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#REDIRECT [[Statistic#Hit Points]]
:''For the move commonly referred to in competitive battling as "HP", see {{m|Hidden Power}}. For the [[Pokémon Trading Card Game]] set officially abbreviated as "HP," see {{TCG|EX Holon Phantoms}}.''
 
'''HP''' (Japanese: '''{{tt|HP|エイチピー}}'''), short for '''Hit Point''' (Japanese: '''{{j|ヒットポイント}}''' ''Hit Point''), is a [[stat]] that determines how much [[damage]] a Pokémon can receive before [[fainting]].
 
==In the core series games==
Each Pokémon has a maximum HP value, and the current HP value which is somewhere between 0 (if it has fainted) or the maximum HP (if it has full HP).
 
As with other stats, a Pokémon's maximum HP usually increases with their [[level]], and is a combination of the Pokémon's [[base stats]], [[individual values]], and [[effort values]]. Some [[Pokémon (species)|Pokémon species]] tend to have a higher or lower HP than others, and some individual Pokémon may have different HP even if they are of the same species and level. A Pokémon's maximum HP may reach hundreds of points. However, {{p|Shedinja}} is a special case, whose maximum HP is always 1.
 
A Pokémon needs to have at least 1 HP to be able to {{pkmn|battle}}. If a Pokémon reaches 0 HP, it has [[fainting|fainted]]. However, a fainted Pokémon can still use [[field move]]s outside of battle, such as {{m|Cut}}, {{m|Surf}}, {{m|Fly}}, {{m|Headbutt}}, {{m|Sweet Scent}}, etc.
 
The player's Pokémon are able to enter into battle with less than full HP if they have not been healed yet. The opposing Pokémon (both wild and owned by NPCs) always start battles with full HP. However, if a [[roaming Pokémon]] takes damage and then flees from the current battle, it will still have the same damage (that is, the amount of HP lost) when it is found for the next battle.
 
In a battle between Trainers, the objective is causing all the opposing Pokémon to reach 0 HP and faint, at which point the battle ends. In a battle against a [[wild Pokémon]], the player may wish to deal some damage to the wild Pokémon and decrease its HP for the purpose of [[Caught Pokémon|catching]] it more easily. However, if the wild Pokémon reaches 0 HP and faints, the battle will end and this Pokémon will not be caught.
 
If all Pokémon in the player's [[party]] faint, then the player [[black out|blacks out]]. This causes the player to lose a sum of [[Pokémon Dollar|money]] and be sent to a [[Pokémon Center]] (or to the [[player's house]] at the start of the game), at which point all of the player's Pokémon will be healed automatically.
 
===HP bar===
The current and maximum HP of each Pokémon is usually shown as a horizontal bar, which displays how much HP each Pokémon has; this is visible in a [[Pokémon battle]], as well as in the [[party]] and [[summary]] screens. Additionally, the player may see exactly the number of current and maximum HP for each of their Pokémon. The Pokémon that are not owned by the player (including Pokémon owned by [[non-player character]]s, as well as [[wild Pokémon]]) have their HP bars visible in battle as well, but the exact number of their current and maximum HP number is not revealed to the player.
 
In [[Generation I]], if the HP bar's fill was 27 pixels or wider (out of a total end-to-end length of 48 pixels), it would be colored green; if it was between 10 and 26 pixels, it would be colored yellow; and if it was less than 10 pixels wide, it would be colored red. This means the HP bar turns yellow noticeably earlier than in the later games, or at about 56% of the Pokémon's maximum HP.
 
From [[Generation II]] onwards, if a Pokémon has more than half of its max HP, its HP bar remains green. If the Pokémon has between one-fifth and half of its HP, the bar will turn yellow (in Generation II, a Pokémon revived to exactly half of their HP will have a green HP bar). If a Pokémon has less than one-fifth of its HP remaining, the bar will turn red and a beeping sound (Generations I-{{gen|IV}}), a change of battle music with the beep as a metronome ([[Generation V]]), or a series of 4 beeping sounds before fading away (since [[Generation VI]]) will notify the player that his or her Pokémon is in danger of [[fainting]]. Before Generation VI, this beeping will continue until the Pokémon is switched out to another Pokémon which has at least one-fifth of its HP, has its HP raised to one-fifth or higher by any means, or faints.
 
The HP bar also affects the Pokémon's [[cry]]. Since {{game|Ruby and Sapphire|s}}, if a Pokémon's HP bar is green, the player will hear the cry of the Pokémon in its normal sounding rate, but if the Pokémon faints, its cry will be lowered by a whole step. Also, since {{game|FireRed and LeafGreen|s}}, if the Pokémon has less than half its total HP, its cry will be lowered by a half-step to indicate its weakened state.
 
