Comet Punch (move): Difference between revisions

No edit summary
(30 intermediate revisions by 21 users not shown)
Line 1: Line 1:
:''If you were looking for the move that is known as Comet Punch in Japanese, see {{m|Meteor Mash}}.''
:''If you were looking for the move that is known as Comet Punch in Japanese, see {{m|Meteor Mash}}.''
----
----
{{MoveInfobox|
{{bad picture|2=Should be replaced with Generation VII images}}
n=4 |
{{MoveInfobox
name=Comet Punch |
|n=4
jname=れんぞくパンチ |
|name=Comet Punch
jtranslit=Renzoku Panchi |
|jname=れんぞくパンチ
jtrans=Consecutive Punch |
|jtranslit=Renzoku Panchi
gameimage=Comet Punch.png |
|jtrans=Consecutive Punch
gameimage2=Comet Punch 2.png |
|gameimage=Comet Punch VI.png
gameimagewidth=300 |
|gameimage2=Comet Punch VI 2.png
type=Normal |
|gameimagewidth=300
damagecategory=Physical |
|type=Normal
basepp=15 |
|damagecategory=Physical
maxpp=24 |
|basepp=15
power=18 |
|maxpp=24
accuracy=85 |
|power=18
gen=I |
|accuracy=85
category=Tough |
|gen=I
appeal=2 |
|category=Tough
jam=0 |
|appeal=2
cdesc=Works well if it's the same type as the one before. |
|jam=0
appealsc=2 |
|cdesc=Works well if it's the same type as the one before.
scdesc=Allows performance of the same move twice in a row. |
|appealsc=2
appeal6=1 |
|scdesc=Allows performance of the same move twice in a row.
jam6=0 |
|appeal6=1
cdesc6=Effectiveness varies depending on when it is used. |
|jam6=0
pokefordex=Comet%20Punch |
|cdesc6=Effectiveness varies depending on when it is used.
touches=yes |
|touches=yes
protect=yes |
|protect=yes
magiccoat=no |
|magiccoat=no
snatch=no |
|snatch=no
mirrormove=yes |
|mirrormove=yes
kingsrock=yes |
|kingsrock=yes
flag7=yes |
|sound=no
flag8=no |
|target=anyadjacent
punch=yes |
}}
sound=no |
target=anyadjacent |
footnotes= }}
'''Comet Punch''' (Japanese: '''{{tt|れんぞくパンチ|Renzoku Panchi}}''' ''Consecutive Punch'') is a damage-dealing {{type|Normal}} [[multi-strike move]] introduced in [[Generation I]].
'''Comet Punch''' (Japanese: '''{{tt|れんぞくパンチ|Renzoku Panchi}}''' ''Consecutive Punch'') is a damage-dealing {{type|Normal}} [[multi-strike move]] introduced in [[Generation I]].


==Effect==
==Effect==
===Generation I===
===Generation I===
Comet Punch inflicts damage, hitting the target 2-5 times per use. There is a 37.5% chance that it will hit 2 times, a 37.5% chance that it will hit 3 times, a 12.5% chance that it will hit 4 times, and a 12.5% chance that it will hit 5 times. Ignoring the possibility of missing, it will hit 3 times on average, giving it an average power of 54. Although only the first strike can be a [[critical hit]], each successive one will deal the same amount of damage. Comet Punch will end instantly upon breaking a {{m|substitute}}. {{m|Bide}} and {{m|Counter}} deal damage based on the last strike alone.
Comet Punch inflicts damage, hitting the target 2-5 times per use. There is a 37.5% chance that it will hit 2 times, a 37.5% chance that it will hit 3 times, a 12.5% chance that it will hit 4 times, and a 12.5% chance that it will hit 5 times. Provided that the move does not miss, it will hit 3 times on average, giving it an average power of 54. Although only the first strike can be a [[critical hit]], each successive one will deal the same amount of damage. Comet Punch will end instantly upon breaking a {{m|substitute}}. {{m|Bide}} and {{m|Counter}} deal damage based on the last strike alone.


