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(→Critical capture: Add example of CC failing.) |
(→Critical capture: Your table was backwards. Also, I don't know what you meant about lower and higher catch rates; it affects all Pokemon equally.) |
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Line 261: | Line 261: | ||
! Species Caught !! Multiplier | ! Species Caught !! Multiplier | ||
|- | |- | ||
| 2.5 | | >600 || 2.5 | ||
|- | |- | ||
| 451-600 || 2 | |||
|- | |- | ||
| 1.5 | | 301-450 || 1.5 | ||
|- | |- | ||
| 151-300 || 1 | |||
|- | |- | ||
| 0.5 | | 31-150 || 0.5 | ||
|- | |- | ||
| | | <30 || 0 | ||
|} | |} | ||
A random number is generated, and if it is less than the modified value, a critical capture occurs. | A random number is generated, and if it is less than the modified value, a critical capture occurs. | ||
Critical captures make two shake checks instead of four, thus it appears to increase the odds of capture for Pokémon | Critical captures make two shake checks instead of four, thus it appears to increase the odds of capture for Pokémon. Though it may create higher odds of capture, a critical capture is not a guaranteed catch; it is possible for critical captures to fail. For example, a critical capture against a full-health Pokémon with a catch rate of 3 (such as {{p|Kyurem}}) with a Poké Ball will still only have a 6.26% chance of success, but it is much higher compared to the normal capture's 0.39% chance. | ||
==Trivia== | ==Trivia== |
edits