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{{types}} | {{types}} | ||
The '''Dark type''' (Japanese: '''あくタイプ''' ''Evil type'') is one of the eighteen [[type]]s | The '''Dark type''' (Japanese: '''あくタイプ''' ''Evil type'') is one of the eighteen [[type]]s. Prior to [[Generation IV#Advances in gameplay|changes in Generation IV]], all damaging Dark-type moves were [[special move|special]], but they may now also be [[physical move|physical]] depending on the attack. | ||
The Dark type was introduced in [[Generation II]], along with the {{t|Steel}} type. | The Dark type was introduced in [[Generation II]], along with the {{t|Steel}} type. | ||
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|- class="unsortable" | |- class="unsortable" | ||
! colspan="3" style="background:#{{Dark color light}}; {{roundybottom|8px}}" |<small>All details are accurate to Generation VII games. For details that have changed between generations, please see an individual item's page.</small> | ! colspan="3" style="background:#{{Dark color light}}; {{roundybottom|8px}}" |<small>All details are accurate to Generation VII games. For details that have changed between generations, please see an individual item's page.</small> | ||
|} | |||
==Notable Dark-type Trainers== | |||
{{main|:Category:Dark-type Trainers|Category:Dark-type Trainers}} | |||
{| class="roundy sortable" style="margin:auto; text-align:center; background:#{{dark color}}; border:2px solid #{{dark color dark}}" | |||
|- | |||
! style="background:#{{dark color light}}; {{roundytl|8px}}" | Gen | |||
! style="background:#{{dark color light}}" | Trainer | |||
! style="background:#{{dark color light}}" | Title | |||
! style="background:#{{dark color light}}; {{roundytr|8px}}" | Location | |||
|- style="background:#FFF" | |||
! width="30px" style="background:#{{johto color}}; border:1px solid #{{johto color dark}}" | II | |||
| data-sort-value="Karen" | [[File:VSKaren.png|link=Karen]]<br>[[Karen]] | |||
| [[Elite Four]]{{sup/2}}{{sup/4|HGSS}} | |||
| [[Indigo Plateau]]{{sup/2}}{{sup/4|HGSS}} | |||
|- style="background:#FFF" | |||
! width="30px" style="background:#{{hoenn color}}; border:1px solid #{{hoenn color dark}}" | III | |||
| data-sort-value="Sidney" | [[File:VSSidney.png|x64px|link=Sidney]]<br>[[Sidney]] | |||
| [[Elite Four]] | |||
| [[Ever Grande City]] | |||
|- style="background:#FFF" | |||
! width="30px" style="background:#{{unova color}}; border:1px solid #{{unova color dark}}" | V | |||
| data-sort-value="Grimsley" | [[File:VSGrimsley SM.png|x64px|link=Grimsley]]<br>[[Grimsley]] | |||
| [[Elite Four]]{{sup/5}}<br>[[Pokémon Trainer]]{{sup/7|SMUSUM}} | |||
| [[Pokémon League (Unova)|Unova Pokémon League]]{{sup/5}} | |||
|- style="background:#FFF" | |||
! width="30px" style="background:#{{alola color}}; border:1px solid #{{alola color dark}}" | VII | |||
| data-sort-value="Nanu" | [[File:VSNanu.png|x64px|link=Nanu]]<br>[[Nanu]] | |||
| [[Island Kahuna]] | |||
| [[Ula'ula Island]] | |||
|} | |} | ||
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* In [[Generation II]], the Dark type saw one type change in a move ({{m|Bite}}), but no change in a Pokémon. The opposite is true for the {{t|Steel}} type, which saw one type change in a Pokémon family ({{p|Magnemite}} and {{p|Magneton}}), but no change in a move. | * In [[Generation II]], the Dark type saw one type change in a move ({{m|Bite}}), but no change in a Pokémon. The opposite is true for the {{t|Steel}} type, which saw one type change in a Pokémon family ({{p|Magnemite}} and {{p|Magneton}}), but no change in a move. | ||
** This makes the Dark type the only type added after [[Generation I]] not to have a previously introduced Pokémon have its type changed. | ** This makes the Dark type the only type added after [[Generation I]] not to have a previously introduced Pokémon have its type changed. | ||
* The Dark type was the only type in [[Generation II]] to not have a | * The Dark type was the only type in [[Generation II]] to not have a {{DL|Badge|type boost}} from a Badge. | ||
* Despite Dark-type moves being [[special move|special]] before Generation IV, every Dark-type move originating from before Generation IV was made into a [[physical move]]. | * Despite Dark-type moves being [[special move|special]] before Generation IV, every Dark-type move originating from before Generation IV was made into a [[physical move]]. | ||
* The Dark-type and {{t|Ghost}}-types share their super effectiveness, with both types being only strong against {{t|Ghost}} and {{t|Psychic}} | * The Dark-type and {{t|Ghost}}-types share their super effectiveness, with both types being only strong against {{t|Ghost}}- and {{t|Psychic}} types | ||
* More [[regional variant]]s belong to the Dark-type than any other type, with six. | * More [[regional variant]]s belong to the Dark-type than any other type, with six. | ||
* Prior to [[Generation VI]], Dark/ | * Prior to [[Generation VI]], Dark/Ghost Pokémon normally had no weaknesses (excluding {{t|Fighting}} under immunity-negating conditions such as {{m|Foresight}} or {{a|Scrappy}}), as the resistances of the Dark type cover the weaknesses of Ghost, and vice-versa. Introduced in Generation VI, the {{t|Fairy}} type is super effective against Dark and not resisted by Ghost. | ||
* All moves that fail unless used by a certain species or form of Pokémon are Dark type. | * All moves that fail unless used by a certain species or form of Pokémon are Dark type. | ||
* The Dark type is the only type that has yet to have a [[Gym Leader]] [[type expert|specialize in it]], although it is a recurrent type used by members of [[villainous teams]] and the [[Elite Four]]. | |||
==In other languages== | ==In other languages== |
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