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* Some Gym Leaders in [[Generation I]], as well as Trainers at the [[Petalburg Gym]], use these items. Various Trainers in {{game|Platinum}} onwards (usually {{tc|School Kid}}s and {{tc|Scientist}}s) use them occasionally. | * Some Gym Leaders in [[Generation I]], as well as Trainers at the [[Petalburg Gym]], use these items. Various Trainers in {{game|Platinum}} onwards (usually {{tc|School Kid}}s and {{tc|Scientist}}s) use them occasionally. | ||
* In Black and White, the Japanese name of Dire Hit was changed to be one character shorter so as to fit the numbers used for its upgrade items in the [[Wonder Launcher]]. | * In Black and White, the Japanese name of Dire Hit was changed to be one character shorter so as to fit the numbers used for its upgrade items in the [[Wonder Launcher]]. | ||
* Except for Dire Hit 3, the bag descriptions for the different variations of each stat-boosting battle item are identical and do not specify to what degree they raise the corresponding stat (most likely because this is evident from their names). | * Except for Dire Hit 3, the [[bag]] descriptions for the different variations of each stat-boosting battle item are identical and do not specify to what degree they raise the corresponding stat (most likely because this is evident from their names). | ||
* The bag descriptions for Dire Hit 2 and Dire Hit 3 include the additional text "each use increases the effect", which is not present in the descriptions of the other stat-boosting Wonder Launcher items. | * The bag descriptions for Dire Hit 2 and Dire Hit 3 include the additional text "each use increases the effect", which is not present in the descriptions of the other stat-boosting Wonder Launcher items. | ||
* There is no battle item that boosts the critical hit ratio by 6 levels; this is becase critical hit ratio levels only go up to 5. | * There is no battle item that boosts the critical hit ratio by 6 levels; this is becase critical hit ratio levels only go up to 5. |
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