Generation I: Difference between revisions

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{{Unknown name}}
{{move|First generation}}
{{GenInfo
{{GenInfo
|titlescreen={{#switch: {{#expr: {{#time: U}} mod 4}}|0=Red|1=Green|2=Blue|3=Yellow}}
|titlescreen={{#switch: {{#expr: {{#time: U}} mod 4}}|0=Red|1=Green|2=Blue|3=Yellow}}
|primary=Red
|primary=Red
|secondary=Green
|secondary=Green
|tertiary=Blue
|maingames={{4v2|Red|Green|Blue|Yellow}} <small>(Japan)</small><br>{{3v2|Red|Blue|Yellow}} <small>(International)</small>
|pair2={{v2|Yellow}}
|region=[[Kanto]]
|region=Kanto
|ndex=151
|ndex=151
|debuten=September 28, 1998
|debuten=September 28, 1998
|debutjp=February 27, 1996
|debutjp=February 27, 1996
|battlearena=[[Pokémon Stadium (English)|Stadium]]
|battlearena=[[Pokémon Stadium (Japanese)|Stadium (Japanese)]], [[Pokémon Stadium (English)|Stadium (International)]]
|sidegames={{vg|Pokémon Trading Card Game|Trading Card Game}}, {{pkmn|Pinball}}, {{pkmn|Snap}}, {{pkmn|Puzzle League}}
|enden=October 15, 2000
|enden=October 15, 2000
|endjp=November 21, 1999
|endjp=November 21, 1999
}}
}}
The '''first generation''' of Pokémon games, known among older fans as the '''color generation''' or the '''chromatic generation''' due to the names of the [[core series|version]]s released, is the initial set of four Pokémon games released.


Beginning with {{game|Red and Green|s}}, and later joined by third version {{v2|Blue| (Japanese)}} and special edition {{v2|Yellow}} in Japan, the Generation I games were developed beginning as early as 1990 from [[Capsule Monsters|an idea]] that [[Satoshi Tajiri]] had thought of and pitched to [[Nintendo]] with the help of [[Shigeru Miyamoto]]. The inspiration for many of the key mechanics introduced in this generation came from Tajiri's childhood interest in bug collecting, with the [[trading]] system between two [[Game Boy]]s being thought of when he imagined a caterpillar crawling across the [[link cable]] between two systems.
The '''first generation''' (Japanese: '''{{j|{{tt|第一世代|だいいちせだい}}}}''' ''first generation''; '''ポケットモンスター赤・緑シリーズ''' ''Pocket Monsters Red and Green Series'') of [[Pokémon games]], commonly referred to by fans as '''Generation I''' (Japanese: '''{{j|{{tt|世代|いちせだい}}}}''' ''Generation I''), is the initial set of Pokémon games released.


This generation was localized into English, with initial attempts to keep the Pocket Monsters name for international use blocked due to the {{wp|Monster in My Pocket}} franchise leading to the release as "Pokémon". Further alterations made in the localization included the combination of Red, Green, and Blue into the English versions of {{game|Red and Blue|s}}, using Red and Green's wild Pokémon encounter lists but Blue's slightly improved graphics. Despite this, the simultaneous release of the games and {{pkmn|anime}} led to an almost-overnight surge in popularity that raised [[Pokémon controversy|some parental concern]], often dubious, and cemented the Pokémon franchise firmly as a Nintendo mainstay alongside {{smw|Mario (series)|Super Mario}} and {{zw|The Legend of Zelda (Series)|The Legend of Zelda}}.
This generation started with the Japanese games {{game|Red and Green|s}}, later joined by {{v2|Blue| (Japanese)}}. These three games were combined into the international {{game|Red and Blue|s}}. The special edition {{v2|Yellow}} was later released as well. Two [[side series|side games]] were also released: the {{jpn|Pokémon Stadium|Japan-only Pokémon Stadium}} and its sequel, released internationally as {{eng|Pokémon Stadium}}.


Two battle arena games were released in this generation: the mostly-incomplete [[Pokémon Stadium (Japanese)]], which went unreleased outside of Japan and only allowed use of 42 Pokémon, and the improved {{eng|Pokémon Stadium}}, which featured several special battle modes and a [[Gym Leader Castle]] where players could take their fully-trained teams for matches against the Kanto [[Gym Leader]]s, [[Elite Four]], and {{pkmn|Champion}}.
==Terminology==
The Japanese name 「'''ポケットモンスター赤・緑シリーズ'''」 (''Pocket Monsters Red and Green Series'') has been used in the pokemon.co.jp website, referring to the games [[Pokémon Red and Green Versions|Pokémon Red, Green]], [[Pokémon Blue Version (Japanese)|Blue]], [[Pokémon Yellow Version|Yellow]], {{pkmn|Stadium (Japanese)}}, and {{pkmn|Stadium (English)}}.<ref>[https://web.archive.org/web/20021119091227/http://www.pokemon.co.jp/game/akamidori/index.html Pocket Monsters Red and Green Series - Pokemon.co.jp]</ref><ref>[https://web.archive.org/web/20021208103715/http://www.pokemon.co.jp/game/index.html Games - Pokemon.co.jp]</ref><ref>[https://web.archive.org/web/20030203084135/http://www.pokemon.co.jp/game/list/index.html Game List - Pokemon.co.jp]</ref>
 
Although the term "Generation I" is usually considered {{appendix|fan terminology}}, it was used in the cast commentary for {{DetPikMov}}, and the subtitles give the Roman-numeral form.
 
==History==
The Generation I games were developed beginning as early as 1990 from [[Capsule Monsters|an idea]] that [[Satoshi Tajiri]] had thought of and pitched to [[Nintendo]] with the help of [[Shigeru Miyamoto]]. The inspiration for many of the key mechanics introduced in this generation came from Tajiri's childhood interest in bug collecting, with the [[trade|trading]] system between two [[Game Boy]]s being thought of when he imagined a caterpillar crawling across the [[Game Link Cable]] between two systems.
 
This generation was localized into English, with initial attempts to keep the Pocket Monsters name for international use blocked due to the {{wp|Monster in My Pocket}} franchise leading to the release as "Pokémon". Further alterations made in the localization included the combination of Red, Green, and Blue into the English versions of {{game|Red and Blue|s}}, using Red and Green's wild Pokémon encounter lists but Blue's slightly improved graphics. The simultaneous release of the games and {{pkmn|anime}} led to an almost-overnight surge in popularity, cementing the Pokémon franchise firmly as a Nintendo mainstay alongside {{smw|Mario (series)|Super Mario}} and {{zw|The Legend of Zelda (Series)|The Legend of Zelda}}.
 
