Normal}}
{{statustable|Status}}
{{statustable|Status}}
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|-
|-
| {{m|Wish}}
| {{m|Wish}}
|data-sort-value=4 style="background: #{{Gen IV color light}}; text-align: center" | '''IV'''
{{typetable|Normal}}
{{typetable|Normal}}
{{statustable|Status}}
{{statustable|Status}}
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|-
|-
| {{m|Milk Drink}}
| {{m|Milk Drink}}
|data-sort-value=2 style="background: #{{Gen II color light}}; text-align: center" | '''II'''
{{typetable|Normal}}
{{typetable|Normal}}
{{statustable|Status}}
{{statustable|Status}}
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|-
|-
| {{m|Soft-Boiled}}
| {{m|Soft-Boiled}}
|data-sort-value=1 style="background: #{{Gen I color light}}; text-align: center" | '''I'''
{{typetable|Normal}}
{{typetable|Normal}}
{{statustable|Status}}
{{statustable|Status}}
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|-
|-
| {{m|Shore Up}}
| {{m|Shore Up}}
|data-sort-value=7 style="background: #{{Gen VII color light}}; text-align: center" | '''VII'''
{{typetable|Ground}}
{{typetable|Ground}}
{{statustable|Status}}
{{statustable|Status}}
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|-
|-
| {{m|Moonlight}}
| {{m|Moonlight}}
|data-sort-value=2 style="background: #{{Gen II color light}}; text-align: center" | '''II'''
{{typetable|Fairy}}
{{typetable|Fairy}}
{{statustable|Status}}
{{statustable|Status}}
Line 471: Line 532:
|-
|-
| {{m|Morning Sun}}
| {{m|Morning Sun}}
|data-sort-value=2 style="background: #{{Gen II color light}}; text-align: center" | '''II'''
{{typetable|Normal}}
{{typetable|Normal}}
{{statustable|Status}}
{{statustable|Status}}
Line 478: Line 540:
|-
|-
| {{m|Synthesis}}
| {{m|Synthesis}}
|data-sort-value=2 style="background: #{{Gen II color light}}; text-align: center" | '''II'''
{{typetable|Grass}}
{{typetable|Grass}}
{{statustable|Status}}
{{statustable|Status}}
Line 485: Line 548:
|-
|-
| {{m|Rest}}
| {{m|Rest}}
|data-sort-value=1 style="background: #{{Gen I color light}}; text-align: center" | '''I'''
{{typetable|Psychic}}
{{typetable|Psychic}}
{{statustable|Status}}
{{statustable|Status}}
Line 493: Line 557:
|-
|-
| {{m|Aqua Ring}}
| {{m|Aqua Ring}}
|data-sort-value=4 style="background: #{{Gen IV color light}}; text-align: center" | '''IV'''
{{typetable|Water}}
{{typetable|Water}}
{{statustable|Status}}
{{statustable|Status}}
Line 501: Line 566:
|-
|-
| {{m|Ingrain}}
| {{m|Ingrain}}
|data-sort-value=3 style="background: #{{Gen III color light}}; text-align: center" | '''III'''
{{typetable|Grass}}
{{typetable|Grass}}
{{statustable|Status}}
{{statustable|Status}}
Line 507: Line 573:
|-
|-
| {{m|Jungle Healing}}
| {{m|Jungle Healing}}
|data-sort-value=8 style="background: #{{Gen VIII color light}}; text-align: center" | '''VIII'''
{{typetable|Grass}}
{{typetable|Grass}}
{{statustable|Status}}
{{statustable|Status}}
Line 515: Line 582:
|-
|-
| {{m|Life Dew}}
| {{m|Life Dew}}
|data-sort-value=8 style="background: #{{Gen VIII color light}}; text-align: center" | '''VIII'''
{{typetable|Water}}
{{typetable|Water}}
{{statustable|Status}}
{{statustable|Status}}
Line 521: Line 589:
|-
|-
| {{m|Grassy Terrain}}
| {{m|Grassy Terrain}}
|data-sort-value=6 style="background: #{{Gen VI color light}}; text-align: center" | '''VI'''
{{typetable|Grass}}
{{typetable|Grass}}
{{statustable|Status}}
{{statustable|Status}}
Line 529: Line 598:
|-
|-
| {{m|Leech Seed}}
| {{m|Leech Seed}}
|data-sort-value=1 style="background: #{{Gen I color light}}; text-align: center" | '''I'''
{{typetable|Grass}}
{{typetable|Grass}}
{{statustable|Status}}
{{statustable|Status}}
