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|debuten=September 28, 1998 | |debuten=September 28, 1998 | ||
|debutjp=February 27, 1996 | |debutjp=February 27, 1996 | ||
|battlearena=[[Pokémon Stadium (English)|Stadium]] | |battlearena=[[Pokémon Stadium (Japanese)|Stadium (Japanese)]], [[Pokémon Stadium (English)|Stadium (International)]] | ||
<!--|storage=[[Pokémon Bank]]{{tt|*|Virtual Console releases only}}--> | |||
|enden=October 15, 2000 | |enden=October 15, 2000 | ||
|endjp=November 21, 1999 | |endjp=November 21, 1999 | ||
}} | }} | ||
The '''first generation''' (Japanese: '''{{j|{{tt|第一世代|だいいちせだい}}}}''' ''first generation'') of Pokémon games, known among older fans as the '''color generation''' or the '''chromatic generation''' due to the names of the [[core series|version]]s released, is the initial set of four Pokémon games released. | |||
This generation was localized into English, with initial attempts to keep the Pocket Monsters name for international use blocked due to the {{wp|Monster in My Pocket}} franchise leading to the release as "Pokémon". Further alterations made in the localization included the combination of Red, Green, and Blue into the English versions of {{game|Red and Blue|s}}, using Red and Green's wild Pokémon encounter lists but Blue's slightly improved graphics. | Beginning with {{game|Red and Green|s}}, and later joined by third version {{v2|Blue| (Japanese)}} and special edition {{v2|Yellow}} in Japan, the Generation I games were developed beginning as early as 1990 from [[Capsule Monsters|an idea]] that [[Satoshi Tajiri]] had thought of and pitched to [[Nintendo]] with the help of [[Shigeru Miyamoto]]. The inspiration for many of the key mechanics introduced in this generation came from Tajiri's childhood interest in bug collecting, with the [[trading]] system between two [[Game Boy]]s being thought of when he imagined a caterpillar crawling across the [[Game Link Cable]] between two systems. | ||
This generation was localized into English, with initial attempts to keep the Pocket Monsters name for international use blocked due to the {{wp|Monster in My Pocket}} franchise leading to the release as "Pokémon". Further alterations made in the localization included the combination of Red, Green, and Blue into the English versions of {{game|Red and Blue|s}}, using Red and Green's wild Pokémon encounter lists but Blue's slightly improved graphics. The simultaneous release of the games and {{pkmn|anime}} led to an almost-overnight surge in popularity, cementing the Pokémon franchise firmly as a Nintendo mainstay alongside {{smw|Mario (series)|Super Mario}} and {{zw|The Legend of Zelda (Series)|The Legend of Zelda}}. | |||
Two battle arena games were released in this generation: the mostly-incomplete [[Pokémon Stadium (Japanese)]], which went unreleased outside of Japan and only allowed use of 42 Pokémon, and the improved {{eng|Pokémon Stadium}}, which featured several special battle modes and a [[Gym Leader Castle]] where players could take their fully-trained teams for matches against the Kanto [[Gym Leader]]s, [[Elite Four]], and {{pkmn|Champion}}. | Two battle arena games were released in this generation: the mostly-incomplete [[Pokémon Stadium (Japanese)]], which went unreleased outside of Japan and only allowed use of 42 Pokémon, and the improved {{eng|Pokémon Stadium}}, which featured several special battle modes and a [[Gym Leader Castle]] where players could take their fully-trained teams for matches against the Kanto [[Gym Leader]]s, [[Elite Four]], and {{pkmn|Champion}}. | ||
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** 165 unique [[move]]s, restricted to four per Pokémon, each with its own type, [[accuracy]], and base [[power]]. | ** 165 unique [[move]]s, restricted to four per Pokémon, each with its own type, [[accuracy]], and base [[power]]. | ||
* The [[Pokémon League]] challenge, consisting of [[Kanto]]'s eight [[Gym|Pokémon Gyms]], scattered across the region with each specializing in a different type, and the [[Elite Four]] and [[Pokémon Champion]], awaiting challengers at [[Indigo Plateau]]. | * The [[Pokémon League]] challenge, consisting of [[Kanto]]'s eight [[Gym|Pokémon Gyms]], scattered across the region with each specializing in a different type, and the [[Elite Four]] and [[Pokémon Champion]], awaiting challengers at [[Indigo Plateau]]. | ||
* A [[ | * A [[Game Link Cable|linked]] [[trade]] and battle system between two [[Game Boy]] systems, allowing players to exchange Pokémon they caught for a Pokémon owned by another person or to battle against each other to test their skills. Some Pokémon have to be traded so that they can evolve. | ||
