Contest move data structure (Generation III): Difference between revisions

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*'''Combo Identifier''': An identifier used in the next 3 bytes for the purposes of identifying the first move in a [[contest combination]].
*'''Combo Identifier''': An identifier used in the next 3 bytes for the purposes of identifying the first move in a [[contest combination]].
*'''Combos''': This is a list of up to three combo identifiers, identifying contest combinations for which it may be used as the second move.
*'''Combos''': This is a list of up to three combo identifiers, identifying contest combinations for which it may be used as the second move.
* '''???''' contains unidentified (as of now) data. It is believed to contain information such as the ID of the animation to render when this move is used in a contest.


* '''Padding''' consists of a sequence of 2 bytes. Each one of those bytes should be set to 0x00 (aligns the structure on 4-bytes boundaries).
* '''Padding''' consists of a sequence of 2 bytes. Each one of those bytes should be set to 0x00 (aligns the structure on 4-bytes boundaries).
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