Generation I: Difference between revisions

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|debutjp=February 27, 1996
|debutjp=February 27, 1996
|battlearena=[[Pokémon Stadium (Japanese)|Stadium (Japanese)]], [[Pokémon Stadium (English)|Stadium (International)]]
|battlearena=[[Pokémon Stadium (Japanese)|Stadium (Japanese)]], [[Pokémon Stadium (English)|Stadium (International)]]
|sidegames={{vg|Pokémon Trading Card Game|Trading Card Game}}, {{pkmn|Pinball}}, {{pkmn|Snap}}, {{pkmn|Puzzle League}}
|enden=October 15, 2000
|enden=October 15, 2000
|endjp=November 21, 1999
|endjp=November 21, 1999
}}
}}


The '''first generation''' (Japanese: '''{{j|{{tt|第一世代|だいいちせだい}}}}''' ''first generation''; '''ポケットモンスター赤・緑シリーズ''' ''Pocket Monsters Red and Green Series'') of [[Pokémon games]] is the initial set of Pokémon games released.
The '''first generation''' (Japanese: '''{{j|{{tt|第一世代|だいいちせだい}}}}''' ''first generation''; '''ポケットモンスター赤・緑シリーズ''' ''Pocket Monsters Red and Green Series'') of [[Pokémon games]], commonly referred to by fans as '''Generation I''' (Japanese: '''{{j|{{tt|世代|いちせだい}}I}}''' ''Generation I''), is the initial set of Pokémon games released.


This generation started with the Japanese games {{game|Red and Green|s}}, later joined by {{v2|Blue| (Japanese)}}. These three games were combined into the international {{game|Red and Blue|s}}. The special edition {{v2|Yellow}} was later released as well. Two [[side series|side games]] were also released: the {{jap|Pokémon Stadium|Japan-only Pokémon Stadium}} and its sequel, released internationally as {{eng|Pokémon Stadium}}.
This generation started with the Japanese games {{game|Red and Green|s}}, later joined by {{v2|Blue| (Japanese)}}. These three games were combined into the international {{game|Red and Blue|s}}. The special edition {{v2|Yellow}} was later released as well. Two [[side series|side games]] were also released: the {{jpn|Pokémon Stadium|Japan-only Pokémon Stadium}} and its sequel, released internationally as {{eng|Pokémon Stadium}}.


==Terminology==
==Terminology==
The Japanese name 「'''ポケットモンスター赤・緑シリーズ'''」 (''Pocket Monsters Red and Green Series'') has been used in the pokemon.co.jp website, referring to the games [[Pokémon Red and Green Versions|Pokémon Red, Green]], [[Pokémon Blue Version (Japanese)|Blue]], [[Pokémon Yellow Version|Yellow]], {{pkmn|Stadium (Japanese)}}, and {{pkmn|Stadium (English)}}.<ref>[https://web.archive.org/web/20021119091227/http://www.pokemon.co.jp/game/akamidori/index.html Pocket Monsters Red and Green Series - Pokemon.co.jp]</ref><ref>[https://web.archive.org/web/20021208103715/http://www.pokemon.co.jp/game/index.html Games - Pokemon.co.jp]</ref><ref>[https://web.archive.org/web/20030203084135/http://www.pokemon.co.jp/game/list/index.html Game List - Pokemon.co.jp]</ref>
The Japanese name 「'''ポケットモンスター赤・緑シリーズ'''」 (''Pocket Monsters Red and Green Series'') has been used in the pokemon.co.jp website, referring to the games [[Pokémon Red and Green Versions|Pokémon Red, Green]], [[Pokémon Blue Version (Japanese)|Blue]], [[Pokémon Yellow Version|Yellow]], {{pkmn|Stadium (Japanese)}}, and {{pkmn|Stadium (English)}}.<ref>[https://web.archive.org/web/20021119091227/http://www.pokemon.co.jp/game/akamidori/index.html Pocket Monsters Red and Green Series - Pokemon.co.jp]</ref><ref>[https://web.archive.org/web/20021208103715/http://www.pokemon.co.jp/game/index.html Games - Pokemon.co.jp]</ref><ref>[https://web.archive.org/web/20030203084135/http://www.pokemon.co.jp/game/list/index.html Game List - Pokemon.co.jp]</ref>


