Catch rate: Difference between revisions

No change in size ,  4 January 2023
→‎Sword and Shield: Low-level bonus is applied before status bonus, also applies in SV, which I'll be adding to here shortly
m (→‎Critical capture: oops, wrong link)
(→‎Sword and Shield: Low-level bonus is applied before status bonus, also applies in SV, which I'll be adding to here shortly)
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The catch rate formula includes two new multipliers, both of which are level-related. The modified catch rate formula in Generation VIII is:
The catch rate formula includes two new multipliers, both of which are level-related. The modified catch rate formula in Generation VIII is:


:<math>a = \Biggl \lfloor \dfrac {(3 \times HP_{max} - 2 \times HP_{current}) \times 4096 \times darkGrass \times rate_{modified} \times bonus_{ball}}{3 \times HP_{max}} \Biggr \rfloor \times bonus_{status} \times dif\!ficulty \times bonus_{level}</math>
:<math>a = \Biggl \lfloor \dfrac {(3 \times HP_{max} - 2 \times HP_{current}) \times 4096 \times darkGrass \times rate_{modified} \times bonus_{ball}}{3 \times HP_{max}} \Biggr \rfloor \times bonus_{level} \times bonus_{status} \times dif\!ficulty</math>


Where all the previous factors from Generation VII are unchanged, and the two new ones are:
Where all the previous factors from Generation VII are unchanged, and the two new ones are: