Baton Pass (move): Difference between revisions

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{{bad picture|2=Should be replaced with Generation VI images}}
{{MoveInfobox|
{{MoveInfobox|
n=226 |
n=226 |
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jtrans=Baton Touch |
jtrans=Baton Touch |
jtranslit=Baton Tacchi |
jtranslit=Baton Tacchi |
gameimage=Baton Pass V.png |
gameimage=Baton Pass.png |
gameimagewidth=300 |
type=Normal |
type=Normal |
damagecategory=Status |
damagecategory=Status |
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appealsc=0 |
appealsc=0 |
scdesc=Raises the score if the Voltage is low. |
scdesc=Raises the score if the Voltage is low. |
appeal6=1 |
jam6=0 |
cdesc6=Works well if the user is pumped up.|
pokefordex=Baton%20Pass |
pokefordex=Baton%20Pass |
touches=no |
touches=no |
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==Effect==
==Effect==
===Generation II to IV===
===Generations II to IV===
Baton Pass switches out the user, passing all temporary [[stats]] increases and decreases on to the Pokémon that replaces it in battle. Most [[Status condition#Volatile status|volatile status conditions]] (such as {{status|confusion}}, {{status|seeding}}, and {{status|curse}}, but not {{status|infatuation}}) and {{DL|Status condition|volatile battle status}}es (such as {{m|Substitute}}, {{m|Lock-On}}, and {{m|Ingrain}}) can also be passed.
Baton Pass [[Recall|switches out]] the user, passing all temporary [[stats]] increases and decreases on to the Pokémon that replaces it in battle. Most [[Status condition#Volatile status|volatile status conditions]] (such as {{status|confusion}}, {{status|seeding}}, and {{status|curse}}, but not {{status|infatuation}}) and {{DL|Status condition|volatile battle status}}es (such as {{m|Substitute}}, {{m|Lock-On}}, and {{m|Ingrain}}) can also be passed. The move will fail if the user is the only Pokémon in the [[party]] that is able to battle.


No matter what type of [[Poké Ball]] the user was captured in, the animation will always display a normal Poké Ball.
No matter what type of [[Poké Ball]] the user was captured in, the animation will always display a normal Poké Ball.


Baton Pass will not trigger {{m|Pursuit}}.
Baton Pass will not change the effect of {{m|Pursuit}}. Baton Pass will also not pass on secondary effects of moves, for example, the effect of {{m|Minimize}} causing {{m|Stomp}} to hit at double power will not be passed, nor will the effect of {{m|Defense Curl}} causing {{m|Rollout}} and {{m|Ice Ball}} to hit at double power be passed. Other status changes that result in a type change to the user of Baton Pass, such as {{m|Soak}} or {{m|Conversion}} will also not be passed to the target.


===Generation V===
===Generation V===
The effects of moves that prevent ordinary switching, such as {{m|Mean Look}}, are no longer passed on to the incoming Pokémon.
The effects of moves that prevent ordinary switching, such as {{m|Mean Look}}, are no longer passed on to the incoming Pokémon; this does not include the effects of {{m|Ingrain}}.


The correct type of Poké Ball the user was caught with is now displayed in the animation.
The correct type of Poké Ball the user was caught with is now displayed in the animation.
===Pokémon Mystery Dungeon===
Baton Pass makes the user switch places with another Pokémon in the room. If the user has any stat changes, those effects will be copied to the other Pokémon.