Although the term "Generation I" is usually considered {{appendix|fan terminology}}, it was used in the cast commentary for the ''[[Detective Pikachu (movie)|Detective Pikachu]]'' film, and the subtitles give the Roman-numeral form.
Although the term "Generation I" is usually considered {{appendix|fan terminology}}, it was used in the cast commentary for {{DetPikMov}}, and the subtitles give the Roman-numeral form.


==History==
==History==
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Generation I introduced the first [[region]] to the Pokémon series, which, though unnamed in the original English games, is named in Japanese as Kanto, after the {{wp|Kanto|region of Japan it is based on}}. The name has since passed into English, first being used in [[Super Smash Bros.]], and subsequently being noted in all games since.
Generation I introduced the first [[region]] to the Pokémon series, which, though unnamed in the original English games, is named in Japanese as Kanto, after the {{wp|Kanto|region of Japan it is based on}}. The name has since passed into English, first being used in [[Super Smash Bros.]], and subsequently being noted in all games since.


====Starter Pokémon====
====First partner Pokémon====
At the outset of the player's journey, he will have no Pokémon on hand, and venturing outside of [[Pallet Town]] is impossible, as [[Professor Oak]] will stop him and bring him back to [[Professor Oak's Laboratory|his lab]], where three Pokémon await both the player and his rival.
At the outset of the player's journey, he will have no Pokémon on hand, and venturing outside of [[Pallet Town]] is impossible, as [[Professor Oak]] will stop him and bring him back to [[Professor Oak's Laboratory|his lab]], where three Pokémon await both the player and his rival.


The starters of the Kanto region began the recurring three-type trio of {{t|Grass}}, {{t|Fire}}, and {{t|Water}}, with the player's choice being between {{p|Bulbasaur}}, {{p|Charmander}}, and {{p|Squirtle}}. Much as in later generations as well, the [[rival]] will choose whichever of the three has the type that is super effective against that of the player.
The first partner Pokémon of the Kanto region began the recurring three-type trio of {{t|Grass}}, {{t|Fire}}, and {{t|Water}}, with the player's choice being between {{p|Bulbasaur}}, {{p|Charmander}}, and {{p|Squirtle}}. Much as in later generations as well, the [[rival]] will choose whichever of the three has the type that is super effective against that of the player.


The choice of a starter can make the beginning few [[Gym]]s change in difficulty, but it does not affect much in the long run aside from the rival's party. Bulbasaur is known by many to be the easiest to start with, as its Grass-type weakens the first two Gyms and resists the attacks of the third. Squirtle is known as the second easiest, as Water types also weaken the first Gym; however, it can prove difficult mid-game if the player has not caught a Pokémon that can resist the later Gyms. Charmander is widely regarded as the hardest of the trio, as Fire-type moves do little damage against the first two Gyms' Pokémon, and there are few opportunities to capture a Pokémon that can counterbalance its weaknesses against the first several Gyms.
The choice of a first partner Pokémon can make the beginning few [[Gym]]s change in difficulty, but it does not affect much in the long run aside from the rival's party. Bulbasaur is known by many to be the easiest to start with, as its Grass-type weakens the first two Gyms and resists the attacks of the third. Squirtle is known as the second easiest, as Water types also weaken the first Gym; however, it can prove difficult mid-game if the player has not caught a Pokémon that can resist the later Gyms. Charmander is widely regarded as the hardest of the trio, as Fire-type moves do little damage against the first two Gyms' Pokémon, and there are few opportunities to capture a Pokémon that can counterbalance its weaknesses against the first several Gyms.


