Chatter (move): Difference between revisions

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jtrans=Chatter |
jtrans=Chatter |
jtranslit=Oshaberi |
jtranslit=Oshaberi |
gameimage=Chatter VI.png |
gameimage=Chatter VII.png |
gameimage2=Chatter VI 2.png |
gameimage2=Chatter VII 2.png |
gameimagewidth=300 |
gameimagewidth=300 |
type=Flying |
type=Flying |
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magiccoat=no |
magiccoat=no |
snatch=no |
snatch=no |
brightpowder=no |
mirrormove= yes |
kingsrock=no |
kingsrock=no |
flag7=yes |
flag7=yes |
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===In battle===
===In battle===
====Generation IV====
====Generation IV====
Chatter inflicts damage and may {{status|Confusion|confuse}} the target. If the move has recorded audio from its [[field move]] functionality, that audio will play for the move's sound effect instead of Chatot's regular cry.
Chatter inflicts damage and may {{status|Confusion|confuse}} the target. Pokémon with the [[Ability]] {{a|Soundproof}} are not affected by this move. If the move has recorded audio from its [[field move]] functionality, that audio will play for the move's sound effect instead of Chatot's regular cry.


If Chatter has no audio data (as is the case for wild and NPC-owned Chatot), the chance of confusion is 1%. Otherwise, the chance of confusing the foe is determined by the volume of the recording.
If Chatter has no audio data (as is the case for wild and NPC-owned Chatot), the chance of confusion is 1%. Otherwise, the chance of confusing the foe is determined by the volume of the recording.


Generally, the higher the volume of the recording is, the higher the chance of confusion. The recording is stored as a 1000-byte structure within the game as a 4-bit PCM (pulse code modulation) recording. When a sound is recorded, 1984 8-bit samples of microphone input are taken at roughly 2000 samples per second. 16 zero bytes are appended onto the end of this recording to create a 2000 byte 8-bit PCM recording, which is then downsized to a 4-bit PCM recording via a translation table:
Generally, the higher the volume of the recording is, the higher the chance of confusion. The recording is stored as a 1000-byte structure within the game as a 4-bit PCM ({{wp|pulse-code modulation}}) recording. When a sound is recorded, 1984 8-bit {{wp|Sampling (signal processing)|samples}} of microphone input are taken at roughly 2000 samples per second. 16 zero bytes are appended onto the end of this recording to create a 2000 byte 8-bit PCM recording, which is then downsized to a 4-bit PCM recording via a translation table:


{| class="roundy" style="background:#{{flying color}}; border:3px solid #{{flying color dark}}"
{| class="roundy" style="background:#{{flying color}}; border:3px solid #{{flying color dark}}"
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If Chatter has no audio data, the chance of confusion is now 0%.
If Chatter has no audio data, the chance of confusion is now 0%.


Generation V games record 8000 8-bit samples at 8000 samples per second for its recordings, and convert every fourth sample taken from these, starting with the first sample, to the 1000-byte 4-bit PCM recording in the same manner as that of Generation IV. However, instead of one byte determining the confusion odds, the exclusive or of three bytes, the 100th, 500th, and 700th bytes (corresponding to the 397th, 401st, 1997th, 2001st, 2797th and 2801st samples of the original recording), are taken. The odds of confusion are calculated as follows:
Generation V games record 8000 8-bit samples at 8000 samples per second for its recordings, and convert every fourth sample taken from these, starting with the first sample, to the 1000-byte 4-bit PCM recording in the same manner as that of Generation IV. However, instead of one byte determining the confusion odds, the {{wp|exclusive or}} of three bytes, the 100th, 500th, and 700th bytes (corresponding to the 397th, 401st, 1997th, 2001st, 2797th and 2801st samples of the original recording), are taken. The odds of confusion are calculated as follows:


