Barry (Masters): Difference between revisions

Line 1,055: Line 1,055:
===Sync grid===
===Sync grid===
The sync grid for Barry and Heracross is an expanded grid, made available since the pair first released.
The sync grid for Barry and Heracross is an expanded grid, made available since the pair first released.
{| class="roundy sortable" style="margin:auto; background:#{{bug color}}; border:3px solid #{{bug color dark}}; text-align:center"
|- style="background: #{{bug color light}}"
! Name
! Effect
! Energy required
! Sync orb required
! Move level required
|-style="background:#fff"
| HP +10
| HP +10
| 0
| 5
| 1
|-style="background:#fff"
| HP +10
| HP +10
| 2
| 24
| 1
|-style="background:#fff"
| HP +10
| HP +10
| 2
| 24
| 1
|-style="background:#fff"
| Attack +5
| Attack +5
| 0
| 5
| 1
|-style="background:#fff"
| Attack +5
| Attack +5
| 0
| 5
| 1
|-style="background:#fff"
| Attack +5
| Attack +5
| 2
| 24
| 1
|-style="background:#fff"
| Attack +5
| Attack +5
| 2
| 24
| 1
|-style="background:#fff"
| Attack +5
| Attack +5
| 2
| 24
| 1
|-style="background:#fff"
| Defense +5
| Defense +5
| 0
| 5
| 1
|-style="background:#fff"
| Defense +5
| Defense +5
| 2
| 24
| 1
|-style="background:#fff"
| Defense +5
| Defense +5
| 2
| 24
| 1
|-style="background:#fff"
| Defense +5
| Defense +5
| 2
| 24
| 1
|-style="background:#fff"
| Defense +5
| Defense +5
| 2
| 24
| 1
|-style="background:#fff"
| Sp. Def +5
| Sp. Def +5
| 0
| 5
| 1
|-style="background:#fff"
| Sp. Def +5
| Sp. Def +5
| 2
| 24
| 1
|-style="background:#fff"
| Sp. Def +5
| Sp. Def +5
| 2
| 24
| 1
|-style="background:#fff"
| Pin Missile: Power +2
| Pin Missile: Power ↑ +2
| 3
| 36
| 1
|-style="background:#fff"
| Pin Missile: Power +2
| Pin Missile: Power ↑ +2
| 3
| 36
| 1
|-style="background:#fff"
| Pin Missile: Power +2
| Pin Missile: Power ↑ +2
| 3
| 36
| 2
|-style="background:#fff"
| Pin Missile: Move Gauge Refresh 3
| Has a chance (40%) of charging the user’s move gauge by one when a move is successful.
| 7
| 84
| 2
|-style="background:#fff"
| Close Combat: Power +4
| Close Combat: Power ↑ +4
| 3
| 36
| 1
|-style="background:#fff"
| Close Combat: Power +4
| Close Combat: Power ↑ +4
| 3
| 36
| 1
|-style="background:#fff"
| Close Combat: Power +4
| Close Combat: Power ↑ +4
| 3
| 36
| 2
|-style="background:#fff"
| Close Combat: Move Gauge Refresh 3
| Has a chance (40%) of charging the user’s move gauge by one when a move is successful.
| 7
| 84
| 2
|-style="background:#fff"
| Close Combat: Superduper Effective 5
| Powers up moves that are super effective.
| 7
| 84
| 2
|-style="background:#fff"
| Close Combat: Staggering 3
| Has a chance (40%) of making the target flinch when the user’s attack move against it is successful.
| 10
| 120
| 3
|-style="background:#fff"
| Spiral Megahorn: Power +3
| Spiral Megahorn: Power ↑ +3
| 3
| 36
| 1
|-style="background:#fff"
| Spiral Megahorn: Power +3
| Spiral Megahorn: Power ↑ +3
| 3
| 36
| 1
|-style="background:#fff"
| Spiral Megahorn: Power +3
| Spiral Megahorn: Power ↑ +3
| 3
| 36
| 2
|-style="background:#fff"
| Spiral Megahorn: Move Gauge Refresh 3
| Has a chance (40%) of charging the user’s move gauge by one when a move is successful.
| 7
| 84
| 2
|-style="background:#fff"
| Going Ahead!: MP Refresh 2
| Has a chance (30%) of restoring one MP of the user’s move when that move is successful.
| 7
| 84
| 2
|-style="background:#fff"
| Going Ahead!: Super Preparation 9
| Applies the Supereffective ↑ Next effect to the user when its move is successful.
| 7
| 84
| 2
|-style="background:#fff"
| Unflappable
| Prevents the user from flinching.
| 5
| 60
| 1
|-style="background:#fff"
| Tripping Strike 1
| Has a chance (20%) of lowering the target’s Speed by 1 stat rank when the user’s attack move against it hits. If the move has the multistrike effect tag, has a chance (20%) of lowering the target’s Speed by 1 stat rank for each hit.
| 7
| 84
| 2
|-style="background:#fff"
| Ramming Speed
| The more the user’s Speed is raised, the more it powers up the user’s moves.
| 10
| 120
| 3
|-style="background:#fff"
| Head Start 1
| Reduces the user’s sync move countdown by 1 the first time it enters a battle each battle.
| 10
| 120
| 3
|-style="background:#fff"
| Haymaker
| The more the user’s Attack is raised, the more it powers up the user’s sync move.
| 10
| 120
| 3
|-style="background:#fff"
| Speedster’s Sync 9
| Powers up the user’s sync move when its Speed is raised.
| 10
| 120
| 3
|-style="background:#fff"
| Entry Freebie
| Applies the Free Move Next effect to the user when it enters a battle.
| 10
| 120
| 3
|-style="background:#fff"
| Impervious
| The user’s stats cannot be lowered.
| 10
| 120
| 3
|-style="background:#fff"
| Punishing Strike 2
| Has a chance (30%) of lowering the target’s Defense by 1 stat rank when the user’s attack move against it hits. If the move has the multistrike effect tag, has a chance (30%) of lowering the target’s Defense by 1 stat rank for each hit.
| 10
| 120
| 3
|-style="background:#fff"
| Master’s Legacy Bug Impact: Power +25
| Master’s Legacy Bug Impact: Power ↑ +25
| 5
| 60
| 2
|-style="background:#fff"
| Master’s Legacy Bug Impact: Power +25
| Master’s Legacy Bug Impact: Power ↑ +25
| 5
| 60
| 2
|-style="background:#fff"
| Master’s Legacy Bug Impact: Power +25
| Master’s Legacy Bug Impact: Power ↑ +25
| 5
| 60
| 3
|-style="background:#fff"
| Master’s Legacy Bug Impact: Power +25
| Master’s Legacy Bug Impact: Power ↑ +25
| 5
| 60
| 3
|}


==Appearances==
==Appearances==
2,667

edits