Flail (move): Difference between revisions

→‎Effect: The effect of Flail, and the way its damage is calculated, is the same in Gen 2 as it is in Gen 5. Source: https://github.com/pret/pokecrystal/blob/master/battle/effect_commands.asm#L3760-L3848
(→‎Effect: The effect of Flail, and the way its damage is calculated, is the same in Gen 2 as it is in Gen 5. Source: https://github.com/pret/pokecrystal/blob/master/battle/effect_commands.asm#L3760-L3848)
Line 39: Line 39:


==Effect==
==Effect==
Flail inflicts damage and will inflict greater damage when the user's {{stat|HP}} is low. The power of Flail is calculated as follows:
Flail inflicts damage and will inflict greater damage when the user's {{stat|HP}} is low. Flail's power is calculated by the following formula:
{| class="roundy" style="background: #{{Normal color light}}; border: 3px solid #{{Normal color}}"
|-
! style="{{roundytl|5px}}" | User's remaining HP
! style="{{roundytr|5px}}" | Power
|- style="background:#FFF"
| 71% - 100%
| 20
|- style="background:#FFF"
| 36% - 70%
| 40
|- style="background:#FFF"
| 21% - 35%
| 80
|- style="background:#FFF"
| 11% - 20%
| 100
|- style="background:#FFF"
| 5% - 10%
| 150
|-
| style="background:#FFF; {{roundybl|5px}}" | 1HP - 4%
| style="background:#FFF; {{roundybr|5px}}" | 200
|}
<br clear="left">


===Generation V===
P = (48 * CurrentHP) ÷ MaxHP
Flail's power is calculated by the following formula:
 
P = (48 * CurrentHP) ÷ MaxHP


{| class="roundy" style="background: #{{Normal color light}}; border: 3px solid #{{Normal color}}"
{| class="roundy" style="background: #{{Normal color light}}; border: 3px solid #{{Normal color}}"
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