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[[File:Glitch Trainer battle.png|thumb|Battling a glitch Trainer]] | [[File:Glitch Trainer battle.png|thumb|160px|Battling a glitch Trainer]] | ||
'''Glitch Trainers''' are {{pkmn|Trainer}}s that can only be battled via the use of [[glitch]]es. | '''Glitch Trainers''' are {{pkmn|Trainer}}s that can only be battled via the use of [[glitch]]es. | ||
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===Old man glitch method=== | ===Old man glitch method=== | ||
If the player encounters a glitch Trainer via the [[old man glitch]], the team used by said trainer will be determined by the last team index number loaded, and the team will be always read from | If the player encounters a glitch Trainer via the [[old man glitch]], the team used by said trainer will be determined by the last team index number loaded, and the team will be always read from a nonexistent {{DL|Pokémon Trainer|Trainer class}} #256 - so if a Gambler with team number 3 was fought last time and the player encounters a trainer via old man glitch, the game will load team #3 of trainer #256, regardless of the encountered Trainer class. | ||
Below is a list of the first 10 teams of the trainers encountered via the old man glitch. | Below is a list of the first 10 teams of the trainers encountered via the old man glitch. | ||
{| style="background: #{{unknown color light | {| class="roundtable" style="background: #{{unknown color light}}; border: 5px solid #{{unknown color}};" | ||
! Team ID | ! Team ID | ||
! Pokémon 1 | ! Pokémon 1 | ||
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! Pokémon 5 | ! Pokémon 5 | ||
! Pokémon 6 | ! Pokémon 6 | ||
|- | |- | ||
| 0 | | 0 | ||
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| {{p|Flareon}} <sup>Lv. 32</sup> | | {{p|Flareon}} <sup>Lv. 32</sup> | ||
| [[Glitch (FA)]] <sup>Lv. 32</sup> | | [[Glitch (FA)]] <sup>Lv. 32</sup> | ||
|- | |- | ||
| 1 | | 1 | ||
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| {{p|MissingNo.}} <sup>Lv. 111</sup> | | {{p|MissingNo.}} <sup>Lv. 111</sup> | ||
| [[ゥ$ (F0)]] <sup>Lv. 111</sup> | | [[ゥ$ (F0)]] <sup>Lv. 111</sup> | ||
|- | |- | ||
| 2 | | 2 | ||
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| [[◣ゥ 8]] <sup>Lv. 9</sup> | | [[◣ゥ 8]] <sup>Lv. 9</sup> | ||
| {{p|MissingNo.}} <sup>Lv. 9</sup> | | {{p|MissingNo.}} <sup>Lv. 9</sup> | ||
|- | |- | ||
| 3 | | 3 | ||
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| {{p|Nidoking}} <sup>Lv. 215</sup> | | {{p|Nidoking}} <sup>Lv. 215</sup> | ||
| {{p|Fearow}} <sup>Lv. 215</sup> | | {{p|Fearow}} <sup>Lv. 215</sup> | ||
|- | |- | ||
| 4 | | 4 | ||
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| {{p|Dugtrio}} <sup>Lv. 128</sup> | | {{p|Dugtrio}} <sup>Lv. 128</sup> | ||
| {{p|Growlithe}} <sup>Lv. 128</sup> | | {{p|Growlithe}} <sup>Lv. 128</sup> | ||
|- | |- | ||
| 5 | | 5 | ||
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| {{p|Voltorb}} <sup>Lv. 128</sup> | | {{p|Voltorb}} <sup>Lv. 128</sup> | ||
| {{p|Cubone}} <sup>Lv. 128</sup> | | {{p|Cubone}} <sup>Lv. 128</sup> | ||
| | | | ||
| | | | ||
| | | | ||
|- | |- | ||
| 6 | | 6 | ||
| {{p|Growlithe}} <sup>Lv. 64</sup> | | {{p|Growlithe}} <sup>Lv. 64</sup> | ||
| | | | ||
| | | | ||
| | | | ||
| | | | ||
| | | | ||
|- | |- | ||
| 7 | | 7 | ||
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| {{p|Spearow}} <sup>Lv. 128</sup> | | {{p|Spearow}} <sup>Lv. 128</sup> | ||
| {{gp|Trainer}} <sup>Lv. 128</sup> | | {{gp|Trainer}} <sup>Lv. 128</sup> | ||
|- | |- | ||
| 8 | | 8 | ||
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| {{p|Grimer}} <sup>Lv. 14</sup> | | {{p|Grimer}} <sup>Lv. 14</sup> | ||
| {{p|MissingNo.}} <sup>Lv. 14</sup> | | {{p|MissingNo.}} <sup>Lv. 14</sup> | ||
|- | |- | ||
| 9 | | 9 | ||
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| {{p|Mewtwo}} <sup>Lv. 42</sup> | | {{p|Mewtwo}} <sup>Lv. 42</sup> | ||
| {{p|MissingNo.}} <sup>Lv. 42</sup> | | {{p|MissingNo.}} <sup>Lv. 42</sup> | ||
|} | |} | ||
===Ditto glitch method=== | ===Ditto glitch method=== | ||
If the player encounters a glitch Trainer via the [[Ditto glitch]], the | If the player encounters a glitch Trainer via the [[Ditto glitch]], the Attack stage modifier of the Ditto used will [[Ditto glitch#Level manipulation|determine]] which team will be used. This modifier is normally 7, causing the game to attempt to load the 'seventh' team; as most Trainers only have one set team, this almost always results in a glitchy team with several [[glitch Pokémon]]. If a move like {{m|Growl}} is used six times to lower the Ditto's Attack stage modifier to 1, then the loaded team will be valid. | ||
Two particular Trainers, [[Professor Oak|Prof. Oak]] and {{ga|Blue}}, have three different possible teams based on the {{player}}'s [[ | Two particular Trainers, [[Professor Oak|Prof. Oak]] and {{ga|Blue}}, have three different possible teams based on the {{player}}'s [[first partner Pokémon]]; therefore any Attack stage modifier from 1 to 3 will work. This is the easiest way to battle Prof. Oak with his original, dummied-out team. | ||
