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The fourth battle pits you against [[Karen]] and her cunning {{type2|Dark}}s. Attack her weaknesses with {{t|Psychic}}-, {{t|Fighting}}-, and {{type2|Ice}} moves. Her lead Pokémon is immune to {{type2|Psychic}} attacks, so a {{type2|Fighting}} is preferred for your lead Pokémon. | The fourth battle pits you against [[Karen]] and her cunning {{type2|Dark}}s. Attack her weaknesses with {{t|Psychic}}-, {{t|Fighting}}-, and {{type2|Ice}} moves. Her lead Pokémon is immune to {{type2|Psychic}} attacks, so a {{type2|Fighting}} is preferred for your lead Pokémon. | ||
Out of all of Karen's Pokémon, her {{p|Gengar}} is the one to really watch out for — its {{m|Spite}} move can decimate your team's [[Power points]]. Gengar's {{m|Destiny | Out of all of Karen's Pokémon, her {{p|Gengar}} is the one to really watch out for — its {{m|Spite}} move can decimate your team's [[Power points]]. Gengar's {{m|Destiny Bond}} will bring your Pokemon down when Gengar faints. Target its weaknesses and attack carefully. {{p|Houndoom}} is a tough foe, too — it likes to skyrocket its {{stat|Sp. Attack|Sp. Atk}} with {{m|Nasty Plot}}, then go on the offensive with {{m|Dark Pulse}} or {{m|Flamethrower}}. Hit back where it hurts by using Fighting-type, {{type2|Water}} and {{type2|Ground}} attacks. Houndoom is very fragile(its {{stat|Defense}} is very low), so a strong Physical-based move will surely knock it out. | ||
{{Party|color={{dark color}}|bordercolor={{dark color dark}} | {{Party|color={{dark color}}|bordercolor={{dark color dark}} |
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