Grudge (move): Difference between revisions

 
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==Effect==
==Effect==
When Grudge is used, if the user faints as the direct result of an attack, the move which causes the user to [[Fainting|faint]] will lose all of its PP. This move's effect only works if the user faints before making another move. Grudge does not activate for damage that occurs at the end of the turn, including damage from {{m|Leech Seed}}, {{m|Toxic}}, {{Weather|Sandstorm}}, {{Weather|Hail}}, and {{m|Future Sight}}.
{{MoveResearch|If a Pokémon with Truant uses Grudge (for instance, Slaking uses Metronome and calls Grudge), then loafs around the next turn, then is defeated before using a move the second turn, will Grudge take effect?}}
 
When Grudge is used, if the user faints as the direct result of an attack, the move which causes the user to [[Fainting|faint]] will lose all of its [[PP]]. This move's effect only works if the user faints before making another move. Grudge does not activate for {{m|Struggle}} or for damage that occurs at the end of the turn, including damage from {{m|Leech Seed}}, {{status|poison}}, {{status|burn}}, {{Weather|Sandstorm}}, {{Weather|Hail}}, and {{m|Future Sight}}.


If powered up by a [[Ghostium Z]] into Z-Grudge, the user becomes the [[center of attention]], forcing all of the opponent's moves to target the user for the turn, if possible.
If powered up by a [[Ghostium Z]] into Z-Grudge, the user becomes the [[center of attention]], forcing all of the opponent's moves to target the user for the turn, if possible.
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If the Grudge user faints as the result of a [[Z-Move]], Grudge will have no effect. If it faints as the result of a [[Max Move]], Grudge will activate and display the name of the base move that was powered up, depleting all PP from that move.
If the Grudge user faints as the result of a [[Z-Move]], Grudge will have no effect. If it faints as the result of a [[Max Move]], Grudge will activate and display the name of the base move that was powered up, depleting all PP from that move.


Grudge can also be used as part of a [[Contest combination|Pokémon Contest combination]], with the user gaining extra four appeal points if move {{m|Curse}} was used in the prior turn. It is also part of a Contest Spectacular combination with the user gaining an extra three appeal points if any of the moves {{m|Encore}}, {{m|Taunt}} or {{m|Torment}} was used in the prior turn.
Grudge can be used as the second move of a [[Contest combination|Pokémon Contest combination]], with the user gaining 1 bonus appeal point if {{m|Curse}} was used in the previous turn. It is also part of a Contest Spectacular combination with the user gaining an extra three appeal points if any of the moves {{m|Encore}}, {{m|Taunt}} or {{m|Torment}} was used in the prior turn.
 
===Generation IX===
Grudge cannot be selected in a battle.


