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Beat Up inflicts [[damage]] on the target from the user and from each conscious Pokémon in the user's [[party]] that does not have a {{status|non-volatile status}}. Each strike is typeless and has a base power of 10; damage is determined using each attacking Pokémon's base {{stat|Attack}} and [[level]] and the target's base {{stat|Defense}}. Beat Up ignores changes to stat levels such as {{m|Swords Dance}}. [[Same-type attack bonus]] is not considered when calculating damage. Each strike is preceded with the message "''<name>'s Attack!''", where <name> is the name of the Pokémon in the player's party. | Beat Up inflicts [[damage]] on the target from the user and from each conscious Pokémon in the user's [[party]] that does not have a {{status|non-volatile status}}. Each strike is typeless and has a base power of 10; damage is determined using each attacking Pokémon's base {{stat|Attack}} and [[level]] and the target's base {{stat|Defense}}. Beat Up ignores changes to stat levels such as {{m|Swords Dance}}. [[Same-type attack bonus]] is not considered when calculating damage. Each strike is preceded with the message "''<name>'s Attack!''", where <name> is the name of the Pokémon in the player's party. | ||
Each strike has an independent chance of being a critical hit. | Each strike has an independent chance of being a critical hit. [[King's Rock]] has its chance of activation based on the last strike alone. | ||
===Generations III and IV=== | ===Generations III and IV=== | ||
If a Pokémon uses Beat Up on its partner in a [[Double Battle]], the partner will attack itself (unless it suffers from a status ailment). If Beat Up activates a target's [[Focus Sash]], no subsequent hits can knock it out. Beat Up ignores {{a|Wonder Guard}}, as it is considered a typeless attack. The {{a|Sniper}} Ability does not affect critical hits. Each strike has an independent chance of activating a [[Razor Fang]]. | If a Pokémon uses Beat Up on its partner in a [[Double Battle]], the partner will attack itself (unless it suffers from a status ailment). If Beat Up activates a target's [[Focus Sash]], no subsequent hits can knock it out. Beat Up ignores {{a|Wonder Guard}}, as it is considered a typeless attack. The {{a|Sniper}} Ability does not affect critical hits. Each strike has an independent chance of activating a [[King's Rock]] or [[Razor Fang]]. | ||
===Generation V onwards=== | ===Generation V onwards=== |