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:''If you were looking for the move that is known as Comet Punch in Japanese, see {{m|Meteor Mash}}.'' | :''If you were looking for the move that is known as Comet Punch in Japanese, see {{m|Meteor Mash}}.'' | ||
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{{MoveInfobox| | {{bad picture|2=Should be replaced with Generation VII images}} | ||
n=4 | | {{MoveInfobox | ||
name=Comet Punch | | |n=4 | ||
jname=れんぞくパンチ | | |name=Comet Punch | ||
jtranslit=Renzoku Panchi | | |jname=れんぞくパンチ | ||
jtrans=Consecutive Punch | | |jtranslit=Renzoku Panchi | ||
gameimage=Comet Punch.png | | |jtrans=Consecutive Punch | ||
gameimage2=Comet Punch 2.png | | |gameimage=Comet Punch VI.png | ||
gameimagewidth=300 | | |gameimage2=Comet Punch VI 2.png | ||
type=Normal | | |gameimagewidth=300 | ||
damagecategory=Physical | | |type=Normal | ||
basepp=15 | | |damagecategory=Physical | ||
maxpp=24 | | |basepp=15 | ||
power=18 | | |maxpp=24 | ||
accuracy=85 | | |power=18 | ||
gen=I | | |accuracy=85 | ||
category=Tough | | |gen=I | ||
appeal=2 | | |category=Tough | ||
jam=0 | | |appeal=2 | ||
cdesc=Works well if it's the same type as the one before. | | |jam=0 | ||
appealsc=2 | | |cdesc=Works well if it's the same type as the one before. | ||
scdesc=Allows performance of the same move twice in a row. | | |appealsc=2 | ||
appeal6=1 | | |scdesc=Allows performance of the same move twice in a row. | ||
jam6=0 | | |appeal6=1 | ||
cdesc6=Effectiveness varies depending on when it is used. | |jam6=0 | ||
|cdesc6=Effectiveness varies depending on when it is used. | |||
touches=yes | | |touches=yes | ||
protect=yes | | |protect=yes | ||
magiccoat=no | | |magiccoat=no | ||
snatch=no | | |snatch=no | ||
mirrormove=yes | | |mirrormove=yes | ||
kingsrock=yes | |kingsrock=yes | ||
|sound=no | |||
|target=anyadjacent | |||
}} | |||
target=anyadjacent | |||
'''Comet Punch''' (Japanese: '''{{tt|れんぞくパンチ|Renzoku Panchi}}''' ''Consecutive Punch'') is a damage-dealing {{type|Normal}} [[multi-strike move]] introduced in [[Generation I]]. | '''Comet Punch''' (Japanese: '''{{tt|れんぞくパンチ|Renzoku Panchi}}''' ''Consecutive Punch'') is a damage-dealing {{type|Normal}} [[multi-strike move]] introduced in [[Generation I]]. | ||
==Effect== | ==Effect== | ||
===Generation I=== | ===Generation I=== | ||
Comet Punch inflicts damage, hitting the target 2-5 times per use. There is a 37.5% chance that it will hit 2 times, a 37.5% chance that it will hit 3 times, a 12.5% chance that it will hit 4 times, and a 12.5% chance that it will hit 5 times. | Comet Punch inflicts damage, hitting the target 2-5 times per use. There is a 37.5% chance that it will hit 2 times, a 37.5% chance that it will hit 3 times, a 12.5% chance that it will hit 4 times, and a 12.5% chance that it will hit 5 times. Provided that the move does not miss, it will hit 3 times on average, giving it an average power of 54. Although only the first strike can be a [[critical hit]], each successive one will deal the same amount of damage. Comet Punch will end instantly upon breaking a {{m|substitute}}. {{m|Bide}} and {{m|Counter}} deal damage based on the last strike alone. | ||
===Generation II=== | ===Generation II=== | ||
Each strike has an independent chance of being a critical hit, as well as activating a | Each strike has an independent chance of being a critical hit, as well as activating a [[King's Rock]]. If Comet Punch activates a target's {{DL|In-battle effect item|Focus Band}}, no subsequent hits can knock it out. | ||