| 1/16 of seeded Pokémon's HP ([[Generation I]])<br>1/8 of seeded Pokémon's HP ([[Generation II]] onwards)
| 1/16 of seeded Pokémon's HP ([[Generation I]])<br>1/8 of seeded Pokémon's HP ([[Generation II]] onwards)
| rowspan=12 | —
| rowspan=15 | —
| —
| —
| 90%
| 90%
| Once Leech Seed is used, the target becomes seeded and it takes damage at the end of every turn<br>The user (or another Pokémon in the same place) restores the same amount of HP as the damage dealt<br>If the seeded Pokémon has {{a|Liquid Ooze}}, the user is damaged instead of healed
| Once Leech Seed is used, the target becomes seeded and it takes damage at the end of every turn<br>The user (or another Pokémon in the same place) restores the same amount of HP as the damage dealt<br>If the seeded Pokémon has {{a|Liquid Ooze}}, the user is damaged instead of healed<br>In Generation I only, this move's damage is calculated in the same way as {{m|Toxic}}, and only if Toxic is currently applied to the target.
|-
|-
| {{m|Absorb}}
| {{m|Absorb}}
|data-sort-value=1 style="background: #{{Gen I color light}}; text-align: center" | '''I'''
{{typetable|Grass}}
{{typetable|Grass}}
{{statustable|Special}}
{{statustable|Special}}
| rowspan=8 | 50% of damage dealt
| rowspan=11 | 50% of damage dealt
| {{tt|20|40 in LGPE}}
| {{tt|20|40 in LGPE}}
| 100%
| 100%
| rowspan=10 | These moves deal damage on the target and restore the user's HP<br>Dream Eater only works if the target is {{status|sleep|asleep}}<br>If the target has {{a|Liquid Ooze}}, the user is damaged instead of healed
| rowspan=13 | These moves deal damage on the target and restore the user's HP<br>Dream Eater only works if the target is {{status|sleep|asleep}}<br>If the target has {{a|Liquid Ooze}}, the user is damaged instead of healed
|-
|-
| {{m|Mega Drain}}
| {{m|Mega Drain}}
|data-sort-value=1 style="background: #{{Gen I color light}}; text-align: center" | '''I'''
{{typetable|Grass}}
{{typetable|Grass}}
{{statustable|Special}}
{{statustable|Special}}
Line 552: Line 624:
|-
|-
| {{m|Parabolic Charge}}
| {{m|Parabolic Charge}}
|data-sort-value=6 style="background: #{{Gen VI color light}}; text-align: center" | '''VI'''
{{typetable|Electric}}
{{typetable|Electric}}
{{statustable|Special}}
{{statustable|Special}}
Line 558: Line 631:
|-
|-
| {{m|Drain Punch}}
| {{m|Drain Punch}}
|data-sort-value=4 style="background: #{{Gen IV color light}}; text-align: center" | '''IV'''
{{typetable|Fighting}}
{{typetable|Fighting}}
{{statustable|Physical}}
{{statustable|Physical}}
Line 564: Line 638:
|-
|-
| {{m|Giga Drain}}
| {{m|Giga Drain}}
|data-sort-value=2 style="background: #{{Gen II color light}}; text-align: center" | '''II'''
{{typetable|Grass}}
{{typetable|Grass}}
{{statustable|Special}}
{{statustable|Special}}
Line 570: Line 645:
|-
|-
| {{m|Horn Leech}}
| {{m|Horn Leech}}
|data-sort-value=5 style="background: #{{Gen V color light}}; text-align: center" | '''V'''
{{typetable|Grass}}
{{typetable|Grass}}
{{statustable|Physical}}
{{statustable|Physical}}
| 75
| 75
| 100%
|-
| {{m|Leech Life}}
|data-sort-value=1 style="background: #{{Gen I color light}}; text-align: center" | '''I'''
{{typetable|Bug}}
{{statustable|Physical}}
| {{tt|80|20 prior to Generation VII}}
| 100%
|-
| {{m|Matcha Gotcha}}
|data-sort-value=9 style="background: #{{Gen IX color light}}; text-align: center" | '''IX'''
{{typetable|Grass}}
{{statustable|Special}}
| 80
| 100%
| 100%
|-
|-
| {{m|Bouncy Bubble}}
| {{m|Bouncy Bubble}}
|data-sort-value=7 style="background: #{{Gen VII color light}}; text-align: center" | '''VII'''
{{typetable|Water}}
{{typetable|Water}}
{{statustable|Special}}
{{statustable|Special}}
| 90
| 100%
|-
| {{m|Bitter Blade}}
