Catch rate: Difference between revisions

→‎Critical capture: Add example of CC failing.
(G1 catch method added.)
(→‎Critical capture: Add example of CC failing.)
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A random number is generated, and if it is less than the modified value, a critical capture occurs.
A random number is generated, and if it is less than the modified value, a critical capture occurs.


Critical captures make two shake checks instead of four, thus it appears to increase the odds of capture for Pokémon with lower catch rates (however, it also decreases the odds of capture for Pokémon with higher catch rates).  However, a critical capture is not a guaranteed catch. It is possible for critical captures to fail.
Critical captures make two shake checks instead of four, thus it appears to increase the odds of capture for Pokémon with lower catch rates (however, it also decreases the odds of capture for Pokémon with higher catch rates).  Though it may create higher odds of capture, a critical capture is not a guaranteed catch; it is possible for critical captures to fail.  For example, a critical capture against a full-health Pokémon with a catch rate of 3 (such as {{p|Kyurem}}) with a Poké Ball will still only have a 6.26% chance of success, but it is much higher compared to the normal capture's 0.39% chance.


==Trivia==
==Trivia==
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