===Generation II===
===Generation II===
Each strike has an independent chance of being a critical hit, as well as activating a {{DL|Evolution-inducing held item|King's Rock}}. If Comet Punch activates a target's {{DL|In-battle effect item|Focus Band}}, no subsequent hits can knock it out.
Each strike has an independent chance of being a critical hit, as well as activating a [[King's Rock]]. If Comet Punch activates a target's {{DL|In-battle effect item|Focus Band}}, no subsequent hits can knock it out.
 
If the user is holding a [[King's Rock]], the final strike has a chance to cause the opponent to {{status|flinch}}.


===Generations III and IV===
===Generations III and IV===
Comet Punch may now continue attacking after breaking a substitute. Each strike has an independent chance of activating a {{DL|Evolution-inducing held item|Razor Fang}} or a {{DL|Contact|Abilities|contact Ability}}. If {{a|Effect Spore}} causes the attacker to fall asleep, the move will end immediately. If Comet Punch activates the target's {{DL|In-battle effect item|Focus Sash}} or {{a|Sturdy}}, no subsequent hits can knock it out.
Comet Punch may now continue attacking after breaking a substitute. Each strike has an independent chance of activating a [[Razor Fang]] or a {{DL|Contact|Abilities|contact Ability}}. If {{a|Effect Spore}} causes the attacker to fall asleep, the move will end immediately. If Comet Punch activates the target's {{DL|In-battle effect item|Focus Sash}} or {{a|Sturdy}}, no subsequent hits can knock it out.
 
If the user is holding a [[King's Rock]] or [[Razor Fang]], each consecutive hit has an equal chance to cause the opponent to {{status|flinch}}.


===Generations V and VI===
===Generations V and VI===
There is now a 33.3% chance that it will hit 2 times, a 33.3% chance it will hit 3 times, a 16.7% chance it will hit 4 times, and a 16.7% chance it will hit 5 times. Ignoring the possibility of missing, it will hit 3.168 times on average, giving it an average power of 57.024.
There is now a ~33.3% chance that it will hit 2 times, a ~33.3% chance it will hit 3 times, a ~16.7% chance it will hit 4 times, and a ~16.7% chance it will hit 5 times. Provided that the move does not miss, it will hit ~3.167 times on average, giving it an average power of 57.