==Regions== | ==Regions== | ||
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====Gym Leaders==== | ====Gym Leaders==== | ||
The eight Kanto [[Gym Leader]]s each specialize in a different type of Pokémon. Each gives | The eight Kanto [[Gym Leader]]s each specialize in a different type of Pokémon. Each gives the player a [[Badge]] and a [[TM]] after their defeat. | ||
{| class="roundy" style="margin:auto; text-align:center; background: #{{kanto color}}; border: 4px solid #{{kanto color}};" colspan=4 cellspacing="1" cellpadding="2" | {| class="roundy" style="margin:auto; text-align:center; background: #{{kanto color}}; border: 4px solid #{{kanto color}};" colspan=4 cellspacing="1" cellpadding="2" | ||
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==Discussion of Generation I== | ==Discussion of Generation I== | ||
{{cleanup|section}} | {{cleanup|section}} | ||
When the games were first released | When the games were first released, they were very popular, firmly rooting the Pokémon series as one of [[Nintendo]]'s mainstays alongside Mario and The Legend of Zelda. | ||
Generation I can be considered the template for every generation since. Many mainstays of the main series games were introduced in Generation I, such as the first five [[HM]]s (excluding {{m|Flash}}) being required for the completion of the game and choosing between three starters that have fire, water, and grass as their primary types. Many storyline aspects harken back to Generation I as well. Each region since Kanto has had a local [[Pokémon Professor]] named after a tree who gives the player a [[starter Pokémon]], and an [[villainous teams|evil team]] whose goal is to rule the world, among other devices that are now integral to being a [[core series]] game. | |||
The games proved popular enough that, eight years after their original release, they received [[remake]]s in the form of {{game|FireRed and LeafGreen|s}}, as the original versions are incompatible with [[Generation III]] and onward. | The games proved popular enough that, eight years after their original release, they received [[remake]]s in the form of {{game|FireRed and LeafGreen|s}}, as the original versions are incompatible with [[Generation III]] and onward. | ||
===Balancing issues=== | ===Balancing issues=== | ||
The original first-generation games had some game balance issues, mainly due to the limited variety of Pokémon type combinations and movesets. Those that were eventually fixed in [[Generation II]] (and are thus exclusive to Generation I) were: | The original first-generation games had some game balance issues, mainly due to the limited variety of Pokémon type combinations and movesets. Those that were eventually fixed in [[Generation II]] (and are thus exclusive to Generation I) were: | ||
* {{type|Psychic}} Pokémon had virtually no match because their moves were resisted only by other Psychic types and their only weakness was to the {{t|Bug}} type, of which there were only three damaging moves: {{m|Leech Life}}, {{m|Pin Missile}}, and {{m|Twineedle}}. Additionally, most of the Pokémon that learned these moves were part {{t|Poison}} and therefore weak to Psychic moves. {{type|Ghost}} moves were also completely ineffective against Psychic types instead of being super-effective, due to what may be a programming bug. | |||
* The {{stat|Special}} stat represented both Special Attack and Special Defense, meaning that a Pokémon with a high Special stat had an edge in battle. For example, {{p|Venusaur}} had a [[base stats|base]] Special stat of 100, used {{type|Grass}} (considered "[[Special move|Special]]") moves, and was weak to mostly Special types. | |||
* [[Critical hit]] ratios were based on a Pokémon's base speed, allowing faster Pokémon to deal more critical hits. | |||
** [[One-hit knockout move]]s were also based on speed, making them useless if the user was slower than the target. | |||
* The {{stat|Special}} stat represented both Special Attack and Special Defense, meaning that a Pokémon with a high Special stat had | ===Other issues=== | ||
* The [[Bag]] had only 20 slots, and each stack of items (including key items) occupied one slot. This forced the player to constantly store obsolete key items, TMs, and HMs into the PC in order to make space for new ones. | |||
====In-battle bugs==== | |||
* [[Critical hit]] ratios were based | * {{m|Leech Seed}} and {{m|Toxic}} used the same damage counter, allowing Leech Seed to drain twice as much damage when a Pokémon was affected by both at the same time. | ||