{| style="margin:auto; width:auto; background:#{{kanto color dark}}; text-align:center; font-size:85%; {{roundy}}; border:5px solid #{{kanto color}}"
{| style="margin:auto; width:auto; background:#{{kanto color dark}}; text-align:center; font-size:85%; {{roundy}}; border:5px solid #{{kanto color}}"
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Some aspects introduced in this generation are found in every generation since, unless otherwise stated:
Some aspects introduced in this generation are found in every generation since, unless otherwise stated:


* The choice between three [[starter Pokémon]] that have {{t|Grass}}, {{t|Fire}}, and {{t|Water}} as their primary types.
* The choice between three [[first partner Pokémon]] that have {{t|Grass}}, {{t|Fire}}, and {{t|Water}} as their primary types.
* A [[Pokémon Professor]] named after a tree who gives the starter Pokémon and a [[Pokédex]] to the {{player}}.
* A [[Pokémon Professor]] named after a tree who gives the first partner Pokémon and a [[Pokédex]] to the {{player}}.
* A [[villainous team]] serving as the main antagonists of the game.
* A [[villainous team]] serving as the main antagonists of the game.
* A [[rival]] who starts their journey at the same time as the player, and is fought multiple times throughout the game. Some later games include more than one rival.
* A [[rival]] who starts their journey at the same time as the player, and is fought multiple times throughout the game. Some later games include more than one rival.
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* 15 [[type]]s. Other types were introduced in later generations.
* 15 [[type]]s. Other types were introduced in later generations.
* [[:Category:Generation I moves|165 moves]]. Other moves were introduced in later generations.
* [[:Category:Generation I moves|165 moves]]. Other moves were introduced in later generations.
* A prototype of the [[friendship]] system was introduced in {{game|Yellow}}, which only worked on the {{ga|Red's Pikachu|Pikachu}} the {{player}} {{pkmn2|starter|started with}} (or any Pikachu with the same [[original Trainer]] and original Trainer ID as the player). In [[Generation II]], the friendship system was expanded to cover all Pokémon.
* A prototype of the [[friendship]] system was introduced in {{game|Yellow}}, which only worked on the player's {{ga|Red's Pikachu|initial Pikachu}} (specifically, any Pikachu with the same [[Original Trainer]] and Trainer ID as the Yellow player). In [[Generation II]], the friendship system was expanded to cover all Pokémon.


Some aspects introduced in this generation have been revised since:
Some aspects introduced in this generation have been revised since:


