Detect (move): Difference between revisions

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The following moves cannot be stopped by Detect:
The following moves cannot be stopped by Detect:


{| style="text-align:center; background: #{{fighting color light}}; {{roundy|1em}}; border: 5px solid #{{fighting color}};"
{| style="text-align:center; background: #{{fighting color light}}; {{roundy|1em}}; border: 5px solid #{{fighting color}}"
|-
|-
|
|
{| border=1 width="100%" class="sortable roundy" style="background: #FFFFFF; border:1px solid #{{fighting color light}}; border-collapse:collapse;"
{| border=1 width="100%" class="sortable roundy" style="background: #FFF; border:1px solid #{{fighting color light}}; border-collapse:collapse"
|- style="background: #{{fighting color light}}"
|- style="background: #{{fighting color light}}"
! {{color2|000000|Move}}
! {{color2|000|Move}}
! {{color2|000000|Type}}
! {{color2|000|Type}}
{{movelist|Curse|???}}
{{movelist|Curse|???}}
{{movelist|Future Sight|Psychic}}
{{movelist|Future Sight|Psychic}}
Line 69: Line 69:
The following moves cannot be stopped by Detect:
The following moves cannot be stopped by Detect:


{| style="text-align:center; background: #{{fighting color light}}; {{roundy|1em}}; border: 5px solid #{{fighting color}};"
{| style="text-align:center; background: #{{fighting color light}}; {{roundy|1em}}; border: 5px solid #{{fighting color}}"
|-
|-
|
|
{| border=1 width="100%" class="sortable roundy" style="background: #FFFFFF; border:1px solid #{{fighting color light}}; border-collapse:collapse;"
{| border=1 width="100%" class="sortable roundy" style="background: #FFF; border:1px solid #{{fighting color light}}; border-collapse:collapse"
|- style="background: #{{fighting color light}}"
|- style="background: #{{fighting color light}}"
! {{color2|000000|Move}}
! {{color2|000|Move}}
! {{color2|000000|Type}}
! {{color2|000|Type}}
{{movelist|Curse|???}}
{{movelist|Curse|???}}
{{movelist|Doom Desire|Steel}}
{{movelist|Doom Desire|Steel}}
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Detect now has a 50% chance of success on the current turn if Detect, {{m|Protect}}, or {{m|Endure}} was used successfully on the previous turn. Detect fails if the user [[priority|goes last]] in the turn. Otherwise, it is exactly the same as Generation II - III.
Detect now has a 50% chance of success on the current turn if Detect, {{m|Protect}}, or {{m|Endure}} was used successfully on the previous turn. Detect fails if the user [[priority|goes last]] in the turn. Otherwise, it is exactly the same as Generation II - III.


In {{2v2|Diamond|Pearl}} only, if an attack is given perfect accuracy through the effect of a move ({{m|Lock-On}}/{{m|Mind Reader}}), the weather ({{m|Thunder}} in [[Rain]], or {{m|Blizzard}} in {{weather|Hail}}), a [[Micle Berry]], or an Ability ({{a|No Guard}}), it has a chance to hit through Detect equal to <code>(100 - move {{stat|accuracy}})%</code>. [[One-hit knockout move|OHKO]] moves are  
In {{2v2|Diamond|Pearl}} only, if an attack is given perfect accuracy through the effect of a move ({{m|Lock-On}}/{{m|Mind Reader}}), the weather ({{m|Thunder}} in [[Rain]], or {{m|Blizzard}} in {{weather|Hail}}), a [[Micle Berry]], or an Ability ({{a|No Guard}}), it has a chance to hit through Detect equal to <code>(100 - move {{stat|accuracy}})%</code>. [[One-hit knockout move|OHKO]] moves are
unaffected, and will never hit through Detect.
unaffected, and will never hit through Detect.


The following moves cannot be stopped by Detect:
The following moves cannot be stopped by Detect:


{| style="text-align:center; background: #{{fighting color light}}; {{roundy|1em}}; border: 5px solid #{{fighting color}};"
{| style="text-align:center; background: #{{fighting color light}}; {{roundy|1em}}; border: 5px solid #{{fighting color}}"
|-
|-
|
|
{| border=1 width="100%" class="sortable roundy" style="background: #FFFFFF; border:1px solid #{{fighting color light}}; border-collapse:collapse;"
{| border=1 width="100%" class="sortable roundy" style="background: #FFF; border:1px solid #{{fighting color light}}; border-collapse:collapse"
|- style="background: #{{fighting color light}}"
|- style="background: #{{fighting color light}}"
! {{color2|000000|Move}}
! {{color2|000|Move}}
! {{color2|000000|Type}}
! {{color2|000|Type}}
! {{color2|000000|Damage category|Cat.}}
! {{color2|000|Damage category|Cat.}}
{{movelist|Acupressure|Normal|cat=Status}}
{{movelist|Acupressure|Normal|cat=Status}}
{{movelist|Curse|Ghost|cat=Status}}
{{movelist|Curse|Ghost|cat=Status}}
Line 128: Line 128:
The following moves cannot be stopped by Detect:
The following moves cannot be stopped by Detect:


{| style="text-align:center; background: #{{fighting color light}}; {{roundy|1em}}; border: 5px solid #{{fighting color}};"
{| style="text-align:center; background: #{{fighting color light}}; {{roundy|1em}}; border: 5px solid #{{fighting color}}"
|-
|-
|
|
{| border=1 width="100%" class="sortable roundy" style="background: #FFFFFF; border:1px solid #{{fighting color light}}; border-collapse:collapse;"
{| border=1 width="100%" class="sortable roundy" style="background: #FFF; border:1px solid #{{fighting color light}}; border-collapse:collapse"
|- style="background: #{{fighting color light}}"
|- style="background: #{{fighting color light}}"
! {{color2|000000|Move}}
! {{color2|000|Move}}
! {{color2|000000|Type}}
! {{color2|000|Type}}
! {{color2|000000|Damage category|Cat.}}
! {{color2|000|Damage category|Cat.}}
{{movelist|Acupressure|Normal|cat=Status}}
{{movelist|Acupressure|Normal|cat=Status}}
{{movelist|Conversion 2|Normal|cat=Status}}
{{movelist|Conversion 2|Normal|cat=Status}}
Line 160: Line 160:
The following moves cannot be stopped by Detect:
The following moves cannot be stopped by Detect:


{| style="background: #{{fighting color light}}; {{roundy|1em}}; border: 5px solid #{{fighting color}};"
{| style="background: #{{fighting color light}}; {{roundy|1em}}; border: 5px solid #{{fighting color}}"
|-
|-
|
|
{| border=1 width="100%" class="sortable roundy" style="background: #FFFFFF; border:1px solid #{{fighting color light}}; border-collapse:collapse;"
{| border=1 width="100%" class="sortable roundy" style="background: #FFF; border:1px solid #{{fighting color light}}; border-collapse:collapse"
|- style="background: #{{fighting color light}}"
|- style="background: #{{fighting color light}}"
! {{color2|000000|Move}}
! {{color2|000|Move}}
! {{color2|000000|Type}}
! {{color2|000|Type}}
! {{color2|000000|Damage category|Cat.}}
! {{color2|000|Damage category|Cat.}}
{{movelist|Acupressure|Normal|cat=Status}}
{{movelist|Acupressure|Normal|cat=Status}}
{{movelist|Aromatic Mist|Fairy|cat=Status}}
{{movelist|Aromatic Mist|Fairy|cat=Status}}
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{{movelist|Future Sight|Psychic|cat=Special}}
{{movelist|Future Sight|Psychic|cat=Special}}
{{movelist|Hold Hands|Normal|cat=Status}}
{{movelist|Hold Hands|Normal|cat=Status}}
{{movelist|Hyperspace Fury|Dark|cat=Physical}}
{{movelist|Hyperspace Hole|Psychic|cat=Special}}
{{movelist|Imprison|Psychic|cat=Status}}
{{movelist|Imprison|Psychic|cat=Status}}
{{movelist|Perish Song|Normal|cat=Status}}
{{movelist|Perish Song|Normal|cat=Status}}
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==Description==
==Description==
{{movedesc|Fighting}}
{{movedesc|Fighting}}
{{movedescentry|{{gameabbrev3|Stad2}}|Allows user to completely evade attack. If used consecutively, its success rate decreases.}}
{{movedescentry|{{gameabbrevss|Stad2}}|Allows user to completely evade attack. If used consecutively, its success rate decreases.}}
{{movedescentry|{{gameabbrev3|GSC}}|Evades attack that turn. It may fail.}}
{{movedescentry|{{gameabbrev2|GSC}}|Evades attack that turn. It may fail.}}
{{movedescentry|{{gameabbrev3|RSE}}{{gameabbrev3|Colo}}{{gameabbrev3|XD}}|Evades attack, but may fail if used in succession.}}
{{movedescentry|{{gameabbrev3|RSE}}{{gameabbrevss|Colo}}{{gameabbrevss|XD}}|Evades attack, but may fail if used in succession.}}
{{movedescentry|{{gameabbrev3|FRLG}}|Enables the user to evade all attacks. It may fail if used in succession.}}
{{movedescentry|{{gameabbrev3|FRLG}}|Enables the user to evade all attacks. It may fail if used in succession.}}
