Friendship: Difference between revisions

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{{spading|comment=Still needs research overall, especially regarding values.}}
{{spading|comment=Still needs research overall, especially regarding values.}}
{{incomplete|needs=[[Generation VII]] information}}
{{incomplete|needs=[[Generation VII]] information}}
'''Friendship''' (Japanese: '''なつき{{tt|度|ど}}''' ''degree of emotional attachment''), also referred to as '''tame''' in [[Pokémon Stadium 2]] and '''friendliness''' in [[Pokémon XD: Gale of Darkness]], as well as commonly referred to by fans as '''happiness''', is a measurement of how much a {{OBP|Pokémon|species}} is attached to its {{pkmn|Trainer}} and enjoys being in their care.
'''Friendship''' (Japanese: '''なつき{{tt|度|ど}}''' ''degree of emotional attachment''), also referred to as '''loyalty''' in [[Generation II]] core series, '''tame''' in [[Pokémon Stadium 2]] and '''friendliness''' in [[Pokémon XD: Gale of Darkness]], as well as commonly referred to by fans as '''happiness''', is a measurement of how much a {{OBP|Pokémon|species}} is attached to its {{pkmn|Trainer}} and enjoys being in their care.


It affects the [[evolution]] of {{cat|Pokémon that evolve by friendship|certain Pokémon}}, the power of {{m|Return}} and {{m|Frustration}}, and the availability of a few in-game [[item]]s and [[Ribbon]]s. Certain events increase a Pokémon's friendship (gaining a [[level]], walking a certain amount of steps) or decrease it ([[fainting]], using [[herbal medicine]]).
It affects the [[evolution]] of {{cat|Pokémon that evolve by friendship|certain Pokémon}}, the power of {{m|Return}} and {{m|Frustration}}, and the availability of a few in-game [[item]]s and [[Ribbon]]s. Certain events increase a Pokémon's friendship (gaining a [[level]], walking a certain amount of steps) or decrease it ([[fainting]], using [[herbal medicine]]).
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===Boosting friendship===
===Boosting friendship===
Starting in Generation III, there are a few ways to boost the amount of friendship a Pokémon gains. If a Pokémon was caught in a {{ball|Luxury}} or is currently at the same location where it was {{pkmn2|caught}} (its met location), any increase to its friendship is boosted by an extra point. If a Pokémon is holding a {{DL|Out-of-battle effect item|Soothe Bell}}, increases to its friendship are boosted by 50% of the change. In Generation III, Soothe Bell applies directly to the original change in friendship, while in later games, it applies to the the friendship change after including Luxury Ball and met location bonuses.
In {{game|Crystal}}, if a Pokémon is leveled up at its met location, it will gain twice as much friendship from that level up as usual. Since only Pokémon caught in Pokémon Crystal have a defined met location, Pokémon caught in the [[Generation I]] games, {{game|Gold and Silver|s}}, and Pokémon from [[in-game trade]]s will not receive this bonus. If a Pokémon that has a defined met location is traded to a Generation I game, this data is permanently erased, so it can no longer receive this bonus.


In Generation IV, being at its met location does not change the amount of friendship a Pokémon gains. The effect returned in Generation V.
Starting in Generation III, if a Pokémon was caught in a {{ball|Luxury}} or is currently at the same location where it was {{pkmn2|caught}} (its met location), any increase to its friendship is boosted by an extra point (two points if both apply). If a Pokémon is holding a [[Soothe Bell]], increases to its friendship are boosted by 50% of the change. In Generation III, Soothe Bell applies directly to the original change in friendship, while in later games, it applies to the the friendship change after including Luxury Ball and met location bonuses. In Generation IV, being at its met location does not change the amount of friendship a Pokémon gains, but it does from Generation V onward.


Generation V introduced Befriending Power as a [[Pass Power]], which can boost any increase to friendship by one to three points depending on the strength of the power used. Generation VI included Befriending Power as well, as an [[O-Power]]. It does not exist in [[Generation VII]].
In Generation V, the Befriending Power [[Pass Power]] boosts any increase to friendship by one to three points depending on the strength of the power used. In Generation VI, the Befriending Power [[O-Power]] has the same effect. Befriending Power does not exist in [[Generation VII]].