==Description==
==Description==
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{{movedescentry|{{gameabbrev3|FRLG}}|If the user faints, this move deletes the PP of the move that finished it.}}
{{movedescentry|{{gameabbrev3|FRLG}}|If the user faints, this move deletes the PP of the move that finished it.}}
{{movedescentry|{{gameabbrev4|DPPtHGSS}}{{gameabbrevss|PBR}}|If the user faints, the user's grudge fully depletes the PP of the foe's move that knocked it out.}}
{{movedescentry|{{gameabbrev4|DPPtHGSS}}{{gameabbrevss|PBR}}|If the user faints, the user's grudge fully depletes the PP of the foe's move that knocked it out.}}
{{movedescentry|{{gameabbrev5|BWB2W2}}<br>{{gameabbrev6|XYORAS}}<br>{{gameabbrev7|SMUSUM}}<br>{{gameabbrev8|SwSh}}|If the user faints, the user's grudge fully depletes the PP of the opponent's move that knocked it out.}}
{{movedescentry|{{gameabbrev5|BWB2W2}}<br>{{gameabbrev6|XYORAS}}<br>{{gameabbrev7|SMUSUM}}<br>{{gameabbrev8|SwShBDSPLA}}|If the user faints, the user's grudge fully depletes the PP of the opponent's move that knocked it out.}}
{{movedescentry|{{gameabbrev9|SV}}|This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.}}
|}
|}
|}{{left clear}}
|}{{left clear}}
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==Learnset==
==Learnset==
===By [[Level|leveling up]]===
===By [[Level|leveling up]]===
{{Movehead/Level|Ghost|3}}
{{Movehead/Games|Ghost|g1=none|g2=none|g7=1|g7g={{gameabbrev7|SMUSUM}}|g8=2|g9=none}}
{{Moveentry/6|037|Vulpix|type=Fire|1|Field|Field|37|41|47{{sup/5|BW}}<br>44{{sup/5|B2W2}}|44|44|52}}
{{Moveentry/7|0037|Vulpix|type=Fire|1|Field|Field|37|41|47{{sup/5|BW}}<br>44{{sup/5|B2W2}}|44|44|52|52}}
{{Moveentry/6|037A|Vulpix|type=Ice|1|Field|Field|||||44|52|form=Alolan Form}}
{{Moveentry/7|0037|formsig=A|Vulpix|type=Ice|1|Field|Field|form=Alolan Form|||||44|52}}
{{Moveentry/6|038|Ninetales|type=Fire|1|Field|Field||||||1}}
{{Moveentry/7|0038|Ninetales|type=Fire|1|Field|Field|−|−||||1|1}}
{{Moveentry/6|038A|Ninetales|type=Ice|type2=Fairy|1|Field|Field||||||1|form=Alolan Form}}
{{Moveentry/7|0038|formsig=A|Ninetales|type=Ice|type2=Fairy|1|Field|Field|form=Alolan Form|||||−|1}}
{{Moveentry/6|200|Misdreavus|type=Ghost|1|Amorphous|Amorphous|53|46|50|50|50|50{{sup/8|BDSP}}}}
{{Moveentry/7|0200|Misdreavus|type=Ghost|1|Amorphous|Amorphous|53|46|50|50|50||50}}
{{Moveentry/6|222G|Corsola|type=Ghost|2|Water 1|Water 3||||||50|form=Galarian Form}}
{{Moveentry/7|0222|formsig=G|Corsola|type=Ghost|2|Water 1|Water 3|form=Galarian Form||||||50}}
{{Moveentry/6|292|Shedinja|type=Bug|type2=Ghost|1|Mineral|Mineral|45|45|45|43{{sup/6|XY}}<br>37{{sup/6|ORAS}}|37|1}}
{{Moveentry/7|0292|Shedinja|type=Bug|type2=Ghost|1|Mineral|Mineral|45|45|45|43{{sup/6|XY}}<br>37{{sup/6|ORAS}}|37|1|1}}
{{Moveentry/6|353|Shuppet|type=Ghost|1|Amorphous|Amorphous|56|46|50{{sup/5|BW}}<br>46{{sup/5|B2W2}}|46|46|46{{sup/8|BDSP}}}}
{{Moveentry/7|0353|Shuppet|type=Ghost|1|Amorphous|Amorphous|56|46|50{{sup/5|BW}}<br>46{{sup/5|B2W2}}|46|46||46}}
{{Moveentry/6|354|Banette|type=Ghost|1|Amorphous|Amorphous|64|58|66{{sup/5|BW}}<br>52{{sup/5|B2W2}}|52|52|52{{sup/8|BDSP}}}}
{{Moveentry/7|0354|Banette|type=Ghost|1|Amorphous|Amorphous|64|58|66{{sup/5|BW}}<br>52{{sup/5|B2W2}}|52|52||52}}
{{Moveentry/6|429|Mismagius|type=Ghost|1|Amorphous|Amorphous||||||1{{sup/8|BDSP}}}}
{{Moveentry/7|0429|Mismagius|type=Ghost|1|Amorphous|Amorphous||−|−||||1}}
{{Moveentry/6|562|Yamask|type=Ghost|2|Mineral|Amorphous|||41|41|41|32}}
{{Moveentry/7|0562|Yamask|type=Ghost|2|Mineral|Amorphous|||41|41|41|32}}
{{Moveentry/6|563|Cofagrigus|type=Ghost|2|Mineral|Amorphous|||45|45|45|32}}
{{Moveentry/7|0563|Cofagrigus|type=Ghost|2|Mineral|Amorphous|||45|45|45|32}}
{{Moveentry/6|864|Cursola|type=Ghost|2|Water 1|Water 3||||||50}}
{{Moveentry/7|0864|Cursola|type=Ghost|2|Water 1|Water 3||||||50}}
{{Movefoot|Ghost|6}}
{{Movefoot|Ghost|7}}


