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==Effect== | ==Effect== | ||
===Generation I=== | ===Generation I=== | ||
Focus Energy | Focus Energy was intended to quadruple the {{DL|Damage modification|critical hit}} rate, but due to a glitch, it instead has no effect if the user is faster than the opponent, or will prevent the user from getting a critical hit (0/511 chance) if the user is slower than the opponent. <ref>[http://hax.iimarck.us/files/rbymoveinfo.txt R/B/Y move information - IIMarck.us]</ref> <ref>[http://www.psypokes.com/lab/criticalhits.php Psypoke - Pokémon Games Critical Hit]</ref> | ||
In Stadium, Focus Energy was fixed to properly quadruple the user's critical hit ratio. | In {{g|Stadium}}, Focus Energy was fixed to properly quadruple the user's critical hit ratio. | ||
===Generation II and III=== | ===Generation II and III=== | ||
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|ro=Energie Concentrată}} | |ro=Energie Concentrată}} | ||
{{-}} | {{-}} | ||
==References== | |||
<references/> | |||
{{Project Moves and Abilities notice}} | {{Project Moves and Abilities notice}} | ||
[[Category:Moves that can jam]] | [[Category:Moves that can jam]] |
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