None of these effects change the amount of friendship lost for negative changes or for changes of 0 (such as using an {{DL|Battle item|X Attack}} on a Pokémon with high friendship).
None of these effects change the amount of friendship lost for negative changes or for changes of 0 (such as using an [[X Attack]] on a Pokémon with high friendship).


===Mechanics using friendship===
===Mechanics using friendship===
{{incomplete|section|needs=Double-check whether the Draco Meteor Move Tutors in BW, B2W2, and XY require high friendship or not}}
In Pokémon Yellow, friendship affected very little beyond the reactions Pikachu would show when interacted with.
In Pokémon Yellow, friendship affected very little beyond the reactions Pikachu would show when interacted with.


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From [[Generation IV]] onward, there is a [[Ribbon]] for Pokémon with maximum friendship, the {{DL|List of Ribbons in the games|Footprint Ribbon}}.
From [[Generation IV]] onward, there is a [[Ribbon]] for Pokémon with maximum friendship, the {{DL|List of Ribbons in the games|Footprint Ribbon}}.


Some NPCs also only give gifts or [[Move Tutor|teach moves]] when the player's Pokémon has a certain amount of friendship.<!--Maybe should be listed. I think the Soothe Bell and Lucky Egg are a couple (sometimes?), and the Pledge moves.-->
Some NPCs also only give gifts or [[Move Tutor|teach moves]] when the player's Pokémon has a certain amount of friendship.<!--Maybe should be listed. I think the Soothe Bell and Lucky Egg are a couple (sometimes?).--> In particular, a Pokémon must have maximized friendship to learn {{m|Draco Meteor}} in [[Generation IV]], [[Pokémon Omega Ruby and Alpha Sapphire]], and [[Pokémon Sun and Moon]], or to learn {{m|Frenzy Plant}}, {{m|Blast Burn}}, {{m|Hydro Cannon}}, {{m|Grass Pledge}}, {{m|Fire Pledge}}, or {{m|Water Pledge}} in any generation.


===In Generation I===
===In Generation I===
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| colspan=3 | +1
| colspan=3 | +1
|- style="background:#fff"
|- style="background:#fff"
| colspan=2 | [[Level]] up || +5 || +3 || +2
| rowspan=2 | [[Level]] up || Always{{sup/2|GS}}/Anywhere except met location{{sup/2|C}} || +5 || +3 || +2
|- style="background:#fff"
| At met location{{sup/2|C}} || +10 || +6 || +4
|- style="background:#fff"
|- style="background:#fff"
| colspan=2 | Using a [[vitamin]]† || +5 || +3 || +2
| colspan=2 | Using a [[vitamin]]† || +5 || +3 || +2
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| style="background:#fff; {{roundybr|5px}}" | -20
| style="background:#fff; {{roundybr|5px}}" | -20
|}
|}
<ab>†: Vitamins affected include {{DL|Vitamin|HP Up}}, {{DL|Vitamin|Protein}}, {{DL|Vitamin|Iron}}, {{DL|Vitamin|Calcium}}, {{DL|Vitamin|Zinc}}, and {{DL|Vitamin|Carbos}}
<ab>†: Vitamins affected include [[HP Up]], [[Protein]], [[Iron]], [[Calcium]], and [[Carbos]]
††: Battle items affected include {{DL|Battle item|X Attack}}, {{DL|Battle item|X Defend}}, {{DL|Battle item|X Speed}}, and {{DL|Battle item|X Special}}</ab>
††: Battle items affected include [[X Attack]], [[X Defend]], [[X Speed]], and [[X Special]]</ab>


===In Generation III===
===In Generation III===
In [[Generation III]], different [[Pokémon (species)|species]] of Pokémon were given individualized [[List of Pokémon by base friendship|base friendship]] values. The Luxury Ball, met location, and Soothe Bell boosts were also introduced.
In [[Generation III]], different [[Pokémon (species)|species]] of Pokémon were given individualized [[List of Pokémon by base friendship|base friendship]] values. The [[Poké Ball#Luxury Ball|Luxury Ball]], met location, and [[Soothe Bell]] boosts were also introduced.