Two battle arena games were released in this generation: the mostly-incomplete [[Pokémon Stadium (Japanese)]], which went unreleased outside of Japan and only allowed use of 40 Pokémon, and the improved {{eng|Pokémon Stadium}}, which featured several special battle modes and a [[Gym Leader Castle]] where players could take their fully-trained teams for matches against the Kanto [[Gym Leader]]s, [[Elite Four]], and {{pkmn|Champion}}.
 
The games proved popular enough that, eight years after their original release, they received [[remake]]s in the form of {{game|FireRed and LeafGreen|s}}, as the original versions are incompatible with [[Generation III]] and onward. Pokémon Yellow received a remake twenty years after its original release in the form of [[Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!]].


The storyline of the [[Kanto]] region is contemporaneous with the [[Hoenn]] story of [[Generation III]], as revealed by details in both the Hoenn-based games as well as the {{game|FireRed and LeafGreen|s|later remakes}} of Generation I. The storylines of the [[Generation II]] and [[Generation IV]] games occur three years after this generation, with details about this link explicitly noted throughout the [[Johto]]-based games.
The storyline of the [[Kanto]] region is contemporaneous with the [[Hoenn]] story of [[Generation III]], as revealed by details in both the Hoenn-based games as well as the {{game|FireRed and LeafGreen|s|later remakes}} of Generation I. The storylines of the [[Generation II]] and [[Generation IV]] games occur three years after this generation, with details about this link explicitly noted throughout the [[Johto]]-based games.
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Generation I introduced the key Pokémon gameplay elements which have remained to this day, as well as a system of game releases now considered by fans to be the "standard formula". While many of the features enjoyed in the more recent generations are later additions to the series, the following have their origins in Generation I:
Generation I introduced the key Pokémon gameplay elements which have remained to this day, as well as a system of game releases now considered by fans to be the "standard formula". While many of the features enjoyed in the more recent generations are later additions to the series, the following have their origins in Generation I:


* The {{player}} has a party of up to six {{OBP|Pokémon|species}} with them, which can be used in {{pkmn|battle}} against opponent [[Pokémon Trainer]]s or [[wild Pokémon]].
* The {{player}} has a [[party]] of up to six {{OBP|Pokémon|species}} with them, which can be used in {{pkmn|battle}} against opponent [[Pokémon Trainer]]s or [[wild Pokémon]].
* A [[PC]]-based [[Pokémon Storage System]], made up of 12 boxes of 20 Pokémon each and developed by [[Bill]], a Pokémaniac, is available to store reserve Pokémon not in the party (up to 240 total).
* A [[PC]]-based [[Pokémon Storage System]], made up of 12 boxes of 20 Pokémon each and developed by [[Bill]], a Pokémon fanatic, is available to store reserve Pokémon not in the party (up to 240 total).
* {{cat|Generation I Pokémon|151 species of Pokémon}}, with many related to each other by way of [[evolution]].
* {{cat|Generation I Pokémon|151 species of Pokémon}}, with many related to each other by way of [[evolution]].
* A complex {{pkmn|battle}} system, including:
* A complex {{pkmn|battle}} system, including:
** Five stats—HP, Attack, Defense, Speed, and Special—which each Pokémon has. Different Pokémon have different stats, even among the same species.
** Five stats—HP, Attack, Defense, Speed, and Special—which each Pokémon has. Different Pokémon have different stats, even among the same species.
** 15 different [[type]]s, which each Pokémon species has inherent to itself.
** 15 different [[type]]s, which each Pokémon species has inherent to itself.
** 165 unique [[move]]s, restricted to four per Pokémon, each with its own type, [[accuracy]], and base [[power]].
** {{cat|Generation I moves|165 unique moves}}, restricted to four per Pokémon, each with its own type, [[accuracy]], and base [[power]].
* The [[Pokémon League]] challenge, consisting of [[Kanto]]'s eight [[Gym|Pokémon Gyms]], scattered across the region with each specializing in a different type, and the [[Elite Four]] and [[Pokémon Champion]], awaiting challengers at [[Indigo Plateau]].
* The [[Pokémon League]] challenge, consisting of [[Kanto]]'s eight [[Gym|Pokémon Gyms]], scattered across the region with each specializing in a different type, and the [[Elite Four]] and [[Pokémon Champion]], awaiting challengers at [[Indigo Plateau]].
* A [[link cable|linked]] [[trade]] and battle system between two [[Game Boy]] systems, allowing players to exchange Pokémon they caught for a Pokémon owned by another person or to battle against each other to test their skills. Some Pokémon have to be traded so that they can evolve.
* A [[Game Link Cable|linked]] [[trade]] and battle system between two [[Game Boy]] systems, allowing players to exchange Pokémon they caught for a Pokémon owned by another person or to battle against each other to test their skills. Some Pokémon have to be traded so that they can evolve.


==Regions==
==Region==
===Kanto===
===Kanto===
[[File:RBY Kanto.png|thumb|250px|Kanto]]
[[File:RBY Kanto.png|thumb|250px|Kanto]]
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Generation I introduced the first [[region]] to the Pokémon series, which, though unnamed in the original English games, is named in Japanese as Kanto, after the {{wp|Kanto|region of Japan it is based on}}. The name has since passed into English, first being used in [[Super Smash Bros.]], and subsequently being noted in all games since.
Generation I introduced the first [[region]] to the Pokémon series, which, though unnamed in the original English games, is named in Japanese as Kanto, after the {{wp|Kanto|region of Japan it is based on}}. The name has since passed into English, first being used in [[Super Smash Bros.]], and subsequently being noted in all games since.


====Starter Pokémon====
====First partner Pokémon====
At the outset of the player's journey, he will have no Pokémon on hand, and venturing outside of [[Pallet Town]] is impossible, as [[Professor Oak]] will stop him and bring him back to [[Professor Oak's Laboratory|his lab]], where three Pokémon await both the player and his rival.
At the outset of the player's journey, he will have no Pokémon on hand, and venturing outside of [[Pallet Town]] is impossible, as [[Professor Oak]] will stop him and bring him back to [[Professor Oak's Laboratory|his lab]], where three Pokémon await both the player and his rival.


