Game Boy Color: Difference between revisions

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|eurelease=November 23, 1998
|eurelease=November 23, 1998
|aurelease=November 23, 1998
|aurelease=November 23, 1998
|korelease=2000<ref>[http://bbs2.ruliweb.daum.net/gaia/do/ruliweb/default/nds/84/read?bbsId=G003&itemId=5&articleId=1372618 게임보이 발매 25주년 | Daum 루리웹] ([https://archive.today/CJqGo archived copy])</ref>
|specs=
|specs=
*160×144 pixel resolution
*160×144 pixel resolution
*Shows up to 56 different colors simultaneously on screen from its palette of 32,768
*Shows up to 56 different colors simultaneously on screen from its palette of 32,768
*32 {{wp|Kilobyte|KB}} RAM.
*32 {{wp|Kilobyte|KB}} RAM.
*[[Infrared]] communications port
*{{wp|Game Boy Color#Specifications|Full list}}
*{{wp|Game Boy Color#Specifications|Full list}}
|congen=5
|congen=5
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|colors={{colorswatch|008080|Teal}}{{colorswatch|FF69B4|Strawberry}}{{colorswatch|9370DB|Atomic Purple{{tt|*|Transparent}}}}{{colorswatch|FFD733|Dandelion}}{{colorswatch|78C850|Kiwi}}{{colorswatch|3E2F84|Grape}}{{colorswatch|FFD733|Pikachu & Pichu|Sp}}
|colors={{colorswatch|008080|Teal}}{{colorswatch|FF69B4|Strawberry}}{{colorswatch|9370DB|Atomic Purple{{tt|*|Transparent}}}}{{colorswatch|FFD733|Dandelion}}{{colorswatch|78C850|Kiwi}}{{colorswatch|3E2F84|Grape}}{{colorswatch|FFD733|Pikachu & Pichu|Sp}}
|sw=yes
|sw=yes
|nw=yes
}}
}}


The '''Game Boy Color''' (Japanese: '''ゲームボーイカラー''' ''Game Boy Color'') is [[Nintendo]]'s 8-bit gaming handheld which succeeded the [[Game Boy]]; it was later succeeded by the [[Game Boy Advance]]. It is slightly taller and thicker than the [[Game Boy Pocket]]. The main feature of this model, as the name suggests, is the color screen. It is also the first Game Boy not to include a contrast knob. Its most popular games are {{game|Gold and Silver|s}}, selling approximately 14.51 million copies in Japan and the US combined.
The '''Game Boy Color''' (Japanese: '''ゲームボーイカラー''' ''Game Boy Color'') is [[Nintendo]]'s 8-bit gaming handheld which succeeded the [[Game Boy]]; it was later succeeded by the [[Game Boy Advance]]. It is slightly taller and thicker than the [[Game Boy Pocket]]. The main feature of this model, as the name suggests, is the color screen. It is also the first Game Boy not to include a contrast knob. Its most popular games are {{game|Gold and Silver|s}}, selling approximately 14.51 million copies in Japan and the US combined. The Game Boy Color was discontinued in 2003, shortly after the release of the [[Game Boy Advance SP]].


Like the [[Game Boy]], [[Game Boy Advance]], and [[Nintendo DS]], the Game Boy Color is not region-encoded. This means that a player can play a Game Boy Color game from any region in their own locally purchased console.
Like the [[Game Boy]], [[Game Boy Advance]], and [[Nintendo DS]], the Game Boy Color is not region-encoded. This means that a player can play a Game Boy Color game from any region in their own locally purchased console.
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These palettes each contain up to ten colors. In most games, the four shades displayed on the original Game Boy would translate to different subsets of this 10-color palette, such as by displaying movable [[wp:sprite (computer graphics)|sprite]]s in one subset and backgrounds, etc. in another. The grayscale (Left + B) palette produces an appearance essentially identical to that experienced on the original Game Boy.
These palettes each contain up to ten colors. In most games, the four shades displayed on the original Game Boy would translate to different subsets of this 10-color palette, such as by displaying movable [[wp:sprite (computer graphics)|sprite]]s in one subset and backgrounds, etc. in another. The grayscale (Left + B) palette produces an appearance essentially identical to that experienced on the original Game Boy.
Some licensed Game Boy games have a special default palette. [[Pokémon Red and Blue]] use primarily red and blue palettes, respectively.