If the user is holding a [[King's Rock]], the final strike has a chance to cause the opponent to {{status|flinch}}. | |||
===Generations III and IV=== | ===Generations III and IV=== | ||
Comet Punch may now continue attacking after breaking a substitute. Each strike has an independent chance of activating a | Comet Punch may now continue attacking after breaking a substitute. Each strike has an independent chance of activating a [[Razor Fang]] or a {{DL|Contact|Abilities|contact Ability}}. If {{a|Effect Spore}} causes the attacker to fall asleep, the move will end immediately. If Comet Punch activates the target's {{DL|In-battle effect item|Focus Sash}} or {{a|Sturdy}}, no subsequent hits can knock it out. | ||
If the user is holding a [[King's Rock]] or [[Razor Fang]], each consecutive hit has an equal chance to cause the opponent to {{status|flinch}}. | |||
===Generations V and VI=== | ===Generations V and VI=== | ||
There is now a 33.3% chance that it will hit 2 times, a 33.3% chance it will hit 3 times, a 16.7% chance it will hit 4 times, and a 16.7% chance it will hit 5 times. | There is now a ~33.3% chance that it will hit 2 times, a ~33.3% chance it will hit 3 times, a ~16.7% chance it will hit 4 times, and a ~16.7% chance it will hit 5 times. Provided that the move does not miss, it will hit ~3.167 times on average, giving it an average power of 57. | ||
If a {{DL|In-battle effect item|Focus Sash}}, {{DL|In-battle effect item|Focus Band}}, or {{a|Sturdy}} activates before the last strike is dealt, the following strike will cause the defending Pokémon to faint. A Focus Band can still activate repeatedly to prevent fainting, but each chance is independent of the previous one. Each individual strike will activate {{a|Weak Armor}} or a {{DL|In-battle effect item|Rocky Helmet}}. {{m|Spiky Shield}} and {{m|King's Shield}} only activate once. {{a|Parental Bond}} does not activate when using Comet Punch. | If a {{DL|In-battle effect item|Focus Sash}}, {{DL|In-battle effect item|Focus Band}}, or {{a|Sturdy}} activates before the last strike is dealt, the following strike will cause the defending Pokémon to faint. A Focus Band can still activate repeatedly to prevent fainting, but each chance is independent of the previous one. Each individual strike will activate {{a|Weak Armor}} or a {{DL|In-battle effect item|Rocky Helmet}}. {{m|Spiky Shield}} and {{m|King's Shield}} only activate once. {{a|Parental Bond}} does not activate when using Comet Punch. | ||
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==Description== | ==Description== | ||
{{movedesc|Normal}} | {{movedesc|Normal}} | ||
{{movedescentry|{{ | {{movedescentry|{{gameabbrevss|Stad}}{{gameabbrevss|Stad2}}|Although each slap is weak, this attack hits the target two to five times in succession.}} | ||
{{movedescentry|{{ | {{movedescentry|{{gameabbrev2|GSC}}|Repeatedly punches 2-5 times.}} | ||
{{movedescentry|{{gameabbrev3|RSE}}|Repeatedly punches the foe 2 to 5 times.}} | {{movedescentry|{{gameabbrev3|RSE}}|Repeatedly punches the foe 2 to 5 times.}} | ||
{{movedescentry|{{gameabbrev3|FRLG}}|The foe is hit with a flurry of punches that strike two to five times.}} | {{movedescentry|{{gameabbrev3|FRLG}}|The foe is hit with a flurry of punches that strike two to five times.}} | ||
{{movedescentry|{{ | {{movedescentry|{{gameabbrevss|Colo}}{{gameabbrevss|XD}}|Repeatedly punches the target 2 to 5 times.}} | ||