{{movedescentry|PMD{{color2|{{md red color}}|Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team|R}}{{color2|{{md blue color}}|Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team|B}}|The user gains the Protect status, preventing damage from enemy attacks and moves.}}
{{movedescentry|{{gameabbrev4|DPPtHGSS}}<br>{{gameabbrev5|BWB2W2}}|It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.}}
{{movedescentry|{{gameabbrev3|DPPt}}{{gameabbrev3|HGSS}}<br>{{gameabbrev3|BWB2W2}}|It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.}}
{{movedescentry|{{gameabbrev6|XYORAS}}|Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.}}
{{movedescentry|{{gameabbrev3|XY}}{{gameabbrev3|ORAS}}|Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.}}
|}
|}
|}{{left clear}}
|}{{left clear}}
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{{Moveentry/Level2|302|Sableye|2|Dark|Ghost|no|25|22|22|{{tt|22|XY}}<br>{{tt|14|ORAS}}}}
{{Moveentry/Level2|302|Sableye|2|Dark|Ghost|no|25|22|22|{{tt|22|XY}}<br>{{tt|14|ORAS}}}}
{{Moveentry/Level2|307|Meditite|2|Fighting|Psychic|no|12|11|11|{{tt|11|XY}}<br>{{tt|9|ORAS}}}}
{{Moveentry/Level2|307|Meditite|2|Fighting|Psychic|no|12|11|11|{{tt|11|XY}}<br>{{tt|9|ORAS}}}}
{{Moveentry/Level2|308|Medicham|2|Fighting|Psychic|no|--, 12|--, 11|--, 11|{{tt|--, 11|XY}}<br>{{tt|--, 9|ORAS}}}}
{{Moveentry/Level2|308|Medicham|2|Fighting|Psychic|no|1, 12|1, 11|1, 11|{{tt|1, 11|XY}}<br>{{tt|1, 9|ORAS}}}}
{{Moveentry/Level2|335|Zangoose|1|Normal|Normal|no|46|40|40|B2W2=33|{{tt|33|XY}}<br>{{tt|36|ORAS}}}}
{{Moveentry/Level2|335|Zangoose|1|Normal|Normal|no|46|40|40|B2W2=33|{{tt|33|XY}}<br>{{tt|36|ORAS}}}}
{{Moveentry/Level2|359|Absol|1|Dark|Dark|no|no|49|49|B2W2=44|{{tt|--, 44|XY}}<br>{{tt|33|ORAS}}}}
{{Moveentry/Level2|359|Absol|1|Dark|Dark|no|no|49|49|B2W2=44|{{tt|1, 44|XY}}<br>{{tt|33|ORAS}}}}
{{Moveentry/Level2|448|Lucario|2|Fighting|Steel|no|no|--|--|--}}
{{Moveentry/Level2|448|Lucario|2|Fighting|Steel|no|no|1|1|1}}
{{Moveentry/Level2|469|Yanmega|2|Bug|Flying|no|no|17|17|17}}
{{Moveentry/Level2|469|Yanmega|2|Bug|Flying|no|no|17|17|17}}
{{Moveentry/Level2|482|Azelf|1|Psychic|Psychic|no|no|49|16|16}}
{{Moveentry/Level2|482|Azelf|1|Psychic|Psychic|no|no|49|16|16}}
Line 229: Line 230:
{{Moveentry/Level2|521|Unfezant|2|Normal|Flying|no|no|no|23|23}}
{{Moveentry/Level2|521|Unfezant|2|Normal|Flying|no|no|no|23|23}}
{{Moveentry/Level2|619|Mienfoo|1|Fighting|Fighting|no|no|no|9|9}}
{{Moveentry/Level2|619|Mienfoo|1|Fighting|Fighting|no|no|no|9|9}}
{{Moveentry/Level2|620|Mienshao|1|Fighting|Fighting|no|no|no|--, 9|--, 9}}
{{Moveentry/Level2|620|Mienshao|1|Fighting|Fighting|no|no|no|1, 9|1, 9}}
{{Moveentry/Level2|701|Hawlucha|2|Fighting|Flying|no|no|no|no|--}}
{{Moveentry/Level2|701|Hawlucha|2|Fighting|Flying|no|no|no|no|1}}
{{Movefooter|Fighting|2}}
{{Movefooter|Fighting|2}}


Line 359: Line 360:
{{Moveentry|386|Deoxys|1|Psychic|Psychic|[[Pokémon Ranger: Guardian Signs]] - ''[[Ranger Net#Deoxys and the Odd Temple|Deoxys and the Odd Temple]]''||Defense}}
{{Moveentry|386|Deoxys|1|Psychic|Psychic|[[Pokémon Ranger: Guardian Signs]] - ''[[Ranger Net#Deoxys and the Odd Temple|Deoxys and the Odd Temple]]''||Defense}}
{{Learnlist/footer}}
{{Learnlist/footer}}
==In other games==
===Description===
{{movedesc|Fighting}}
{{movedescentry|{{gameabbrevmd|RB}}|The user gains the Protect status, preventing damage from enemy attacks and moves.}}
|}
|}{{left clear}}


==In the anime==
==In the anime==
Line 409: Line 417:
type=fighting|
type=fighting|
Stad2=Detect Stad2|
Stad2=Detect Stad2|
Colo=Detect Colo|
}}
}}


Line 448: Line 457:
[[ja:みきり]]
[[ja:みきり]]
[[pl:Detect]]
[[pl:Detect]]
[[pt:Detect]]
[[zh:先决(技能)]]
[[zh:先决(技能)]]