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The following moves cannot be stopped by Detect: | The following moves cannot be stopped by Detect: | ||
{| style="text-align:center; background: #{{fighting color light}}; {{roundy|1em}}; border: 5px solid #{{fighting color}} | {| style="text-align:center; background: #{{fighting color light}}; {{roundy|1em}}; border: 5px solid #{{fighting color}}" | ||
|- | |- | ||
| | | | ||
{| border=1 width="100%" class="sortable roundy" style="background: # | {| border=1 width="100%" class="sortable roundy" style="background: #FFF; border:1px solid #{{fighting color light}}; border-collapse:collapse" | ||
|- style="background: #{{fighting color light}}" | |- style="background: #{{fighting color light}}" | ||
! {{color2| | ! {{color2|000|Move}} | ||
! {{color2| | ! {{color2|000|Type}} | ||
{{movelist|Curse|???}} | {{movelist|Curse|???}} | ||
{{movelist|Future Sight|Psychic}} | {{movelist|Future Sight|Psychic}} | ||
Line 69: | Line 69: | ||
The following moves cannot be stopped by Detect: | The following moves cannot be stopped by Detect: | ||
{| style="text-align:center; background: #{{fighting color light}}; {{roundy|1em}}; border: 5px solid #{{fighting color}} | {| style="text-align:center; background: #{{fighting color light}}; {{roundy|1em}}; border: 5px solid #{{fighting color}}" | ||
|- | |- | ||
| | | | ||
{| border=1 width="100%" class="sortable roundy" style="background: # | {| border=1 width="100%" class="sortable roundy" style="background: #FFF; border:1px solid #{{fighting color light}}; border-collapse:collapse" | ||
|- style="background: #{{fighting color light}}" | |- style="background: #{{fighting color light}}" | ||
! {{color2| | ! {{color2|000|Move}} | ||
! {{color2| | ! {{color2|000|Type}} | ||
{{movelist|Curse|???}} | {{movelist|Curse|???}} | ||
{{movelist|Doom Desire|Steel}} | {{movelist|Doom Desire|Steel}} | ||
Line 92: | Line 92: | ||
Detect now has a 50% chance of success on the current turn if Detect, {{m|Protect}}, or {{m|Endure}} was used successfully on the previous turn. Detect fails if the user [[priority|goes last]] in the turn. Otherwise, it is exactly the same as Generation II - III. | Detect now has a 50% chance of success on the current turn if Detect, {{m|Protect}}, or {{m|Endure}} was used successfully on the previous turn. Detect fails if the user [[priority|goes last]] in the turn. Otherwise, it is exactly the same as Generation II - III. | ||
In {{2v2|Diamond|Pearl}} only, if an attack is given perfect accuracy through the effect of a move ({{m|Lock-On}}/{{m|Mind Reader}}), the weather ({{m|Thunder}} in [[Rain]], or {{m|Blizzard}} in {{weather|Hail}}), a [[Micle Berry]], or an Ability ({{a|No Guard}}), it has a chance to hit through Detect equal to <code>(100 - move {{stat|accuracy}})%</code>. [[One-hit knockout move|OHKO]] moves are | In {{2v2|Diamond|Pearl}} only, if an attack is given perfect accuracy through the effect of a move ({{m|Lock-On}}/{{m|Mind Reader}}), the weather ({{m|Thunder}} in [[Rain]], or {{m|Blizzard}} in {{weather|Hail}}), a [[Micle Berry]], or an Ability ({{a|No Guard}}), it has a chance to hit through Detect equal to <code>(100 - move {{stat|accuracy}})%</code>. [[One-hit knockout move|OHKO]] moves are | ||
unaffected, and will never hit through Detect. | unaffected, and will never hit through Detect. | ||
The following moves cannot be stopped by Detect: | The following moves cannot be stopped by Detect: | ||
{| style="text-align:center; background: #{{fighting color light}}; {{roundy|1em}}; border: 5px solid #{{fighting color}} | {| style="text-align:center; background: #{{fighting color light}}; {{roundy|1em}}; border: 5px solid #{{fighting color}}" | ||