==Description==
==Description==
{{movedesc|Normal}}
{{movedesc|Normal}}
{{movedescentry|{{gameabbrev3|Stad2}}|A move that transfers the user's status changes to the next <sc>Pokémon</sc> when switching.}}
{{movedescentry|{{gameabbrevss|Stad2}}|A move that transfers the user's status changes to the next <sc>Pokémon</sc> when switching.}}
{{movedescentry|{{gameabbrev3|GSC}}|Switches while keeping effects.}}
{{movedescentry|{{gameabbrev2|GSC}}|Switches while keeping effects.}}
{{movedescentry|{{gameabbrev3|RSE}}{{gameabbrev3|Colo}}{{gameabbrev3|XD}}|Switches out the user while keeping effects in play.}}
{{movedescentry|{{gameabbrev3|RSE}}{{gameabbrevss|Colo}}{{gameabbrevss|XD}}|Switches out the user while keeping effects in play.}}
{{movedescentry|{{gameabbrev3|FRLG}}|The user switches out, passing along any stat changes to the new battler.}}
{{movedescentry|{{gameabbrev3|FRLG}}|The user switches out, passing along any stat changes to the new battler.}}
{{movedescentry|{{gameabbrev3|DPPt}}{{gameabbrev3|HGSS}}<br>{{gameabbrev3|BWB2W2}}|The user switches places with a party Pokémon in waiting, passing along any stat changes.}}
{{movedescentry|{{gameabbrev4|DPPtHGSS}}<br>{{gameabbrev5|BWB2W2}}|The user switches places with a party Pokémon in waiting, passing along any stat changes.}}
{{movedescentry|{{gameabbrev3|XY}}|The user switches places with a party Pokémon in waiting and passes along any stat changes.}}
{{movedescentry|{{gameabbrev6|XYORAS}}|The user switches places with a party Pokémon in waiting and passes along any stat changes.}}
|}
|}
|}{{left clear}}
|}{{left clear}}
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{{Moveentry/Level2|176|Togetic|2|Fairy|Flying|no|no|FRLG=41|42|41|41}}
{{Moveentry/Level2|176|Togetic|2|Fairy|Flying|no|no|FRLG=41|42|41|41}}
{{Moveentry/Level2|190|Aipom|1|Normal|Normal|12|18|11|11|11}}
{{Moveentry/Level2|190|Aipom|1|Normal|Normal|12|18|11|11|11}}
{{Moveentry/Level2|203|Girafarig|2|Normal|Psychic|30|37|23|23|23}}
{{Moveentry/Level2|203|Girafarig|2|Normal|Psychic|30|37|23|23|{{tt|23|XY}}<br>{{tt|41|ORAS}}}}
{{Moveentry/Level2|251|Celebi|2|Psychic|Grass|40|40|37|37|37}}
{{Moveentry/Level2|251|Celebi|2|Psychic|Grass|40|40|37|37|37}}
{{Moveentry/Level2|283|Surskit|2|Bug|Water|no|no|43|43|43}}
{{Moveentry/Level2|283|Surskit|2|Bug|Water|no|no|43|43|{{tt|43|XY}}<br>{{tt|35|ORAS}}}}
{{Moveentry/Level2|291|Ninjask|2|Bug|Flying|no|45|45|45|45}}
{{Moveentry/Level2|291|Ninjask|2|Bug|Flying|no|45|45|45|{{tt|45|XY}}<br>{{tt|35|ORAS}}}}
{{Moveentry/Level2|303|Mawile|2|Steel|Fairy|no|31|31|31|31}}
{{Moveentry/Level2|303|Mawile|2|Steel|Fairy|no|31|31|31|{{tt|31|XY}}<br>{{tt|25|ORAS}}}}
{{Moveentry/Level2|311|Plusle|1|Electric|Electric|no|40|42|44|44}}
{{Moveentry/Level2|311|Plusle|1|Electric|Electric|no|40|42|44|{{tt|44|XY}}<br>{{tt|34|ORAS}}}}
{{Moveentry/Level2|312|Minun|1|Electric|Electric|no|40|42|44|44}}
{{Moveentry/Level2|312|Minun|1|Electric|Electric|no|40|42|44|{{tt|44|XY}}<br>{{tt|34|ORAS}}}}
{{Moveentry/Level2|367|Huntail|1|Water|Water|no|43|33|33|33}}
{{Moveentry/Level2|367|Huntail|1|Water|Water|no|43|33|33|{{tt|33|XY}}<br>{{tt|29|ORAS}}}}
{{Moveentry/Level2|368|Gorebyss|1|Water|Water|no|43|33|33|33}}
{{Moveentry/Level2|368|Gorebyss|1|Water|Water|no|43|33|33|{{tt|33|XY}}<br>{{tt|29|ORAS}}}}
{{Moveentry/Level2|424|Ambipom|1|Normal|Normal|no|no|11|11|11}}
{{Moveentry/Level2|424|Ambipom|1|Normal|Normal|no|no|11|11|11}}
{{Moveentry/Level2|425|Drifloon|2|Ghost|Flying|no|no|33|38|B2W2=44|44}}
{{Moveentry/Level2|425|Drifloon|2|Ghost|Flying|no|no|33|38|B2W2=44|44}}
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{{Moveentryspecial|616|Shelmet|1|Bug|Bug|{{pkmn|Dream World}} - {{dwa|Pleasant Forest}}}}
{{Moveentryspecial|616|Shelmet|1|Bug|Bug|{{pkmn|Dream World}} - {{dwa|Pleasant Forest}}}}
{{Learnlist/footer}}
{{Learnlist/footer}}
==In other games==
===[[Pokémon Mystery Dungeon series]]===
Baton Pass makes the user switch places with another Pokémon in the room. If the user has any stat changes, those effects will be copied to the other Pokémon.
===Description===
{{movedesc|Normal}}
{{movedescentry|{{gameabbrevmd|RB}}|Successively switches the user's position with the positions of other Pokémon in the room.}}
|}
|}{{left clear}}