{| class="roundy" style="border: 2px solid #777; background: #CCC; margin-right: 5px; margin-bottom: 5px"
{| class="roundy" style="border: 2px solid #777; background: #CCC; margin-right: 5px; margin-bottom: 5px"
! class="roundytl" style="padding:2px; background: #EEE" | Button combination
! class="roundytl" style="padding:2px; background: #EEE" | Button combination
! class="roundytr" style="padding:2px; background: #EEE" | Palette
! class="roundytr" style="padding:2px; background: #EEE" | Palette
|- style="background: #fff"
| Up
| {{colorswatch2|844204|EC9A54|Brown}}
|- style="background: #fff"
| Up + A
| {{colorswatch2|AC2624|EC8A8C|Red}}
|- style="background: #fff"
| Up + B
| {{colorswatch2|947A4C|C4AE94|Dark Brown}}
|- style="background: #fff"
| Down
| {{colorswatch2|9C92F4|EC8A8C|Pale Yellow<ref>[http://replacementdocs.com/download.php?view.5441 GBC Manual]</ref>/Pastel Mix<ref>[https://www.nintendo.com/consumer/downloads/agsmanual_english.pdf GBA Manual]</ref>}}
|- style="background: #fff"
| Down + A
| {{colorswatch2|FC3204|F4FE04|Orange}}
|- style="background: #fff"
| Down + B
| {{colorswatch2|844204|F4FE04|Yellow}}
|- style="background: #fff"
| Left
| {{colorswatch2|0432FC|7CAAFC|Blue}}
|- style="background: #fff"
| Left + A
| {{colorswatch2|4432A4|9C92F4|Dark Blue}}
|- style="background: #fff"
| Left + B
| {{colorswatch2|747274|BCBABC|Gray}}
|- style="background: #fff"
| Right
| {{colorswatch2|FC3204|04FA04|Green}}
|- style="background: #fff"
| Right + A
| {{colorswatch2|0432FC|04FA04|Dark Green}}
|-
|-
| style="background: #844204" | Up
| style="background: #fff; {{roundybl|5px}}" | Right + B
| style="background: #EC9A54" | Brown
| style="background: #fff; {{roundybr|5px}}" | {{colorswatch2|F4FE04|04A2A4|Reverse}}
|-
| style="background: #AC2624" | Up + A
| style="background: #EC8A8C" | Red
|-
| style="background: #947A4C" | Up + B
| style="background: #C4AE94" | Dark brown
|-
| style="background: #9C92F4" | Down
| style="background: #EC8A8C" | Pastel mix
|-
| style="background: #FC3204" | Down + A
| style="background: #F4FE04" | Orange
|-
| style="background: #844204" | Down + B
| style="background: #F4FE04" | Yellow
|-
| style="background: #0432FC" | Left
| style="background: #7CAAFC" | Blue
|-
| style="background: #4432A4" | Left + A
| style="background: #9C92F4" | Dark blue
|-
| style="background: #747274" | Left + B
| style="background: #BCBABC" | Grayscale
|-
| style="background: #FC3204" | Right
| style="background: #04FA04" | Green
|-
| style="background: #0432FC" | Right + A
| style="background: #04FA04" | Dark green
|-
| style="background: #F4FE04; {{roundybl|5px}}" | Right + B
| style="background: #04A2A4; {{roundybr|5px}}" | Inverted
|}{{left clear}}
|}{{left clear}}


==Technical specifications==
==Technical specifications==
The processor, which is a Z80 work-alike with a few extra (bit manipulation) instructions, has a clock speed of approx. 8&nbsp;MHz, twice as fast as that of the original Game Boy. The Game Boy Color also has four times as much memory as the original. The console boasted an impressive palette of 32,768 colors and was capable of simultaneously displaying 56 colors at once. It could also add basic four-color shading to games that had been released for the ordinary Game Boy. Additionally, a new palette-change feature was added for original Game Boy games; by holding the B button and any one of the directional arrows, the user could change the basic color palette for the game. The original Game Boy is also able to play some Game Boy Color games in monochrome (most notably {{game|Gold and Silver|s}}).
The processor, which is a Z80 work-alike with a few extra (bit manipulation) instructions, has a clock speed of approx. 8&nbsp;MHz, twice as fast as that of the original Game Boy. The Game Boy Color also has four times as much memory as the original. The console boasted an impressive palette of 32,768 colors and was capable of simultaneously displaying 56 colors at once. It could also add basic four-color shading to games that had been released for the ordinary Game Boy. Additionally, a new palette-change feature was added for original Game Boy games; by holding the B button and any one of the directional arrows, the user could change the basic color palette for the game.