{{Incomplete|gallery|Missing HP bars for Legends: Arceus, Scarlet, Violet, and side series games}}
<div class="roundy" style="margin:auto; border: 3px solid #{{HP color dark}}; background: #{{HP color}}; white-space:nowrap; padding:3px; max-width: 778px;">
<div style="clear:both; display: flex; gap: 2px; align-items: center; justify-items: center; flex-wrap: wrap;">
<div style="display: inline-flex; flex-direction: column; align-items: center; background: #fff; {{roundy|5px}}; width: 128px">[[File:RGBY HP bar.png]]<div style="background: #fff; width: 128px; {{roundybottom|5px}}; text-align: center; border-top: #{{HP color}} solid 2px;">{{gameabbrev1|RGBY}}</div></div>
<div style="display: inline-flex; flex-direction: column; align-items: center; background: #fff; {{roundy|5px}}; width: 128px">[[File:GSC HP bar.png]]<div style="background: #fff; width: 128px; {{roundybottom|5px}}; text-align: center; border-top: #{{HP color}} solid 2px;">{{gameabbrev2|GSC}}</div></div>
<div style="display: inline-flex; flex-direction: column; align-items: center; background: #fff; {{roundy|5px}}; width: 128px">[[File:RS HP bar.png]]<div style="background: #fff; width: 128px; {{roundybottom|5px}}; text-align: center; border-top: #{{HP color}} solid 2px;">{{gameabbrev3|RS}}</div></div>
<div style="display: inline-flex; flex-direction: column; align-items: center; background: #fff; {{roundy|5px}}; width: 128px">[[File:FRLG HP bar.png]]<div style="background: #fff; width: 128px; {{roundybottom|5px}}; text-align: center; border-top: #{{HP color}} solid 2px;">{{gameabbrev3|FRLG}}</div></div>
<div style="display: inline-flex; flex-direction: column; align-items: center; background: #fff; {{roundy|5px}}; width: 128px">[[File:E HP bar.png]]<div style="background: #fff; width: 128px; {{roundybottom|5px}}; text-align: center; border-top: #{{HP color}} solid 2px;">{{gameabbrev3|E}}</div></div>
<div style="display: inline-flex; flex-direction: column; align-items: center; background: #fff; {{roundy|5px}}; width: 128px">[[File:DP HP bar.png]]<div style="background: #fff; width: 128px; {{roundybottom|5px}}; text-align: center; border-top: #{{HP color}} solid 2px;">{{gameabbrev4|DP}}</div></div>
<div style="display: inline-flex; flex-direction: column; align-items: center; background: #fff; {{roundy|5px}}; width: 128px">[[File:Pt HP bar.png]]<div style="background: #fff; width: 128px; {{roundybottom|5px}}; text-align: center; border-top: #{{HP color}} solid 2px;">{{gameabbrev4|Pt}}</div></div>
<div style="display: inline-flex; flex-direction: column; align-items: center; background: #fff; {{roundy|5px}}; width: 128px">[[File:HGSS HP bar.png]]<div style="background: #fff; width: 128px; {{roundybottom|5px}}; text-align: center; border-top: #{{HP color}} solid 2px;">{{gameabbrev4|HGSS}}</div></div>
<div style="display: inline-flex; flex-direction: column; align-items: center; background: #fff; {{roundy|5px}}; width: 128px">[[File:BW HP bar.png]]<div style="background: #fff; width: 128px; {{roundybottom|5px}}; text-align: center; border-top: #{{HP color}} solid 2px;">{{gameabbrev5|BW}}</div></div>
<div style="display: inline-flex; flex-direction: column; align-items: center; background: #fff; {{roundy|5px}}; width: 128px">[[File:B2 HP bar.png]]<div style="background: #fff; width: 128px; {{roundybottom|5px}}; text-align: center; border-top: #{{HP color}} solid 2px;">{{gameabbrev5|B2}}</div></div>
<div style="display: inline-flex; flex-direction: column; align-items: center; background: #fff; {{roundy|5px}}; width: 128px">[[File:W2 HP bar.png]]<div style="background: #fff; width: 128px; {{roundybottom|5px}}; text-align: center; border-top: #{{HP color}} solid 2px;">{{gameabbrev5|W2}}</div></div>
<div style="display: inline-flex; flex-direction: column; align-items: center; background: #fff; {{roundy|5px}}; width: 128px">[[File:XY HP bar.png]]<div style="background: #fff; width: 128px; {{roundybottom|5px}}; text-align: center; border-top: #{{HP color}} solid 2px;">{{gameabbrev6|XY}}</div></div>
<div style="display: inline-flex; flex-direction: column; align-items: center; background: #fff; {{roundy|5px}}; width: 128px">[[File:ORAS HP bar.png|128px]]<div style="background: #fff; width: 128px; {{roundybottom|5px}}; text-align: center; border-top: #{{HP color}} solid 2px;">{{gameabbrev6|ORAS}}</div></div>
<div style="display: inline-flex; flex-direction: column; align-items: center; background: #fff; {{roundy|5px}}; width: 128px">[[File:SM HP bar.png|128px]]<div style="background: #fff; width: 128px; {{roundybottom|5px}}; text-align: center; border-top: #{{HP color}} solid 2px;">{{gameabbrev7|SM}}</div></div>
<div style="display: inline-flex; flex-direction: column; align-items: center; background: #fff; {{roundy|5px}}; width: 128px">[[File:USUM HP bar.png]]<div style="background: #fff; width: 128px; {{roundybottom|5px}}; text-align: center; border-top: #{{HP color}} solid 2px;">{{gameabbrev7|USUM}}</div></div>
<div style="display: inline-flex; flex-direction: column; align-items: center; background: #fff; {{roundy|5px}}; width: 128px">[[File:LGPE HP bar.png|128px]]<div style="background: #fff; width: 128px; {{roundybottom|5px}}; text-align: center; border-top: #{{HP color}} solid 2px;">{{gameabbrev7|PE}}</div></div>
<div style="display: inline-flex; flex-direction: column; align-items: center; background: #fff; {{roundy|5px}}; width: 128px">[[File:SWSH HP bar.png|128px]]<div style="background: #fff; width: 128px; {{roundybottom|5px}}; text-align: center; border-top: #{{HP color}} solid 2px;">{{gameabbrev8|SwSh}}</div></div>
<div style="display: inline-flex; flex-direction: column; align-items: center; background: #fff; {{roundy|5px}}; width: 128px">[[File:BDSP HP bar.png|128px]]<div style="background: #fff; width: 128px; {{roundybottom|5px}}; text-align: center; border-top: #{{HP color}} solid 2px;">{{gameabbrev8|BDSP}}</div></div>
</div>
</div>
 