|data-sort-value=9 style="background: #{{Gen IX color light}}; text-align: center" | '''IX'''
{{typetable|Fire}}
{{statustable|Physical}}
| 90
| 90
| 100%
| 100%
|-
|-
| {{m|Dream Eater}}
| {{m|Dream Eater}}
|data-sort-value=1 style="background: #{{Gen I color light}}; text-align: center" | '''I'''
{{typetable|Psychic}}
{{typetable|Psychic}}
{{statustable|Special}}
{{statustable|Special}}
Line 588: Line 687:
|-
|-
| {{m|Draining Kiss}}
| {{m|Draining Kiss}}
|data-sort-value=6 style="background: #{{Gen VI color light}}; text-align: center" | '''VI'''
{{typetable|Fairy}}
{{typetable|Fairy}}
{{statustable|Special}}
{{statustable|Special}}
Line 595: Line 695:
|-
|-
| {{m|Oblivion Wing}}
| {{m|Oblivion Wing}}
|data-sort-value=6 style="background: #{{Gen VI color light}}; text-align: center" | '''VI'''
{{typetable|Flying}}
{{typetable|Flying}}
{{statustable|Special}}
{{statustable|Special}}
Line 601: Line 702:
|-
|-
| {{m|Strength Sap}}
| {{m|Strength Sap}}
|data-sort-value=7 style="background: #{{Gen VII color light}}; text-align: center" | '''VII'''
{{typetable|Grass}}
{{typetable|Grass}}
{{statustable|Status}}
{{statustable|Status}}
Line 606: Line 708:
| —
| —
| 100%
| 100%
| This move lowers the target's Attack by one stage<br>It also restores the user's HP by the same amount as the target's effective Attack stat before Strength Sap was used<br>If the target has {{a|Liquid Ooze}}, the user is damaged instead of healed
| This move lowers the target's Attack by one stage<br>It also restores the user's HP by the same amount as the target's Attack stat (not counting the attack drop from Strength Sap).<br>If the target has {{a|Liquid Ooze}}, the user is damaged instead of healed
|-
|-
| {{m|G-Max Finale}}
| {{m|G-Max Finale}}
|data-sort-value=8 style="background: #{{Gen VIII color light}}; text-align: center" | '''VIII'''
{{typetable|Fairy}}
{{typetable|Fairy}}
| —
| —
Line 617: Line 720:
|-
|-
| {{m|Floral Healing}}
| {{m|Floral Healing}}
|data-sort-value=7 style="background: #{{Gen VII color light}}; text-align: center" | '''VII'''
{{typetable|Fairy}}
{{typetable|Fairy}}
{{statustable|Status}}
{{statustable|Status}}
Line 626: Line 730:
|-
|-
| {{m|Heal Pulse}}
| {{m|Heal Pulse}}
|data-sort-value=5 style="background: #{{Gen V color light}}; text-align: center" | '''V'''
{{typetable|Psychic}}
{{typetable|Psychic}}
{{statustable|Status}}
{{statustable|Status}}
Line 633: Line 738:
|-
|-
| {{m|Pollen Puff}}
| {{m|Pollen Puff}}
|data-sort-value=7 style="background: #{{Gen VII color light}}; text-align: center" | '''VII'''
{{typetable|Bug}}
{{typetable|Bug}}
{{statustable|Special}}
{{statustable|Special}}
Line 640: Line 746:
|-
|-
| {{m|Present}}
| {{m|Present}}
|data-sort-value=2 style="background: #{{Gen II color light}}; text-align: center" | '''II'''
{{typetable|Normal}}
{{typetable|Normal}}
{{statustable|Physical}}
{{statustable|Physical}}
Line 648: Line 755:
|-
|-
| {{m|Healing Wish}}
| {{m|Healing Wish}}
|data-sort-value=4 style="background: #{{Gen IV color light}}; text-align: center" | '''IV'''
{{typetable|Psychic}}
{{typetable|Psychic}}
{{statustable|Status}}
{{statustable|Status}}
Line 656: Line 764:
|-
|-
| {{m|Lunar Dance}}
| {{m|Lunar Dance}}
|data-sort-value=4 style="background: #{{Gen IV color light}}; text-align: center" | '''IV'''
{{typetable|Psychic}}
{{typetable|Psychic}}
{{statustable|Status}}
{{statustable|Status}}
Line 662: Line 771:
|-
|-
| {{m|Pain Split}}
| {{m|Pain Split}}
|data-sort-value=2 style="background: #{{Gen II color light}}; text-align: center" | '''II'''
{{typetable|Normal}}
{{typetable|Normal}}
{{statustable|Status}}
{{statustable|Status}}
Line 670: Line 780:
|}
|}