Game Boy Color games cannot be played natively on the [[Nintendo DS]] or [[Nintendo DS Lite]] handheld. The Nintendo DS lacks the Game Boy's {{wp|Zilog Z80|Z80}}-like {{wp|microprocessor}}, as does the [[Game Boy micro]]. Game Boy Color cartridges also do not fit in the Game Boy Advance slot of the Nintendo DS.
Game Boy Color games cannot be played natively on the [[Nintendo DS]] or [[Nintendo DS Lite]] handheld. The Nintendo DS lacks the Game Boy's {{wp|Zilog Z80|Z80}}-like {{wp|microprocessor}}, as does the [[Game Boy micro]]. Game Boy Color cartridges also do not fit in the Game Boy Advance slot of the Nintendo DS.


==Pokémon games==
==Pokémon games==
These are games made for the Game Boy Color. The English {{game|Yellow}} has Game Boy Color features, but is officially classified by Nintendo as an original [[Game Boy]] game.
These are games made for the Game Boy Color. Non-Japanese {{game|Yellow}} has Game Boy Color features, but is officially classified by Nintendo as an original [[Game Boy]] game.
{{consolegames}}
{{consolegames}}
|- style="background:#FFF"
|- style="background:#FFF"
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|- style="background:#FFF"
|- style="background:#FFF"
| {{game|Gold and Silver|s}}
| {{game|Gold and Silver|s}}
| Main series RPG
| Core series RPG
| 1999
| 1999
|- style="background:#FFF"
|- style="background:#FFF"
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|- style="background:#FFF"
|- style="background:#FFF"
| {{game|Crystal}}
| {{game|Crystal}}
| Main series RPG
| Core series RPG
| 2000
| 2000
|-
|-
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|- style="background:#FFF"
|- style="background:#FFF"
| {{game|Red and Green|s}}
| {{game|Red and Green|s}}
| Main series RPG
| Core series RPG
| 1996
| 1996
|- style="background:#FFF"
|- style="background:#FFF"
| {{game|Blue| (Japanese)}}
| {{game|Blue| (Japanese)}}
| Main series RPG
| Core series RPG
| 1996
| 1996
|- style="background:#FFF"
|- style="background:#FFF"
| {{game|Red and Blue|s}}
| {{game|Red and Blue|s}}
| Main series RPG
| Core series RPG
| {{tt|1998|Based on the North American release date, as the games were released under different names in Japan}}
| {{tt|1998|Based on the North American release date, as the games were released under different names in Japan}}
|-
|-
| style="background:#FFF; {{roundybl|5px}}" | {{game|Yellow}}{{tt|*|non-Japanese versions are Game Boy Color enhanced}}
| style="background:#FFF; {{roundybl|5px}}" | {{game|Yellow}}{{tt|*|non-Japanese versions are Game Boy Color enhanced}}
| style="background:#FFF" | Main series RPG
| style="background:#FFF" | Core series RPG
| style="background:#FFF; {{roundybr|5px}}" | 1998
| style="background:#FFF; {{roundybr|5px}}" | 1998
|}{{left clear}}
|}{{left clear}}
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! style="padding:2px; background: #EEE; {{roundytr|5px}}" | Genre
! style="padding:2px; background: #EEE; {{roundytr|5px}}" | Genre
|-
|-
| style="background:#FFF; {{roundybl|5px}}" | [[Pokémon Picross]]
| style="background:#FFF; {{roundybl|5px}}" | {{OBP|Pokémon Picross|Game Boy Color}}
| style="background:#FFF; {{roundybr|5px}}" | Picross
| style="background:#FFF; {{roundybr|5px}}" | Picross
|}{{left clear}}
|}{{left clear}}


==Trivia==
==Trivia==
* Although the walls of [[Fuchsia Gym]] are normally invisible in the [[Generation I]] [[core series]] [[Pokémon games]] , the Game Boy Color exposes them when using a multi-colored palette.
* Although the walls of [[Fuchsia Gym]] are normally invisible in the [[Generation I]] [[core series]] [[Pokémon games]], the Game Boy Color exposes them when using a multi-colored palette.
* If [[Pokémon Puzzle Challenge]] is being played, it is possible to input a code at the title screen that boots the game into [[Game Boy]] mode which will allow the player to input a code to play {{wp|Panel de Pon}} as the game was mostly left intact while being remade into Pokémon Puzzle League.
 
==References==
{{reflist}}
{{-}}
{{-}}
{{Consoles}}
{{Consoles}}
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[[Category:Nintendo consoles]]
[[Category:Nintendo consoles]]


[[de:Nintendo Game Boy#Game Boy Color]]
[[es:Game Boy Color]]
[[fr:Game Boy Color]]
[[fr:Game Boy Color]]
[[it:Game Boy Color]]
[[ja:ゲームボーイ#ゲームボーイカラー]]
[[zh:任天堂Game Boy Color]]
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