2,061
edits
Chickasaurus (talk | contribs) No edit summary |
Chickasaurus (talk | contribs) (After testing, this does not seem to be correct. I could still get a 'boosted' Slash to critical hit when the Pokémon was slower. For now I'll leave this at Kamek's original explanation (from the document rby-stuff.wri) and ask on GCL how it really works) |
||
Line 36: | Line 36: | ||
==Effect== | ==Effect== | ||
===Generation I=== | ===Generation I=== | ||
Focus Energy was intended to | Focus Energy worked incorrectly in Generation I. While it was intended to multiply the user's [[critical hit]] ratio by 4, it instead divides the critical hit ratio by 4. Focus Energy will be removed by switching or {{m|Haze}}. The effect of Focus Energy cannot stack, and it will fail if the user is already under its effect. | ||
In | In Stadium, Focus Energy was fixed to properly quadruple the user's critical hit ratio. | ||
===Generation II and III=== | ===Generation II and III=== | ||
Line 186: | Line 186: | ||
|ro=Energie Concentrată}} | |ro=Energie Concentrată}} | ||
{{-}} | {{-}} | ||
{{Project Moves and Abilities notice}} | {{Project Moves and Abilities notice}} | ||
[[Category:Moves that can jam]] | [[Category:Moves that can jam]] |
edits