* In Generations I-[[Generation IV|IV]], [[TM]]s are single-use while [[HM]]s can be used an unlimited number of times. Starting in [[Generation V]], TMs have unlimited uses as well (outside of {{g|Brilliant Diamond and Shining Pearl}}).
* In Generation I, the [[Bag]] had only 20 slots, and each item or stack of items occupied one slot. This forced the player to constantly store obsolete [[List of Key Items (Generation I)|Key Items]], [[TM]]s, and [[HM]]s in the {{DL|PC|Item Storage System}} in order to obtain new items. Later games would expand the Bag's storage space and provide additional Bag pockets to organize items. Starting in [[Generation IV]], the Bag's storage is effectively limitless and can store all obtained items, obviating the need for the Item Storage System.
* In Generations I and [[Generation II|II]], the player was unable to capture any more Pokémon if the current box in the [[Pokémon Storage System]] was full. Starting in [[Generation III]], the player could use [[Poké Ball]]s while the current box was full. If a wild Pokémon was captured in this circumstance, the next box would become the current box, and the captured Pokémon would be sent there.
* In Generations I-IV, TMs are single-use while HMs can be used an unlimited number of times. Starting in [[Generation V]], TMs have unlimited uses as well (outside of {{g|Brilliant Diamond and Shining Pearl}}).
* In the Generation I, the HMs {{m|Cut}}, {{m|Surf}}, and {{m|Strength}} are required for completion of the games. They may also be used to access optional areas. All [[Generation II]]–[[Generation VI|VI]] games also require some HMs for completion. Starting in [[Generation VII]], HMs are not present at all, being replaced by the [[Poké Ride]]{{sup/7|SMUSUM}}/[[Secret Technique]]s{{sup/7|PE}}. In Pokémon Sword and Shield, there is nothing akin to HMs, except for the Galar [[Flying Taxi]], a service where a cab flown by a Corviknight can bring the player anywhere with an open roof. In Pokémon Brilliant Diamond and Shining Pearl, HMs can be accessed through the [[Pokétch]].
* In the Generation I, the HMs {{m|Cut}}, {{m|Surf}}, and {{m|Strength}} are required for completion of the games. They may also be used to access optional areas. All [[Generation II]]–[[Generation VI|VI]] games also require some HMs for completion. Starting in [[Generation VII]], HMs are not present at all, being replaced by the [[Poké Ride]]{{sup/7|SMUSUM}}/[[Secret Technique]]s{{sup/7|PE}}. In Pokémon Sword and Shield, there is nothing akin to HMs, except for the Galar [[Flying Taxi]], a service where a cab flown by a Corviknight can bring the player anywhere with an open roof. In Pokémon Brilliant Diamond and Shining Pearl, HMs can be accessed through the [[Pokétch]].
* In Generations I-III, [[Physical move|physical]] and [[special move]]s are determined by the move type. For instance, all {{t|Fire}} moves are special. Starting in [[Generation IV]], physical and special moves are determined by the move itself, rather than their type.
* In Generations I-III, [[Physical move|physical]] and [[special move]]s are determined by the move type. For instance, all {{t|Fire}} moves are special. Starting in [[Generation IV]], physical and special moves are determined by the move itself, rather than their type.
* [[Statistic#Special|Special]] is a stat that existed only in this generation. In [[Generation II]], Special was split into Special Attack and Special Defense.
* [[Statistic#Special|Special]] is a stat that existed only in this generation. In [[Generation II]], Special was split into Special Attack and Special Defense.


==Issues and bugs==
==Battle system flaws==
The original first-generation games had some game balance issues, mainly due to the limited variety of Pokémon type combinations and movesets. Those that were eventually fixed in [[Generation II]] (and are thus exclusive to Generation I) are listed below.
The battle system of the original games had some game balance issues, mainly due to the limited variety of Pokémon type combinations and movesets. Additionally, the behavior of multiple mechanics was inconsistent with their implementations in later games. Issues and mechanics that were fixed or altered in either the [[Pokémon Stadium series]] or in [[Generation II]] are listed below.