The starters of the Kanto region began the three-type trio that is still followed in Generation VI of {{t|Grass}}, {{t|Fire}}, and {{t|Water}}, with the player's choice being between {{p|Bulbasaur}}, {{p|Charmander}}, and {{p|Squirtle}}. Much as in later generations as well, the [[rival]] will choose whichever of the three has the type that is super effective against that of the player.
The first partner Pokémon of the Kanto region began the recurring three-type trio of {{t|Grass}}, {{t|Fire}}, and {{t|Water}}, with the player's choice being between {{p|Bulbasaur}}, {{p|Charmander}}, and {{p|Squirtle}}. Much as in later generations as well, the [[rival]] will choose whichever of the three has the type that is super effective against that of the player.


The choice of a starter can make the beginning few [[Gym]]s change in difficulty, but it does not affect much in the long run aside from the rival's party. Bulbasaur is known by many to be the easiest to start with, as its Grass-type weakens the first two Gyms and resists the attacks of the third. Squirtle is known as the second easiest, as Water types also weaken the first Gym; however, it can prove difficult mid-game if the player has not caught a Pokémon that can resist the later Gyms. Charmander is widely regarded as the hardest of the trio, as Fire-type moves do little damage against the first two Gyms' Pokémon, and there are few opportunities to capture a Pokémon that can counterbalance its weaknesses against the first several Gyms.
The choice of a first partner Pokémon can make the beginning few [[Gym]]s change in difficulty, but it does not affect much in the long run aside from the rival's party. Bulbasaur is known by many to be the easiest to start with, as its Grass-type weakens the first two Gyms and resists the attacks of the third. Squirtle is known as the second easiest, as Water types also weaken the first Gym; however, it can prove difficult mid-game if the player has not caught a Pokémon that can resist the later Gyms. Charmander is widely regarded as the hardest of the trio, as Fire-type moves do little damage against the first two Gyms' Pokémon, and there are few opportunities to capture a Pokémon that can counterbalance its weaknesses against the first several Gyms.


In {{game|Yellow}}, instead of the normal trio found in Red, Green, and Blue, players can only start with the {{type|Electric}} Pikachu, which likewise has difficulty with the first Gym. The rival will take Oak's {{p|Eevee}} and evolve it into one of its three [[Evolutionary stone|stone]]-based evolutions depending on the results of the player's battles against him.
{| style="margin:auto; width:auto; background:#{{kanto color dark}}; text-align:center; font-size:85%; {{roundy}}; border:5px solid #{{kanto color}}"
|-
! style="width:80px; background:#{{kanto color light}}; {{roundytl|5px}}" colspan="2" | [[File:001Bulbasaur RB.png|x96px]]<br>{{pcolor|Bulbasaur|{{kanto color dark}}}}<br>
! style="width:80px; background:#{{kanto color light}}" colspan="4" | [[File:004Charmander RB.png|x96px]]<br>{{pcolor|Charmander|{{kanto color dark}}}}<br>
! style="width:80px; background:#{{kanto color light}}; {{roundytr|5px}}" colspan="2" | [[File:007Squirtle RB.png|x96px]]<br>{{pcolor|Squirtle|{{kanto color dark}}}}
|-
{{typetable|Grass}}
{{typetable|Poison}}
| colspan="4" style="background:#{{fire color}}" | {{tcolor|Fire|FFF}}
{{typetable2|Water}}
|- style="background:#{{kanto color light}}"
| {{MSP/3|002|Ivysaur}}
| {{pcolor|Ivysaur|{{kanto color dark}}}}
| colspan=2 | {{MSP/3|005|Charmeleon}}
| colspan=2 | {{pcolor|Charmeleon|{{kanto color dark}}}}
| {{MSP/3|008|Wartortle}}
| {{pcolor|Wartortle|{{kanto color dark}}}}
|-
{{typetable|Grass}}
{{typetable|Poison}}
| colspan="4" style="background:#{{fire color}}" | {{tcolor|Fire|FFF}}
{{typetable2|Water}}
|- style="background:#{{kanto color light}}"
| {{MSP/3|003|Venusaur}}
| {{pcolor|Venusaur|{{kanto color dark}}}}
| colspan=2 | {{MSP/3|006|Charizard}}
| colspan=2 | {{pcolor|Charizard|{{kanto color dark}}}}
| {{MSP/3|009|Blastoise}}
| {{pcolor|Blastoise|{{kanto color dark}}}}
|-
| style="background:#{{grass color}}" | {{tcolor|Grass|FFF}}
{{typetable|Poison}}
{{typetable2|Fire}}
{{typetable2|Flying}}
| colspan="2" style="background:#{{water color}}" | {{tcolor|Water|FFF}}
|- style="background:#{{kanto color light}}"
|}
 
In {{game|Yellow}}, instead of the normal trio found in Red, Green, and Blue, players can only start with the {{type|Electric}} Pikachu, which likewise has difficulty with the first Gym. The rival will take Oak's {{p|Eevee}} and evolve it into one of its three [[Evolution stone|stone]]-based evolutions depending on the results of the player's battles against him.
 
{| style="margin:auto; width:auto; text-align:center; background:#{{kanto color dark}}; font-size:85%; {{roundy}}; border:5px solid #{{kanto color}}"
|-
! style="width:80px; background:#{{kanto color light}}; {{roundytop|5px}}" | [[File:025Pikachu Y.png|x96px]]<br>{{color2|{{kanto color dark}}|Red's Pikachu (game)|Pikachu}}
|-
| style="background:#{{electric color}}; {{roundybottom|5px}}" | {{tcolor|Electric|FFF}}
|}


====Gym Leaders====
====Gym Leaders====
The eight Kanto [[Gym Leader]]s each specialize in a different type of Pokémon. Each gives out a [[Badge]] and a [[TM]] on their defeat.
The eight Kanto [[Gym Leader]]s each specialize in a different type of Pokémon. Each gives the player a [[Badge]] and a [[TM]] after their defeat.