** [[One-hit knockout move | * Due to a glitch, {{m|Focus Energy}} and {{DL|Battle item|Dire Hit}} cut the user's [[critical hit]] ratio by 75% instead of doubling it. | ||
* Due to a glitch, {{m|Focus Energy}} and {{DL|Battle item|Dire Hit}} | * Using {{m|Agility}} or Swords Dance while {{status|Paralysis|paralyzed}} or {{status|burn}}ed, respectively, would negate the status impairments from those effects and then double the enhanced stat. | ||
* If {{m|Hyper Beam}} knocked out a Pokémon or destroyed a {{m|Substitute}}, the user would not need to recharge on the succeeding turn. | |||
* Using {{m|Agility}} or Swords Dance while {{status|Paralysis|paralyzed}} or {{status|burn}}ed | * {{m|Self-Destruct|Selfdestruct}} and {{m|Explosion}} did not make the user faint if they destroyed a Substitute. | ||
* {{ | * Although {{m|Rest}} removed status conditions, it would not alleviate the stat debuffs caused by a burn or paralysis. | ||
* {{m|Counter}} | * Overusing stat increases would eventually cause the boosted stats to roll over to maximally decreased stats. | ||
* If a {{m|Bide}} user was hit with a status move before its attacking turn, the damage dealt would equal that of the last attack used against it. | |||
* If a Pokémon's HP was 255 or 511 (or any number multiple of 256) points below its maximum, HP recovery moves like {{m|Recover}} and {{m|Soft-Boiled|Softboiled}} {{DL|List of glitches in Generation I|HP recovery move failure|would fail}}. This is because the game only checks the low byte of the 16-bit value. | |||
====Other in-battle issues==== | |||
* Critical hits would ignore stat increases from both parties rather than just the target. | |||
* {{m|Counter}} could be used in response to {{m|Guillotine}} or {{m|Horn Drill}} to instantly defeat an enemy Pokémon, even if the move hit the user's {{m|Substitute}}. | |||
* With the exception of {{m|Swift}}, every attack had at least a 1/256 chance of missing. | * With the exception of {{m|Swift}}, every attack had at least a 1/256 chance of missing. | ||
* {{m|Wrap}}, {{m|Bind}}, {{m|Fire Spin}}, and {{m|Clamp}} immobilized the target for 2 | * {{m|Wrap}}, {{m|Bind}}, {{m|Fire Spin}}, and {{m|Clamp}} immobilized the target for 2 to 5 turns as a side effect. If a Pokémon that used one of these moves switched out, the target would still be considered trapped during that turn. | ||
* {{m|Struggle}} was programmed with {{type|Normal}} offensive properties instead of being programmed to ignore type matchups, making it ineffective against {{t|Ghost}} types. | |||
* When a Pokémon was hit by a move that did not deal neutral damage, the message that displayed would reflect only the matchup against one of the target's types. | |||
* Waking up from sleep took a full turn. | |||
* {{m|Struggle}} | * Using Substitute while having 25% or less of one's maximum HP left would cause the user to faint. | ||
* When | * As soon as {{m|Rage}} connected, the user would become disobedient and would be unable to use any other move until it fainted. When Rage was used, it only lost the initial 1PP, and if it missed, its accuracy dropped to 1/256. | ||
* [[Multi-hit move]]s dealt the same amount of damage for each hit in a turn, meaning that if the first hit was a critical hit, the other hits would be critical hits as well. | |||
* Waking up from sleep | |||
* Using Substitute while having 25% or less of one's maximum HP left | |||
* As soon as {{m|Rage}} | |||
* | |||
===Kanto thematic motif=== | ===Kanto thematic motif=== | ||
The first generation of Pokémon games | The first generation of Pokémon games dealt with genetics and engineering. The three starters, {{p|Bulbasaur}} (dinosaur-plant hybrid), {{p|Charmander}} (salamander), and {{p|Squirtle}} (turtle), are all reptilian in nature, and take some elements from the dinosaurs. Dinosaurs are reptiles, and were one of the most successful groups of animals to exist. Bulbasaur, the most similar to dinosaurs of the three, is the first listed in the [[Pokédex]]. Other Pokémon in the generation continue this theme. {{p|Eevee}} is capable of evolving into multiple forms due to its unstable DNA; {{p|Voltorb}} is the result of a Poké Ball experiment gone awry; {{p|Porygon}} is a virtual reality Pokémon. These games also introduce three Fossils, the most introduced in any generation, which can be resurrected into prehistoric Pokémon: {{p|Aerodactyl}}, {{p|Kabuto}} and {{p|Omanyte}}. Finally, out of the five legendaries that appeared, the most powerful was man-made through genetic engineering: {{p|Mewtwo}}. The uncatchable legendary, {{p|Mew}}, also has the DNA of every Pokémon in existence. | ||