===Gallery===
===Dynamaxing===
{| class="roundy" style="margin:auto; text-align:center; background: #{{HP color dark}}; border: 5px solid #{{HP color}}"
{{main|Dynamax|section=Dynamax Level and HP}}
|-
When a Pokémon [[Dynamax]]es, its HP is increased by 50% until the Dynamax state wears off. By increasing a Pokémon's Dynamax Level, this increase can be raised up to 100%, with each level providing a 5% increase.
| width="128px" style="background: #{{red color}}; {{roundytop|5px}}" | [[File:RGBY HP Bar.png]]
 
| width="128px" style="background: #{{gold color}}; {{roundytop|5px}}" | [[File:GSC HP Bar.png]]
==In the spin-off games==
| width="128px" style="background: #{{ruby color}}; {{roundytop|5px}}" | [[File:RS HP Bar.png]]
===Pokémon Trading Card Game series===
| width="128px" style="background: #{{firered color}}; {{roundytop|5px}}" | [[File:FRLG HP Bar.png]]
{{main|HP (TCG)|section=Trading Card Game series}}
| width="128px" style="background: #{{emerald color}}; {{roundytop|5px}}" | [[File:E HP Bar.png]]
 
| width="128px" style="background: #{{diamond color}}; {{roundytop|5px}}" | [[File:DP HP Bar.png]]
===Pokémon Mystery Dungeon series===
|-
 
| style="background: #{{blue color light}}; {{roundybottom|5px}}" | {{gameabbrev1|RGBY}}
In the Pokémon Mystery Dungeon games, a Pokémon is at "critically low HP" when it has less than 25% of its max HP left.
| style="background: #{{silver color dark}}; {{roundybottom|5px}}" | {{gameabbrev2|GSC}}
 
| style="background: #{{sapphire color light}}; {{roundybottom|5px}}" | {{gameabbrev3|RS}}
==In the anime==
| style="background: #{{leafgreen color dark}}; {{roundybottom|5px}}" | {{gameabbrev3|FRLG}}
[[File:HP PO.png|thumb|250px|HP in [[Pokémon Origins]]]]
| style="background: #{{emerald color light}}; {{roundybottom|5px}}" | {{gameabbrev3|E}}
===Main series===
| style="background: #{{pearl color dark}}; {{roundybottom|5px}}" | {{gameabbrev4|DP}}
Hit Points have only ever been mentioned in the {{pkmn|anime}} once. Specifically, they were mentioned by {{an|Misty}} in ''[[EP076|Fire and Ice]]'', and even then, this mention only exists in the [[dub]]bed version.
|-
 
| width="128px" style="background: #{{platinum color}}; {{roundytop|5px}}" | [[File:Pt hp bar.png]]
===Pokémon Origins===
| width="128px" style="background: #{{heartgold color}}; {{roundytop|5px}}" | [[File:HGSS HP Bar.png]]
As first seen in ''[[PO01|File 1: Red]]'', facilities like [[Gym]]s and the [[Indigo Plateau|Pokémon League]] feature screens that display a Pokémon's HP in the form a bar, similar to the {{pkmn|games}}.
| width="128px" style="background: #{{black color}}; {{roundytop|5px}}" | [[File:BW HP bar.png]]
{{-}}
| width="128px" style="background: #{{black 2 color}}; {{roundytop|5px}}" | [[File:B2 HP bar.png]]
 
| width="128px" style="background: #{{white 2 color}}; {{roundytop|5px}}" | [[File:W2 HP bar.png]]
==In the manga==
| width="128px" style="background: #{{x color}}; {{roundytop|5px}}" | [[File:XY HP bar.png]]
[[File:HP Adventures.png|thumb|250px|HP in [[Pokémon Adventures]]]]
|-
===Pokémon Adventures===
| style="background: #{{platinum color dark}}; {{roundybottom|5px}}" | {{gameabbrev4|Pt}}
HP has been mentioned several times throughout [[Pokémon Adventures]], the first mention occurring in ''[[PS004|Wanted: Pikachu!]]''.
| style="background: #{{soulsilver color light}}; {{roundybottom|5px}}" | {{gameabbrev4|HGSS}}
 