{| class="roundy" style="margin:auto; text-align:center; background: #{{kanto color}}; border: 4px solid #{{kanto color}};" colspan=4 cellspacing="1" cellpadding="2"
{| class="roundy" style="margin:auto; text-align:center; background: #{{kanto color}}; border: 4px solid #{{kanto color}};" colspan=4 cellspacing="1" cellpadding="2"
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{{gldr|type=Rock|pic=Spr Y Brock.png|ldr=Brock|djap=タケシ|drm=Takeshi|loc=Pewter City|cjap=ニビシティ|crm=Nibi City|bdge=Boulder}}
{{gldr|type=Rock|pic=Spr Y Brock.png|ldr=Brock|djap=タケシ|drm=Takeshi|loc=Pewter City|cjap=ニビシティ|crm=Nibi City|bdge=Boulder}}
{{gldr|type=Water|pic=Spr Y Misty.png|ldr=Misty|djap=カスミ|drm=Kasumi|loc=Cerulean City|cjap=ハナダシティ|crm=Hanada City|bdg=Cascade}}
{{gldr|type=Water|pic=Spr Y Misty.png|ldr=Misty|djap=カスミ|drm=Kasumi|loc=Cerulean City|cjap=ハナダシティ|crm=Hanada City|bdg=Cascade}}
{{gldr|type=Electric|pic=Spr Y Lt Surge.png|ldr=Lt. Surge|djap=マチス|drm=Matis|loc=Vermilion City|cjap=クチバシティ|crm=Kuchiba City|bdg=Thunder}}
{{gldr|type=Electric|pic=Spr Y Lt Surge.png|ldr=Lt. Surge|djap=マチス|drm=Matisse|loc=Vermilion City|cjap=クチバシティ|crm=Kuchiba City|bdg=Thunder}}
{{gldr|type=Grass|pic=Spr Y Erika.png|ldr=Erika|djap=エリカ|drm=Erika|loc=Celadon City|cjap=タマムシシティ|crm=Tamamushi City|bdg=Rainbow}}
{{gldr|type=Grass|pic=Spr Y Erika.png|ldr=Erika|djap=エリカ|drm=Erika|loc=Celadon City|cjap=タマムシシティ|crm=Tamamushi City|bdg=Rainbow}}
{{gldr|type=Poison|pic=Spr Y Koga.png|ldr=Koga|djap=キョウ|drm=Kyō|loc=Fuchsia City|cjap=セキチクシティ|crm=Sekichiku City|bdg=Soul}}
{{gldr|type=Poison|pic=Spr Y Koga.png|ldr=Koga|djap=キョウ|drm=Kyou|loc=Fuchsia City|cjap=セキチクシティ|crm=Sekichiku City|bdg=Soul}}
{{gldr|type=Psychic|pic=Spr Y Sabrina.png|ldr=Sabrina|djap=ナツメ|drm=Natsume|loc=Saffron City|cjap=ヤマブキシティ|crm=Yamabuki City|bdg=Marsh}}
{{gldr|type=Psychic|pic=Spr Y Sabrina.png|ldr=Sabrina|djap=ナツメ|drm=Natsume|loc=Saffron City|cjap=ヤマブキシティ|crm=Yamabuki City|bdg=Marsh}}
{{gldr|type=Fire|pic=Spr Y Blaine.png|ldr=Blaine|djap=カツラ|drm=Katsura|loc=Cinnabar Island|cjap=グレンじま|crm=Guren Island|bdg=Volcano}}
{{gldr|type=Fire|pic=Spr Y Blaine.png|ldr=Blaine|djap=カツラ|drm=Katsura|loc=Cinnabar Island|cjap=グレンじま|crm=Guren Island|bdg=Volcano}}
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{{-}}
{{-}}


==Discussion of Generation I==
==Comparison==
{{cleanup|section}}
Generation I can be considered the template for every generation since. Many mainstays of the main series games were introduced in Generation I.
When the games were first released, despite their inferior graphics and sound compared to other games of the time, they were revolutionary, firmly rooting the Pokémon series as one of [[Nintendo]]'s mainstays alongside Mario and The Legend of Zelda.
 
Some aspects introduced in this generation are found in every generation since, unless otherwise stated:
 
* The choice between three [[first partner Pokémon]] that have {{t|Grass}}, {{t|Fire}}, and {{t|Water}} as their primary types.
* A [[Pokémon Professor]] named after a tree who gives the first partner Pokémon and a [[Pokédex]] to the {{player}}.
* A [[villainous team]] serving as the main antagonists of the game.
* A [[rival]] who starts their journey at the same time as the player, and is fought multiple times throughout the game. Some later games include more than one rival.
* The player challenges eight [[Gym Leader]]s, as well as the [[Elite Four]] and [[Pokémon Champion]].
** This is not the case in {{g|Sun and Moon}}, and {{g|Ultra Sun and Ultra Moon}}, where Gym Leaders are replaced by the [[island challenge]]. There is also no current champion in these games, so the player battles [[Professor Kukui]]{{sup/7|SM}}/[[Hau]]{{sup/7|USUM}} instead.
** This is not the case in {{g|Sword and Shield}}, where the [[Elite Four]] is replaced by the [[Champion Cup]].
* The player is able to have six Pokémon with him at most, while additional Pokémon can be kept in the [[Pokémon Storage System]].
* The ability to {{pkmn|battle}} and [[trade]] between games.
* [[Evolution]] via [[level|leveling up]], trade, and [[Evolution stone]]s. Other [[methods of evolution]] were introduced in later generations.
* {{cat|Generation I Pokémon|151 species of Pokémon}}. Other species were introduced in later generations.
* 15 [[type]]s. Other types were introduced in later generations.
* [[:Category:Generation I moves|165 moves]]. Other moves were introduced in later generations.
* A prototype of the [[friendship]] system was introduced in {{game|Yellow}}, which only worked on the player's {{ga|Red's Pikachu|initial Pikachu}} (specifically, any Pikachu with the same [[Original Trainer]] and Trainer ID as the Yellow player). In [[Generation II]], the friendship system was expanded to cover all Pokémon.