In {{game2|Ruby|Sapphire|Emerald}}, [[#Ruby, Sapphire, and Emerald|an NPC]] who will evaluate the friendship of the first Pokémon in the player's [[party]] can be found at [[Verdanturf Town]]. In {{game|FireRed and LeafGreen|s}}, [[Daisy Oak]] will perform the [[#FireRed and LeafGreen|same service]] in [[Pallet Town]]. In addition, in Pokémon FireRed and LeafGreen, the degree to which a Pokémon moves towards the screen after an item is used on it will also indicate how high its friendship is.
In {{game2|Ruby|Sapphire|Emerald}}, [[#Ruby, Sapphire, and Emerald|an NPC]] who will evaluate the friendship of the first Pokémon in the player's [[party]] can be found at [[Verdanturf Town]]. In {{game|FireRed and LeafGreen|s}}, [[Daisy Oak]] will perform the [[#FireRed and LeafGreen|same service]] in [[Pallet Town]]. In addition, in Pokémon FireRed and LeafGreen, the degree to which a Pokémon moves towards the screen after an item is used on it will also indicate how high its friendship is.
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|}
|}
<ab>†: Berries affected include [[Pomeg Berry]], [[Kelpsy Berry]], [[Qualot Berry]], [[Hondew Berry]], [[Grepa Berry]], and [[Tamato Berry]] (No. 21-26)
<ab>†: Berries affected include [[Pomeg Berry]], [[Kelpsy Berry]], [[Qualot Berry]], [[Hondew Berry]], [[Grepa Berry]], and [[Tamato Berry]] (No. 21-26)
††: Vitamins affected include {{DL|Vitamin|HP Up}}, {{DL|Vitamin|Protein}}, {{DL|Vitamin|Iron}}, {{DL|Vitamin|Calcium}}, {{DL|Vitamin|Zinc}}, and {{DL|Vitamin|Carbos}}
††: Vitamins affected include [[HP Up]], [[Protein]], [[Iron]], [[Calcium]], [[Zinc]], [[Carbos]], [[PP Up]], [[PP Max]], and [[Rare Candy]]
†††: Battle items affected include {{DL|Battle item|X Attack}}, {{DL|Battle item|X Defend}}, {{DL|Battle item|X Speed}}, {{DL|Battle item|X Special}}, {{DL|Battle item|X Accuracy}}, {{DL|Battle item|Dire Hit}}, and {{DL|Battle item|Guard Spec.}}</ab>
†††: Battle items affected include [[X Attack]], [[X Defend]], [[X Speed]], [[X Special]], [[X Accuracy]], [[Dire Hit]], and [[Guard Spec.]]</ab>


===In Generation IV===
===In Generation IV===
{{incomplete|section|Figure out the probabilities for the variable massage/grooming events}}
{{incomplete|section|Figure out the probabilities for the variable massage/grooming events}}
[[File:Friendship Checker App.png|thumb|200px|right|The [[Pokétch]]'s Friendship Checker app with a {{p|Drifblim}} at maximum friendship.]]
[[File:Friendship Checker App.png|thumb|200px|right|The [[Pokétch]]'s Friendship Checker app with a {{p|Drifblim}} at maximum friendship.]]
In Generation IV only, a Pokémon's met location does not affect the amount of friendship it gains. In Pokémon Diamind, Pearl, and Platinum, the massage at the [[Ribbon Syndicate]] is also not affected by any friendship boosts, and the Soothe Bell does not affect friendship gained when using a [[battle item]].
In Generation IV only, a Pokémon's met location does not affect the amount of friendship it gains. In Pokémon Diamond, Pearl, and Platinum, the massage at the [[Ribbon Syndicate]] is also not affected by any friendship boosts, and the Soothe Bell does not affect friendship gained when using a [[battle item]].


