Cave: Difference between revisions

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Caves can be found in every region of the Pokémon world. They serve as roadblocks: travelers cannot reach their destination without passing through. Often, these caves are dark and it is impossible to see even a few feet ahead; this problem can be remedied through use of the move {{m|Flash}}. They are almost always winding and maze-like, making it easy to get lost. Villainous teams such as [[Team Magma]] and [[Team Aqua]] make their hideouts in isolated caves.
Caves can be found in every region of the Pokémon world. They serve as roadblocks: travelers cannot reach their destination without passing through. Often, these caves are dark and it is impossible to see even a few feet ahead; this problem can be remedied through use of the move {{m|Flash}}. They are almost always winding and maze-like, making it easy to get lost. Villainous teams such as [[Team Magma]] and [[Team Aqua]] make their hideouts in isolated caves.


In the {{pkmn|games}}, the encounter rate is typically quite high. Often, rare Pokémon can be found in caves. Items can also be found within the depths of caves, presumably dropped in the darkness by other travelers. Many caves contain [[legendary Pokémon]] at their deepest point.
In the {{pkmn|games}}, the encounter rate is typically quite high. All caves contain [[cave tile]]s, and often [[water tile]]s; caves also contain [[lava tile]]s, [[ice tile]]s, [[sand tile]]s, [[cracked tile]]s, [[hole]]s, [[ledge]]s and [[puddle]]s. Often, rare Pokémon can be found in caves. Items can also be found within the depths of caves, presumably dropped in the darkness by other travelers. Many caves contain [[legendary Pokémon]] at their deepest point.


==In battle==
==In battle==
{{incomplete|section|Needs Nature Power and the appearance of Secret Power in Generation V}}
{{incomplete|section|Needs the appearance of Secret Power in Generation V}}
In Generation III, cave terrain gives {{m|Secret Power}} a 30% chance of causing the target to {{status|flinch}} and gives it the appearance of {{m|Bite}}; it causes {{m|Nature Power}} to become {{m|Shadow Ball}}.
In Generation III, cave terrain gives {{m|Secret Power}} a 30% chance of causing the target to {{status|flinch}} and gives it the appearance of {{m|Bite}}; it causes {{m|Nature Power}} to become {{m|Shadow Ball}}.


In Generation IV, cave terrain gives {{m|Secret Power}} a 30% chance of causing the target to {{status|flinch}} and gives it the appearance of {{m|Rock Throw}}; it causes {{m|Nature Power}} to become {{m|Rock Slide}}.
In Generation IV, cave terrain gives {{m|Secret Power}} a 30% chance of causing the target to {{status|flinch}} and gives it the appearance of {{m|Rock Throw}}; it causes {{m|Nature Power}} to become {{m|Rock Slide}}.


In Generation V, cave terrain gives {{m|Secret Power}} a 30% chance of causing the target to {{status|flinch}}.
In Generation V, cave terrain gives {{m|Secret Power}} a 30% chance of causing the target to {{status|flinch}}; it causes {{m|Nature Power}} to become {{m|Rock Slide}}.


{{m|Camouflage}} makes the user {{type|Rock}} when used in a cave.
{{m|Camouflage}} makes the user {{type|Rock}} when used in a cave.