[[Bill]] himself invented the sophisticated PC used in most regions and accidentally turned himself into a Pokémon. {{p|Ditto}} could also mimic the abilities and structure of any Pokémon it encountered, making it capable of breeding with most Pokémon from Generation II and onwards. The [[Master Ball]] is the most powerful Poké Ball in the franchise, and was first engineered by Kanto scientists. With this generation being the very foundation of the Pokémon franchise, most successors have only expanded upon Kanto's basics. | |||
==English title screens== | |||
===Game Boy Color=== | |||
<!-- Green is already included above !--> | |||
{| class="roundy" style="margin:auto; text-align:center; background: #{{kanto color dark}}; border: 5px solid #{{kanto color}}" | |||
|- | |||
| style="background: #{{red color light}}; {{roundytl|5px}}" | {{color2|{{red color dark}}|Pokémon Red and Blue Versions|Pokémon Red}} | |||
| style="background: #{{blue color light}};" | {{color2|{{blue color dark}}|Pokémon Red and Blue Versions|Pokémon Blue}} | |||
| style="background: #{{yellow color light}}; {{roundytr|5px}}" | {{color2|{{yellow color dark}}|Pokémon Yellow Version|Pokémon Yellow}} | |||
|- | |||
| width="14px" style="background: #{{red color}};" | [[File:RedTitle GBC.png]] | |||
| width="14px" style="background: #{{blue color}};" | [[File:BlueTitle GBC.png]] | |||
| width="14px" style="background: #{{yellow color}};" | [[File:YellowTitle.png]] | |||
|} | |||
===Super Game Boy=== | |||
<!-- Green is already included above !--> | |||
{| class="roundy" style="margin:auto; text-align:center; background: #{{kanto color dark}}; border: 5px solid #{{kanto color}}" | |||
|- | |||
| style="background: #{{red color light}}; {{roundytl|5px}}" | {{color2|{{red color dark}}|Pokémon Red and Blue Versions|Pokémon Red}} | |||
| style="background: #{{blue color light}};" | {{color2|{{blue color dark}}|Pokémon Red and Blue Versions|Pokémon Blue}} | |||
| style="background: #{{yellow color light}}; {{roundytr|5px}}" | {{color2|{{yellow color dark}}|Pokémon Yellow Version|Pokémon Yellow}} | |||
|- | |||
| width="14px" style="background: #{{red color}};" | [[File:RedTitle SGB.png]] | |||
| width="14px" style="background: #{{blue color}};" | [[File:BlueTitle SGB.png]] | |||
| width="14px" style="background: #{{yellow color}};" | [[File:YellowTitle SGB.png]] | |||
|} | |||
==Japanese title screens== | ==Japanese title screens== | ||
===Game Boy Color=== | |||
<!-- Green is already included above !--> | |||
{| class="roundy" style="margin:auto; text-align:center; background: #{{kanto color dark}}; border: 5px solid #{{kanto color}}" | |||
|- | |||
| style="background: #{{red color light}}; {{roundytl|5px}}" | {{color2|{{red color dark}}|Pokémon Red and Green Versions|Pokémon Red}} | |||
| style="background: #{{green color light}};" | {{color2|{{green color dark}}|Pokémon Red and Green Versions|Pokémon Green}} | |||
| style="background: #{{blue color light}}" | {{color2|{{blue color dark}}|Pokémon Blue Version (Japanese)|Pokémon Blue}} | |||
| style="background: #{{yellow color light}}; {{roundytr|5px}}" | {{color2|{{yellow color dark}}|Pokémon Yellow Version|Pokémon Yellow}} | |||
|- | |||
| width="14px" style="background: #{{red color}};" | [[File:Japanese RedTitle GBC.png]] | |||
| width="14px" style="background: #{{green color}};" | [[File:Japanese GreenTitle GBC.png]] | |||
| width="14px" style="background: #{{blue color}};" | [[File:Japanese BlueTitle GBC.png]] | |||
| width="14px" style="background: #{{yellow color}};" | [[File:Japanese YellowTitle GBC.png]] | |||
|} | |||
===Super Game Boy=== | |||
<!-- Green is already included above !--> | <!-- Green is already included above !--> | ||
{| class="roundy" style="margin:auto; text-align:center; background: #{{kanto color dark}}; border: 5px solid #{{kanto color}}" | {| class="roundy" style="margin:auto; text-align:center; background: #{{kanto color dark}}; border: 5px solid #{{kanto color}}" | ||
|- | |- | ||
| style="background: #{{red color light}}; {{roundytl|5px}}" | {{color2|{{red color dark}}|Pokémon Red and Green Versions|Pokémon Red}} | | style="background: #{{red color light}}; {{roundytl|5px}}" | {{color2|{{red color dark}}|Pokémon Red and Green Versions|Pokémon Red}} | ||
| style="background: #{{green color light}};" | {{color2|{{green color dark}}|Pokémon Red and Green Versions|Pokémon Green}} | |||
| style="background: #{{blue color light}}" | {{color2|{{blue color dark}}|Pokémon Blue Version (Japanese)|Pokémon Blue}} | | style="background: #{{blue color light}}" | {{color2|{{blue color dark}}|Pokémon Blue Version (Japanese)|Pokémon Blue}} | ||