===By {{pkmn|breeding}}===
===By {{pkmn|breeding}}===
{{Movehead/Breed|Ghost|3}}
{{Movehead/Games|Ghost|Egg Move|g1=none|g2=none|g7=1|g7g={{gameabbrev7|SMUSUM}}|g8=2|g9=none}}
{{Moveentry/6|092|Gastly|type=Ghost|type2=Poison|1|Amorphous|Amorphous|✔|✔|✔|✔|✔|✔|✔}}
{{Moveentry/7|0092|Gastly|type=Ghost|type2=Poison|1|Amorphous|Amorphous|✔|✔|✔|✔|✔|✔|✔}}
{{Moveentry/6|109|Koffing|type=Poison|1|Amorphous|Amorphous||✔|✔|✔|✔|✔}}
{{Moveentry/7|0109|Koffing|type=Poison|1|Amorphous|Amorphous|−|✔|✔|✔|✔|✔|✔}}
{{Moveentry/6|280|Ralts|type=Psychic|type2=Fairy|2|Human-Like|Amorphous||✔|✔|✔|✔|✔|✔}}
{{Moveentry/7|0280|Ralts|type=Psychic|type2=Fairy|2|Human-Like|Amorphous||✔|✔|✔|✔|✔|✔}}
{{Moveentry/6|355|Duskull|type=Ghost|1|Amorphous|Amorphous|✔|✔|✔|✔|✔|✔}}
{{Moveentry/7|0355|Duskull|type=Ghost|1|Amorphous|Amorphous|✔|✔|✔|✔|✔|✔|✔}}
{{Moveentry/6|442|Spiritomb|type=Ghost|type2=Dark|1|Amorphous|Amorphous||✔|✔|✔|✔|✔}}
{{Moveentry/7|0442|Spiritomb|type=Ghost|type2=Dark|1|Amorphous|Amorphous||✔|✔|✔|✔|✔|✔}}
{{Moveentry/6|708|Phantump|type=Ghost|type2=Grass|2|Grass|Amorphous||||✔|✔|✔}}
{{Moveentry/7|0708|Phantump|type=Ghost|type2=Grass|2|Grass|Amorphous||||✔|✔|✔}}
{{Moveentry/6|778|Mimikyu|type=Ghost|type2=Fairy|1|Amorphous|Amorphous|||||✔|✔}}
{{Moveentry/7|0778|Mimikyu|type=Ghost|type2=Fairy|1|Amorphous|Amorphous|||||✔|✔}}
{{Moveentry/6|885|Dreepy|type=Dragon|type2=Ghost|2|Amorphous|Dragon||||||✔}}
{{Moveentry/7|0885|Dreepy|type=Dragon|type2=Ghost|2|Amorphous|Dragon||||||✔}}
{{Movefoot|Ghost|6}}
{{Movefoot|Ghost|7}}


==In other games==
==In other games==
===[[Pokémon Mystery Dungeon series]]===
===[[Pokémon Mystery Dungeon series]]===
In [[Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team|Red Rescue Team and Blue Rescue Team]], and [[Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness|Explorers of Time, Darkness]] and [[Pokémon Mystery Dungeon: Explorers of Sky|Sky]], Grudge is a move with 12PP and 100% accuracy. It gives the user {{DL|Status condition (Mystery Dungeon)|Grudge}} status condition. If the Pokémon faints with this status, the attacker's last move other than regular attack has its PP reduced to 0. This effect is blocked by [[Reviver Seed]] and is therefore useless on the team leader. This move is affected by {{m|Taunt}}.
Prior to {{pkmn|Super Mystery Dungeon}}, the user gains the {{DL|Status condition (Mystery Dungeon)|Grudge}} status condition. If the affected Pokémon is knocked out, the move that knocked it out will have all its PP depleted. If the Pokémon is knocked out by a standard attack, the PP of the last used move will be depleted. This effect is blocked by [[Reviver Seed]] and is therefore useless on the team leader. The Grudge status condition lasts for the entire floor.
 
From {{pkmn|Super Mystery Dungeon}}, the user cuts its HP in half to gain the Grudge status condition. The PP of the attacker's move will be depleted to 0 when the user is attacked (but does not need to faint for this effect to trigger). This status condition lasts for 3 turns.
 
{{Template:MDMoveheader|type=ghost}}
{{Template:MDMoveRow|game=RB|pp=12|acc=—%|range=User|target=User}}
{{Template:MDMoveRow|game=TDS|pp=12|acc=—%|range=User|target=User}}
{{Template:MDMoveRow|game=BSL|pp=20|acc=—%|range=User|target=User}}
{{Template:MDMoveRow|game=GTI|pp=10|ppmax=50|acc=—%|range=User|target=User}}
{{Template:MDMoveRow|game=SMD|pp=15|ppmax=30|acc=—%|range=User|target=User}}
{{Template:MDMovefoot|type=ghost|RB=yes|TDS=yes|BSL=yes|GTI=yes|SMD=yes|RTDX=yes}}


In {{pkmn|Super Mystery Dungeon}}, the user's HP is halved upon use, and the effect is triggered on the attack.
===Description===
===Description===
{{movedesc|Ghost}}
{{movedesc|Ghost}}
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* This move [[Haunter (Vending S3 1)|originated]] as a TCG {{TCG|attack}}.
* This move [[Haunter (Vending S3 1)|originated]] as a TCG {{TCG|attack}}.
* In [[Generation III]], the status screen erroneously states that the move has 100% accuracy, even though it targets the user (thus it ignores accuracy and evasion checks).
* In [[Generation III]], the status screen erroneously states that the move has 100% accuracy, even though it targets the user (thus it ignores accuracy and evasion checks).
* Despite its category matching this move in English and Japanese, {{p|Runerigus}} cannot learn Grudge.


==In other languages==
==In other languages==
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[[Category:Moves that can jam]]
[[Category:Moves that can jam]]
[[Category:Move-drawing moves]]
[[Category:Moves usable in Pokémon Sword and Shield]]
[[Category:Moves usable in Pokémon Sword and Shield]]
[[Category:Moves in Pokémon Mystery Dungeon: Gates to Infinity]]
[[Category:Moves unusable in Pokémon Scarlet and Violet]]
[[Category:Moves in Pokémon Mystery Dungeon: Rescue Team DX]]


[[de:Nachspiel]]
[[de:Nachspiel]]