In Pokémon Diamond, Pearl, and Platinum, [[#Diamond, Pearl, and Platinum|an NPC]] who will evaluate the friendship of the first Pokémon in the player's [[party]] can be found in [[Hearthome City]], or the player may use the {{DL|Pokétch|Friendship Checker}} app on the [[Pokétch]]. In {{game|HeartGold and SoulSilver|s}}, [[#HeartGold and SoulSilver|an NPC]] in [[Goldenrod City]] will also evaluate the friendship of the first Pokémon in the player's party, or a [[walking Pokémon]]'s friendship may also be gauged by its reaction when speaking to it.
In Pokémon Diamond, Pearl, and Platinum, [[#Diamond, Pearl, and Platinum|an NPC]] who will evaluate the friendship of the first Pokémon in the player's [[party]] can be found in [[Hearthome City]], or the player may use the {{DL|Pokétch|Friendship Checker}} app on the [[Pokétch]]. In {{game|HeartGold and SoulSilver|s}}, [[#HeartGold and SoulSilver|an NPC]] in [[Goldenrod City]] will also evaluate the friendship of the first Pokémon in the player's party, or a [[walking Pokémon]]'s friendship may also be gauged by its reaction when speaking to it.
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|}
|}
<ab>†: Berries affected include [[Pomeg Berry]], [[Kelpsy Berry]], [[Qualot Berry]], [[Hondew Berry]], [[Grepa Berry]], and [[Tamato Berry]] (No. 21-26)
<ab>†: Berries affected include [[Pomeg Berry]], [[Kelpsy Berry]], [[Qualot Berry]], [[Hondew Berry]], [[Grepa Berry]], and [[Tamato Berry]] (No. 21-26)
††: Vitamins affected include {{DL|Vitamin|HP Up}}, {{DL|Vitamin|Protein}}, {{DL|Vitamin|Iron}}, {{DL|Vitamin|Calcium}}, {{DL|Vitamin|Zinc}}, {{DL|Vitamin|Carbos}}, {{DL|Vitamin|PP Up}}, and {{DL|Vitamin|PP Max}}
††: Vitamins affected include [[HP Up]], [[Protein]], [[Iron]], [[Calcium]], [[Zinc]], [[Carbos]], [[PP Up]], [[PP Max]], and [[Rare Candy]]
†††: Battle items affected include {{DL|Battle item|X Attack}}, {{DL|Battle item|X Defend}}, {{DL|Battle item|X Speed}}, {{DL|Battle item|X Special}}, {{DL|Battle item|X Accuracy}}, {{DL|Battle item|Dire Hit}}, and {{DL|Battle item|Guard Spec.}}</ab>
†††: Battle items affected include [[X Attack]], [[X Defend]], [[X Speed]], [[X Special]], [[X Accuracy]], [[Dire Hit]], and [[Guard Spec.]]</ab>


===In Generation V===
===In Generation V===
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|}
|}
<ab>†: Berries affected include [[Pomeg Berry]], [[Kelpsy Berry]], [[Qualot Berry]], [[Hondew Berry]], [[Grepa Berry]], and [[Tamato Berry]] (No. 21-26)
<ab>†: Berries affected include [[Pomeg Berry]], [[Kelpsy Berry]], [[Qualot Berry]], [[Hondew Berry]], [[Grepa Berry]], and [[Tamato Berry]] (No. 21-26)
††: Vitamins affected include {{DL|Vitamin|HP Up}}, {{DL|Vitamin|Protein}}, {{DL|Vitamin|Iron}}, {{DL|Vitamin|Calcium}}, {{DL|Vitamin|Zinc}}, {{DL|Vitamin|Carbos}}, {{DL|Vitamin|PP Up}}, {{DL|Vitamin|PP Max}}, and {{DL|Vitamin|Rare Candy}}
††: Vitamins affected include [[HP Up]], [[Protein]], [[Iron]], [[Calcium]], [[Zinc]], [[Carbos]], [[PP Up]], [[PP Max]], and [[Rare Candy]]
†††: Battle items affected include {{DL|Battle item|X Attack}}, {{DL|Battle item|X Defend}}, {{DL|Battle item|X Speed}}, {{DL|Battle item|X Special}}, {{DL|Battle item|X Accuracy}}, {{DL|Battle item|Dire Hit}}, and {{DL|Battle item|Guard Spec.}}</ab>
†††: Battle items affected include [[X Attack]], [[X Defend]], [[X Speed]], [[X Special]], [[X Accuracy]], [[Dire Hit]], and [[Guard Spec.]]</ab>