====Animation====
Prior to Generation VI, the speed at which the HP bar depletes after a Pokémon has received damage is dependent on a Pokémon's HP. Its relation to HP is different per [[generation]],<ref>[[List of glitches (Generation II)#HP bar animation|Information about HP bar animation in Generation II]]</ref> but the speed is noticeably different between Pokémon with high and low HP stats. The HP bar in Generation IV depletes 1 HP for every 2 frames at 60 FPS (except for the first HP lost, which only takes 1 frame) for Pokémon with more HP than the number of pixels in the HP bar.<ref>[//www.youtube.com/watch?v=Giqb514NgoE Video about HP bar animation in Generation IV]</ref> This leads to Pokémon like {{p|Blissey}} taking over twenty seconds to [[fainting|faint]] from full health at high levels.
 
Interestingly, HP depletion speed can be used to narrow down how much damage an opponent's Pokémon has taken without seeing its actual HP stats.
 
[[File:V-create BW.png]] [[File:Destiny Bond V.png]]
 
The HP bar visibly decreases slower for {{p|Drifblim}} compared to {{p|Shuckle}} in {{game|Black and White|s}}.
 
Prior to Generation V, the HP bar immediately drops to 0 for the user of a move that causes the user to faint, such as {{m|Explosion}}.
 
[[File:Explosion IV.png]][[File:Explosion V.png]]
 
{{p|Electrode}}'s HP immediately dropping to 0 in Generation IV compared to {{p|Gigalith}}'s HP depleting gradually in Generation V.
 
===Losing HP===
The most common way for a Pokémon to lose HP is by being hit by a move that deals [[damage]]; most [[physical move|physical]] and [[special move]]s can deal damage. However, there are other ways to lose HP, such as making [[contact]] to a Pokémon with {{a|Iron Barbs}}, or being hit by a {{weather|sandstorm}}.
 
====Moves that cost HP====
{{main|:Category:Moves that cost HP to use|Category:Moves that cost HP to use}}
There are some moves that cost HP to use.
 
{| class="roundtable" style="background:#{{medicine color light}}; border:5px solid #{{medicine color}}; text-align:center"
! Move
! [[Type]]
! [[Damage category|Category]]
! HP cost
! [[Power]]
! [[Accuracy]]
! Notes
|-
| {{m|Substitute}}
{{typetable|Normal}}
{{statustable|Status}}
| 1/4 of maximum HP
| —
| —
| The user creates a substitute, which is targeted by the opponent's next moves in place of the user, as long as the substitute is in battle
|-
| {{m|Clangorous Soul}}
{{typetable|Dragon}}
{{statustable|Status}}
| 1/3 of maximum HP
| —
| —
| This move raises the user's Attack, Defense, Special Attack, Special Defense, and Speed by one stage each
|-
| {{m|Belly Drum}}
{{typetable|Normal}}
{{statustable|Status}}
| rowspan=4 | 1/2 of maximum HP
| —
| —
| This move maximizes the user's Attack stat
|-
| {{m|Curse}}
{{typetable|Ghost}}
{{statustable|Status}}
| —
| —
| If the user is {{type|Ghost}}, it pays the HP cost and places a curse on the target; the cursed Pokémon loses 1/4 of HP each turn from now on<br>If the user is not Ghost-type, there is no HP cost involved; the user's Speed will drop one stage, while its Attack and Defense will rise one stage each
|}
 
===Restoring HP===
The player may use a [[Pokémon Center]] to heal completely heal all the Pokémon in the party (including their HP, [[PP]], and [[status condition]]s).
 
In [[Generation I]], it is possible to start a [[Game Link Cable|link]] battle with Pokémon that have less than full HP if they have not been healed yet. However, all Pokémon are completely healed after each link battle. From [[Generation II]] onwards, all Pokémon are automatically healed before all link battles.
 
In Generation I, the Pokémon deposited in the [[Pokémon Storage System]] are not healed. From Generation {{gen|II}} onwards, the deposited Pokémon are completely healed.
 
In all core series games, the player's Pokémon are also automatically healed after the first battle against a [[rival]] character.
 