===Balancing issues===
===Balancing issues===
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* {{type|Normal}} Pokémon were strong, as their only weakness was to the {{t|Fighting}} type. Most Fighting-type Pokémon couldn't learn many [[Same Type Attack Bonus|STAB]] moves other than {{m|Submission}}, which was inaccurate and dealt recoil damage, and they were difficult to use due to the presence of strong Psychic-type Pokémon. Normal-type Pokémon learn many moves of other types and could often use moves such as {{m|Earthquake}} or {{m|Blizzard}} to defeat Ghost-types and {{type|Rock}}s that resisted their Normal-type moves.
* {{type|Normal}} Pokémon were strong, as their only weakness was to the {{t|Fighting}} type. Most Fighting-type Pokémon couldn't learn many [[Same Type Attack Bonus|STAB]] moves other than {{m|Submission}}, which was inaccurate and dealt recoil damage, and they were difficult to use due to the presence of strong Psychic-type Pokémon. Normal-type Pokémon learn many moves of other types and could often use moves such as {{m|Earthquake}} or {{m|Blizzard}} to defeat Ghost-types and {{type|Rock}}s that resisted their Normal-type moves.
* The only damaging {{type|Dragon}} move was the set-damage {{m|Dragon Rage}}. This meant that Dragon-type Pokémon could never take advantage of STAB, and that the only moves that could hit them with super-effective damage were {{type|Ice}} moves.
* The only damaging {{type|Dragon}} move was the set-damage {{m|Dragon Rage}}. This meant that Dragon-type Pokémon could never take advantage of STAB, and that the only moves that could hit them with super-effective damage were {{type|Ice}} moves.
* The strongest {{type|Poison}} move was {{m|Sludge}}, which only had a base power of 65 and can only be learned by a few {{type|Poison}} type Pokémon.
* The strongest {{type|Poison}} move was {{m|Sludge}}, which only had a base power of 65 and can only be learned by a few {{type|Poison}} Pokémon.
* The {{stat|Special}} stat represented both Special Attack and Special Defense, giving Pokémon with a high Special stat an edge in battle. For example, {{p|Venusaur}} had a [[base stats|base]] Special stat of 100, used {{type|Grass}} (considered "[[Special move|Special]]") moves, and was weak to mostly Special types.
* The {{stat|Special}} stat represented both Special Attack and Special Defense, giving Pokémon with a high Special stat an edge in battle. For example, {{p|Venusaur}} had a [[base stats|base]] Special stat of 100, used {{type|Grass}} (considered "[[Special move|Special]]") moves, and was weak to mostly Special types.
* [[Critical hit]] ratios were based on a Pokémon's base speed, allowing faster Pokémon to deal critical hits more frequently.
* [[Critical hit]] ratios were based on a Pokémon's base speed, allowing faster Pokémon to deal critical hits more frequently.
** [[One-hit knockout move]]s were also based on speed, making them useless if the user was slower than the target.
** [[One-hit knockout move]]s were also based on speed, making them useless if the user was slower than the target.


===In-battle bugs===
===Battle glitches===
{{main|List of battle glitches (Generation I)}}
* {{m|Leech Seed}} and {{m|Toxic}} used the same damage counter, allowing Leech Seed to drain twice as much damage when a Pokémon was affected by both at the same time.
* {{m|Leech Seed}} and {{m|Toxic}} used the same damage counter, allowing Leech Seed to drain twice as much damage when a Pokémon was affected by both at the same time.
* {{m|Focus Energy}} and [[Dire Hit]] divided the user's [[critical hit]] rate by 4 instead of multiplying it by 4.
* {{m|Focus Energy}} and [[Dire Hit]] divided the user's [[critical hit]] rate by 4 instead of multiplying it by 4.
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* When a Pokémon was hit by a move that did not deal neutral damage, the message that displayed would reflect only the matchup against one of the target's types.
* When a Pokémon was hit by a move that did not deal neutral damage, the message that displayed would reflect only the matchup against one of the target's types.