|- | |- | ||
| | | | ||
{| border=1 width="100%" class="sortable roundy" style="background: # | {| border=1 width="100%" class="sortable roundy" style="background: #FFF; border:1px solid #{{fighting color light}}; border-collapse:collapse" | ||
|- style="background: #{{fighting color light}}" | |- style="background: #{{fighting color light}}" | ||
! {{color2| | ! {{color2|000|Move}} | ||
! {{color2| | ! {{color2|000|Type}} | ||
! {{color2| | ! {{color2|000|Damage category|Cat.}} | ||
{{movelist|Acupressure|Normal|cat=Status}} | {{movelist|Acupressure|Normal|cat=Status}} | ||
{{movelist|Curse|Ghost|cat=Status}} | {{movelist|Curse|Ghost|cat=Status}} | ||
Line 128: | Line 128: | ||
The following moves cannot be stopped by Detect: | The following moves cannot be stopped by Detect: | ||
{| style="text-align:center; background: #{{fighting color light}}; {{roundy|1em}}; border: 5px solid #{{fighting color}} | {| style="text-align:center; background: #{{fighting color light}}; {{roundy|1em}}; border: 5px solid #{{fighting color}}" | ||
|- | |- | ||
| | | | ||
{| border=1 width="100%" class="sortable roundy" style="background: # | {| border=1 width="100%" class="sortable roundy" style="background: #FFF; border:1px solid #{{fighting color light}}; border-collapse:collapse" | ||
|- style="background: #{{fighting color light}}" | |- style="background: #{{fighting color light}}" | ||
! {{color2| | ! {{color2|000|Move}} | ||
! {{color2| | ! {{color2|000|Type}} | ||
! {{color2| | ! {{color2|000|Damage category|Cat.}} | ||
{{movelist|Acupressure|Normal|cat=Status}} | {{movelist|Acupressure|Normal|cat=Status}} | ||
{{movelist|Conversion 2|Normal|cat=Status}} | {{movelist|Conversion 2|Normal|cat=Status}} | ||
Line 160: | Line 160: | ||
The following moves cannot be stopped by Detect: | The following moves cannot be stopped by Detect: | ||
{| style="background: #{{fighting color light}}; {{roundy|1em}}; border: 5px solid #{{fighting color}} | {| style="background: #{{fighting color light}}; {{roundy|1em}}; border: 5px solid #{{fighting color}}" | ||
|- | |- | ||
| | | | ||
{| border=1 width="100%" class="sortable roundy" style="background: # | {| border=1 width="100%" class="sortable roundy" style="background: #FFF; border:1px solid #{{fighting color light}}; border-collapse:collapse" | ||
|- style="background: #{{fighting color light}}" | |- style="background: #{{fighting color light}}" | ||
! {{color2| | ! {{color2|000|Move}} | ||
! {{color2| | ! {{color2|000|Type}} | ||
! {{color2| | ! {{color2|000|Damage category|Cat.}} | ||
{{movelist|Acupressure|Normal|cat=Status}} | {{movelist|Acupressure|Normal|cat=Status}} | ||
{{movelist|Aromatic Mist|Fairy|cat=Status}} | {{movelist|Aromatic Mist|Fairy|cat=Status}} | ||
Line 177: | Line 177: | ||
{{movelist|Future Sight|Psychic|cat=Special}} | {{movelist|Future Sight|Psychic|cat=Special}} | ||
{{movelist|Hold Hands|Normal|cat=Status}} | {{movelist|Hold Hands|Normal|cat=Status}} | ||
{{movelist|Hyperspace Fury|Dark|cat=Physical}} | |||
{{movelist|Hyperspace Hole|Psychic|cat=Special}} | |||
{{movelist|Imprison|Psychic|cat=Status}} | {{movelist|Imprison|Psychic|cat=Status}} | ||
{{movelist|Perish Song|Normal|cat=Status}} | {{movelist|Perish Song|Normal|cat=Status}} | ||
Line 195: | Line 197: | ||
==Description== | ==Description== | ||
{{movedesc|Fighting}} | {{movedesc|Fighting}} | ||
{{movedescentry|{{ | {{movedescentry|{{gameabbrevss|Stad2}}|Allows user to completely evade attack. If used consecutively, its success rate decreases.}} | ||
{{movedescentry|{{ | {{movedescentry|{{gameabbrev2|GSC}}|Evades attack that turn. It may fail.}} | ||