====HP-restoring items====
{{main|:Category:HP-restoring items|Category:HP-restoring items}}
 
These are the items that [[:Category:HP-restoring items|restore a Pokémon's HP]]. Most of these items are consumed when used, except the repeatable items such as [[Leftovers]]. Almost all these items only work on Pokémon that are not [[fainted]], except the [[:Category:Reviving items|reviving items]] at the end of the list.
 
{| class="roundtable" style="background:#{{medicine color light}}; border:5px solid #{{medicine color}}; text-align:center"
! rowspan=2 | Sprite
! rowspan=2 | Name
! colspan=8 | HP restored by generation
! colspan=2 | Method of use
! rowspan=2 | Notes
|-
! style="width: 3em" | {{gen|I}}
! style="width: 3em" | {{gen|II}}
! style="width: 3em" | {{gen|III}}
! style="width: 3em" | {{gen|IV}}
! style="width: 3em" | {{gen|V}}
! style="width: 3em" | {{gen|VI}}
! style="width: 3em" | {{gen|VII}}
! style="width: 3em" | {{gen|VIII}}
! [[Bag]]
! [[Held item]]
|-
|
| {{i|Berry}}
| —
| 10
| colspan=6 | —
| {{yes}}
| {{yes}}
|
|-
| [[File:Bag Oran Berry Sprite.png]]
| [[Oran Berry]]
| colspan=2 | —
| colspan=6 | 10
| {{yes}}
| {{yes}}
|
|-
| [[File:Bag Potion Sprite.png]]
| [[Potion]]
| colspan=8 | 20
| {{yes}}
| {{no}}
| Increases the {{ga|Red's Pikachu|first partner Pikachu}}'s [[friendship]] in {{game|Yellow}}, {{DL|List of glitches (Generation I)|Friendship item effect|even if the item would have no effect}}
|-
| [[File:Bag Berry Juice Sprite.png]]
| [[Berry Juice]]
| —
| colspan=7 | 20
| {{yes}}
| {{yes}}
|
|-
| [[File:Bag Rage Candy Bar Sprite.png]]
| [[Rage Candy Bar]]
| —
| 20
| colspan=2 | —
| colspan=2 | 20
| colspan=2 | —
| {{yes}}
| {{no}}
| In {{game|HeartGold and SoulSilver|s}}, this is a [[Key Item]] that can be exchanged for {{TM|64|Explosion}}<br>From [[Generation VII]] onwards, this item heals [[status condition]]s
|-
| [[File:Bag Sweet Heart Sprite.png]]
| [[Sweet Heart]]
| colspan=4 | —
| colspan=4 | 20
| {{yes}}
| {{no}}
|
|-
|
| [[Gold Berry]]
| —
| 30
| colspan=6 | —
| {{yes}}
| {{yes}}
|
|-
| [[File:Bag Sitrus Berry Sprite.png]]
| [[Sitrus Berry]]
| colspan=2 | —
| 30
| colspan=5 | ¼
| {{yes}}
| {{yes}}
|
|-
| [[File:Bag Fresh Water Sprite.png]]
| [[Fresh Water]]
| colspan=6 | 50
| colspan=2 | 30
| {{yes}}
| {{no}}
|
|-
| [[File:Bag Super Potion Sprite.png]]
| [[Super Potion]]
| colspan=6 | 50
| colspan=2 | 60
| {{yes}}
| {{no}}
| Increases the first partner Pikachu's friendship in Pokémon Yellow, even if the item would have no effect
|-
| [[File:Bag Energy Powder Sprite.png]]
| [[Energy Powder]]
| —
| colspan=5 | 50
| colspan=2 | 60
| {{yes}}
| {{no}}
| Lowers [[friendship]]
|-
| [[File:Bag Soda Pop Sprite.png]]
| [[Soda Pop]]
| colspan=6 | 60
| colspan=2 | 50
| {{yes}}
| {{no}}
|
|-
| [[File:Bag Lemonade Sprite.png]]
| [[Lemonade]]
| colspan=6 | 80
| colspan=2 | 70
| {{yes}}
| {{no}}
|
|-
| [[File:Bag Moomoo Milk Sprite.png]]
| [[Moomoo Milk]]
| —
| colspan=7 | 100
| {{yes}}
| {{no}}
|
|-
| [[File:Bag Hyper Potion Sprite.png]]
| [[Hyper Potion]]
| colspan=6 | 200
| colspan=2 | 120
| {{yes}}
| {{no}}
| Increases the first partner Pikachu's friendship in Pokémon Yellow, even if the item would have no effect
|-
| [[File:Bag Energy Root Sprite.png]]
| [[Energy Root]]
| —
| colspan=5 | 200
| colspan=2 | 120
| {{yes}}
| {{no}}
| Lowers friendship
|-
| [[File:Bag Aguav Berry Sprite.png]]
| [[Aguav Berry]]
| colspan=2 | —
| colspan=4 | ⅛
| ½
| ⅓
| {{yes}}
| {{yes}}
| Confuses a Pokémon that dislikes the bitter [[flavor]]
|-
| [[File:Bag Figy Berry Sprite.png]]