If a {{DL|In-battle effect item|Focus Sash}}, {{DL|In-battle effect item|Focus Band}}, or {{a|Sturdy}} activates before the last strike is dealt, the following strike will cause the defending Pokémon to faint. A Focus Band can still activate repeatedly to prevent fainting, but each chance is independent of the previous one. Each individual strike will activate {{a|Weak Armor}} or a {{DL|In-battle effect item|Rocky Helmet}}. {{m|Spiky Shield}} and {{m|King's Shield}} only activate once. {{a|Parental Bond}} does not activate when using Comet Punch.
If a {{DL|In-battle effect item|Focus Sash}}, {{DL|In-battle effect item|Focus Band}}, or {{a|Sturdy}} activates before the last strike is dealt, the following strike will cause the defending Pokémon to faint. A Focus Band can still activate repeatedly to prevent fainting, but each chance is independent of the previous one. Each individual strike will activate {{a|Weak Armor}} or a {{DL|In-battle effect item|Rocky Helmet}}. {{m|Spiky Shield}} and {{m|King's Shield}} only activate once. {{a|Parental Bond}} does not activate when using Comet Punch.
Line 58: Line 59:
==Description==
==Description==
{{movedesc|Normal}}
{{movedesc|Normal}}
{{movedescentry|{{gameabbrev3|Stad}}{{gameabbrev3|Stad2}}|Although each slap is weak, this attack hits the target two to five times in succession.<!--Please check?-->}}
{{movedescentry|{{gameabbrevss|Stad}}{{gameabbrevss|Stad2}}|Although each slap is weak, this attack hits the target two to five times in succession.}}
{{movedescentry|{{gameabbrev3|GSC}}|Repeatedly punches 2-5 times.}}
{{movedescentry|{{gameabbrev2|GSC}}|Repeatedly punches 2-5 times.}}
{{movedescentry|{{gameabbrev3|RSE}}|Repeatedly punches the foe 2 to 5 times.}}
{{movedescentry|{{gameabbrev3|RSE}}|Repeatedly punches the foe 2 to 5 times.}}
{{movedescentry|{{gameabbrev3|FRLG}}|The foe is hit with a flurry of punches that strike two to five times.}}
{{movedescentry|{{gameabbrev3|FRLG}}|The foe is hit with a flurry of punches that strike two to five times.}}
{{movedescentry|{{gameabbrev3|Colo}}{{gameabbrev3|XD}}|Repeatedly punches the target 2 to 5 times.}}
{{movedescentry|{{gameabbrevss|Colo}}{{gameabbrevss|XD}}|Repeatedly punches the target 2 to 5 times.}}
{{movedescentry|PMD{{color2|{{md red color}}|Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team|R}}{{color2|{{md blue color}}|Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team|B}}|Inflicts damage on the target. It hits two to five times in succession.}}
{{movedescentry|{{gameabbrev4|DPPtHGSS}}{{gameabbrevss|PBR}}|The foe is hit with a flurry of punches that strike two to five times in a row.}}
{{movedescentry|{{gameabbrev3|DPPt}}{{gameabbrev3|HGSS}}|The foe is hit with a flurry of punches that strike two to five times in a row. }}
{{movedescentry|{{gameabbrev5|BWB2W2}}<br>{{gameabbrev6|XYORAS}}<br>{{gameabbrev7|SM}}|The target is hit with a flurry of punches that strike two to five times in a row.}}
{{movedescentry|{{gameabbrev3|BWB2W2}}<br>{{gameabbrev3|XY}}{{gameabbrev3|ORAS}}|The target is hit with a flurry of punches that strike two to five times in a row.}}
|}
|}
|}{{left clear}}
|}{{left clear}}
Line 71: Line 71:
==Learnset==
==Learnset==
===By [[Level|leveling up]]===
===By [[Level|leveling up]]===
{{Moveheader/Level|Normal|1}}
{{Movehead/Level|Normal|1}}
{{Moveentry/Level1|107|Hitmonchan|1|Fighting|Fighting|--|--|--|--|--|--}}
{{Moveentry/7|107|Hitmonchan|type=Fighting|1|Human-Like|Human-Like|1|1|1|1|1|1|1, {{tt|Evo.|Learned upon evolving}}}}
{{Moveentry/Level1|115|Kangaskhan|1|Normal|Normal|--|--|--|--|--|--|STAB='''}}
{{Moveentry/7|115|Kangaskhan|type=Normal|1|Monster|Monster|1|1|1|1|1|1|1|STAB='''}}
{{Moveentry/Level1|165|Ledyba|2|Bug|Flying|no|15|15|9|9|9}}
{{Moveentry/7|165|Ledyba|type=Bug|type2=Flying|1|Bug|Bug||15|15|9|9|9|22}}
{{Moveentry/Level1|166|Ledian|2|Bug|Flying|no|15|15|9|--, 9|--, 9}}
{{Moveentry/7|166|Ledian|type=Bug|type2=Flying|1|Bug|Bug||15|15|9|1, 9|1, 9|24}}
{{Moveentry/Level1|674|Pancham|1|Fighting|Fighting|no|no|no|no|no|15}}
{{Moveentry/7|674|Pancham|type=Fighting|2|Field|Human-Like||||||15|15}}
{{Moveentry/Level1|675|Pangoro|2|Fighting|Dark|no|no|no|no|no|15}}
{{Moveentry/7|675|Pangoro|type=Fighting|type2=Dark|2|Field|Human-Like||||||15|15}}
{{Movefooter|Normal|1}}
{{Moveentry/7|794|Buzzwole|type=Bug|type2=Fighting|1|Undiscovered|Undiscovered|||||||7}}
{{Movefoot|Normal|7}}


