Caught Pokémon: Difference between revisions

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A caught Pokémon can join its trainer's [[party]], be used in battles and quests to aid Trainers, or be deposited in a [[PC]]. Caught Pokémon can [[Level|level up]], learn new [[move]]s, and [[evolution|evolve]], while wild Pokémon cannot. Pokémon that are caught do not need to [[Obedience|obey]] their owners; if a Pokémon is traded and the Trainer does not have the [[Badge]] required, it may disobey and refuse to execute a [[move]] during battles.
A caught Pokémon can join its trainer's [[party]], be used in battles and quests to aid Trainers, or be deposited in a [[PC]]. Caught Pokémon can [[Level|level up]], learn new [[move]]s, and [[evolution|evolve]], while wild Pokémon cannot. Pokémon that are caught do not need to [[Obedience|obey]] their owners; if a Pokémon is traded and the Trainer does not have the [[Badge]] required, it may disobey and refuse to execute a [[move]] during battles.
From [[Generation I]] to [[Generation VI|VI]], if a trainer has a full team of 6 Pokémon and catches another one, the caught Pokémon will automatically be sent to the PC Box. However, starting from [[Generation VII]], after catching a Pokémon with a full team, the trainer will have the option of switching out that Pokémon with one in their party; upon which, the selected Pokémon will be sent to the PC Box instead.


At the same level, a caught Pokémon will often have more points in their [[stat]]s than a wild one; this is due to the fact that caught Pokémon gain {{EV}}s from every battle they partake in, and therefore, on training, will gain points in their stats based on what they've encountered. This becomes more and more obvious at the later stages of the game, where the higher levels allow for a greater disparity of stats between caught and wild Pokémon, especially those raised from a low level, giving the Trainer a more decisive edge in wild battles.
At the same level, a caught Pokémon will often have more points in their [[stat]]s than a wild one; this is due to the fact that caught Pokémon gain {{EV}}s from every battle they partake in, and therefore, on training, will gain points in their stats based on what they've encountered. This becomes more and more obvious at the later stages of the game, where the higher levels allow for a greater disparity of stats between caught and wild Pokémon, especially those raised from a low level, giving the Trainer a more decisive edge in wild battles.
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Wild Pokémon that are fused with other Pokémon cannot be caught, except [[Calyrex]].
Wild Pokémon that are fused with other Pokémon cannot be caught, except [[Calyrex]].


From [[Generation VI]] onward, catching a wild Pokémon gives the same [[experience]] and [[effort values]] as if it is defeated.
From Generation VI onward, catching a wild Pokémon gives the same [[experience]] and [[effort values]] as if it is defeated.


===Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!===
===Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!===