| [[Figy Berry]]
| colspan=2 | —
| colspan=4 | ⅛
| ½
| ⅓
| {{yes}}
| {{yes}}
| Confuses a Pokémon that dislikes the spicy flavor
|-
| [[File:Bag Iapapa Berry Sprite.png]]
| [[Iapapa Berry]]
| colspan=2 | —
| colspan=4 | ⅛
| ½
| ⅓
| {{yes}}
| {{yes}}
| Confuses a Pokémon that dislikes the sour flavor
|-
| [[File:Bag Mago Berry Sprite.png]]
| [[Mago Berry]]
| colspan=2 | —
| colspan=4 | ⅛
| ½
| ⅓
| {{yes}}
| {{yes}}
| Confuses a Pokémon that dislikes the sweet flavor
|-
| [[File:Bag Wiki Berry Sprite.png]]
| [[Wiki Berry]]
| colspan=2 | —
| colspan=4 | ⅛
| ½
| ⅓
| {{yes}}
| {{yes}}
| Confuses a Pokémon that dislikes the dry flavor
|-
| [[File:Bag Enigma Berry Sprite.png]]
| [[Enigma Berry]]
| colspan=3 | —
| colspan=5 | ¼
| {{no}}
| {{yes}}
| Restores the holder's HP when hit by a super effective move
|-
| [[File:Bag Max Potion Sprite.png]]
| [[Max Potion]]
| colspan=8 | Full
| {{yes}}
| {{no}}
| Increases the first partner Pikachu's friendship in Pokémon Yellow, even if the item would have no effect
|-
| [[File:Bag Full Restore Sprite.png]]
| [[Full Restore]]
| colspan=8 | Full
| {{yes}}
| {{no}}
| Fully restores a Pokémon, including its HP, and [[status condition]]s<br>Increases the first partner Pikachu's friendship in Pokémon Yellow, even if the item would have no effect
|-
| [[File:Bag Heal Ball Sprite.png]]
| [[Heal Ball]]
| colspan=4 | —
| colspan=4 | Full
| {{yes}}
| {{no}}
| Fully restores a [[wild Pokémon]] that was [[Caught Pokémon|caught]] with this item and sent to the [[party]]<br>(as opposed to the {{pkmn|Storage System}}, in which all Pokémon are fully healed regardless of the type of [[Poké Ball]])
|-
! colspan=16 | Repeatable items
|-
| [[File:Bag Leftovers Sprite.png]]
| [[Leftovers]]
| —
| colspan=7 | 1/16<br>(rounded down, minimum 1 HP)
| {{no}}
| {{yes}}
| Restores the holder's HP at the end of each turn
|-
| [[File:Bag Black Sludge Sprite.png]]
| [[Black Sludge]]
| colspan=3 | —
| colspan=5 | 1/16<br>(rounded down, minimum 1 HP)
| {{no}}
| {{yes}}
| If the holder is {{type|Poison}}, restores the holder's HP at the end of each turn<br>If the holder is not Poison-type, the holder takes damage
|-
| [[File:Bag Shell Bell Sprite.png]]
| [[Shell Bell]]
| colspan=2 | —
| colspan=6 | 1/8 of damage dealt to the target<br>(rounded down, minimum 1 HP)
| {{no}}
| {{yes}}
| Restores the holder's HP when the holder deals damage with a [[move]]
|-
! colspan=16 | Reviving items
|-
| [[File:Bag Rare Candy Sprite.png]]
| [[Rare Candy]]
| colspan=8 | the amount of HP gained when leveling up,<br>otherwise 2 HP<br>(except a fainted {{p|Shedinja}} revives with 1 HP)
| {{yes}}
| {{no}}
| It increases a Pokémon's level, up to level 100<br>The Pokémon may gain some HP as a natural result of leveling up<br>It can be used to revive a fainted Pokémon with little HP
|-
| [[File:Bag Revive Sprite.png]]
| [[Revive]]
| colspan=8 | Half
| {{yes}}
| {{no}}
|
|-
| [[File:Bag Max Revive Sprite.png]]
| [[Max Revive]]
| colspan=8 | Full
| {{yes}}
| {{no}}
|
|-
| [[File:Bag Revival Herb Sprite.png]]
| [[Revival Herb]]
| —
| Full
| Half{{sup/3|RS}}<br>Full{{sup/3|FRLG}}{{sup/3|E}}
| colspan=5 | Full
| {{yes}}
| {{no}}
| Lowers friendship
|-
| [[File:Bag Sacred Ash Sprite.png]]
| [[Sacred Ash]]
| —
| colspan=7 | Full
| {{yes}}
| {{no}}
| This item can only be used outside of battle<br>In [[Generation II]], fully restores all Pokémon in the party, provided there is at least one [[fainted]] Pokémon<br>From [[Generation III]] onwards, fully restores all fainted Pokémon
|}
 