{{movedescentry| | {{movedescentry|{{gameabbrev4|DPPtHGSS}}{{gameabbrevss|PBR}}|The foe is hit with a flurry of punches that strike two to five times in a row.}} | ||
{{ | {{movedescentry|{{gameabbrev5|BWB2W2}}<br>{{gameabbrev6|XYORAS}}<br>{{gameabbrev7|SM}}|The target is hit with a flurry of punches that strike two to five times in a row.}} | ||
{{movedescentry|{{ | |||
|} | |} | ||
|}{{left clear}} | |}{{left clear}} | ||
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==Learnset== | ==Learnset== | ||
===By [[Level|leveling up]]=== | ===By [[Level|leveling up]]=== | ||
{{ | {{Movehead/Level|Normal|1}} | ||
{{Moveentry/ | {{Moveentry/7|107|Hitmonchan|type=Fighting|1|Human-Like|Human-Like|1|1|1|1|1|1|1, {{tt|Evo.|Learned upon evolving}}}} | ||
{{Moveentry/ | {{Moveentry/7|115|Kangaskhan|type=Normal|1|Monster|Monster|1|1|1|1|1|1|1|STAB='''}} | ||
{{Moveentry/ | {{Moveentry/7|165|Ledyba|type=Bug|type2=Flying|1|Bug|Bug||15|15|9|9|9|22}} | ||
{{Moveentry/ | {{Moveentry/7|166|Ledian|type=Bug|type2=Flying|1|Bug|Bug||15|15|9|1, 9|1, 9|24}} | ||
{{Moveentry/ | {{Moveentry/7|674|Pancham|type=Fighting|2|Field|Human-Like||||||15|15}} | ||
{{Moveentry/ | {{Moveentry/7|675|Pangoro|type=Fighting|type2=Dark|2|Field|Human-Like||||||15|15}} | ||
{{ | {{Moveentry/7|794|Buzzwole|type=Bug|type2=Fighting|1|Undiscovered|Undiscovered|||||||7}} | ||
{{Movefoot|Normal|7}} | |||
===By {{pkmn|breeding}}=== | ===By {{pkmn|breeding}}=== | ||
{{ | {{Movehead/Breed|Normal|2}} | ||
{{Moveentry/ | {{Moveentry/6|532|Timburr|type=Fighting|1|Human-Like|Human-Like||||✔|✔|✔}} | ||
{{ | {{Movefoot|Normal|6}} | ||
==In other games== | |||
===Description=== | |||
{{movedesc|Normal}} | |||
{{movedescentry|{{gameabbrevmd|RB}}|Inflicts damage on the target. It hits two to five times in succession.}} | |||
|} | |||
|}{{left clear}} | |||
==In the anime== | ==In the anime== | ||
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{{movemid|type=normal|user=Kyle Hamm|user1=Kyle Hamm's Hitmonchan|startcode=AG145|startname=Pasta La Vista!}} | {{movemid|type=normal|user=Kyle Hamm|user1=Kyle Hamm's Hitmonchan|startcode=AG145|startname=Pasta La Vista!}} | ||
{{movep|type=normal|ms=166|pkmn=Ledian|method=Ledian repeatedly punches the opponent.}} | {{movep|type=normal|ms=166|pkmn=Ledian|method=Ledian repeatedly punches the opponent.}} | ||
{{movebtm|type=normal|user= | {{movebtm|type=normal|user=Pokémon Trainer|user1=A Trainer's Ledian|startcode=AG176|startname=The Ole' Berate and Switch!}} | ||
* In ''[[EP172|Mountain Time]]'', [[Benji]]'s {{p|Ledian}} was commanded to use Comet Punch, but could not execute the move. | * In ''[[EP172|Mountain Time]]'', [[Benji]]'s {{p|Ledian}} was commanded to use Comet Punch, but could not execute the move. | ||
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{{movemanga|type=normal|exp=yes|gen=The user hits the opponent with swift punches.|image1=Hiroshi Pancham Comet Punch.png|image1p=Pancham}} | {{movemanga|type=normal|exp=yes|gen=The user hits the opponent with swift punches.|image1=Hiroshi Pancham Comet Punch.png|image1p=Pancham}} | ||
{{movep|type=tcg fighting|ms=674|pkmn=Pancham|method=Pancham repeatedly hits the opponent with swift punches.}} | {{movep|type=tcg fighting|ms=674|pkmn=Pancham|method=Pancham repeatedly hits the opponent with swift punches.}} | ||
{{movebtmManga|type=tcg fighting|user=Hiroshi Uratane|user1=Hiroshi's Pancham|startcode= | {{movebtmManga|type=tcg fighting|user=Hiroshi Uratane|user1=Hiroshi's Pancham|startcode=CXY02|notes=Debut}} | ||
