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(As it turns out, the DS has its own programmable sound generator (PSG) and is thus capable of generating its own chiptunes rather than having to use MIDI. But it is very limited compared to the Game Boy.) |
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==Music information== | ==Music information== | ||
===Changes=== | ===Changes=== | ||
Despite the fact that the old-style tracks are supposed to sound like the original tracks from {{game2|Gold|Silver|Crystal}}, none of them sound exactly like the originals | Despite the fact that the old-style tracks are supposed to sound like the original tracks from {{game2|Gold|Silver|Crystal}}, none of them sound exactly like the originals. This is due to the way chiptunes are handled on the [[Nintendo DS]]. The capabilities of the {{wp|programmable sound generator|PSG}} found in the DS line is limited compared to the one found in the [[Game Boy]] line. The DS PSG has fixed square wave and noise channels like the Game Boy PSG, but lacks the crucial 4-bit wavetable synthesis channel, which made the Game Boy capable of generating a variety of different waveforms. This meant that parts played using the 4-bit wavetable synthesis channel in the original tracks were approximated using square waves, leading some parts to sound vastly different. In addition, some tracks had their {{wp|tempo}}s altered somewhat and other notes in various tracks are not even heard at all. | ||
===Additions=== | ===Additions=== |
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