| style="background: #{{white color light}}; {{roundybottom|5px}}" | {{gameabbrev5|BW}}
===={{MangaArc|Red, Green & Blue}}====
| style="background: #{{black 2 color light}}; {{roundybottom|5px}}" | {{gameabbrev5|B2}}
In ''[[PS039|Just a Spearow Carrier]]'', an HP bar similar to the games was seen at [[Indigo Plateau]].
| style="background: #{{white 2 color dark}}; {{roundybottom|5px}}" | {{gameabbrev5|W2}}
{{-}}
| style="background: #{{Y color light}}; {{roundybottom|5px}}" | {{gameabbrev6|XY}}
|-
| width="128px" style="background: #{{omega ruby color}}; {{roundytop|5px}}" | [[File:ORAS HP bar.png]]
| width="128px" style="background: #{{sun color}}; {{roundytop|5px}}" | [[File:SM HP bar.png]]
| width="128px" style="background: #{{ultra sun color}}; {{roundytop|5px}}" | [[File:USUM HP bar.png]]
| width="128px" style="background: #{{Let's Go Pikachu color}}; {{roundytop|5px}}" | [[File:LGPE HP bar.png]]
| width="128px" style="background: #{{sword color}}; {{roundytop|5px}}" | [[File:SWSH HP bar.png]]
|-
| style="background: #{{alpha sapphire color}}; {{roundybottom|5px}}" | {{gameabbrev6|ORAS}}
| style="background: #{{moon color light}}; {{roundybottom|5px}}" | {{gameabbrev7|SM}}
| style="background: #{{ultra moon color light}}; {{roundybottom|5px}}" | {{gameabbrev7|USUM}}
| style="background: #{{Let's Go Eevee color light}}; {{roundybottom|5px}}" | {{gameabbrev7|PE}}
| style="background: #{{shield color light}}; {{roundybottom|5px}}" | {{gameabbrev8|SwSh}}
|}


==In the TCG==
==In the TCG==
[[File:GreninjaXY41.jpg|180px|right|thumb|This {{OBP|Greninja|XY 41}} card has 130 HP, as shown in the top-right corner]]
[[File:QuaquavalSVPPromo5.jpg|180px|thumb|This {{OBP|Quaquaval|SVP Promo 5}} card has 170 HP, as shown in the top-right corner]]
 
{{main|HP (TCG)}}
The {{TCG|Pokémon}} cards have an HP (Japanese: {{tt|HP|エイチピー}}) value at the top-right corner. It represents the health of each Pokémon card and the amount of {{DL|Glossary (TCG)|damage}} it can take before being {{DL|Glossary (TCG)|Knocked Out}}. Damage is tallied up by way of damage counters, each representing 10 damage. For example, if a Pokémon with 120 HP has twelve or more damage counters on it, it would be Knocked Out.
The {{TCG|Pokémon}} cards have an HP (Japanese: {{tt|HP|エイチピー}}) value at the top-right corner. It represents the health of each Pokémon card and the amount of {{DL|Glossary (TCG)|damage}} it can take before being {{DL|Glossary (TCG)|Knocked Out}}.
{{-}}


Most Pokémon in the [[Pokémon Trading Card Game]] have between 30 and 180 HP, and some, such as {{TCG|Pokémon-EX}}, {{TCG|Pokémon-GX}} and {{TCG|Pokémon LV.X}}, usually have between 100 and 280 HP. Some {{TCG|Ability|Abilities}} and [[List of Pokémon Tool cards|Pokémon Tool cards]] will increase the number of Hit Points a Pokémon has, although these effects are usually temporary and only give an extra 10-30 HP. The lowest used HP value on Pokémon is 30 HP, cards like {{TCG|Magikarp}}, {{TCG|Baby Pokémon}}, and other 'lower level' Pokémon; while [[Snorlax VMAX (Sword & Shield 142)|Snorlax]]{{VMAX}} has the highest Hit Points: 340 HP. Certain {{TCG|Trainer card|Trainer cards}} also have HP, like {{TCG ID|Base Set|Clefairy Doll|70}} and {{TCG ID|Fossil|Mysterious Fossil|62}} having only 10 HP while {{TCG ID|CD|Dance! Neo Imakuni?|promo}} has the highest value: 2000 HP.
==References==
{{reflist}}


{{-}}
{{-}}
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