Banette (Duel 571): Difference between revisions

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{{DuelPrevNext|type=Ghost|prev=Celebi|previd=567|nextid=572|next=Absol}}
{{DuelPrevNext|type=Ghost|prev=Mawile|previd=568|nextid=572|next=Absol}}


{{DuelInfobox
{{DuelInfobox
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==Abilities==
==Abilities==
{{DuelAbility|type=Ghost|name=Building Spite|jname=|jtrans=|effect=This Pokémon can MP move through other Pokémon on the field. This Pokémon deals +10 damage for each of your Banette and Shuppet that have been knocked out during the duel.}}
{{DuelAbility|type=Ghost|name=Building Spite|jname=|jtrans=|effect=This Pokémon can {{mp}} move through other Pokémon on the field. This Pokémon deals +10 damage for each of your Banette and Shuppet that have been knocked out during the duel.}}


==Attack wheel==
==Attack wheel==
===Version 7.0.0===
===Version 7.0.0===
{{DuelAttack/Header|Ghost}}
{{DuelAttack/Header|Ghost}}
{{DuelZMove|type=ghost|movecol=white|name=Never-Ending Nightmare|jname=むげんあんやへのいざない|jtrans=Invitation to the Endless Night|power=220|effect=All opposing Pokémon on the field spin. Those that spin White Attacks get an MP -1 marker.}}
{{DuelZMove|type=ghost|movecol=white|name=Never-Ending Nightmare|jname=むげんあんやへのいざない|jtrans=Invitation to the Endless Night|power=220|effect=All opposing Pokémon on the field spin. Those that spin White Attacks get an {{mp}} -1 marker.}}
{{DuelAttack|type=Ghost|movecol=white|name=Destiny Bond*|jname=みちづれ※|jtrans=Take Along With*|power=0|effect=* If this Pokémon is knocked out, so is the battle opponent.|prob=28}}
{{DuelAttack|type=Ghost|movecol=white|name=Destiny Bond*|jname=みちづれ※|jtrans=Take Along With*|power=0|effect=* If this Pokémon is knocked out, so is the battle opponent.|prob=28}}
{{DuelAttack|type=Ghost|movecol=purple|name=Imprison|jname=ふういん|jtrans=Seal|stars=3|effect=Attaches an Imprisoned marker to the battle opponent. While that marker is attached, the Attack the battle opponent spun this turn becomes a Miss.|prob=28}}
{{DuelAttack|type=Ghost|movecol=purple|name=Imprison|jname=ふういん|jtrans=Seal|stars=3|effect=Attaches an Imprisoned marker to the battle opponent. While that marker is attached, the Attack the battle opponent spun this turn becomes a Miss.|prob=28}}