====HP-restoring moves====
{{main|:Category:Moves that restore HP|Category:Moves that restore HP}}
 
These are [[move]]s that [[:Category:Moves that restore HP|restore HP]].
 
{| class="sortable roundtable" style="background:#{{medicine color light}}; border:5px solid #{{medicine color}}; text-align:center"
! rowspan=2 | Move
! rowspan=2 | {{color2|000|Generation|Gen}}
! rowspan=2 | [[Type]]
! rowspan=2 | [[Damage category|Category]]
! colspan=2 | HP restored
! rowspan=2 | [[Power]]
! rowspan=2 | [[Accuracy]]
! rowspan=2 | Notes
|-
! User
! Other Pokémon
|-
| {{m|Heal Order}}
|data-sort-value=4 style="background: #{{Gen IV color light}}; text-align: center" | '''IV'''
{{typetable|Bug}}
{{statustable|Status}}
| rowspan=6 | 50% of maximum HP
| rowspan=6 | —
| —
| —%
|
|-
| {{m|Purify}}
|data-sort-value=7 style="background: #{{Gen VII color light}}; text-align: center" | '''VII'''
{{typetable|Poison}}
{{statustable|Status}}
| —
| —%
| Heals the user's HP, provided it also heals the target's [[status condition]]
|-
| {{m|Recover}}
|data-sort-value=1 style="background: #{{Gen I color light}}; text-align: center" | '''I'''
{{typetable|Normal}}
{{statustable|Status}}
| —
| —%
|
|-
| {{m|Roost}}
|data-sort-value=4 style="background: #{{Gen IV color light}}; text-align: center" | '''IV'''
{{typetable|Flying}}
{{statustable|Status}}
| —
| —%
| A {{type|Flying}} user becomes [[grounded]] while using this move
|-
| {{m|Slack Off}}
|data-sort-value=3 style="background: #{{Gen III color light}}; text-align: center" | '''III'''
{{typetable|Normal}}
{{statustable|Status}}
| —
| —%
|
|-
| {{m|Wish}}
|data-sort-value=4 style="background: #{{Gen IV color light}}; text-align: center" | '''IV'''
{{typetable|Normal}}
{{statustable|Status}}
| —
| —%
| Heals the user (or the Pokémon in the user's current position) on the next turn
|-
| {{m|Milk Drink}}
|data-sort-value=2 style="background: #{{Gen II color light}}; text-align: center" | '''II'''
{{typetable|Normal}}
{{statustable|Status}}
| rowspan=2 | 50% of maximum HP<br>(in battle)
| rowspan=2 | 20% of user's HP<br>([[field move|outside of battle]])
| —
| —%
| rowspan=2 | These moves heal the user in battle<br>They are also used outside of battle to transfer HP from the user to another non-fainted Pokémon in the party
|-
| {{m|Soft-Boiled}}
|data-sort-value=1 style="background: #{{Gen I color light}}; text-align: center" | '''I'''
{{typetable|Normal}}
{{statustable|Status}}
| —
| —%
|-
| {{m|Shore Up}}
|data-sort-value=7 style="background: #{{Gen VII color light}}; text-align: center" | '''VII'''
{{typetable|Ground}}
{{statustable|Status}}
| ½ (outside of a {{weather|sandstorm}})<br>⅔ (during a sandstorm)
| rowspan=7 | —
| —
| —%
|
|-
| {{m|Moonlight}}
|data-sort-value=2 style="background: #{{Gen II color light}}; text-align: center" | '''II'''
{{typetable|Fairy}}
{{statustable|Status}}
| rowspan=3 | Varies depending on the [[weather]]<br>In [[Generation II]] only, it also depends on the [[time]]
| —
| —%
| Prior to [[Generation VI]], it was a {{type|Normal}} move
|-
| {{m|Morning Sun}}
|data-sort-value=2 style="background: #{{Gen II color light}}; text-align: center" | '''II'''
{{typetable|Normal}}
{{statustable|Status}}
| —
| —%
|
|-
| {{m|Synthesis}}
|data-sort-value=2 style="background: #{{Gen II color light}}; text-align: center" | '''II'''
{{typetable|Grass}}
{{statustable|Status}}
| —
| —%
|
|-
| {{m|Rest}}
|data-sort-value=1 style="background: #{{Gen I color light}}; text-align: center" | '''I'''
{{typetable|Psychic}}
{{statustable|Status}}
| Full HP
| —
| —%
| The user starts {{status|sleep|sleeping}} once this move is used
|-
| {{m|Aqua Ring}}
|data-sort-value=4 style="background: #{{Gen IV color light}}; text-align: center" | '''IV'''
{{typetable|Water}}
{{statustable|Status}}
| rowspan=2 | 1/16 of maximum HP
| —
| —%
| rowspan=2 | Once any of these moves is used, the user is healed automatically at the end of every turn<br>Ingrain roots the user to the ground, preventing its escape
|-
| {{m|Ingrain}}
|data-sort-value=3 style="background: #{{Gen III color light}}; text-align: center" | '''III'''
{{typetable|Grass}}
{{statustable|Status}}
| —
| —%
|-
| {{m|Jungle Healing}}
|data-sort-value=8 style="background: #{{Gen VIII color light}}; text-align: center" | '''VIII'''
{{typetable|Grass}}
{{statustable|Status}}
| rowspan=2 colspan=2 | 25% of maximum HP
| —
| —%
| rowspan=2 | Heals the user, as well as its allies
|-
| {{m|Life Dew}}
|data-sort-value=8 style="background: #{{Gen VIII color light}}; text-align: center" | '''VIII'''
{{typetable|Water}}
{{statustable|Status}}
| —
| —%
|-
| {{m|Grassy Terrain}}
|data-sort-value=6 style="background: #{{Gen VI color light}}; text-align: center" | '''VI'''
{{typetable|Grass}}
{{statustable|Status}}
| colspan=2 | 1/16 of maximum HP
| —
| —%
| As long as this this [[terrain]] is in effect, [[grounded]] Pokémon are healed automatically at the end of every turn
|-
| {{m|Leech Seed}}
|data-sort-value=1 style="background: #{{Gen I color light}}; text-align: center" | '''I'''
{{typetable|Grass}}
{{statustable|Status}}
| 1/16 of seeded Pokémon's HP ([[Generation I]])<br>1/8 of seeded Pokémon's HP ([[Generation II]] onwards)
| rowspan=15 | —
| —
| 90%
| Once Leech Seed is used, the target becomes seeded and it takes damage at the end of every turn<br>The user (or another Pokémon in the same place) restores the same amount of HP as the damage dealt<br>If the seeded Pokémon has {{a|Liquid Ooze}}, the user is damaged instead of healed<br>In Generation I only, this move's damage is calculated in the same way as {{m|Toxic}}, and only if Toxic is currently applied to the target.