===In Generation VI===
===In Generation VI===
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|}
|}
<ab>†: Berries affected include [[Pomeg Berry]], [[Kelpsy Berry]], [[Qualot Berry]], [[Hondew Berry]], [[Grepa Berry]], and [[Tamato Berry]] (No. 21-26)
<ab>†: Berries affected include [[Pomeg Berry]], [[Kelpsy Berry]], [[Qualot Berry]], [[Hondew Berry]], [[Grepa Berry]], and [[Tamato Berry]] (No. 21-26)
††: Vitamins affected include {{DL|Vitamin|HP Up}}, {{DL|Vitamin|Protein}}, {{DL|Vitamin|Iron}}, {{DL|Vitamin|Calcium}}, {{DL|Vitamin|Zinc}}, {{DL|Vitamin|Carbos}}, {{DL|Vitamin|PP Up}}, {{DL|Vitamin|PP Max}}, and {{DL|Vitamin|Rare Candy}}
††: Vitamins affected include [[HP Up]], [[Protein]], [[Iron]], [[Calcium]], [[Zinc]], [[Carbos]], [[PP Up]], [[PP Max]], and [[Rare Candy]]
†††: Battle items affected include {{DL|Battle item|X Attack}}, {{DL|Battle item|X Defense}}, {{DL|Battle item|X Speed}}, {{DL|Battle item|X Sp. Atk}}, {{DL|Battle item|X Sp. Def}}, {{DL|Battle item|X Accuracy}}, {{DL|Battle item|Dire Hit}}, and {{DL|Battle item|Guard Spec.}}</ab>
†††: Battle items affected include [[X Attack]], [[X Defense]], [[X Speed]], [[X Sp. Atk]], [[X Sp. Def]], [[X Accuracy]], [[Dire Hit]], and [[Guard Spec.]]</ab>


===In Generation VII===
===In Generation VII===
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| "''It's feeling a bit more friendly toward you already, I'd say.''"
| "''It's feeling a bit more friendly toward you already, I'd say.''"
| colspan=3 | +10
| colspan=3 | +10
|- style="background:#fff"
| colspan=2 | {{DL|Festival Plaza|Food stalls}}: getting a Friendly Combo
| colspan=3 | +20
|- style="background:#fff"
| colspan=2 | {{DL|Festival Plaza|Food stalls}}: getting a Friendly Lunch
| colspan=3 | +10
|- style="background:#fff"
| colspan=2 | {{DL|Festival Plaza|Food stalls}}: getting a Friendly Drink
| colspan=3 | +5
|- style="background:#fff"
|- style="background:#fff"
| colspan=2 | Using {{cat|friendship-raising Berries}}† || +10 || +5 || +2
| colspan=2 | Using {{cat|friendship-raising Berries}}† || +10 || +5 || +2
|- style="background:#fff"
| colspan=2 | {{DL|Poké Pelago|Isle Avue}} hot springs || colspan=3 | +5
|- style="background:#fff"
|- style="background:#fff"
| colspan=2 | [[Level]] up in battle || +5 || +4 || +3
| colspan=2 | [[Level]] up in battle || +5 || +4 || +3
|- style="background:#fff"
|- style="background:#fff"
| colspan=2 | Battling against a [[Gym Leader]], [[Elite Four]] member, or the [[Pokémon Champion|Champion]] (whole party) || +5 || +4 || +3
| colspan=2 | Battling against a [[Island Kahuna]], [[Elite Four]] member, or the [[Pokémon Champion|Champion]] (whole party) || +5 || +4 || +3
|- style="background:#fff"
|- style="background:#fff"
| colspan=2 | Using a [[vitamin]]†† || +5 || +3 || +2
| colspan=2 | Using a [[vitamin]]†† || +5 || +3 || +2
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|}
|}
<ab>†: Berries affected include [[Pomeg Berry]], [[Kelpsy Berry]], [[Qualot Berry]], [[Hondew Berry]], [[Grepa Berry]], and [[Tamato Berry]] (No. 21-26)
<ab>†: Berries affected include [[Pomeg Berry]], [[Kelpsy Berry]], [[Qualot Berry]], [[Hondew Berry]], [[Grepa Berry]], and [[Tamato Berry]] (No. 21-26)
††: Vitamins affected include {{DL|Vitamin|HP Up}}, {{DL|Vitamin|Protein}}, {{DL|Vitamin|Iron}}, {{DL|Vitamin|Calcium}}, {{DL|Vitamin|Zinc}}, {{DL|Vitamin|Carbos}}, {{DL|Vitamin|PP Up}}, {{DL|Vitamin|PP Max}}, and {{DL|Vitamin|Rare Candy}}
††: Vitamins affected include [[HP Up]], [[Protein]], [[Iron]], [[Calcium]], [[Zinc]], [[Carbos]], [[PP Up]], [[PP Max]], and [[Rare Candy]]
†††: Battle items affected include {{DL|Battle item|X Attack}}, {{DL|Battle item|X Defense}}, {{DL|Battle item|X Speed}}, {{DL|Battle item|X Sp. Atk}}, {{DL|Battle item|X Sp. Def}}, {{DL|Battle item|X Accuracy}}, {{DL|Battle item|Dire Hit}}, and {{DL|Battle item|Guard Spec.}}</ab>
†††: Battle items affected include [[X Attack]], [[X Defense]], [[X Speed]], [[X Sp. Atk]], [[X Sp. Def]], [[X Accuracy]], [[Dire Hit]], and [[Guard Spec.]]</ab>


