Generation I: Difference between revisions

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==Battle system flaws==
==Battle system flaws==
The battle system of the original games had some game balance issues, mainly due to the limited variety of Pokémon type combinations and movesets. Additionally, the behavior of multiple mechanics was inconsistent with their implementations in later games. Issues and mechanics that were fixed or altered in either the [[Pokémon Stadium]] games or in [[Generation II]] are listed below.
The battle system of the original games had some game balance issues, mainly due to the limited variety of Pokémon type combinations and movesets. Additionally, the behavior of multiple mechanics was inconsistent with their implementations in later games. Issues and mechanics that were fixed or altered in either the [[Pokémon Stadium series]] or in [[Generation II]] are listed below.


===Balancing issues===
===Balancing issues===
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** [[One-hit knockout move]]s were also based on speed, making them useless if the user was slower than the target.
** [[One-hit knockout move]]s were also based on speed, making them useless if the user was slower than the target.


===[[List of battle glitches (Generation I)|Battle glitches]]===
===Battle glitches===
{{main|List of battle glitches (Generation I)}}
* {{m|Leech Seed}} and {{m|Toxic}} used the same damage counter, allowing Leech Seed to drain twice as much damage when a Pokémon was affected by both at the same time.
* {{m|Leech Seed}} and {{m|Toxic}} used the same damage counter, allowing Leech Seed to drain twice as much damage when a Pokémon was affected by both at the same time.
* {{m|Focus Energy}} and [[Dire Hit]] divided the user's [[critical hit]] rate by 4 instead of multiplying it by 4.
* {{m|Focus Energy}} and [[Dire Hit]] divided the user's [[critical hit]] rate by 4 instead of multiplying it by 4.
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