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There are also some gates that only connect bridges and that have unique designs, though these gates don't have electronic bulletin boards and monitors. | There are also some gates that only connect bridges and that have unique designs, though these gates don't have electronic bulletin boards and monitors. | ||
Two gates impose certain requirements from the player to allow him/her to pass: | Two gates in {{2v2|Black|White}} impose certain requirements from the player to allow him/her to pass: | ||
* in [[Accumula Town]], Accumula Gate is blocked by two {{tc|Team Plasma Grunt}}s until [[Ghetsis]] talks to the citizens and the player battles [[N]]; | * in [[Accumula Town]], Accumula Gate is blocked by two {{tc|Team Plasma Grunt}}s until [[Ghetsis]] talks to the citizens and the player battles [[N]]; | ||
* [[Bianca]] will not let the player pass Nimbasa Gate before she shows him/her the [[Pokémon Musical|Musical Theater]] in [[Nimbasa City]]. | * [[Bianca]] will not let the player pass the Nimbasa Gate on {{rt|5|Unova}} before she shows him/her the [[Pokémon Musical|Musical Theater]] in [[Nimbasa City]]. | ||
Two additional gates also have restrictions for the player in {{2v2|Black|White|2}} and are the the Bridge Gates at [[Marine Tube]]. | |||
Six gates initially inaccessible by the player are shared between Black and White and Black 2 and White 2: | |||
* both Black Gates{{sup/5|B}}{{sup/5|B2}} and White Gates{{sup/5|W}}{{sup/5|W2}} on {{rt|14|Unova|Routes 14}} and {{rt|15|Unova|15}}; | |||
* the Bridge Gates to [[Tubeline Bridge]] on {{rt|8|Unova|Routes 8}} and {{rt|9|Unova|9}}. | |||
{{-}} | {{-}} | ||
{{incomplete|section|Exteriors of regular gates and interior maps of the gates}} | {{incomplete|section|Exteriors of regular gates and interior maps of the gates}} |
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