Fairy Lock (move): Difference between revisions

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(Fairy Lock's trapping effect persists even if the user is KO'd on the turn it's used; Effect updated to reflect this.)
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jtrans=Fairy Lock |
jtrans=Fairy Lock |
jtranslit=Fearī Rokku |
jtranslit=Fearī Rokku |
gameimage=Fairy Lock.png |
gameimage=Fairy Lock VII.png |
gameimage2=Fairy Lock 2.png |
gameimage2=Fairy Lock VII 2.png |
gameimagewidth=300 |
gameimagewidth=300 |
type=Fairy |
type=Fairy |
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magiccoat=no |
magiccoat=no |
snatch=no |
snatch=no |
mirrormove=yes |
kingsrock=no |
kingsrock=no |
flag7=no |
flag7=no |
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}}
}}


'''Fairy Lock''' (Japanese: '''フェアリーロック''' ''Fairy Lock'') is a non-damaging {{type|Fairy}} [[move]] introduced in [[Generation VI]]. It is one of the [[signature move]]s of {{p|Klefki}}.
'''Fairy Lock''' (Japanese: '''フェアリーロック''' ''Fairy Lock'') is a non-damaging {{type|Fairy}} [[move]] introduced in [[Generation VI]]. It is the [[signature move]] of {{p|Klefki}}.


==Effect==
==Effect==
Fairy Lock prevents all Pokémon from switching out or fleeing during their next turn. The effect persists even if the user is knocked out on the turn it uses Fairy Lock, but not if they are forced out of battle on the turn they use Fairy Lock. {{type|Ghost}} Pokémon are unaffected.
Fairy Lock prevents all Pokémon on the field from switching out or fleeing during their next turn. {{type|Ghost}} Pokémon are unaffected.
 
Fairy Lock does not prevent the effects of moves or items that force the target to switch, such as {{m|Dragon Tail}}, {{m|Whirlwind}}, [[Eject Button]], or [[Red Card]]. If the target of Fairy Lock faints in the turn the move is executed, the Pokémon that replaces it will still be unable to switch out in the following turn.
 
If powered up by a [[Fairium Z]] into Z-Fairy Lock, the user's {{stat|Defense}} stat rises by one stage.


==Description==
==Description==
{{movedesc|Fairy}}
{{movedesc|Fairy}}
{{movedescentry|{{gameabbrev6|XYORAS}}|By locking down the battlefield, the user keeps all Pokémon from fleeing during the next turn.}}
{{movedescentry|{{gameabbrev6|XYORAS}}<br>{{gameabbrev7|SMUSUM}}|By locking down the battlefield, the user keeps all Pokémon from fleeing during the next turn.}}
|}
|}
|}{{left clear}}
|}{{left clear}}
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==Learnset==
==Learnset==
===By [[Level|leveling up]]===
===By [[Level|leveling up]]===
{{Moveheader/Level|Fairy|6}}
{{Movehead/Level|Fairy|6}}
{{Moveentry/Level6|707|Klefki|2|Steel|Fairy|1}}
{{Moveentry/2|707|Klefki|type=Steel|type2=Fairy|1|Mineral|Mineral|1|1}}
{{Movefooter|Fairy|6}}
{{Movefoot|Fairy|2}}
 
==In other games==
===In Pokémon Mystery Dungeon series===
Fairy Lock inflicts the {{DL|Status conditions in the Mystery Dungeon series|Stuck}} status on the enemy Pokémon nearby.
===Description===
{{movedesc|fairy}}
{{movedescentry|{{gameabbrevmd|SMD}}|It makes enemies unable to move for a while.{{tt|*|Move Summary}}<br>It makes nearby enemies get stuck.{{tt|*|Move Description}}}}
|}
|}{{left clear}}
 
==In other generations==
{{Movegen|
type=Fairy|
genVI=Fairy Lock|
genVI2=Fairy Lock 2|
}}


==In other languages==
==In other languages==
{{Langtable|color={{fairy color}}|bordercolor={{fairy color light}}
{{Langtable|color={{fairy color}}|bordercolor={{fairy color light}}
|zh_yue=妖精之鎖 ''{{tt|Yīujīng-jī Só|Fairy Lock}}''
|zh_cmn=妖精之鎖 / 妖精之锁 ''{{tt|Yāojing-zhī Suǒ|Fairy Lock}}''
|fr=Verrou Enchanté
|fr=Verrou Enchanté
|de=Feenschloss
|de=Feenschloss
|it=Blocco Fatato
|it=Blocco Fatato
|ko=페어리록 ''Fairy Lock''
|ko=페어리록 ''Fairy Lock''
|pt_br=Aprisionamento de Fada
|es=Cerrojo Feérico
|es=Cerrojo Feérico
}}
}}
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[[de:Feenschloss]]
[[de:Feenschloss]]
[[es:Cerrojo feérico]]
[[fr:Verrou Enchanté]]
[[fr:Verrou Enchanté]]
[[it:Blocco Fatato (mossa)]]
[[it:Blocco Fatato]]
[[ja:フェアリーロック]]
[[ja:フェアリーロック]]
[[zh:妖精之锁(招式)]]
[[zh:妖精之锁(招式)]]
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