===In-battle issues===
===Mechanical issues===
* Critical hits would ignore stat increases from both parties rather than just the target.
* Critical hits would ignore all stat changes, including increases to the attacking Pokémon's Attack or Special and decreases to the target's Defense or Special. This can result in a critical hit dealing less damage than an attack that does not land a critical hit.
* {{m|Counter}} could be used in response to {{m|Guillotine}} or {{m|Horn Drill}} to instantly defeat an enemy Pokémon, even if the move hit the user's {{m|Substitute}}.
* {{m|Counter}} could be used in response to {{m|Guillotine}} or {{m|Horn Drill}} to instantly defeat an enemy Pokémon, even if the move hit the user's {{m|Substitute}}.
* Moves lost their additional effect after they broke a {{m|Substitute}}, meaning a Pokémon will not even faint from {{m|Explosion}} if they break a substitute.
* Moves lost their additional effect after they broke a {{m|Substitute}}, preventing a Pokémon from fainting after using {{m|Explosion}} to break a substitute.
* With the exception of {{m|Swift}}, every attack had at least a 1/256 chance of missing.
* With the exception of {{m|Swift}}, every attack had at least a 1/256 chance of missing.
* {{m|Wrap}}, {{m|Bind}}, {{m|Fire Spin}}, and {{m|Clamp}} immobilized the target for 2 to 5 turns as a side effect. If a Pokémon that used one of these moves switched out, the target would still be considered trapped during that turn.
* {{m|Wrap}}, {{m|Bind}}, {{m|Fire Spin}}, and {{m|Clamp}} immobilized the target for 2 to 5 turns as a side effect. If a Pokémon that used one of these moves switched out, the target would still be considered trapped during that turn.
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* Waking up from sleep took a full turn.
* Waking up from sleep took a full turn.
* Using Substitute while having 25% or less of one's maximum HP left would cause the user to faint.
* Using Substitute while having 25% or less of one's maximum HP left would cause the user to faint.
* As soon as {{m|Rage}} connected, the user would become disobedient and would be unable to use any other move until it fainted. When Rage was used, it only lost the initial 1PP, and if the user is inflicted with an accuracy-reducing move right before or while using Rage, its accuracy would drop by 1/256 for each succeeding turn of Rage before eventually capping out at 1/256.
* As soon as {{m|Rage}} connected, the user would become unable to use any other move until it fainted. Subsequent uses of Rage would not consume PP, and if the user misses a subsequent Rage due to accuracy reduction or the target's increased evasion, the move's accuracy would become 1/256.
* [[Multi-hit move]]s dealt the same amount of damage for each hit in a turn, meaning that if the first hit was a critical hit, the other hits would be critical hits as well.
* [[Multi-hit move]]s dealt the same amount of damage for each hit in a turn, meaning that if the first hit was a critical hit, the other hits would be critical hits as well.
* In-game opponents had infinite PP, so that they could use powerful moves with 5 PP without limit.
* In-game opponents had infinite PP, meaning they could use moves without limit.
* In-game opponents will always use the type of a move that is super effective, even if it is a status move.
* In-game opponents with certain AI patterns will always use moves typed to be super effective against the target, even when those moves do not deal damage directly.
 
===Other issues===
* The [[Bag]] had only 20 slots, and each stack of items (including key items) occupied one slot. This forced the player to constantly store obsolete key items, TMs, and HMs into the PC in order to make space for new ones.
* The player was unable to capture any more Pokémon if the current box in the [[Pokémon Storage System]] was full.