===In the Pokémon Adventures manga=== | ===In the Pokémon Adventures manga=== | ||
{{movemanga|type=normal|exp=yes|gen=The user repeatedly punches the opponent.|image1=Bruno Hitmonchan Hitmonlee Comet Punch Rolling Kick Adventures.png|image1p=Hitmonchan}} | {{movemanga|type=normal|exp=yes|gen=The user repeatedly punches the opponent.|image1=Bruno Hitmonchan Hitmonlee Comet Punch Rolling Kick Adventures.png|image1p=Hitmonchan|image2=Clefy Metronome Comet Punch.png|image2p=Clefable}} | ||
{{movep|type=normal|ms=036|pkmn=Clefable|method=Clefable repeatedly pounds the opponent with both hands.}} | {{movep|type=normal|ms=036|pkmn=Clefable|method=Clefable repeatedly pounds the opponent with both hands.}} | ||
{{movemid|type=normal|user=Green (Adventures)|user1=Green's Clefy|startcode=PS033|startname=The Winged Legends|notes=Debut <br> Used via {{color2|{{normal color dark}}|Metronome (move)|Metronome}}}} | {{movemid|type=normal|user=Green (Adventures)|user1=Green's Clefy|startcode=PS033|startname=The Winged Legends|notes=Debut <br> Used via {{color2|{{normal color dark}}|Metronome (move)|Metronome}}}} | ||
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==In other generations== | ==In other generations== | ||
{{Movegen| | ===Core series games=== | ||
type=Normal| | {{Movegen | ||
genI=Comet Punch I| | |type=Normal | ||
genII=Comet Punch II| | |genI=Comet Punch I | ||
genIII=Comet Punch III| | |genII=Comet Punch II | ||
genIV=Comet Punch IV| | |genIII=Comet Punch III | ||
|genIV=Comet Punch IV | |||
}} | |||
{{Movegen | |||
|type=Normal | |||
|genV=Comet Punch V | |||
}} | |||
===Spin-off series games=== | |||
{{Movegen | |||
|type=Normal | |||
|Stad=Comet Punch Stad | |||
|Stad2=Comet Punch Stad2 | |||
|Colo=Comet Punch Colo | |||
|XD=Comet Punch XD | |||
}} | }} | ||
{{Movegen| | {{Movegen | ||
type=Normal | |type=Normal | ||
|PBR=Comet Punch PBR | |||
}} | }} | ||
{{Movegen| | {{Movegen | ||
type=Normal | |type=Normal | ||
|PMDRB=Comet Punch PMD RB | |||
}} | }} | ||
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==In other languages== | ==In other languages== | ||
{{Langtable|color={{normal color}}|bordercolor={{normal color dark}} | {{Langtable|color={{normal color}}|bordercolor={{normal color dark}} | ||
|zh_cmn=連續拳 ''{{tt|Liánxù Quán|Consecutive Punch}}'' | |zh_yue=連續拳 ''{{tt|Lìhnjuhk Kyùhn|Consecutive Punch}}'' | ||
|zh_cmn=連續拳 / 连续拳 ''{{tt|Liánxù Quán|Consecutive Punch}}'' | |||
|da=Kometslag<!--source: Danish version of The Official Pokémon Handbook--> | |da=Kometslag<!--source: Danish version of The Official Pokémon Handbook--> | ||
|nl=Komeetslag | |nl=Komeetslag | ||
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|it=Cometapugno | |it=Cometapugno | ||
|ko=연속펀치 ''Yeonsok Punch'' | |ko=연속펀치 ''Yeonsok Punch'' | ||
|pt_br=Soco Cometa | |pt_br=Soco de Cometa (TCG, manga)<br>Soco Cometa (early anime, The Official Pokémon Handbook) | ||
|pt_eu=Soco Cometa | |pt_eu=Soco Cometa | ||
|sr=Kometa Pesnica | |sr=Kometa Pesnica | ||
|es=Puño Cometa | |es=Puño Cometa | ||
|tr=Kuyrukluyıldız Yumruğu | |tr=Kuyrukluyıldız Yumruğu | ||
|vi=Liên Hoàn Đấm | |||
}} | }} | ||
{{-}} | {{-}} | ||
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[[de:Kometenhieb]] | [[de:Kometenhieb]] | ||
[[fr:Poing Comète]] | [[fr:Poing Comète]] | ||
[[it:Cometapugno (mossa)]] | [[it:Cometapugno (mossa)]] | ||
[[ja:れんぞくパンチ]] | [[ja:れんぞくパンチ]] | ||
[[pl:Comet Punch]] | [[pl:Comet Punch]] | ||
[[zh:连续拳(招式)]] | |||
[[zh: |