===By {{pkmn|breeding}}===
===By {{pkmn|breeding}}===
{{Moveheader/Breed|Normal|2}}
{{Movehead/Breed|Normal|2}}
{{Moveentry/Breed2|532|Timburr|1|Fighting|Fighting|no|no|no|{{MSP|107|Hitmonchan}}|{{MSP|107|Hitmonchan}}{{MSP|674|Pancham}}{{MSP|675|Pangoro}}}}
{{Moveentry/6|532|Timburr|type=Fighting|1|Human-Like|Human-Like||||||}}
{{Movefooter|Normal|2}}
{{Movefoot|Normal|6}}
 
==In other games==
===Description===
{{movedesc|Normal}}
{{movedescentry|{{gameabbrevmd|RB}}|Inflicts damage on the target. It hits two to five times in succession.}}
|}
|}{{left clear}}


==In the anime==
==In the anime==
Line 92: Line 100:
{{movemid|type=normal|user=Kyle Hamm|user1=Kyle Hamm's Hitmonchan|startcode=AG145|startname=Pasta La Vista!}}
{{movemid|type=normal|user=Kyle Hamm|user1=Kyle Hamm's Hitmonchan|startcode=AG145|startname=Pasta La Vista!}}
{{movep|type=normal|ms=166|pkmn=Ledian|method=Ledian repeatedly punches the opponent.}}
{{movep|type=normal|ms=166|pkmn=Ledian|method=Ledian repeatedly punches the opponent.}}
{{movebtm|type=normal|user=Ledian (Pokémon)|user1=Unknown Trainer's Ledian|startcode=AG176|startname=The Ole' Berate and Switch!}}
{{movebtm|type=normal|user=Pokémon Trainer|user1=A Trainer's Ledian|startcode=AG176|startname=The Ole' Berate and Switch!}}


* In ''[[EP172|Mountain Time]]'', [[Benji]]'s {{p|Ledian}} was commanded to use Comet Punch, but could not execute the move.
* In ''[[EP172|Mountain Time]]'', [[Benji]]'s {{p|Ledian}} was commanded to use Comet Punch, but could not execute the move.
Line 100: Line 108:
{{movemanga|type=normal|exp=yes|gen=The user hits the opponent with swift punches.|image1=Hiroshi Pancham Comet Punch.png|image1p=Pancham}}
{{movemanga|type=normal|exp=yes|gen=The user hits the opponent with swift punches.|image1=Hiroshi Pancham Comet Punch.png|image1p=Pancham}}
{{movep|type=tcg fighting|ms=674|pkmn=Pancham|method=Pancham repeatedly hits the opponent with swift punches.}}
{{movep|type=tcg fighting|ms=674|pkmn=Pancham|method=Pancham repeatedly hits the opponent with swift punches.}}
{{movebtmManga|type=tcg fighting|user=Hiroshi Uratane|user1=Hiroshi's Pancham|startcode=CXY2|notes=Debut}}
{{movebtmManga|type=tcg fighting|user=Hiroshi Uratane|user1=Hiroshi's Pancham|startcode=CXY02|notes=Debut}}