Throughout the six generations so far, Pokémon has continued to build on the successes of Generation I's system, while addressing the drawbacks and errors made in the development of the games. Many of the Pokémon world's standards were set in the first generation, including the first five [[HM]]s, all of which, with the exception of {{m|Flash}}, remain tools required for the game's completion in [[Generation V]].
Some aspects introduced in this generation have been revised since:


Not only were gameplay aspects of the world set in Generation I, but also the storyline aspects. Each region since Kanto has had a local [[Pokémon Professor]] named after a tree who gives the player a [[starter Pokémon]], an [[villainous teams|evil team]] whose goal is to rule the world, and many other things that are now integral to being a [[core series]] game.
* In Generation I, the [[Bag]] had only 20 slots, and each item or stack of items occupied one slot. This forced the player to constantly store obsolete [[List of Key Items (Generation I)|Key Items]], [[TM]]s, and [[HM]]s in the {{DL|PC|Item Storage System}} in order to obtain new items. Later games would expand the Bag's storage space and provide additional Bag pockets to organize items. Starting in [[Generation IV]], the Bag's storage is effectively limitless and can store all obtained items, obviating the need for the Item Storage System.
* In Generations I and [[Generation II|II]], the player was unable to capture any more Pokémon if the current box in the [[Pokémon Storage System]] was full. Starting in [[Generation III]], the player could use [[Poké Ball]]s while the current box was full. If a wild Pokémon was captured in this circumstance, the next box would become the current box, and the captured Pokémon would be sent there.
* In Generations I-IV, TMs are single-use while HMs can be used an unlimited number of times. Starting in [[Generation V]], TMs have unlimited uses as well (outside of {{g|Brilliant Diamond and Shining Pearl}}).
* In the Generation I, the HMs {{m|Cut}}, {{m|Surf}}, and {{m|Strength}} are required for completion of the games. They may also be used to access optional areas. All [[Generation II]]–[[Generation VI|VI]] games also require some HMs for completion. Starting in [[Generation VII]], HMs are not present at all, being replaced by the [[Poké Ride]]{{sup/7|SMUSUM}}/[[Secret Technique]]s{{sup/7|PE}}. In Pokémon Sword and Shield, there is nothing akin to HMs, except for the Galar [[Flying Taxi]], a service where a cab flown by a Corviknight can bring the player anywhere with an open roof. In Pokémon Brilliant Diamond and Shining Pearl, HMs can be accessed through the [[Pokétch]].
* In Generations I-III, [[Physical move|physical]] and [[special move]]s are determined by the move type. For instance, all {{t|Fire}} moves are special. Starting in [[Generation IV]], physical and special moves are determined by the move itself, rather than their type.
* [[Statistic#Special|Special]] is a stat that existed only in this generation. In [[Generation II]], Special was split into Special Attack and Special Defense.


The games proved popular enough that, eight years after their original release, they received [[remake]]s in the form of {{game|FireRed and LeafGreen|s}}, as the original versions are incompatible with [[Generation III]] and onward.
==Battle system flaws==
The battle system of the original games had some game balance issues, mainly due to the limited variety of Pokémon type combinations and movesets. Additionally, the behavior of multiple mechanics was inconsistent with their implementations in later games. Issues and mechanics that were fixed or altered in either the [[Pokémon Stadium series]] or in [[Generation II]] are listed below.


===Balancing issues===
===Balancing issues===
The original first-generation games had some game balance issues, mainly due to the limited variety of Pokémon type combinations and movesets. Those that were eventually fixed in [[Generation II]] (and are thus exclusive to Generation I) were:
* {{type|Psychic}} Pokémon were strong because their moves were resisted only by other Psychic types and their only weakness was to the {{t|Bug}} type, of which there were only three damaging moves: {{m|Leech Life}}, {{m|Pin Missile}}, and {{m|Twineedle}}. Additionally, most of the Pokémon that learned these moves were part {{t|Poison}} and therefore weak to Psychic moves. {{type|Ghost}} moves, while meant to be super-effective, were completely ineffective against Psychic types due to what may be a programming bug. Even if this were to be disregarded, the only super-effective Ghost-type move would be {{m|Lick}}, whose [[power]] was only 20 at the time, and the only Ghost-type Pokémon that existed at the time were also part Poison-type.
 
* {{type|Normal}} Pokémon were strong, as their only weakness was to the {{t|Fighting}} type. Most Fighting-type Pokémon couldn't learn many [[Same Type Attack Bonus|STAB]] moves other than {{m|Submission}}, which was inaccurate and dealt recoil damage, and they were difficult to use due to the presence of strong Psychic-type Pokémon. Normal-type Pokémon learn many moves of other types and could often use moves such as {{m|Earthquake}} or {{m|Blizzard}} to defeat Ghost-types and {{type|Rock}}s that resisted their Normal-type moves.
* {{type|Psychic}} Pokémon had virtually no match because their moves were resisted only by other Psychic types and their only weakness was to the {{t|Bug}} type, of which there were only three damaging moves: {{m|Leech Life}}, {{m|Pin Missile}}, and {{m|Twineedle}}. Additionally, most of the Pokémon that learned these moves were part {{t|Poison}} and therefore weak to Psychic moves. {{type|Ghost}} moves were also completely ineffective against Psychic types instead of being super-effective, due to what may be a programming bug.
* The only damaging {{type|Dragon}} move was the set-damage {{m|Dragon Rage}}. This meant that Dragon-type Pokémon could never take advantage of STAB, and that the only moves that could hit them with super-effective damage were {{type|Ice}} moves.
* The {{stat|Special}} stat represented both Special Attack and Special Defense, meaning that a Pokémon with a high Special stat had an edge in battle. For example, {{p|Venusaur}} had a [[base stats|base]] Special stat of 100, used {{type|Grass}} (considered "[[Special move|Special]]") moves, and was weak to mostly Special types.
* The strongest {{type|Poison}} move was {{m|Sludge}}, which only had a base power of 65 and can only be learned by a few {{type|Poison}} Pokémon.
* [[Critical hit]] ratios were based on a Pokémon's speed, allowing faster Pokémon to deal more critical hits.
* The {{stat|Special}} stat represented both Special Attack and Special Defense, giving Pokémon with a high Special stat an edge in battle. For example, {{p|Venusaur}} had a [[base stats|base]] Special stat of 100, used {{type|Grass}} (considered "[[Special move|Special]]") moves, and was weak to mostly Special types.
* [[Critical hit]] ratios were based on a Pokémon's base speed, allowing faster Pokémon to deal critical hits more frequently.
** [[One-hit knockout move]]s were also based on speed, making them useless if the user was slower than the target.
** [[One-hit knockout move]]s were also based on speed, making them useless if the user was slower than the target.


