Glitch City: Difference between revisions

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In the Pokémon games, doors, cave entrances, etc., are coded as "warps" that are placed on tiles. Warps have two values: a value that specifies which map to take the player, and a value that specifies which warp on that map to take the player (Warps can only lead to other warps).
In the Pokémon games, doors, cave entrances, etc., are coded as "warps" that are placed on tiles. Warps have two values: a value that specifies which map to take the player, and a value that specifies which warp on that map to take the player (Warps can only lead to other warps).


This glitch is caused by the player managing to exit the Safari Zone with the timer still running. The timer counts their steps, and when they run out of time, they are taken back to the Safari Zone gatehouse, regardless of whether or not they are actually in the Safari Zone. Now, the reason the player finds themself in Glitch City upon exiting the gatehouse is that the warp on the door that ''would'' lead to [[Fuschia City]] actually points to Warp 4 on the last map you visited (hex:FF), which would work fine except that many maps don't ''have'' a Warp 4. This is why Glitch City works on some maps and not on others -- maps like the Cinnibar Coast and [[Cycling Road]] will result in Glitch Cities because they don't have a Warp 4, but maps like [[Viridian City]] and Fuschia City won't result in Glitch Cities because they ''do'' have a Warp 4.
This glitch is caused by the player managing to exit the Safari Zone with the timer still running. The timer counts their steps, and when they run out of time, they are taken back to the Safari Zone gatehouse, regardless of whether or not they are actually in the Safari Zone. Now, the reason the player finds themselves in Glitch City upon exiting the gatehouse is that the warp on the door that ''would'' lead to [[Fuschia City]] actually points to Warp 4 on the last map you visited (hex:FF), which would work fine except that many maps don't ''have'' a Warp 4. This is why Glitch City works on some maps and not on others -- maps like the Cinnibar Coast and [[Cycling Road]] will result in Glitch Cities because they don't have a Warp 4, but maps like [[Viridian City]] and Fuschia City won't result in Glitch Cities because they ''do'' have a Warp 4.


Consequently, Glitch City is really nothing more than a corrupted version of whatever map you were on when you ran out of time. When a player views the [[Town Map]] while in Glitch City, the map will say that they are in the area they were in prior to entering Glitch City, because technically, they ''are'' in that area -- they're just in an incredibly corrupted version of that area. This is why, in the Cycling Road Glitch City, the player will constantly be walking downward (and why, when they try to ride the bike, they get the message "You can't get off here."). It is also why, in the [[Victory Road]] Glitch City, statues from Victory Road can be seen.
Consequently, Glitch City is really nothing more than a corrupted version of whatever map you were on when you ran out of time. When a player views the [[Town Map]] while in Glitch City, the map will say that they are in the area they were in prior to entering Glitch City, because technically, they ''are'' in that area -- they're just in an incredibly corrupted version of that area. This is why, in the Cycling Road Glitch City, the player will constantly be walking downward (and why, when they try to ride the bike, they get the message "You can't get off here."). It is also why, in the [[Victory Road]] Glitch City, statues from Victory Road can be seen.
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