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==In battle== | ==In battle== | ||
In Generation III, cave terrain gives {{m|Secret Power}} a 30% chance of causing the target to {{status|flinch}} and gives it the appearance of {{m|Bite}}; it causes {{m|Nature Power}} to become {{m|Shadow Ball}}. | In Generation III, cave terrain gives {{m|Secret Power}} a 30% chance of causing the target to {{status|flinch}} and gives it the appearance of {{m|Bite}}; it causes {{m|Nature Power}} to become {{m|Shadow Ball}}. | ||
In Generation IV, cave terrain gives {{m|Secret Power}} a 30% chance of causing the target to {{status|flinch}} and gives it the appearance of {{m|Rock Throw}}; it causes {{m|Nature Power}} to become {{m|Rock Slide}}. | In Generation IV, cave terrain gives {{m|Secret Power}} a 30% chance of causing the target to {{status|flinch}} and gives it the appearance of {{m|Rock Throw}}; it causes {{m|Nature Power}} to become {{m|Rock Slide}}. | ||
In Generation V, cave terrain gives {{m|Secret Power}} a 30% chance of causing the target to {{status|flinch}}; it causes {{m|Nature Power}} to become {{m|Rock Slide}}. | In Generation V, cave terrain gives {{m|Secret Power}} a 30% chance of causing the target to {{status|flinch}} and gives it the appearance of {{m|Rock Throw}}; it causes {{m|Nature Power}} to become {{m|Rock Slide}}. | ||
{{m|Camouflage}} makes the user {{type|Rock}} when used in a cave. | {{m|Camouflage}} makes the user {{type|Rock}} when used in a cave. |