===Other issues===
===Battle glitches===
* The [[Bag]] had only 20 slots, and each stack of items (including key items) occupied one slot. This forced the player to constantly store obsolete key items, TMs, and HMs into the PC in order to make space for new ones.
{{main|List of battle glitches (Generation I)}}
====In-battle bugs====
* {{m|Leech Seed}} and {{m|Toxic}} used the same damage counter, allowing Leech Seed to drain twice as much damage when a Pokémon was affected by both at the same time.
* {{m|Leech Seed}} and {{m|Toxic}} used the same damage counter, allowing Leech Seed to drain twice as much damage when a Pokémon was affected by both at the same time.
* Due to a glitch, {{m|Focus Energy}} and {{DL|Battle item|Dire Hit}}s cut the user's [[critical hit]] ratio by 75% instead of doubling it.
* {{m|Focus Energy}} and [[Dire Hit]] divided the user's [[critical hit]] rate by 4 instead of multiplying it by 4.
* Using {{m|Agility}} or Swords Dance while {{status|Paralysis|paralyzed}} or {{status|burn}}ed, respectively, would negate the status impairments from those effects and then double the enhanced stat.
* Using {{m|Agility}} or Swords Dance while {{status|Paralysis|paralyzed}} or {{status|burn}}ed, respectively, would negate the status impairments from those effects and then double the enhanced stat.
* If {{m|Hyper Beam}} knocked out a Pokémon or destroyed a {{m|Substitute}}, the user would not need to recharge on the succeeding turn.
* If {{m|Hyper Beam}} knocked out a Pokémon or destroyed a {{m|Substitute}}, the user would not need to recharge on the succeeding turn.
* {{m|Self-Destruct|Selfdestruct}} and {{m|Explosion}} did not make the user faint if they destroyed a Substitute.
* {{m|Self-Destruct|Selfdestruct}} and {{m|Explosion}} did not make the user faint if they destroyed a Substitute.
* Although {{m|Rest}} removed status conditions, it would not alleviate the stat debuffs caused by a burn or paralysis.
* Although {{m|Rest}} removed status conditions, it would not alleviate the stat debuffs caused by a burn or paralysis.
* Overusing stat increases would eventually cause the boosted stats to roll over to maximally decreased stats.
* If a {{m|Bide}} user was hit with a status move before its attacking turn, the damage dealt would equal that of the last attack used against it.
* If a {{m|Bide}} user was hit with a status move before its second turn, the damage dealt would equal that of the last attack used against it.
* If a Pokémon's HP was 255 or 511 (or any number that leaves a remainder of 255 when divided by 256) points below its maximum, HP recovery moves like {{m|Recover}} and {{m|Soft-Boiled|Softboiled}} {{DL|List of glitches (Generation I)|HP recovery move failure|would fail}}. This is because the game only checks the low byte of the 16-bit value.
* If a Pokémon's HP was 255 or 511 points below its maximum, {{m|Recover}} and {{m|Soft-Boiled|Softboiled}} would fail.
* When a Pokémon was hit by a move that did not deal neutral damage, the message that displayed would reflect only the matchup against one of the target's types.


====Other in-battle issues====
===Mechanical issues===
* Critical hits would ignore stat increases from both parties rather than just the target.
* Critical hits would ignore all stat changes, including increases to the attacking Pokémon's Attack or Special and decreases to the target's Defense or Special. This can result in a critical hit dealing less damage than an attack that does not land a critical hit.
* {{m|Counter}} could be used in response to {{m|Guillotine}} or {{m|Horn Drill}} to instantly defeat an enemy Pokémon, even if the move hit the user's {{m|Substitute}}.
* {{m|Counter}} could be used in response to {{m|Guillotine}} or {{m|Horn Drill}} to instantly defeat an enemy Pokémon, even if the move hit the user's {{m|Substitute}}.
* Moves lost their additional effect after they broke a {{m|Substitute}}, preventing a Pokémon from fainting after using {{m|Explosion}} to break a substitute.
* With the exception of {{m|Swift}}, every attack had at least a 1/256 chance of missing.
* With the exception of {{m|Swift}}, every attack had at least a 1/256 chance of missing.
* {{m|Wrap}}, {{m|Bind}}, {{m|Fire Spin}}, and {{m|Clamp}} immobilized the target for 2 to 5 turns as a side effect. If a Pokémon that used one of these moves switched out, the target would still be considered trapped during that turn.
* {{m|Wrap}}, {{m|Bind}}, {{m|Fire Spin}}, and {{m|Clamp}} immobilized the target for 2 to 5 turns as a side effect. If a Pokémon that used one of these moves switched out, the target would still be considered trapped during that turn.
* {{m|Struggle}} was programmed with {{type|Normal}} offensive properties instead of being programmed to ignore type matchups, making it ineffective against {{t|Ghost}} types.
* {{m|Struggle}} was programmed with {{type|Normal}} offensive properties instead of being programmed to ignore type matchups, making it ineffective against {{t|Ghost}} types.
* When a Pokémon was hit by a move that did not deal neutral damage, the message that displayed would reflect only the matchup against the target's secondary type.
* Waking up from sleep took a full turn.
* Waking up from sleep took a full turn.
* Using Substitute while having 25% or less of one's maximum HP left would cause the user to faint.
* Using Substitute while having 25% or less of one's maximum HP left would cause the user to faint.
* As soon as {{m|Rage}} connected, the user would become disobedient and would be unable to use any other move until it fainted. When Rage was used, it only lost the initial 1PP, and if it missed, its accuracy dropped to 1/256.
* As soon as {{m|Rage}} connected, the user would become unable to use any other move until it fainted. Subsequent uses of Rage would not consume PP, and if the user misses a subsequent Rage due to accuracy reduction or the target's increased evasion, the move's accuracy would become 1/256.
* [[Multi-hit move]]s dealt the same amount of damage for each hit in a turn, meaning that if the first hit was a critical hit, the other hits would be critical hits as well.
* [[Multi-hit move]]s dealt the same amount of damage for each hit in a turn, meaning that if the first hit was a critical hit, the other hits would be critical hits as well.
* In-game opponents had infinite PP, meaning they could use moves without limit.
* In-game opponents with certain AI patterns will always use moves typed to be super effective against the target, even when those moves do not deal damage directly.


