Exp. Share: Difference between revisions

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===Held item===
===Held item===
Total [[experience]] gained by defeating a {{OBP|Pokémon|species}} is split in half, with half evenly distributed between all Pokémon who participated in the {{pkmn|battle}} and half evenly distributed between all Pokémon holding an Exp. Share. The holding Pokémon also gains all {{EV}}s (Stat Experience in [[Generation I]] and {{Gen|II}} that would be gained by defeating the opponent. As items could not be held by Pokémon in Generation I, it works as a [[key item]] in the [[Version|main series]] games and as a regular [[item]] in {{eng|Pokémon Stadium}}. It also has a different effect in the Generation I games.
Total [[experience]] gained by defeating a {{OBP|Pokémon|species}} is split in half, with half evenly distributed between all Pokémon who participated in the {{pkmn|battle}} and half evenly distributed between all Pokémon holding an Exp. Share. The holding Pokémon also gains all {{EV}}s (Stat Experience in [[Generation I]] and {{Gen|II}}) that would be gained by defeating the opponent. As items could not be held by Pokémon in Generation I, it works as a [[key item]] in the [[Version|main series]] games and as a regular [[item]] in {{eng|Pokémon Stadium}}. It also has a different effect in the Generation I games.


If a Pokémon both participates in battle and holds an Exp. Share, it gains all the experience at once. However, in Generation II, if a Pokémon with the same [[original Trainer]] as the {{player}} both participates and battle and holds an Exp. Share, that Pokémon will gain approximately half (due to rounding) of the experience twice, meaning that it doesn't receive 100% of the experience.
If a Pokémon both participates in battle and holds an Exp. Share, it gains all the experience at once. However, in Generation II, if a Pokémon with the same [[original Trainer]] as the {{player}} both participates and battle and holds an Exp. Share, that Pokémon will gain approximately half (due to rounding) of the experience twice, meaning that it doesn't receive 100% of the experience.
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