Gate: Difference between revisions

334 bytes added ,  7 November 2012
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There are also some gates that only connect bridges and that have unique designs, though these gates don't have electronic bulletin boards and monitors.
There are also some gates that only connect bridges and that have unique designs, though these gates don't have electronic bulletin boards and monitors.


Two gates impose certain requirements from the player to allow him/her to pass:
Two gates in {{2v2|Black|White}} impose certain requirements from the player to allow him/her to pass:
* in [[Accumula Town]], Accumula Gate is blocked by two {{tc|Team Plasma Grunt}}s until [[Ghetsis]] talks to the citizens and the player battles [[N]];
* in [[Accumula Town]], Accumula Gate is blocked by two {{tc|Team Plasma Grunt}}s until [[Ghetsis]] talks to the citizens and the player battles [[N]];
* [[Bianca]] will not let the player pass Nimbasa Gate before she shows him/her the [[Pokémon Musical|Musical Theater]] in [[Nimbasa City]].
* [[Bianca]] will not let the player pass the Nimbasa Gate on {{rt|5|Unova}} before she shows him/her the [[Pokémon Musical|Musical Theater]] in [[Nimbasa City]].
* in Black 2 and White 2, the player is blocked from entering both Black and White Gates, the Tubeline Bridge gate, and the Marine Tube gates until certain requirements are met.
 
Two additional gates also have restrictions for the player in {{2v2|Black|White|2}} and are the the Bridge Gates at [[Marine Tube]].
 
Six gates initially inaccessible by the player are shared between Black and White and Black 2 and White 2:
* both Black Gates{{sup/5|B}}{{sup/5|B2}} and White Gates{{sup/5|W}}{{sup/5|W2}} on {{rt|14|Unova|Routes 14}} and {{rt|15|Unova|15}};
* the Bridge Gates to [[Tubeline Bridge]] on {{rt|8|Unova|Routes 8}} and {{rt|9|Unova|9}}.
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{{incomplete|section|Exteriors of regular gates and interior maps of the gates}}
{{incomplete|section|Exteriors of regular gates and interior maps of the gates}}
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