===Evolutions===
===Evolutions===
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|- style="background: #fff"
|- style="background: #fff"
| [[File:440Happiny.png|96px]]<br>{{pcolor|Happiny|{{factory color dark}}}}<br><small>{{typecolor|Normal}}
| [[File:440Happiny.png|96px]]<br>{{pcolor|Happiny|{{factory color dark}}}}<br><small>{{typecolor|Normal}}
| &rarr;<br>{{color2|{{factory color dark}}|Level|Level up}}<br><small>holding an {{color2|{{factory color dark}}|Evolution-inducing held item#Oval Stone|Oval Stone}}<br>(day)</small>
| &rarr;<br>{{color2|{{factory color dark}}|Level|Level up}}<br><small>holding an {{color2|{{factory color dark}}|Oval Stone}}<br>(day)</small>
| [[File:113Chansey.png|96px]]<br>{{pcolor|Chansey|{{factory color dark}}}}<br><small>{{typecolor|Normal}}</small>
| [[File:113Chansey.png|96px]]<br>{{pcolor|Chansey|{{factory color dark}}}}<br><small>{{typecolor|Normal}}</small>
| &rarr;<br>Friendship
| &rarr;<br>Friendship
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! colspan="2" | {{color2|{{cute color light}}|Dr. Footstep}}
! colspan="2" | {{color2|{{cute color light}}|Dr. Footstep}}
|- style="background:#fff"
|- style="background:#fff"
| colspan="2" | <center>For his ratings, check [[Dr. Footstep|his article]].</center>
| colspan="2" style="text-align: center" | Refer to [[Dr. Footstep#Friendship levels|Dr. Footstep &rarr; Friendship levels]].
|- style="background:#{{sinnoh color dark}}"
! colspan="2" | {{color2|{{sinnoh color light}}|Pokétch#Friendship Checker|Friendship Checker (Pokétch app)}}
|- style="background:#fff"
| Two large hearts
| 255
|- style="background:#fff"
| Two small hearts
| 200-254
|- style="background:#fff"
| One small heart
| 150-199
|- style="background:#fff"
| No hearts (moves towards stylus)
| 70-149
|- style="background:#fff"
| No hearts (moves away from stylus)
| 0-69
|- style="background:#{{sinnoh color dark}}"
|- style="background:#{{sinnoh color dark}}"
! colspan="2" | {{color2|{{sinnoh color light}}|Eterna City}}
! colspan="2" | {{color2|{{sinnoh color light}}|Eterna City}}
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* Depositing a {{OBP|Pokémon|species}} in the [[Pokémon Storage System]]
* Depositing a {{OBP|Pokémon|species}} in the [[Pokémon Storage System]]
* Healing a Pokémon with low {{stat|HP}} or with a [[status condition]]
* Healing a Pokémon with low {{stat|HP}} or with a [[status condition]]
* Giving a Pokémon an [[Held item|item to hold]] (except the Soothe Bell)
* Giving a Pokémon an [[Held item|item to hold]] (except the [[Soothe Bell]])
* [[Evolution|Evolving]] a Pokémon, regardless of method ([[level]] up, [[held item]], or [[evolutionary stone]], with the exception of [[Methods of evolution#evolution via trading|trade evolutions]], which reset the Pokémon's friendship)
* [[Evolution|Evolving]] a Pokémon, regardless of method ([[level]] up, [[held item]], or [[evolutionary stone]], with the exception of [[Methods of evolution#evolution via trading|trade evolutions]], which reset the Pokémon's friendship)
* Using a Pokémon in {{pkmn|battle}}
* Using a Pokémon in {{pkmn|battle}}
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* Letting the {{player}}'s Pokémon get a status condition like {{status|paralysis}}
* Letting the {{player}}'s Pokémon get a status condition like {{status|paralysis}}
* Walking when the player's Pokémon has a status condition
* Walking when the player's Pokémon has a status condition
* Affection in [[Pokémon-Amie]] or [[Pokémon Refresh]]
* Increasing [[Affection]]


