Ghosts in the Pokémon world: Difference between revisions

Cleaning up trivia by moving important information to the article proper.
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(Cleaning up trivia by moving important information to the article proper.)
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In [[Generation I]] and {{2v2|FireRed|LeafGreen}}, before getting a [[Silph Scope]], several unidentified ghosts (in reality {{p|Gastly}}, {{p|Haunter}} and {{p|Cubone}}) appear in the Pokémon Tower. Another stronger ghost is revealed to be a mother {{OBP|Marowak|literal ghost}}, which haunts the tower as a result of its death at the hands of [[Team Rocket]].
In [[Generation I]] and {{2v2|FireRed|LeafGreen}}, before getting a [[Silph Scope]], several unidentified ghosts (in reality {{p|Gastly}}, {{p|Haunter}} and {{p|Cubone}}) appear in the Pokémon Tower. Another stronger ghost is revealed to be a mother {{OBP|Marowak|literal ghost}}, which haunts the tower as a result of its death at the hands of [[Team Rocket]].


The identity of the ghosts can be revealed with an item called the [[Silph Scope]]; without the device, battling the ghosts is impossible. Whenever the player orders an attack against an unknown ghost, the player's Pokémon will be too scared to move. Instead of being attacked, the ghost will say "Get out…. Get out…." Before the battle against {{p|Marowak}}'s ghost, a similar message appears, saying "Be gone… Intruders…"
The identity of the ghosts can be revealed with an item called the [[Silph Scope]]; without the device, battling the ghosts is impossible. Whenever the player orders an attack against an unknown ghost, the player's Pokémon will be too scared to move. In [[Generation I]], players can exploit [[List of minor glitches#Ghost glitch|a glitch]] to make the ghost reveal itself by viewing the stats of any Pokémon in the player's party, and then returning to the battle. However, this glitch, which was corrected in Generation III, is only graphical, and it is still impossible to [[Pokémon battle|fight]] or catch it. Instead of being attacked, the ghost will say "Get out…. Get out…." Before the battle against {{p|Marowak}}'s ghost, a similar message appears, saying "Be gone… Intruders…"


In addition, ghosts cannot be caught without being identified first. If one tries to throw a [[Poké Ball]] at a ghost, it dodges, and the message comes up "It dodged the thrown <sc>Ball</sc>! This <sc>Pokémon</sc> can't be caught!". Even [[Master Ball]]s fail to capture the ghosts. Although most ghosts can be captured with the help of the Silph Scope, the Marowak's ghost cannot, even if it is unmasked.
In addition, ghosts cannot be caught without being identified first. If one tries to throw a [[Poké Ball]] at a ghost, it dodges, and the message comes up "It dodged the thrown <sc>Ball</sc>! This <sc>Pokémon</sc> can't be caught!". Even [[Master Ball]]s fail to capture the ghosts. Although most ghosts can be captured with the help of the Silph Scope, the Marowak's ghost cannot, even if it is unmasked.


During the course of the game, the player must obtain the Silph Scope and battle the undead Marowak to calm its spirit. After the Rocket Grunts who killed it are defeated, [[Mr. Fuji]] will express his gratitude to the player.
During the course of the game, the player must obtain the Silph Scope and battle the undead Marowak to calm its spirit. A glitch existed in Generation I to allow players get past the mother Marowak without the Silph Scope; if the player encounters the ghost and uses a [[Poké Doll]], they will be free to advance. After the Rocket Grunts who killed the Marowak are defeated, [[Mr. Fuji]] will express his gratitude to the player.


===Sprites===
===Sprites===
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==Trivia==
==Trivia==
* One of [[Missingno.]]'s forms in [[Generation I]] utilizes the ghost sprite.
* One of [[Missingno.]]'s forms in [[Generation I]] utilizes the ghost sprite.
* In [[Generation I]], players can exploit [[List of minor glitches#Ghost glitch|a glitch]] to make the ghost reveal itself. When encountering a ghost in [[Pokémon Tower]] without having a [[Silph Scope]], it is possible to see its true identity by viewing the stats of any Pokémon in the player's party. However, this glitch is only graphical, and it is still impossible to [[Pokémon battle|fight]] or catch it.
* In Generation I, ghosts did not have a cry. In [[Generation III]], ghosts emitted the cry of the Pokémon they would be after the Silph Scope was used.
* In Generation I, ghosts did not have a cry. In [[Generation III]], ghosts emitted the cry of the Pokémon they would be after the Silph Scope was used.
* Despite being disguised, in [[Generation I]], the [[Pokédex]] would still record seen data on the Pokémon it is under the disguise.
* Despite being disguised, in [[Generation I]], the [[Pokédex]] would still record seen data on the Pokémon it is under the disguise.
* In Generation I, the player can exploit a glitch to get past the mother Marowak without the Silph Scope. If the player encounters the ghost and uses a [[Poké Doll]], they will be free to advance.
* In Generation I, if the player played the game in color, the ghost would have the same palette as the Pokémon the ghost disguise hides. This means it could have been seen with two different (legitimate) palettes: that of Gastly and Haunter, and that of Cubone and Marowak. If the ghost appeared due to a glitch, a third palette would be used.
* In Generation I, if the player played the game in color, the ghost would have the same palette as the Pokémon the ghost disguise hides. This means it could have been seen with two different (legitimate) palettes: that of Gastly and Haunter, and that of Cubone and Marowak. If the ghost appeared due to a glitch, a third palette would be used.
* Although most Pokémon in reality can not speak human language, before being unmasked, Ghosts in the Pokémon Tower will say, "Get out.... Get out...."
** This may be a reference to ''{{wp|The Amityville Horror}}''.
** Also, before battling the ghost Marowak, it says "Be gone... Intruders..."
* Although a ghost of this type may be a Gastly, Haunter, Cubone or Marowak, both the Generation I and Generation III sprites bear a striking resemblance to Haunter.
* Although a ghost of this type may be a Gastly, Haunter, Cubone or Marowak, both the Generation I and Generation III sprites bear a striking resemblance to Haunter.


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