==Kanto thematic motif==
==Kanto thematic motif==
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| style="background: #{{green color light}};" | {{color2|{{green color dark}}|Pokémon Red and Green Versions|Pokémon Green}}
| style="background: #{{green color light}};" | {{color2|{{green color dark}}|Pokémon Red and Green Versions|Pokémon Green}}
| style="background: #{{blue color light}}" | {{color2|{{blue color dark}}|Pokémon Blue Version (Japanese)|Pokémon Blue}}
| style="background: #{{blue color light}}" | {{color2|{{blue color dark}}|Pokémon Blue Version (Japanese)|Pokémon Blue}}
| style="background: #{{yellow color light}}; {{roundytr|5px}}" | {{color2|{{yellow color dark}}|Pokémon Yellow Version|Pokémon Yellow}}
|-
|-
| width="5px" style="background: #{{red color}};" | [[File:Japanese RedTitle SGB.png]]
| width="5px" style="background: #{{red color}};" | [[File:Japanese RedTitle SGB.png]]
| width="5px" style="background: #{{green color}};" | [[File:Japanese GreenTitle SGB.png]]
| width="5px" style="background: #{{green color}};" | [[File:Japanese GreenTitle SGB.png]]
| width="5px" style="background: #{{blue color}};" | [[File:Japanese BlueTitle SGB.png]]
| width="5px" style="background: #{{blue color}};" | [[File:Japanese BlueTitle SGB.png]]
|}
{| class="roundy" style="margin:auto; text-align:center;  background: #{{kanto color dark}}; border: 5px solid #{{kanto color}}"
|-
| style="background: #{{yellow color light}}; {{roundytl|5px}}" | {{color2|{{yellow color dark}}|Pokémon Yellow Version|Pokémon Yellow}}
|-
| width="5px" style="background: #{{yellow color}};" | [[File:Japanese YellowTitle SGB.png]]
| width="5px" style="background: #{{yellow color}};" | [[File:Japanese YellowTitle SGB.png]]
|}
|}
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** Generation I is the only generation in which the total number of moves is greater than the total number of Pokémon.
** Generation I is the only generation in which the total number of moves is greater than the total number of Pokémon.
* As far as release dates go, Generation I is the shortest generation in North America, partly due to the fact that Red and Blue were not released until 1998, while in Japan, they were released in 1996, and their successors, Gold and Silver, were released closer together, in 1999 in Japan and 2000 in North America. As the rest of the world's releases are more similar to the North American releases than the Japanese releases, it is also the shortest generation worldwide<!--but don't take my word for it; do the calculations yourself!-->.
* As far as release dates go, Generation I is the shortest generation in North America, partly due to the fact that Red and Blue were not released until 1998, while in Japan, they were released in 1996, and their successors, Gold and Silver, were released closer together, in 1999 in Japan and 2000 in North America. As the rest of the world's releases are more similar to the North American releases than the Japanese releases, it is also the shortest generation worldwide<!--but don't take my word for it; do the calculations yourself!-->.
* Generation I has the highest number of [[glitch Pokémon]] known to be obtainable without the use of an external device.
* Prior to [[Generation VI]], Generation I had the most extra space in the Pokémon Storage System if the {{player}} captures one of each Pokémon, with 240 spots available for 151 Pokémon, therefore leaving 89 extra spots.
* Prior to [[Generation VI]], Generation I had the most extra space in the Pokémon Storage System if the {{player}} captures one of each Pokémon, with 240 spots available for 151 Pokémon, therefore leaving 89 extra spots.
* Prior to [[Generation VIII]], Generation I was the only generation not to feature the paired versions' mascots on the title screens, but instead included the first evolutionary stages of two starter Pokémon.
* Prior to [[Generation VIII]], Generation I was the only generation not to feature the paired versions' mascots on the title screens, but instead included the first evolutionary stages of two first partner Pokémon.
* Generation I is the only generation without:
** A playable female character, although [[Pokémon Red and Green beta#Female player character|evidence suggests plans]] for an intended female player character.
** Multiple {{type|Dragon}} moves introduced.
** [[Legendary Pokémon]] in the core series's box cover.
* Generation I is the only generation in which:
* Generation I is the only generation in which:
** The player character cannot be female, although [[Pokémon Red and Green beta#Female player character|evidence suggests plans]] for an intended female player character.
** None of the [[game mascot]]s are [[Legendary Pokémon]].
** Pokémon by [[List of Pokémon by index number (Generation I)|index number order]] are in order of creation instead of by Pokédex number.
** Pokémon by [[List of Pokémon by index number (Generation I)|index number order]] are in order of creation instead of by Pokédex number.
** {{t|Water}} was not the most common [[type]], as a plurality of Pokémon are {{type|Poison}}.
** {{t|Water}} was not the most common [[type]], as a plurality of Pokémon are {{type|Poison}}.
* The Japanese releases of the Generation I games mark the only generation where two solitary core titles were released ([[Pokémon Blue Version (Japanese)|Pokémon Blue]] and [[Pokémon Yellow Version|Pokémon Yellow]]).
* The Japanese releases of the Generation I games mark the only generation where two solitary core titles were released ([[Pokémon Blue Version (Japanese)|Pokémon Blue]] and [[Pokémon Yellow Version|Pokémon Yellow]]).
* Generation I is the only generation to have multiple [[remake]]s of its core series games.
* Generation I is the only generation to have multiple pairs of [[remake]]s of its core series games.


===Character names===
===Character names===
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{{Core series}}
{{Core series}}
{{-}}
 
{{Project Games notice}}
{{Project Games notice}}