==In spin-off games==
==In spin-off games==
===Ranger: Shadows of Almia===
{{incomplete|section|Pokémon Pikachu and Pokémon Pikachu 2 GS}}
===Pokémon Ranger: Shadows of Almia===
[[File:Happy Mood SoA.png|frame|Two {{OBP|Pokémon|species}} in a ''Happy Mood'']]
[[File:Happy Mood SoA.png|frame|Two {{OBP|Pokémon|species}} in a ''Happy Mood'']]
Friendship also has an effect in the second game of the [[Pokémon Ranger]] series. [[Partner Pokémon]] can have the condition of ''Fine'', ''Happy'', or ''Very Happy''. When it is in a ''Happy Mood'', black musical notes appear to come out of it. Multicolored musical notes come out when it is ''Very Happy''. This may happen whether or not it is with the {{player}}. This state of mind increases the speed the Partner Gauge fills up due to more Partner Energy being provided.
Friendship also has an effect in the second game of the [[Pokémon Ranger]] series. [[Partner Pokémon]] can have the condition of ''Fine'', ''Happy'', or ''Very Happy''. When it is in a ''Happy Mood'', black musical notes appear to come out of it. Multicolored musical notes come out when it is ''Very Happy''. This may happen whether or not it is with the {{player}}. This state of mind increases the speed the Partner Gauge fills up due to more Partner Energy being provided.
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|zh_cmn=親密度 / 亲密度 ''{{tt|Qīnmìdù|degree of intimacy}}''
|zh_cmn=親密度 / 亲密度 ''{{tt|Qīnmìdù|degree of intimacy}}''
|fr=Amitié
|fr=Amitié
|de=Freundschaft
|de=Zuneigung<br>Freundschaft
|it=Amicizia
|it=Affetto<br>Affeziono<br>Amicizia
|ko=친밀도 ''Chinmildo''
|ko=친밀도 ''Chinmildo''
|es=Amistad
|es=Amistad
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==See also==
==See also==
*[[List of Pokémon by base friendship]]
*[[List of Pokémon by base friendship]]
*{{DL|Pokémon-Amie|Affection benefits|Affection}}
*[[Affection]]


==External links==
==External links==
* [http://www.gamefaqs.com/portable/gbcolor/file/198308/11568 GameFAQs: Pokemon Gold Version (GBC) Happiness Points FAQ by IDeLucas]
* [https://www.gamefaqs.com/gbc/198308-pokemon-gold-version/faqs/11568 GameFAQs: Pokemon Gold Version (GBC) Happiness Points FAQ by IDeLucas]
<!--* [http://www.gamefaqs.com/portable/ds/file/925601/48344 Generation IV Friendship FAQ by Ruimound] (is dead and doesn't appear to be archived)-->
* [http://web.archive.org/web/20070830225419/http://www.gamefaqs.com/portable/ds/file/925601/48344 Generation IV Friendship FAQ by Ruimound]
* [http://www.psypokes.com/gsc/happiness.php Pokemon Gold, Silver and Crystal :: Happiness Guide]
* [http://www.psypokes.com/gsc/happiness.php Pokemon Gold, Silver and Crystal :: Happiness Guide]
{{-}}
{{-}}
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[[Category:Terminology]]
[[Category:Terminology]]


[[fr:Bonheur]]
[[de:Freundschaft]]
[[de:Freundschaft]]
[[fr:Bonheur]]
[[it:Felicità]]
[[it:Felicità]]
[[ja:なつき度]]
[[ja:なつき度]]
[[pl:Szczęście]]
[[pl:Szczęście]]
[[zh:亲密度]]
[[zh:亲密度]]