Appeal: Difference between revisions

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{{incomplete|2=Missing Korean name for Spectacular Talent}}
'''Appeal''' (Japanese: '''アピール''' ''Appeal'') is a property that determines the amount of points a [[move]] earns when performed in front of a judge or panel of judges in a [[Pokémon Contest]], {{pkmn|Super Contest}}, or Contest Spectacular. It also refers to the act of performing a move. Across the three [[generation]]s of {{pkmn|games}} in which appealing has appeared, it varies greatly. In the {{pkmn|anime}}, however, it is the same in all Contests seen so far.
'''Appeal''' (Japanese: '''アピール''' ''Appeal'') is a property that determines the amount of points a [[move]] earns when performed in front of a judge or panel of judges in a [[Pokémon Contest]], {{pkmn|Super Contest}}, or Contest Spectacular. It also refers to the act of performing a move. Across the three [[generation]]s of {{pkmn|games}} in which appealing has appeared, it varies greatly. In the {{pkmn|anime}}, however, it is the same in all Contests seen so far.


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====Turn order====
====Turn order====
In the first round, the turn order is determined by how well each Pokémon did in the primary judging. In the rounds after the first, they are ordered from who won the most hearts to the least in the preceding round, unless one of the appealers' moves changes or randomizes the order.
In the first round, the turn order is determined by how well each Pokémon did in the primary judging, with the Pokémon who did best in primary judging being placed first in order. In the rounds after the first, they are ordered from who won the most hearts to the least in the preceding round. The turn order can be changed by:
* Moves which make the user move first in the next round. Examples include {{m|Quick Attack}} and {{m|Shadow Sneak}}.
* Moves which make the user move last in the next round. Examples include {{m|Dragon Tail}} and {{m|Vital Throw}}.
* Moves which scramble the order on the next round. Examples include {{m|Confuse Ray}}{{sup/3|RSE}} and {{m|Wonder Room}}.


====Statuses induced by Contest moves====
====Secondary effects that affect appeal====
If a move a Pokémon uses makes it "settle down just a bit", indicated by a circle icon, it prevents one [[jam]]ming from another Pokémon's move; after a single jam occurs and is prevented or the round is over, the Pokémon loses this protection.
Certain moves can impose statuses on the user or other Pokémon.
* If a move a Pokémon uses makes it "settle down just a bit" (indicated by a circle icon){{sup/3|RSE}}, or "feeling pretty calm and collected now" (indicated by a teardrop icon){{sup/6|ORAS}}, it prevents one [[jam]]ming from another Pokémon's move; after a single jam occurs and is prevented or the round is over, the Pokémon loses this protection. Examples include {{m|Protect}} and {{m|Refresh}}.
* If a move a Pokémon uses makes it "become oblivious to others" (indicated by a circle icon){{sup/3|RSE}}, or "completely oblivious to other Pokémon's moves" (indicated by a teardrop icon){{sup/6|ORAS}}, it prevents the user from being jammed at all during the entire round. Examples include {{m|Detect}} and {{m|Mist}}.
* If a move a Pokémon uses tries to jam another Pokémon, the other Pokémon or the user (if the move backfires) are indicated with either a swirly spiral icon or an ear icon. In {{g|Omega Ruby and Alpha Sapphire}}, the move cannot backfire on the user and all jammed Pokémon will be indicated with a swirly spiral icon. A move can only jam Pokémon who have already showed their appeal during the round.
* If a Pokémon becomes nervous due to another Pokémon's move, it is indicated by two tildes on top of each other (≈). A nervous Pokémon cannot move during the round. A move can only unnerve the remaining Pokémon who have not yet showed their appeal during the round. The move may fail to unnerve any of the remaining Pokémon, and Pokémon who are pumped up are less susceptible to nervousness. Examples of moves include {{m|Sing}} and {{m|Sweet Kiss}}.
* If a move a Pokémon used in the previous round renders it unable to appeal in the current round, it is indicated by an "X" icon or a non-moving sprite{{sup/3|RSE}}.
* If a move a Pokémon uses raises its condition{{sup/3|RSE}}, or gets the Pokémon "pumped up"{{sup/6|ORAS}}, successive moves for the remainder of the Contest will add one extra heart of appeal. The user will be indicated with a star icon. The Pokémon can continue to get pumped up to earn more stars. (For instance, the user can use Dragon Dance twice and will be indicated with two star icons. Successive moves will earn two extra hearts of appeal.) Pokémon who are pumped up are less likely to become nervous. Examples of moves include {{m|Dragon Dance}} and {{m|Hone Claws}}.


If a move a Pokémon uses makes it "become oblivious to others", indicated by a circle icon, it prevents the user from being jammed at all during the entire round.
Other effects which influence appeal include:
 
* Certain moves make the Pokémon more aware of the other Pokémon's moves. If a move which jams is used after that Pokémon for the rest of the round, double the amount of points are lost than normal. Examples of moves include {{m|Take Down}} and {{m|Draco Meteor}}.
If a move a Pokémon uses tries to jam another Pokémon, the user or the other Pokémon are indicated with either a swirly spiral icon or an ear icon.
* Certain moves prevent the user from appealing next round. Examples include {{m|Hyper Beam}} and {{m|Giga Impact}}.
 