{{movedescentry|{{gameabbrev3|RSE}}{{ | {{movedescentry|{{gameabbrev3|RSE}}{{gameabbrevss|Colo}}{{gameabbrevss|XD}}|Evades attack, but may fail if used in succession.}} | ||
{{movedescentry|{{gameabbrev3|FRLG}}|Enables the user to evade all attacks. It may fail if used in succession.}} | {{movedescentry|{{gameabbrev3|FRLG}}|Enables the user to evade all attacks. It may fail if used in succession.}} | ||
{{movedescentry| | {{movedescentry|{{gameabbrev4|DPPtHGSS}}<br>{{gameabbrev5|BWB2W2}}|It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.}} | ||
{{movedescentry|{{gameabbrev6|XYORAS}}|Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.}} | |||
{{movedescentry|{{ | |||
|} | |} | ||
|}{{left clear}} | |}{{left clear}} | ||
Line 217: | Line 218: | ||
{{Moveentry/Level2|302|Sableye|2|Dark|Ghost|no|25|22|22|{{tt|22|XY}}<br>{{tt|14|ORAS}}}} | {{Moveentry/Level2|302|Sableye|2|Dark|Ghost|no|25|22|22|{{tt|22|XY}}<br>{{tt|14|ORAS}}}} | ||
{{Moveentry/Level2|307|Meditite|2|Fighting|Psychic|no|12|11|11|{{tt|11|XY}}<br>{{tt|9|ORAS}}}} | {{Moveentry/Level2|307|Meditite|2|Fighting|Psychic|no|12|11|11|{{tt|11|XY}}<br>{{tt|9|ORAS}}}} | ||
{{Moveentry/Level2|308|Medicham|2|Fighting|Psychic|no| | {{Moveentry/Level2|308|Medicham|2|Fighting|Psychic|no|1, 12|1, 11|1, 11|{{tt|1, 11|XY}}<br>{{tt|1, 9|ORAS}}}} | ||
{{Moveentry/Level2|335|Zangoose|1|Normal|Normal|no|46|40|40|B2W2=33|{{tt|33|XY}}<br>{{tt|36|ORAS}}}} | {{Moveentry/Level2|335|Zangoose|1|Normal|Normal|no|46|40|40|B2W2=33|{{tt|33|XY}}<br>{{tt|36|ORAS}}}} | ||
{{Moveentry/Level2|359|Absol|1|Dark|Dark|no|no|49|49|B2W2=44|{{tt| | {{Moveentry/Level2|359|Absol|1|Dark|Dark|no|no|49|49|B2W2=44|{{tt|1, 44|XY}}<br>{{tt|33|ORAS}}}} | ||
{{Moveentry/Level2|448|Lucario|2|Fighting|Steel|no|no| | {{Moveentry/Level2|448|Lucario|2|Fighting|Steel|no|no|1|1|1}} | ||
{{Moveentry/Level2|469|Yanmega|2|Bug|Flying|no|no|17|17|17}} | {{Moveentry/Level2|469|Yanmega|2|Bug|Flying|no|no|17|17|17}} | ||
{{Moveentry/Level2|482|Azelf|1|Psychic|Psychic|no|no|49|16|16}} | {{Moveentry/Level2|482|Azelf|1|Psychic|Psychic|no|no|49|16|16}} | ||
Line 229: | Line 230: | ||
{{Moveentry/Level2|521|Unfezant|2|Normal|Flying|no|no|no|23|23}} | {{Moveentry/Level2|521|Unfezant|2|Normal|Flying|no|no|no|23|23}} | ||
{{Moveentry/Level2|619|Mienfoo|1|Fighting|Fighting|no|no|no|9|9}} | {{Moveentry/Level2|619|Mienfoo|1|Fighting|Fighting|no|no|no|9|9}} | ||
{{Moveentry/Level2|620|Mienshao|1|Fighting|Fighting|no|no|no| | {{Moveentry/Level2|620|Mienshao|1|Fighting|Fighting|no|no|no|1, 9|1, 9}} | ||
{{Moveentry/Level2|701|Hawlucha|2|Fighting|Flying|no|no|no|no| | {{Moveentry/Level2|701|Hawlucha|2|Fighting|Flying|no|no|no|no|1}} | ||
{{Movefooter|Fighting|2}} | {{Movefooter|Fighting|2}} | ||
Line 359: | Line 360: | ||
{{Moveentry|386|Deoxys|1|Psychic|Psychic|[[Pokémon Ranger: Guardian Signs]] - ''[[Ranger Net#Deoxys and the Odd Temple|Deoxys and the Odd Temple]]''||Defense}} | {{Moveentry|386|Deoxys|1|Psychic|Psychic|[[Pokémon Ranger: Guardian Signs]] - ''[[Ranger Net#Deoxys and the Odd Temple|Deoxys and the Odd Temple]]''||Defense}} | ||
{{Learnlist/footer}} | {{Learnlist/footer}} | ||
==In other games== | |||
===Description=== | |||
{{movedesc|Fighting}} | |||
{{movedescentry|{{gameabbrevmd|RB}}|The user gains the Protect status, preventing damage from enemy attacks and moves.}} | |||
|} | |||
|}{{left clear}} | |||
==In the anime== | ==In the anime== | ||
Line 409: | Line 417: | ||
type=fighting| | type=fighting| | ||
Stad2=Detect Stad2| | Stad2=Detect Stad2| | ||
Colo=Detect Colo| | |||
}} | }} | ||
Line 448: | Line 457: | ||
[[ja:みきり]] | [[ja:みきり]] | ||
[[pl:Detect]] | [[pl:Detect]] | ||
[[zh:先决(技能)]] | [[zh:先决(技能)]] |