===In the Pokémon Adventures manga===
===In the Pokémon Adventures manga===
{{movemanga|type=normal|exp=yes|gen=The user repeatedly punches the opponent.|image1=Bruno Hitmonchan Hitmonlee Comet Punch Rolling Kick Adventures.png|image1p=Hitmonchan}}
{{movemanga|type=normal|exp=yes|gen=The user repeatedly punches the opponent.|image1=Bruno Hitmonchan Hitmonlee Comet Punch Rolling Kick Adventures.png|image1p=Hitmonchan|image2=Clefy Metronome Comet Punch.png|image2p=Clefable}}
{{movep|type=normal|ms=036|pkmn=Clefable|method=Clefable repeatedly pounds the opponent with both hands.}}
{{movep|type=normal|ms=036|pkmn=Clefable|method=Clefable repeatedly pounds the opponent with both hands.}}
{{movemid|type=normal|user=Green (Adventures)|user1=Green's Clefy|startcode=PS033|startname=The Winged Legends|notes=Debut <br> Used via {{color2|{{normal color dark}}|Metronome (move)|Metronome}}}}
{{movemid|type=normal|user=Green (Adventures)|user1=Green's Clefy|startcode=PS033|startname=The Winged Legends|notes=Debut <br> Used via {{color2|{{normal color dark}}|Metronome (move)|Metronome}}}}
Line 119: Line 127:


==In other generations==
==In other generations==
{{Movegen|
===Core series games===
type=Normal|
{{Movegen
genI=Comet Punch I|
|type=Normal
genII=Comet Punch II|
|genI=Comet Punch I
genIII=Comet Punch III|
|genII=Comet Punch II
genIV=Comet Punch IV|
|genIII=Comet Punch III
|genIV=Comet Punch IV
}}
{{Movegen
|type=Normal
|genV=Comet Punch V
}}
===Spin-off series games===
{{Movegen
|type=Normal
|Stad=Comet Punch Stad
|Stad2=Comet Punch Stad2
|Colo=Comet Punch Colo
|XD=Comet Punch XD
}}
}}
{{Movegen|
{{Movegen
type=Normal|
|type=Normal
genV=Comet Punch V|
|PBR=Comet Punch PBR
PMDRB=Comet Punch PMD RB|
}}
}}
{{Movegen|
{{Movegen
type=Normal|
|type=Normal
Stad=Comet Punch Stad|
|PMDRB=Comet Punch PMD RB
Stad2=Comet Punch Stad2|
Colo=Comet Punch Colo|
}}
}}


Line 143: Line 161:
==In other languages==
==In other languages==
{{Langtable|color={{normal color}}|bordercolor={{normal color dark}}
{{Langtable|color={{normal color}}|bordercolor={{normal color dark}}
|zh_cmn=連續拳 ''{{tt|Liánxù Quán|Consecutive Punch}}''
|zh_yue=連續拳 ''{{tt|Lìhnjuhk Kyùhn|Consecutive Punch}}''
|zh_cmn=連續拳 / 连续拳 ''{{tt|Liánxù Quán|Consecutive Punch}}''
|da=Kometslag<!--source: Danish version of The Official Pokémon Handbook-->
|da=Kometslag<!--source: Danish version of The Official Pokémon Handbook-->
|nl=Komeetslag
|nl=Komeetslag
Line 152: Line 171:
|it=Cometapugno
|it=Cometapugno
|ko=연속펀치 ''Yeonsok Punch''
|ko=연속펀치 ''Yeonsok Punch''
|pt_br=Soco Cometa
|pt_br=Soco de Cometa (TCG, manga)<br>Soco Cometa (early anime, The Official Pokémon Handbook)
|pt_eu=Soco Cometa
|pt_eu=Soco Cometa
|sr=Kometa Pesnica
|sr=Kometa Pesnica
|es=Puño Cometa
|es=Puño Cometa
|tr=Kuyrukluyıldız Yumruğu
|tr=Kuyrukluyıldız Yumruğu
|vi=Liên Hoàn Đấm
}}
}}
{{-}}
{{-}}
Line 165: Line 185:


[[de:Kometenhieb]]
[[de:Kometenhieb]]
[[es:Puño Cometa]]
[[fr:Poing Comète]]
[[fr:Poing Comète]]
[[it:Cometapugno (mossa)]]
[[it:Cometapugno (mossa)]]
[[ja:れんぞくパンチ]]
[[ja:れんぞくパンチ]]
[[pl:Comet Punch]]
[[pl:Comet Punch]]
[[pt:Comet Punch]]
[[zh:连续拳(招式)]]
[[zh:连续拳(技能)]]