|-
| {{m|Absorb}}
|data-sort-value=1 style="background: #{{Gen I color light}}; text-align: center" | '''I'''
{{typetable|Grass}}
{{statustable|Special}}
| rowspan=11 | 50% of damage dealt
| {{tt|20|40 in LGPE}}
| 100%
| rowspan=13 | These moves deal damage on the target and restore the user's HP<br>Dream Eater only works if the target is {{status|sleep|asleep}}<br>If the target has {{a|Liquid Ooze}}, the user is damaged instead of healed
|-
| {{m|Mega Drain}}
|data-sort-value=1 style="background: #{{Gen I color light}}; text-align: center" | '''I'''
{{typetable|Grass}}
{{statustable|Special}}
| {{tt|40|75 in LGPE}}
| 100%
|-
| {{m|Parabolic Charge}}
|data-sort-value=6 style="background: #{{Gen VI color light}}; text-align: center" | '''VI'''
{{typetable|Electric}}
{{statustable|Special}}
| {{tt|65|50 prior to Generation VII}}
| 100%
|-
| {{m|Drain Punch}}
|data-sort-value=4 style="background: #{{Gen IV color light}}; text-align: center" | '''IV'''
{{typetable|Fighting}}
{{statustable|Physical}}
| {{tt|75|60 in Generation IV}}
| 100%
|-
| {{m|Giga Drain}}
|data-sort-value=2 style="background: #{{Gen II color light}}; text-align: center" | '''II'''
{{typetable|Grass}}
{{statustable|Special}}
| {{tt|75|60 in Generations II-IV}}
| 100%
|-
| {{m|Horn Leech}}
|data-sort-value=5 style="background: #{{Gen V color light}}; text-align: center" | '''V'''
{{typetable|Grass}}
{{statustable|Physical}}
| 75
| 100%
|-
| {{m|Leech Life}}
|data-sort-value=1 style="background: #{{Gen I color light}}; text-align: center" | '''I'''
{{typetable|Bug}}
{{statustable|Physical}}
| {{tt|80|20 prior to Generation VII}}
| 100%
|-
| {{m|Matcha Gotcha}}
|data-sort-value=9 style="background: #{{Gen IX color light}}; text-align: center" | '''IX'''
{{typetable|Grass}}
{{statustable|Special}}
| 80
| 100%
|-
| {{m|Bouncy Bubble}}
|data-sort-value=7 style="background: #{{Gen VII color light}}; text-align: center" | '''VII'''
{{typetable|Water}}
{{statustable|Special}}
| 90
| 100%
|-
| {{m|Bitter Blade}}
|data-sort-value=9 style="background: #{{Gen IX color light}}; text-align: center" | '''IX'''
{{typetable|Fire}}
{{statustable|Physical}}
| 90
| 100%
|-
| {{m|Dream Eater}}
|data-sort-value=1 style="background: #{{Gen I color light}}; text-align: center" | '''I'''
{{typetable|Psychic}}
{{statustable|Special}}
| 100
| 100%
|-
| {{m|Draining Kiss}}
|data-sort-value=6 style="background: #{{Gen VI color light}}; text-align: center" | '''VI'''
{{typetable|Fairy}}
{{statustable|Special}}
| rowspan=2 | 75% of damage dealt
| 50
| 100%
|-
| {{m|Oblivion Wing}}
|data-sort-value=6 style="background: #{{Gen VI color light}}; text-align: center" | '''VI'''
{{typetable|Flying}}
{{statustable|Special}}
| 80
| 100%
|-
| {{m|Strength Sap}}
|data-sort-value=7 style="background: #{{Gen VII color light}}; text-align: center" | '''VII'''
{{typetable|Grass}}
{{statustable|Status}}
| The target's Attack
| —
| 100%
| This move lowers the target's Attack by one stage<br>It also restores the user's HP by the same amount as the target's Attack stat (not counting the attack drop from Strength Sap).<br>If the target has {{a|Liquid Ooze}}, the user is damaged instead of healed
|-
| {{m|G-Max Finale}}
|data-sort-value=8 style="background: #{{Gen VIII color light}}; text-align: center" | '''VIII'''
{{typetable|Fairy}}
| —
| colspan=2 | 1/6 of maximum HP
| —
| —%
| Deals damage to the target; its category and power depend on the [[move]] it is based on<br>Heals the user as well as its allies
|-
| {{m|Floral Healing}}
|data-sort-value=7 style="background: #{{Gen VII color light}}; text-align: center" | '''VII'''
{{typetable|Fairy}}
{{statustable|Status}}
| rowspan=6 | —
| ½ (outside of {{m|Grassy Terrain}})<br>⅔ (with Grassy Terrain)
| —
| —%
| rowspan=2 | Heals the target's HP
|-
| {{m|Heal Pulse}}
|data-sort-value=5 style="background: #{{Gen V color light}}; text-align: center" | '''V'''
{{typetable|Psychic}}
{{statustable|Status}}
| rowspan=2 | 50% of maximum HP
| —
| —%
|-
| {{m|Pollen Puff}}
|data-sort-value=7 style="background: #{{Gen VII color light}}; text-align: center" | '''VII'''
{{typetable|Bug}}
{{statustable|Special}}
| 90
| 100%
| Heals the target's HP when used on an ally<br>Deals damage when used on a foe<br>Pokémon with {{a|Bulletproof}} are immune to this move
|-
| {{m|Present}}
|data-sort-value=2 style="background: #{{Gen II color light}}; text-align: center" | '''II'''
{{typetable|Normal}}
{{statustable|Physical}}
| 25% of maximum HP
| —
| 90%
| This move has a chance of either dealing damage or healing the target's HP
|-
| {{m|Healing Wish}}
|data-sort-value=4 style="background: #{{Gen IV color light}}; text-align: center" | '''IV'''
{{typetable|Psychic}}
{{statustable|Status}}
| rowspan=2 | Full HP
| —
| —%
| rowspan=2 | The user [[fainting|faints]]; the next Pokémon is completely healed, with full HP
|-
| {{m|Lunar Dance}}
|data-sort-value=4 style="background: #{{Gen IV color light}}; text-align: center" | '''IV'''
{{typetable|Psychic}}
{{statustable|Status}}
| —
| —%
|-
| {{m|Pain Split}}
|data-sort-value=2 style="background: #{{Gen II color light}}; text-align: center" | '''II'''
{{typetable|Normal}}
{{statustable|Status}}
| colspan=2 | Varies
| —
| {{tt|—%|100% in Generation II}}
| This move splits the current HP between the user and the target
|}
 