{| class="roundy" style="background:#{{flying color}}; border:3px solid #{{flying color dark}}"
{| class="roundy" style="background:#{{flying color}}; border:3px solid #{{flying color dark}}"
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Thus, it is necessary to maintain medium or high volume in roughly the first quarter-second for the maximum odds of confusion. The confusion odds are affected by {{a|Shield Dust}}, {{a|Serene Grace}}, {{a|Sheer Force}}, and the combined effect of {{m|Water Pledge}} and {{m|Fire Pledge}}.
Thus, it is necessary to maintain medium or high volume in roughly the first quarter-second for the maximum odds of confusion. The confusion odds are affected by {{a|Shield Dust}}, {{a|Serene Grace}}, {{a|Sheer Force}}, and the combined effect of {{m|Water Pledge}} and {{m|Fire Pledge}}.


====Generation VI====
====Generation VI onwards====
Chatter's power was changed from 60 to 65. From this generation onward, sound can no longer be recorded. Instead, the move will always confuse the target. Despite no longer being able to record sound, Chatter still cannot be copied by {{m|Sketch}}.
Chatter's power was changed from 60 to 65.
 
Chatter can no longer be used outside of battle to record sound; it will now always confuse the target. Despite the removal of its field move functionality, Chatter still cannot be copied by {{m|Sketch}}. But Chatter can be copied by {{m|Mirror Move}}.


===Outside of battle===
===Outside of battle===
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{{movedesc|Flying}}
{{movedesc|Flying}}
{{movedescentry|{{gameabbrev4|DPPtHGSS}}|The user attacks using a sound wave based on words it has learned. It may also confuse the foe.}}
{{movedescentry|{{gameabbrev4|DPPtHGSS}}|The user attacks using a sound wave based on words it has learned. It may also confuse the foe.}}
{{movedescentry|{{gameabbrevss|PBR}}|The user attacks using a sound wave based on words it has learned.}}
{{movedescentry|{{gameabbrev5|BWB2W2}}|The user attacks using a sound wave based on words it has learned. It may also confuse the target.}}
{{movedescentry|{{gameabbrev5|BWB2W2}}|The user attacks using a sound wave based on words it has learned. It may also confuse the target.}}
{{movedescentry|{{gameabbrev6|XY}}|The user attacks using a sound wave based on words it has learned. This confuses the target.}}
{{movedescentry|{{gameabbrev6|XY}}|The user attacks using a sound wave based on words it has learned. This confuses the target.}}
{{movedescentry|{{gameabbrev6|ORAS}}<br>{{gameabbrev7|SM}}|The user attacks the target with sound waves of deafening chatter. This confuses the target.}}
{{movedescentry|{{gameabbrev6|ORAS}}<br>{{gameabbrev7|SMUSUM}}|The user attacks the target with sound waves of deafening chatter. This confuses the target.}}
|}
|}
|}{{left clear}}
|}{{left clear}}
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===By [[Level|leveling up]]===
===By [[Level|leveling up]]===
{{Movehead/Level|Flying|4}}
{{Movehead/Level|Flying|4}}
{{Moveentry/4|441|Chatot|1|Flying|Flying|21|21|1, 21|1, 21|STAB='''}}
{{Moveentry/4|441|Chatot|type=Normal|type2=Flying|1|Flying|Flying|21|21|1, 21|1, 21|STAB='''}}
{{Movefoot|Flying}}
{{Movefoot|Flying|4}}
 
==In other games==
===Description===
{{movedesc|Flying}}
{{movedescentry|{{gameabbrevmd|TDS}}|Inflicts damage on enemies within a 1-tile range. It may also afflict enemies with a Confused status condition.}}
{{movedescentry|{{gameabbrevmd|BSL}}|{{tt|まわりの てきポケモンに ダメージをあたえる しかも いっていのかくりつで こんらんじょうたいにかえる|Inflicts damage on enemies within a 1-tile range. It may also afflict enemies with a Confused status condition}}}}
{{movedescentry|{{gameabbrevmd|GTI}}|[[File:IconKanji2MD.png]]UNUSED}}
{{movedescentry|{{gameabbrevmd|SMD}}|It damages nearby enemies. It also causes them to be confused.}}
|}
|}{{left clear}}


