DexNav: Difference between revisions

535 bytes added ,  17 June 2019
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(A JP guide apparently said stuff about some qualities... "Chaining" doesn't "increase" Shiny odds except at two specific points. It's Search Level; you don't even need a chain)
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The DexNav does not recognize Pokémon encountered by {{m|Rock Smash}} or special encounters, such as invisible {{p|Kecleon}} or [[Legendary Pokémon]].
The DexNav does not recognize Pokémon encountered by {{m|Rock Smash}} or special encounters, such as invisible {{p|Kecleon}} or [[Legendary Pokémon]].


If no wild Pokémon appear in a particular location (except in the cave called "[[Sky Pillar]]" that leads to the tower itself), a red background with an image of a [[Poké Ball]] logo and a {{p|Pikachu}} menu sprite are displayed. Tapping on the DexNav's screen will display the message, "There are no wild Pokémon in this area." In the cave called "Sky Pillar" prior to the actual tower, the background image that appears is the same as that of the tower itself, although no wild Pokémon appear there and it displays the same message as other locations without wild Pokémon when tapped.
If no wild Pokémon appear in a particular location (except in the cave called "[[Sky Pillar]]" that leads to the tower itself), a red background with an image of a {{i|Poké Ball}} logo and a {{p|Pikachu}} menu sprite are displayed. Tapping on the DexNav's screen will display the message, "There are no wild Pokémon in this area." In the cave called "Sky Pillar" prior to the actual tower, the background image that appears is the same as that of the tower itself, although no wild Pokémon appear there and it displays the same message as other locations without wild Pokémon when tapped.


When there are wild Pokémon, tapping anywhere on the progress map (other than the parts covered by owned Pokémon's sprites) will display a message reflecting the amount of Pokémon in the area that the player has owned; this message only evaluates Pokémon that are encountered via fishing after the player obtains a fishing rod, only evaluates Pokémon that are encountered by Surfing after the player has the Balance Badge, and only evaluates encounters that exclusively appear as hidden Pokémon after the player defeats or captures {{p|Groudon}}/{{p|Kyogre}}. The default message is: "There are still Pokémon in this area that you have not caught!" If the player is only missing one Pokémon, the message will be, "Nearly complete!" If the player is missing no Pokémon, then the message, "Good job! You've caught them all!" will be displayed if the player has not yet caught or defeated Groudon/Kyogre, or the message, "Amazing! Fantastic! You caught every possible Pokémon in this area!" will be displayed if the player has.
When there are wild Pokémon, tapping anywhere on the progress map (other than the parts covered by owned Pokémon's sprites) will display a message reflecting the amount of Pokémon in the area that the player has owned; this message only evaluates Pokémon that are encountered via fishing after the player obtains a fishing rod, only evaluates Pokémon that are encountered by Surfing after the player has the Balance Badge, and only evaluates encounters that exclusively appear as hidden Pokémon after the player defeats or captures {{p|Groudon}}/{{p|Kyogre}}. The default message is: "There are still Pokémon in this area that you have not caught!" If the player is only missing one Pokémon, the message will be, "Nearly complete!" If the player is missing no Pokémon, then the message, "Good job! You've caught them all!" will be displayed if the player has not yet caught or defeated Groudon/Kyogre, or the message, "Amazing! Fantastic! You caught every possible Pokémon in this area!" will be displayed if the player has.
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Pokémon that are not native to Hoenn and are exclusively encountered as hidden Pokémon are never counted in either the land-based or Surfing encounters.
Pokémon that are not native to Hoenn and are exclusively encountered as hidden Pokémon are never counted in either the land-based or Surfing encounters.


The color of the crown shown depends on the player's catching progress for the current area:  
The color of the crown shown depends on the player's catching progress for the current area:


{| class="roundy" width="600px" cellpadding="3px" style="margin:auto; background: #{{Pokémon color dark}}; border: 3px solid #{{Pokémon color}}"
{| class="roundy" width="600px" cellpadding="3px" style="margin:auto; background: #{{Pokémon color dark}}; border: 3px solid #{{Pokémon color}}"
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| 1 || 8 tiles || Radar; three orange and yellow arrows || "Try moving more slowly."
| 1 || 8 tiles || Radar; three orange and yellow arrows || "Try moving more slowly."
|- style="background:#FFF"
|- style="background:#FFF"
| 2 || 11 tiles || Radar; three yellow arrows || rowspan=4 | "There seems to be a Pokemon somewhere..."
| 2 || 11 tiles || Radar; three yellow arrows || rowspan=4 | "There seems to be a Pokémon somewhere..."
|- style="background:#FFF"
|- style="background:#FFF"
| 3 || 14 tiles || Radar; two yellow arrows
| 3 || 14 tiles || Radar; two yellow arrows
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| 5 || 23.9 tiles<!--it's not quite 24 or there'd be four extra tiles (24 paces directly N/S/E/W), and there's not... But it's at least 23.854. Or else the whole mechanism has a slightly different explanation than I figure--> || Radar; no arrows
| 5 || 23.9 tiles<!--it's not quite 24 or there'd be four extra tiles (24 paces directly N/S/E/W), and there's not... But it's at least 23.854. Or else the whole mechanism has a slightly different explanation than I figure--> || Radar; no arrows
|-
|-
| style="background:#FFF; {{roundybl|5px}}" | &infin;
| style="background:#FFF; {{roundybl|5px}}" |
| style="background:#FFF" | &infin;
| style="background:#FFF" |
| style="background:#FFF" | Hidden Pokémon screen closes
| style="background:#FFF" | Hidden Pokémon screen closes
| style="background:#FFF; {{roundybr|5px}}" | "There is no reaction."
| style="background:#FFF; {{roundybr|5px}}" | "There is no reaction."
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==Search Level==
==Search Level==
Every species of Pokémon has its own Search Level, equal to the number of times that species has been seen (the "times encountered", as shown in the Pokédex). As a species' Search Level increases, the DexNav will be able to give the player more details about hidden Pokémon of that species. The color of the background on the Found Pokémon, Nearby Pokémon, and Hidden Pokémon screens ranges from shades of gray to orange depending on the subject Pokémon's Search Level.
Every species of Pokémon has its own Search Level, equal to the number of times that species has been seen (the "times encountered", as shown in the Pokédex). It has a maximum of 999. As a species' Search Level increases, the DexNav will be able to give the player more details about hidden Pokémon of that species. The color of the background on the Found Pokémon, Nearby Pokémon, and Hidden Pokémon screens ranges from shades of gray to orange depending on the subject Pokémon's Search Level.


There are two ways to see more of a Pokémon and increase its Search Level:
There are two ways to see more of a Pokémon and increase its Search Level:
* Encounter a specimen of the desired species in a battle (wild or with a Trainer, including {{tc|Secret Base Trainer}}s)
* Encounter a specimen of the desired species in a battle (wild or with a Trainer, including {{tc|Secret Base Trainer}}s)
** Pokémon encountered in Link Battles between two players are not counted as being seen
** Pokémon encountered in Link Battles are not counted as being seen
** If a species appears more than once in a battle, such as in a [[Horde Encounter]], each individual counts separately
** If a species appears more than once in a battle, such as in a [[Horde Encounter]], each individual counts separately
* View a Pokémon by using the DexNav's Detector Mode
* View a Pokémon by using the DexNav's Detector Mode
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===Shiny probability===
===Shiny probability===
The DexNav performs a special calculation to determine if a hidden Pokémon will be forced to be {{Shiny}}. This algorithm primarily depends on the Pokémon's Search Level, but may also be influenced by other factors. Note that even if the DexNav does not force a Pokémon to be Shiny, it may still naturally end up Shiny.
The game performs a special calculation to determine if a hidden Pokémon will be forced to be {{Shiny}}. This algorithm primarily depends on the Pokémon's Search Level, but may also be influenced by other factors. Note that even if the game does not force a hidden Pokémon to be Shiny, it may still naturally end up Shiny.


