Catch rate: Difference between revisions

(→‎Scarlet and Violet: Adding new SV catching formula stuff)
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==Critical capture==
==Critical capture==
{{incomplete|section|needs=Pokémon GO chances, and [https://twitter.com/Sibuna_Switch/status/1605461560293482496 Scarlet and Violet quirk]}}
Since [[Generation V]], when a Poké Ball is thrown, a special type of capture that is much more likely to catch a Pokémon, called a '''critical capture''' (Japanese: '''捕獲クリティカル''' ''critical capture''), may occur. When a critical capture occurs, the Poké Ball will make a high-pitched whistling sound as it is thrown, then pause in mid-air, and shudder before it drops down to the ground, shaking only once on the ground before the Pokémon escapes or is caught.
Since [[Generation V]], when a Poké Ball is thrown, a special type of capture that is much more likely to catch a Pokémon, called a '''critical capture''' (Japanese: '''捕獲クリティカル''' ''critical capture''), may occur. When a critical capture occurs, the Poké Ball will make a high-pitched whistling sound as it is thrown, then pause in mid-air, and shudder before it drops down to the ground, shaking only once on the ground before the Pokémon escapes or is caught.


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Critical captures only make one shake check instead of three or four, which means they are considerably more likely to successfully capture the Pokémon. In Generation V, the success chance for a critical capture is the cube root of the success chance for a regular capture; thus, for example, if the regular success chance is 5%, the chance of success with a critical capture will be about 37%, while if the regular success chance is 50%, the chance of success with a critical capture will be just over 79%. In Generation VI, meanwhile, the success chance for a critical capture is instead the fourth root of the success chance for a regular capture: if the regular success chance is 5%, the critical success chance will be around 47%, while if the regular success chance is 50%, the critical success chance will be around 84%. Given the rarity of critical captures, however, the Pokémon is always more likely overall to be caught with a regular capture than a critical one.
Critical captures only make one shake check instead of three or four, which means they are considerably more likely to successfully capture the Pokémon. In Generation V, the success chance for a critical capture is the cube root of the success chance for a regular capture; thus, for example, if the regular success chance is 5%, the chance of success with a critical capture will be about 37%, while if the regular success chance is 50%, the chance of success with a critical capture will be just over 79%. In Generation VI, meanwhile, the success chance for a critical capture is instead the fourth root of the success chance for a regular capture: if the regular success chance is 5%, the critical success chance will be around 47%, while if the regular success chance is 50%, the critical success chance will be around 84%. Given the rarity of critical captures, however, the Pokémon is always more likely overall to be caught with a regular capture than a critical one.
{{g|Scarlet and Violet}} have a quirk with the animations of critical captures, namely that a successful capture on a Pokémon that is registered in the player's Pokédex will always appear to be a critical capture, even if it is not, and a failed critical capture animates as a normal capture, but with the Pokémon breaking out after no shakes.


==Poké Ball effectiveness rates==
==Poké Ball effectiveness rates==