===ZZAZZ glitch=== | ===ZZAZZ glitch=== | ||
{{Main|ZZAZZ glitch}} | {{Main|ZZAZZ glitch}} | ||
If the player performs the Ditto glitch and uses a {{stat|Special}} stat of either 251, 252, 254, or 255, the [[ZZAZZ glitch]] (a.k.a. The Exploding Bulbasaur Glitch) will be triggered. This glitch heavily corrupts the game's save file and memory, changing several in-game bytes to have a value of 153; most noticeably, parts of the player's name will be overwritten with multiples of the letter "Z" ([[index number]] 153), and most of the player's Pokémon will be changed to level 153 {{p|Bulbasaur}} (index number 153) with several copies of the | If the player performs the Ditto glitch and uses a {{stat|Special}} stat of either 251, 252, 254, or 255, the [[ZZAZZ glitch]] (a.k.a. The Exploding Bulbasaur Glitch) will be triggered. This glitch heavily corrupts the game's save file and memory, changing several in-game bytes to have a value of 153; most noticeably, parts of the player's name will be overwritten with multiples of the letter "Z" ([[index number]] 153), and most of the player's Pokémon will be changed to level 153 {{p|Bulbasaur}} (index number 153) with several copies of the move {{m|Explosion}} (index number 153). | ||
===Jacred=== | ===Jacred=== | ||
[[File:Jacred.png|thumb|The player encounters Jacred]] | [[File:Jacred.png|thumb|160px|The player encounters Jacred]] | ||
'''Jacred''' is a [[glitch]] {{DL|Pokémon Trainer|Trainer class}}. Its name is derived from parts of the preset names that the player can choose for themselves and their [[rival]], specifically "Jack" and "Red". 'Jacred' can be battled by performing the {{DL|Mew glitch|Ditto glitch}} with a {{stat|Special}} stat of 200. Unlike other glitch Trainers, Jacred has no defined sprite and can instantly [[Game freeze|crash the game]] when the player's Pokémon uses a move or when the player accesses their party or uses an item. | '''Jacred''' is a [[glitch]] {{DL|Pokémon Trainer|Trainer class}}. Its name is derived from parts of the preset names that the player can choose for themselves and their [[rival]], specifically "Jack" and "Red". 'Jacred' can be battled by performing the {{DL|Mew glitch|Ditto glitch}} with a {{stat|Special}} stat of 200. Unlike other glitch Trainers, Jacred has no defined sprite and can instantly [[Game freeze|crash the game]] when the player's Pokémon uses a move or when the player accesses their party or uses an item. | ||
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==Unused Trainer classes== | ==Unused Trainer classes== | ||
===Prof. Oak=== | ===Prof. Oak=== | ||
[[File:PkmnProfWantsToFight.png|thumb|[[Professor Oak]], who cannot normally be battled]] | {{main|Unused Trainer data#Prof. Oak|Unused Trainer data →Prof. Oak}} | ||
[[File:PkmnProfWantsToFight.png|thumb|160px|[[Professor Oak]], who cannot normally be battled]] | |||
Unused Trainer data for Prof. Oak (Japanese: '''{{j|オーキドせんせい}}''' ''Teacher Oak'') exists in all [[Generation I]] games. He can be battled in different ways. | |||
* By performing the {{DL|Mew glitch|Ditto glitch}} using a {{OBP|Pokémon|species}} with a {{stat|Special}} stat of 226 if the wild {{p|Ditto}}'s {{stat|Attack}} is lowered by 4, 5, or 6 stages (each number of stages will yield a different team; in order: Charizard, Venusaur, or Blastoise). | |||
* By performing the [[Old man glitch]] with a player's name containing the {{MN}} character in the third, fifth or seventh slots, Professor Oak can be battled as a glitch Trainer; however, he will not have a defined roster. | |||
* By performing a specific select button glitch in the Japanese {{game2|Red|Green|Blue}}. | |||
{{youtubevid|LRQAWkZB9vM|0xwas|kanto}} | |||
===Chief=== | ===Chief=== | ||
{{main|Unused Trainer data#Chief|Unused Trainer data →Chief}} | |||
[[File:Spr RG Scientist.png|thumb|Chief]] | [[File:Spr RG Scientist.png|thumb|Chief]] | ||
Chief is an unused Trainer class in the Generation I games. He has neither a defined sprite nor a programmed [[party]]. When battled, his sprite appears as that of a {{tc|Scientist}} due to its Trainer class being directly after Chief in the game's data. | |||
Chief can be battled using the {{DL|Mew glitch|Ditto glitch}} and a {{OBP|Pokémon|species}} with a {{stat|Special}} stat of 227, or through the use of the [[old man glitch]] when the player's name contains a dash in the third, fifth, or seventh letter slot in English {{game|Red and Blue|s}}. | |||
{{ | |||
{{TrainerNav|???|kanto=yes}} | {{TrainerNav|???|kanto=yes}} | ||
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[[Category:Trainer classes]] | [[Category:Trainer classes]] | ||
[[it: | [[it:Allenatori glitch]] | ||
[[zh:错误训练家]] |