===Kanto thematic motif===
==Kanto thematic motif==
The first generation of Pokémon games were more directed towards genetics and engineering. The three starters, {{p|Bulbasaur}} (dinosaur-plant hybrid), {{p|Charmander}} (salamander), and {{p|Squirtle}} (turtle), are all reptilian in nature, and take some elements from the dinosaurs. Dinosaurs are reptiles, and were one of the most successful groups of animals to exist. Bulbasaur, the most similar to dinosaurs of the three, is the first listed in the [[Pokédex]]. Other Pokémon in the generation continue this theme. {{p|Eevee}} is capable of evolving into multiple forms due to its unstable DNA; {{p|Voltorb}} is the result of a Poké Ball experiment gone awry; {{p|Porygon}} is a virtual reality Pokémon. These games also introduce three Fossils, the most introduced of any generation, which can be resurrected into prehistoric Pokémon: {{p|Aerodactyl}}, {{p|Kabuto}} and {{p|Omanyte}}. Finally, out of the five legendaries that appeared, the most powerful was man-made through genetic engineering: {{p|Mewtwo}}. It remains the only legendary Pokémon, apart from {{p|Genesect}}, created through artificial means. The uncatchable legendary, {{p|Mew}}, also has the DNA of every Pokémon in existence.  
The first generation of Pokémon games dealt with genetics and engineering. Several Pokémon in this generation revolve around this theme: {{p|Eevee}} is capable of evolving into multiple forms due to its unstable DNA; {{p|Voltorb}} is the result of a Poké Ball experiment gone awry; and {{p|Porygon}} is a virtual reality Pokémon. These games also introduce three [[Fossil]]s which can be resurrected into prehistoric Pokémon: {{p|Aerodactyl}}, {{p|Kabuto}}, and {{p|Omanyte}}. Finally, out of the four legendaries that appeared, the most powerful was man-made through genetic engineering: {{p|Mewtwo}}. The uncatchable [[Mythical Pokémon]], {{p|Mew}}, also has the DNA of every Pokémon in existence.  


[[Bill]] himself invented the sophisticated PC used in most regions, and accidentally turned himself into a Pokémon. {{p|Ditto}} could also mimic the abilities and structure of any Pokémon it encountered, making it capable of breeding with most Pokémon from Generation II and onwards. The [[Master Ball]] is the most powerful Poké Ball in the franchise, and was first engineered by Kanto scientists as well. With this generation the very foundation of the Pokémon franchise, most successors have only expanded upon Kanto's basics such as trading, leveling-up and stone evolution.
[[Bill]] himself invented the sophisticated PC used in most regions and accidentally turned himself into a Pokémon. {{p|Ditto}} could also mimic the abilities and structure of any Pokémon it encountered, making it capable of breeding with most Pokémon from [[Generation II]] onwards. The [[Master Ball]] is the most powerful Poké Ball in the franchise, and was first engineered by Kanto scientists. With this generation being the very foundation of the Pokémon franchise, most successors have only expanded upon Kanto's basics.


==Japanese title screens==
==Title screens==
<!-- Green is already included above !-->
===English title screens===
====Game Boy Color====
{| class="roundy" style="margin:auto; text-align:center;  background: #{{kanto color dark}}; border: 5px solid #{{kanto color}}"
|-
| style="background: #{{red color light}}; {{roundytl|5px}}" | {{color2|{{red color dark}}|Pokémon Red and Blue Versions|Pokémon Red}}
| style="background: #{{blue color light}};" | {{color2|{{blue color dark}}|Pokémon Red and Blue Versions|Pokémon Blue}}
| style="background: #{{yellow color light}}; {{roundytr|5px}}" | {{color2|{{yellow color dark}}|Pokémon Yellow Version|Pokémon Yellow}}
|-
| width="14px" style="background: #{{red color}};" | [[File:RedTitle GBC.png]]
| width="14px" style="background: #{{blue color}};" | [[File:BlueTitle GBC.png]]
| width="14px" style="background: #{{yellow color}};" | [[File:YellowTitle.png]]
|}
 
====Super Game Boy====
{| class="roundy" style="margin:auto; text-align:center;  background: #{{kanto color dark}}; border: 5px solid #{{kanto color}}"
|-
| style="background: #{{red color light}}; {{roundytl|5px}}" | {{color2|{{red color dark}}|Pokémon Red and Blue Versions|Pokémon Red}}
| style="background: #{{blue color light}};" | {{color2|{{blue color dark}}|Pokémon Red and Blue Versions|Pokémon Blue}}
| style="background: #{{yellow color light}}; {{roundytr|5px}}" | {{color2|{{yellow color dark}}|Pokémon Yellow Version|Pokémon Yellow}}
|-
| width="14px" style="background: #{{red color}};" | [[File:RedTitle SGB.png]]
| width="14px" style="background: #{{blue color}};" | [[File:BlueTitle SGB.png]]
| width="14px" style="background: #{{yellow color}};" | [[File:YellowTitle SGB.png]]
|}
 
===Japanese title screens===
====Game Boy Color====
{| class="roundy" style="margin:auto; text-align:center;  background: #{{kanto color dark}}; border: 5px solid #{{kanto color}}"
|-  
| style="background: #{{red color light}}; {{roundytl|5px}}" | {{color2|{{red color dark}}|Pokémon Red and Green Versions|Pokémon Red}}
| style="background: #{{green color light}};" | {{color2|{{green color dark}}|Pokémon Red and Green Versions|Pokémon Green}}
| style="background: #{{blue color light}}" | {{color2|{{blue color dark}}|Pokémon Blue Version (Japanese)|Pokémon Blue}}
| style="background: #{{yellow color light}}; {{roundytr|5px}}" | {{color2|{{yellow color dark}}|Pokémon Yellow Version|Pokémon Yellow}}
|-
| width="14px" style="background: #{{red color}};" | [[File:Japanese RedTitle GBC.png]]
| width="14px" style="background: #{{green color}};" | [[File:Japanese GreenTitle GBC.png]]
| width="14px" style="background: #{{blue color}};" | [[File:Japanese BlueTitle GBC.png]]
| width="14px" style="background: #{{yellow color}};" | [[File:Japanese YellowTitle GBC.png]]
|}
 