==In the manga==
==In the manga==
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==In other generations==
==In other generations==
===Core series games===
{{Movegen|
type=Flying|
genIV=Chatter IV|
genV=Chatter V|
genVI=Chatter VI|
genVI2=Chatter VI 2|
}}
===Spin-off series games===
{{movegen|
{{movegen|
type=flying|
type=Flying|
genIV=Chatter IV|
PBR=Chatter PBR
genV=Chatter V
}}
}}


==Trivia==
==Trivia==
* Chatter is the one of only three moves in the [[core series]] that cannot be {{m|Sketch}}ed. This is presumably because, as a field move, if Chatter is used by a Pokémon other than {{p|Chatot}}, that Pokémon's cry will not be temporarily changed to the recorded version even if audio is recorded. This is because recording audio via Chatter is programmed to switch Chatter's user to its alternative cry{{fact}}, and only Chatot is programmed to have its alternative cry read from the audio data. Despite all of this, Chatter still remains not Sketchable even in Generation VI, where vocals can no longer be recorded.
* Chatter is the one of only three moves in the [[core series]] that cannot be {{m|Sketch}}ed. This is presumably because, as a field move, if Chatter is used by a Pokémon other than {{p|Chatot}}, that Pokémon's cry will not be temporarily changed to the recorded version even if audio is recorded. This is because recording audio via Chatter is programmed to switch Chatter's user to its alternative cry{{fact}}, and only Chatot is programmed to have its alternative cry read from the audio data. Despite all of this, Chatter still remains not Sketchable even in Generation VI and after, where vocals can no longer be recorded.
** This makes it one of the only two true [[signature move]]s, the other one being Sketch itself. The only other moves which can't be Sketched are {{m|Struggle}} and [[Shadow move]]s in {{Pokémon XD}}, which cannot be learned naturally.
** This makes it one of the only two true [[signature move]]s, the other one being Sketch itself. The only other moves which can't be Sketched are {{m|Struggle}} and [[Shadow move]]s in {{Pokémon XD}}, which cannot be learned naturally.
* Prior to the Wi-Fi shutdown, Chatot was banned from the Pokémon [[Global Battle Union]], presumably because of Chatter being used to record vulgar words.
* Prior to the Wi-Fi shutdown, Chatot was banned from the Pokémon [[Global Battle Union]], presumably because of Chatter being used to record vulgar words.
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==In other languages==
==In other languages==
{{Langtable|color={{flying color}}|bordercolor={{flying color light}}
{{Langtable|color={{flying color}}|bordercolor={{flying color light}}
|zh_cmn=喋喋不休‎ ''{{tt|Diédié-bùxiū|Chatter}}''
|zh_yue=喋喋不休‎ ''{{tt|Dihpdihpbātyāu|Chatter}}''
|zh_cmn=喋喋不休‎ ''{{tt|Diédiébùxiū|Chatter}}''
|nl=Kwetter
|nl=Kwetter
|fr=Babil
|fr=Babil
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|ko=수다 ''Suda''
|ko=수다 ''Suda''
|pt_br=Tagarelar
|pt_br=Tagarelar
|es=Cháchara}}
|es=Cháchara
|vi=Nhiều Chuyện
}}
{{-}}
{{-}}
{{Project Moves and Abilities notice}}
{{Project Moves and Abilities notice}}
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[[de:Geschwätz]]
[[de:Geschwätz]]
[[es:Cháchara]]
[[fr:Babil]]
[[fr:Babil]]
[[it:Schiamazzo (mossa)]]
[[it:Schiamazzo]]
[[ja:おしゃべり]]
[[ja:おしゃべり]]
[[pl:Chatter]]
[[zh:喋喋不休(招式)]]
[[zh:喋喋不休(招式)]]
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