Fire Pledge (move): Difference between revisions

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When two allies attempt to use Fire Pledge and either {{m|Water Pledge}} or {{m|Grass Pledge}} on the same turn, the ally moving first will not itself use a move, but instead the ally moving second will use a combined attack with a power of 150 and an additional effect immediately after it:
When two allies attempt to use Fire Pledge and either {{m|Water Pledge}} or {{m|Grass Pledge}} on the same turn, the ally moving first will not itself use a move, but instead the ally moving second will use a combined attack with a power of 150 and an additional effect immediately after it:
* If Fire Pledge and {{m|Water Pledge}} are used in the same turn, the ally moving second will use Water Pledge with a power of 150, and create a rainbow on the user's side of the field for four turns. The rainbow doubles the probability of secondary effects taking place for moves used by that side of the field (not including {{m|Secret Power}}; this effect is cumulative with {{a|Serene Grace}} for chances to cause a stat change or inflict a status, but not for chances to cause flinching. Due to the way certain secondary effects are handled, this can lead to an [[List of glitches (Generation V)#Charge Beam additional effect chance glitch|overflow glitch]]
* If Fire Pledge and {{m|Water Pledge}} are used in the same turn, the ally moving second will use Water Pledge with a power of 150, and create a rainbow on the user's side of the field for four turns. The rainbow doubles the probability of secondary effects taking place for moves used by that side of the field (not including {{m|Secret Power}}; this effect is cumulative with {{a|Serene Grace}} for chances to cause a stat change or inflict a status, but not for chances to cause flinching. Due to the way certain secondary effects are handled, this can lead to an [[List of glitches (Generation V)#Charge Beam additional effect chance glitch|overflow glitch]].
* If Fire Pledge and {{m|Grass Pledge}} are used in the same turn, the ally moving second will use Fire Pledge with a power of 150, and create a sea of fire on the target's side of the field for four turns. The sea of fire damages all non-{{type|Fire}} Pokémon on that side of the field for 1/8 of their maximum HP at the end of each turn.
* If Fire Pledge and {{m|Grass Pledge}} are used in the same turn, the ally moving second will use Fire Pledge with a power of 150, and create a sea of fire on the target's side of the field for four turns. The sea of fire damages all non-{{type|Fire}} Pokémon on that side of the field for 1/8 of their maximum HP at the end of each turn.


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