====Super Game Boy====
{| class="roundy" style="margin:auto; text-align:center;  background: #{{kanto color dark}}; border: 5px solid #{{kanto color}}"
{| class="roundy" style="margin:auto; text-align:center;  background: #{{kanto color dark}}; border: 5px solid #{{kanto color}}"
|-  
|-  
| style="background: #{{red color light}}; {{roundytl|5px}}" | {{color2|{{red color dark}}|Pokémon Red and Green Versions|Pokémon Red}}
| style="background: #{{red color light}}; {{roundytl|5px}}" | {{color2|{{red color dark}}|Pokémon Red and Green Versions|Pokémon Red}}
| style="background: #{{green color light}};" | {{color2|{{green color dark}}|Pokémon Red and Green Versions|Pokémon Green}}
| style="background: #{{blue color light}}" | {{color2|{{blue color dark}}|Pokémon Blue Version (Japanese)|Pokémon Blue}}
| style="background: #{{blue color light}}" | {{color2|{{blue color dark}}|Pokémon Blue Version (Japanese)|Pokémon Blue}}
| style="background: #{{yellow color light}}; {{roundytr|5px}}" | {{color2|{{yellow color dark}}|Pokémon Yellow Version|Pokémon Yellow}}
| style="background: #{{yellow color light}}; {{roundytr|5px}}" | {{color2|{{yellow color dark}}|Pokémon Yellow Version|Pokémon Yellow}}
|-
|-
| width="14px" style="background: #{{red color}};" | [[File:Japanese RedTitle.png]]
| width="5px" style="background: #{{red color}};" | [[File:Japanese RedTitle SGB.png]]
| width="14px" style="background: #{{blue color}};" | [[File:Japanese BlueTitle.png]]
| width="5px" style="background: #{{green color}};" | [[File:Japanese GreenTitle SGB.png]]
| width="14px" style="background: #{{yellow color}};" | [[File:Japanese YellowTitle.png]]
| width="5px" style="background: #{{blue color}};" | [[File:Japanese BlueTitle SGB.png]]
| width="5px" style="background: #{{yellow color}};" | [[File:Japanese YellowTitle SGB.png]]
|}
|}


==Trivia==
==Trivia==
* Generation I introduced the most moves to the series, with 165.
* Of all the [[generation]]s, Generation I introduced the most [[move]]s to the [[core series]], with 165.
* Excluding FireRed and LeafGreen (as they are remakes), Generation I is the only generation so far whose [[Version mascot|mascots]] are non-[[legendary Pokémon]].
** Generation I is the only generation in which the total number of moves is greater than the total number of Pokémon.
* As far as release dates go, Generation I is the shortest generation in North America, partly due to the fact that Red and Blue were not released until 1998, while in Japan, they were released in 1996, and their successors, Gold and Silver, were released closer together, in 1999 in Japan and 2000 in North America. As the rest of the world's releases are more similar to the North American releases than the Japanese releases, it is also the shortest generation worldwide<!--but don't take my word for it; do the calculations yourself!-->.
* As far as release dates go, Generation I is the shortest generation in North America, partly due to the fact that Red and Blue were not released until 1998, while in Japan, they were released in 1996, and their successors, Gold and Silver, were released closer together, in 1999 in Japan and 2000 in North America. As the rest of the world's releases are more similar to the North American releases than the Japanese releases, it is also the shortest generation worldwide<!--but don't take my word for it; do the calculations yourself!-->.
* Due to being the first and least advanced generation, Generation I has the highest number of [[glitch Pokémon]] which are known to be obtainable without the use of an external device.
* Prior to [[Generation VI]], Generation I had the most extra space in the Pokémon Storage System if the {{player}} captures one of each Pokémon, with 240 spots available for 151 Pokémon, therefore leaving 89 extra spots.
* Prior to [[Generation VI]], Generation I had the most extra space in the Pokémon Storage System if the player captures one of each Pokémon, with 240 spots available for 151 Pokémon, leaving 89 extra spots.
* Prior to [[Generation VIII]], Generation I was the only generation not to feature the paired versions' mascots on the title screens, but instead included the first evolutionary stages of two first partner Pokémon.
* Generation I is the only generation not to feature the paired versions' mascots on the title screen, but instead includes the first evolution stage of two starter Pokémon.
* Generation I is the only generation in which:
* Generation I is the only generation without a playable female character, although evidence of an intended female player character has been discovered.
** The player character cannot be female, although [[Pokémon Red and Green beta#Female player character|evidence suggests plans]] for an intended female player character.
* Generation I is the only generation that [[List of Pokémon by index number (Generation I)|indexes]] its Pokémon in order of creation instead of by Pokédex number.
** None of the [[game mascot]]s are [[Legendary Pokémon]].
** Pokémon by [[List of Pokémon by index number (Generation I)|index number order]] are in order of creation instead of by Pokédex number.
** {{t|Water}} was not the most common [[type]], as a plurality of Pokémon are {{type|Poison}}.
* The Japanese releases of the Generation I games mark the only generation where two solitary core titles were released ([[Pokémon Blue Version (Japanese)|Pokémon Blue]] and [[Pokémon Yellow Version|Pokémon Yellow]]).
* Generation I is the only generation to have multiple pairs of [[remake]]s of its core series games.
 
===Character names===
* {{ga|Red}}, {{ga|Blue}}, [[Daisy Oak|Daisy]], [[Baoba]], and [[Reina]] were introduced as unnamed characters in this generation.
** Red, Blue, and Daisy had their names introduced in [[Generation II]]. Daisy was previously named May in [[The Electric Tale of Pikachu]] manga before she received her definitive name in the games.
** Baoba had his name introduced in [[Generation IV]].
** Reina remained unnamed in the games, but was named in [[Pokémon Origins]].
* The members of the [[Team Rocket]] were simply referred to as "Rocket", with no mention of the word "Grunt" in this generation.
** In [[Generation II]], the designation "Rocket Grunt" was introduced. In [[Generation III]], this was  expanded to "{{tc|Team Rocket Grunt}}".
* [[Jessie]] and [[James]] appear as unnamed characters in {{game|Yellow}}, although their names were already known from the {{pkmn|anime}}.
** In the [[core series]], Jessie and James were first named in [[Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!]].
* In this generation, the individuals from each [[Trainer class]] such as {{tc|Youngster}}, {{tc|Lass}}, etc. are not named.
* In the Japanese games of this generation, there is a shorter name for most Trainer classes that is seen when the respective Trainer is defeated in battle. For instance, the Youngster (たんパンこぞう ''Shorts Youngster'') and Lass (ミニスカート ''Miniskirt'') are abbreviated as たんパン ''Shorts'' and ミニスカ ''Miniski'', respectively.
 
==References==
{{reflist}}


{{Core series}}
{{Core series}}
{{Project Games notice}}
{{Project Games notice}}


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