Contest move data structure (Generation III): Difference between revisions

Line 12: Line 12:
| Contest Type || byte
| Contest Type || byte
|-
|-
| ??? || 4 bytes
| Combo Identifier || byte
|-
| Combos || 3 bytes
|-
|-
| Padding || 2 bytes
| Padding || 2 bytes
Line 33: Line 35:
| 4 || Tough
| 4 || Tough
|}
|}
*'''Combo Identifier''': An identifier used in the next 3 bytes for the purposes of identifying the first move in a [[contest combination]].
*'''Combos''': This is a list of up to three combo identifiers, identifying contest combinations for which it may be used as the second move.


* '''???''' contains unidentified (as of now) data. It is believed to contain information such as the ID of the animation to render when this move is used in a contest.
* '''???''' contains unidentified (as of now) data. It is believed to contain information such as the ID of the animation to render when this move is used in a contest.
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