| style="background: #{{yellow color light}}; {{roundytr|5px}}" | {{color2|{{yellow color dark}}|Pokémon Yellow Version|Pokémon Yellow}} | | style="background: #{{yellow color light}}; {{roundytr|5px}}" | {{color2|{{yellow color dark}}|Pokémon Yellow Version|Pokémon Yellow}} | ||
|- | |- | ||
| width="14px" style="background: #{{red color}};" | [[File:Japanese RedTitle.png]] | | width="14px" style="background: #{{red color}};" | [[File:Japanese RedTitle SGB.png]] | ||
| width="14px" style="background: #{{blue color}};" | [[File:Japanese BlueTitle.png]] | | width="14px" style="background: #{{green color}};" | [[File:Japanese GreenTitle SGB.png]] | ||
| width="14px" style="background: #{{yellow color}};" | [[File:Japanese YellowTitle.png]] | | width="14px" style="background: #{{blue color}};" | [[File:Japanese BlueTitle SGB.png]] | ||
| width="14px" style="background: #{{yellow color}};" | [[File:Japanese YellowTitle SGB.png]] | |||
|} | |} | ||
==Trivia== | ==Trivia== | ||
* Generation I introduced the most moves to the series, with 165. | * Of all the generations, Generation I introduced the most moves to the series, with 165. | ||
* Excluding FireRed and LeafGreen (as they are remakes), Generation I is the only generation so far whose [[ | * Excluding Generation III's FireRed and LeafGreen (as they are remakes), Generation I is the only generation so far whose [[Game mascot|mascots]] are non-[[legendary Pokémon]]. | ||
* As far as release dates go, Generation I is the shortest generation in North America, partly due to the fact that Red and Blue were not released until 1998, while in Japan, they were released in 1996, and their successors, Gold and Silver, were released closer together, in 1999 in Japan and 2000 in North America. As the rest of the world's releases are more similar to the North American releases than the Japanese releases, it is also the shortest generation worldwide<!--but don't take my word for it; do the calculations yourself!-->. | * As far as release dates go, Generation I is the shortest generation in North America, partly due to the fact that Red and Blue were not released until 1998, while in Japan, they were released in 1996, and their successors, Gold and Silver, were released closer together, in 1999 in Japan and 2000 in North America. As the rest of the world's releases are more similar to the North American releases than the Japanese releases, it is also the shortest generation worldwide<!--but don't take my word for it; do the calculations yourself!-->. | ||
* Due to being the first and least advanced generation, Generation I has the highest number of [[glitch Pokémon]] which are known to be obtainable without the use of an external device. | * Due to being the first and least advanced generation, Generation I has the highest number of [[glitch Pokémon]] which are known to be obtainable without the use of an external device. | ||
* Prior to [[Generation VI]], Generation I had the most extra space in the Pokémon Storage System if the player captures one of each Pokémon, with 240 spots available for 151 Pokémon, leaving 89 extra spots. | * Prior to [[Generation VI]], Generation I had the most extra space in the Pokémon Storage System if the player captures one of each Pokémon, with 240 spots available for 151 Pokémon, leaving 89 extra spots. | ||
* Generation I is the only generation not to feature the paired versions' mascots on the title | * Generation I is the only generation not to feature the paired versions' mascots on the title screens, but instead includes the first evolutionary stages of two starter Pokémon. | ||
* Generation I is the only generation without a playable female character, although evidence of an intended female player character has been discovered. | * Generation I is the only generation without a playable female character, although evidence of an intended female player character has been discovered. | ||
* Generation I is the only generation that [[List of Pokémon by index number (Generation I)|indexes]] its Pokémon in order of creation instead of by Pokédex number. | * Generation I is the only generation that [[List of Pokémon by index number (Generation I)|indexes]] its Pokémon in order of creation instead of by Pokédex number. | ||
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[[de:Erste Spielgeneration]] | [[de:Erste Spielgeneration]] | ||
[[fr:Première génération]] | [[fr:Première génération]] | ||
[[it:Prima generazione]] | [[it:Prima generazione]] | ||
[[ja:第一世代]] | [[ja:第一世代]] | ||
[[pl:Generacja I]] | [[pl:Generacja I]] | ||
[[zh:第一世代]] | [[zh:第一世代]] |