To check if a hidden Pokémon will be forced to be Shiny, the game compares a target number with a random number from 0 to 9,999, and if the random value is less than the target value, it will be Shiny. The target value depends on the Pokémon's Search Level. For every Search Level from 1 to 100, the target value increases by 6 (starting from 0), for every Search Level from 101 to 200, the target increases by 2, and for every Search Level above 200, the target increases by 1, with the total finally divided by 100. This means that a Pokémon with a Search Level of 100 has a target of 600 / 100 = 6; if its Search Level is 200, the target is 800 / 100 = 8; if its Search Level is 250, the target is 850 / 100 = 8.5. Since this is compared against a random number less than 10,000, this means that the chance of forcing a Shiny Pokémon starts at 0.01% at Search Level 1, and it increases by 0.01% after every 16 <sup>2</sup>/<sub>3</sub> Search Levels up to 100 (turning to 0.07% at Search Level 101), after every 50 Search Levels up to 200 (turning to 0.09% at Search Level 201), and after every 100 Search Levels thereafter. By comparison, the natural chance of finding a Shiny Pokémon is approximately 0.024%.
To check if a hidden Pokémon will be forced to be Shiny, the game compares a target value with a random number from 0 to 9,999, and if the random value is less than the target value, it will be Shiny. The target value depends on the Pokémon's Search Level. For every Search Level from 1 to 100, the base target value increases by 6 (starting from 0); for every Search Level from 101 to 200, the base target value increases by 2; and for every Search Level above 200, the base target value increases by 1. The target value is the base target value divided by 100. This means that a Pokémon with a Search Level of 100 has a target of 600 / 100 = 6; if its Search Level is 200, the target is 800 / 100 = 8; if its Search Level is 250, the target is 850 / 100 = 8.5. Since this is compared against a random number less than 10,000, this means that the chance of forcing a Shiny Pokémon starts at a miniscule <sup>1</sup>/<sub>10000</sub> of 6% at Search Level 1, and it increases by 0.01% after every 16 <sup>2</sup>/<sub>3</sub> Search Levels up to 100 (reaching 0.06% at Search Level 100), after every 50 Search Levels up to 200 (reaching 0.08% at Search Level 200), and after every 100 Search Levels thereafter. By comparison, the natural chance of finding a Shiny Pokémon is approximately 0.024%; the chance to force a Shiny Pokémon only exceeds this after Search Level 40.


This check to force a Pokémon to be Shiny may be repeated multiple times. For any hidden Pokémon, this check is performed at least once. If a random number from 0 to 99 is less than 4, it will be performed four extra times. If the player has the [[Shiny Charm]], the check will be performed two extra times. Finally, if the player is encountering their 50th Pokémon in a chained streak with the DexNav, the check will be performed five extra times, or if they are encountering their 100th chained Pokémon, it will be performed ten extra times. These extra checks can stack, for a maximum possible number of 17 checks.
This check to force a Pokémon to be Shiny may be repeated multiple times. For any hidden Pokémon, this check is performed at least once. If a random number from 0 to 99 is less than 4, it will be performed four extra times. If the player has the [[Shiny Charm]], the check will be performed two extra times. Finally, if the player is encountering their 50th Pokémon in a chained streak of hidden Pokémon, the check will be performed five extra times, or if they are encountering their 100th chained Pokémon, it will be performed ten extra times. These extra checks can stack, for a maximum possible number of 17 checks.<ref>[http://mrnbayoh.github.io/pkmn6gen/dexnav_shiny/ Pokemon ORAS DexNav Shiny Encounter Probability Analysis]</ref>


==Chaining==
==Chaining==
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The level that hidden Pokémon appear at increases by one for each five successive encounters. This level bonus resets to zero every 100 encounters, for a max of an additional 20 levels.
The level that hidden Pokémon appear at increases by one for each five successive encounters. This level bonus resets to zero every 100 encounters, for a max of an additional 20 levels.


==See also==
Repels do not prevent hidden Pokémon from appearing, making it easier to build chains by preventing battles with non-hidden Pokémon.
* [[Habitat List]]


==In other languages==
==In other languages==
{{langtable|color={{alpha sapphire color light}}|bordercolor={{omega ruby color}}
{{langtable|color={{alpha sapphire color light}}|bordercolor={{omega ruby color}}
|nl=DexNav
|fr=Navi-Dex
|de=Pokédex-Navi
|de=Pokédex-Navi
|es=DexNav
|fr=Navi-Dex
|it=NaviDex
|it=NaviDex
|ko=도감내비
|ko=도감내비 ''{{tt|Dogam Naebi|Dex Navi}}''
|nl=DexNav
|pt=DexNav
|pt=DexNav
|es=DexNav
}}
}}
==See also==
* [[Habitat List]]
==References==
{{reflist}}


==External links==
==External links==
*[http://www.pokemonrubysapphire.com/en-gb/adventure-tools/the-pokenav-plus/the-dexnav On the official ORAS site]
*[http://www.pokemonrubysapphire.com/en-gb/adventure-tools/the-pokenav-plus/the-dexnav On the official ORAS site]


{{-}}
{{Project Games notice}}
{{Project Games notice}}


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[[Category:PokéNav]]
[[Category:PokéNav]]


[[es:DexNav]]
[[fr:Navi-Dex]]
[[fr:Navi-Dex]]
[[it:NaviDex]]
[[zh:图鉴领航]]
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