==In the manga==
==In the manga==
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===In the Pokémon Battle Frontier manga===
===In the Pokémon Battle Frontier manga===
{{movemanga|type=normal|exp=yes|gen=The user fires a beam at the target, transferring their stat increases.|image1=Enta Illumise Baton Pass CBF.png|image1p=Illumise}}
{{movemanga|type=normal|exp=yes|gen=The user transfers their stat increases to the target.|image1=Enta Illumise Baton Pass CBF.png|image1p=Illumise}}
{{movep|type=normal|ms=314|pkmn=Illumise|method=Illumise fires a beam from its ears at the target, transferring their stat increases.}}
{{movep|type=normal|ms=314|pkmn=Illumise|method=Illumise transfers its stat increases to the target.}}
{{movebtmManga|type=normal|user=Enta (CBF)|user1=Enta's Illumise|startcode=CBF2|startname=Aim for the Top!|notes=Debut}}
{{movebtmManga|type=normal|user=Enta (CBF)|user1=Enta's Illumise|startcode=CBF2|startname=Aim for the Top!|notes=Debut}}


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genIII=Baton Pass III|
genIII=Baton Pass III|
genIV=Baton Pass IV|
genIV=Baton Pass IV|
genV=Baton Pass V|
}}
}}
{{movegen|
{{movegen|
type=Normal|
type=Normal|
PMDRB=Baton Pass PMD RB|
PMDRB=Baton Pass PMD RB|
}}
{{movegen|
type=Normal|
Stad2=Baton Pass Stad2|
Colo=Baton Pass Colo|
XD=Baton Pass XD|
}}
}}


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|it=Staffetta
|it=Staffetta
|ko=바톤터치 ''Baton Touch''
|ko=바톤터치 ''Baton Touch''
|pt_br=Alívio
|pt=Passa Bastão
|sr=Štafeta
|sr=Štafeta
|es=Relevo}}
|es=Relevo}}
{{-}}  
{{-}}


{{Project Moves and Abilities notice}}
{{Project Moves and Abilities notice}}
[[Category:Moves learned by purification]]


[[de:Staffette]]
[[de:Staffette]]
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[[it:Staffetta (mossa)]]
[[it:Staffetta (mossa)]]
[[ja:バトンタッチ]]
[[ja:バトンタッチ]]
[[pt:Baton Pass]]
[[zh:接棒(招式)]]
[[zh:接棒(技能)]]