===Dynamaxing===
{{main|Dynamax|section=Dynamax Level and HP}}
When a Pokémon [[Dynamax]]es, its HP is increased by 50% until the Dynamax state wears off. By increasing a Pokémon's Dynamax Level, this increase can be raised up to 100%, with each level providing a 5% increase.
 
==In the spin-off games==
===Pokémon Trading Card Game series===
{{main|HP (TCG)|section=Trading Card Game series}}
 
===Pokémon Mystery Dungeon series===
 
In the Pokémon Mystery Dungeon games, a Pokémon is at "critically low HP" when it has less than 25% of its max HP left.
 
==In the anime==
[[File:HP PO.png|thumb|250px|HP in [[Pokémon Origins]]]]
===Main series===
Hit Points have only ever been mentioned in the {{pkmn|anime}} once. Specifically, they were mentioned by {{an|Misty}} in ''[[EP076|Fire and Ice]]'', and even then, this mention only exists in the [[dub]]bed version.
 
===Pokémon Origins===
As first seen in ''[[PO01|File 1: Red]]'', facilities like [[Gym]]s and the [[Indigo Plateau|Pokémon League]] feature screens that display a Pokémon's HP in the form a bar, similar to the {{pkmn|games}}.
{{-}}
 
==In the manga==
[[File:HP Adventures.png|thumb|250px|HP in [[Pokémon Adventures]]]]
===Pokémon Adventures===
HP has been mentioned several times throughout [[Pokémon Adventures]], the first mention occurring in ''[[PS004|Wanted: Pikachu!]]''.
 
===={{MangaArc|Red, Green & Blue}}====
In ''[[PS039|Just a Spearow Carrier]]'', an HP bar similar to the games was seen at [[Indigo Plateau]].
{{-}}
 
==In the TCG==
[[File:QuaquavalSVPPromo5.jpg|180px|thumb|This {{OBP|Quaquaval|SVP Promo 5}} card has 170 HP, as shown in the top-right corner]]
{{main|HP (TCG)}}
The {{TCG|Pokémon}} cards have an HP (Japanese: {{tt|HP|エイチピー}}) value at the top-right corner. It represents the health of each Pokémon card and the amount of {{DL|Glossary (TCG)|damage}} it can take before being {{DL|Glossary (TCG)|Knocked Out}}.
{{-}}
 
==References==
{{reflist}}
 
{{-}}
{{Project Games notice|game mechanic}}
 
[[Category:Game mechanics]]
 
[[de:Kraftpunkte]]
[[ja:HP]]
[[zh:HP]]
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