Dynamax: Difference between revisions

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Dynamaxing increases a Pokémon's size drastically, as well as changing the moves of the Pokémon and increasing their HP in battle, but can only be used once during a battle, and lasts only for three turns. In addition, it can only be performed in certain areas, such as special arenas in [[Gym]]s.
Dynamaxing increases a Pokémon's size drastically, as well as changing the moves of the Pokémon and increasing their HP in battle, but can only be used once during a battle, and lasts only for three turns. In addition, it can only be performed in certain areas, such as special arenas in [[Gym]]s.


Dynamaxing provides Pokémon with an increase to their maximum HP (unless it's {{p|Shedinja}}). The amount of HP gained depends on the Pokemon's Dynamax Level, which can be increased with [[Dynamax Candy]]. At Dynamax Level 0, a Pokémon will gain 50% of its max HP. For every Dynamax Level above that, up to a maximum of 10, the Pokemon will gain 5% more HP, up to a 100% increase at Dynamax Level 10. All other [[statistic|stats]], as well as its [[Ability]] and [[held item]], remain the same.
Dynamaxing provides Pokémon with an increase to their maximum HP (with the exception of {{p|Shedinja}}). The amount of HP gained depends on the Pokemon's Dynamax Level, which can be increased with [[Dynamax Candy]]. At Dynamax Level 0, a Pokémon will gain 50% of its max HP. For every Dynamax Level above that, up to a maximum of 10, the Pokemon will gain 5% more HP, up to a 100% increase at Dynamax Level 10. All other [[statistic|stats]], as well as its [[Ability]] and [[held item]], remain the same.


Dynamaxed Pokémon are immune to {{status|flinch}}ing. They are immune to {{cat|moves affected by weight}}. They cannot be [[recall|switched out]], either by their Trainer or by {{cat|moves that switch the target out|moves}} such as {{m|Dragon Tail}} or {{m|Whirlwind}}, but they can switch out through {{a|Emergency Exit}}. Dynamaxed Pokémon cannot have their [[Ability]] modified by moves such as {{m|Entrainment}} and {{m|Skill Swap}}. [[Choice Band]], [[Choice Scarf]], and [[Choice Specs]] temporarily stop working if the holder is Dynamaxed, as does {{a|Gorilla Tactics}}.
Dynamaxed Pokémon are immune to {{status|flinch}}ing. They are immune to {{cat|moves affected by weight}}. They cannot be [[recall|switched out]], either by their Trainer or by {{cat|moves that switch the target out|moves}} such as {{m|Dragon Tail}} or {{m|Whirlwind}}, but they can switch out through {{a|Emergency Exit}}. Dynamaxed Pokémon cannot have their [[Ability]] modified by moves such as {{m|Entrainment}} and {{m|Skill Swap}}. [[Choice Band]], [[Choice Scarf]], and [[Choice Specs]] temporarily stop working if the holder is Dynamaxed, as does {{a|Gorilla Tactics}}.