* Certain moves prevent the user from appealing for the rest of the Contest. {{m|Destiny Bond}}, {{m|Self-Destruct}} and {{m|Explosion}} have this effect.
If a Pokémon becomes nervous due to another Pokémon's move, it is indicated by two tildes on top of each other, a bit like an "approximately equals" sign.
* Certain moves provide more hearts depending on when the Pokémon executes its move. Moves such as {{m|Grassy Terrain}} and {{m|Wish}} excite the audience a lot if used first and will give the user an extra two hearts. Similarly, moves such as {{m|Disarming Voice}} give six hearts if used first but only two otherwise.
 
* Certain moves provide a random number of hearts. Examples include {{m|Fury Swipes}} and {{m|Sleep Talk}}.
If a move a Pokémon used in the previous round renders it unable to appeal in the current round, it is indicated by an "X" icon or a non-moving sprite.
 
Stars may be earned in an appeal as marks of "good condition", and may be received from the Judge as a result of an earlier-used move. They add one more heart to the appeal.


====Judge's reactions====
====Judge's reactions====
When the Judge has a question mark over his head, each Pokémon is indicated with the text "NEXT TURN: ?". When this happens, the turn order for the next round is scrambled.
In {{3v2|Ruby|Sapphire|Emerald}}, a Judge is present who will react in different circumstances. In Omega Ruby and Alpha Sapphire, the Judge is not present, though the effects such as changing turn order and contest combinations effects are similar.
* When a Pokémon uses a move which make the user move first or last in the next round, the Judge will have the number 1 or 4 over his head while watching the Pokémon's appeal. The performing Pokémon will also be indicated with the text "NEXT TURN: X", where X is the same number over the Judge's head. If another Pokémon uses a similar appeal and also moves to the beginning or end, the Pokémon that appealed first will move to the next turn, and "NEXT TURN: X" will change accordingly.
* When a Pokémon uses a move which scrambles the order in the next round, the Judge will have a question mark over his head, and each Pokémon will be indicated with the text "NEXT TURN: ?".
* When a Pokémon uses a move twice in a row, the Judge will have a swirly spiral over his head while watching a Pokémon's appeal. The Pokémon will lose two hearts the first time a move is repeated, three hearts the second time, and so on{{sup/3|RSE}}, or only lose one heart every time a move is repeated{{sup/6|ORAS}}. There are a few moves to which this rule doesn't apply, such as {{m|Hidden Power}}. To prevent repeating moves accidentally, the name of the move used in the previous round is grayed out when selecting a move to appeal with.
* When the Judge has a single exclamation point over his head while watching a Pokémon's appeal, the performing Pokémon is indicated by a flashing red dot or a flashing panel, and a [[Contest combination|combo]] is possible with the move just used. When the Pokémon knows a move it can perform a combo with, its name will be red when selecting a move to appeal with.
* When the Judge has a double exclamation point over his head while watching a Pokémon's appeal, the performing Pokémon has just performed a combo with the two previous moves it appealed with. The Pokémon will then receive double the amount of hearts it would in a basic appeal{{sup/3|RSE}}, or receive three extra hearts{{sup/6|ORAS}}.
* When the Judge has a star over his head while watching a Pokémon's appeal, the performing Pokémon receives a star.


When the Judge has a number 1 or 4 over his head while watching a Pokémon's appeal, the performing Pokémon is indicated with the text "NEXT TURN: X", where X is the number over the Judge's head. When this happens, the Pokémon becomes first or last in the turn order of the next round, depending on the value of X. If another Pokémon uses a similar appeal and also moves to the beginning or ending, the Pokémon that appealed first will move to the next turn, and "NEXT TURN: X" will change accordingly.
====Audience====
[[File:Mega Evolution Contest Spectacular.png|thumb|240px|A {{p|Gardevoir}} Mega Evolving during the Talent Round]]
The audience's excitement over a Pokémon's appeal influences the number of hearts it earns. This is shown by the excitement meter, a series of five ovals{{sup/3|RSE}} or stars{{sup/6|ORAS}} that may be filled or emptied.


When the Judge has a swirly spiral over his head while watching a Pokémon's appeal, the performing Pokémon has repeated the move it used last turn. The first time a move is repeated, the Pokémon loses two hearts. The second time, it loses three hearts, and so on. There are a few moves to which this rule doesn't apply, such as {{m|Hidden Power}}. To prevent this from happening accidentally, the name of the move used in the previous round is gray when selecting a move to appeal with.
Performing a move whose category is the same as the category of the Contest causes the excitement meter to go up by 1. Moves that are of the two related categories do not affect the excitement meter, while moves that are of the two opposing categories causes the excitement meter to go down by 1. In Omega Ruby and Alpha Sapphire, filling this meter earns an additional heart, while emptying it deducts a heart from the Pokémon's score.


When the Judge has a single exclamation point over his head while watching a Pokémon's appeal, the performing Pokémon is indicated by a flashing red dot or a flashing panel, and a [[Contest combination|combo]] is possible with the move just used. In {{3v2|Ruby|Sapphire|Emerald}}, if the Pokémon knows a move it can perform a combo with, its name will be red when selecting a move to appeal with.
If a Pokémon uses a move and the excitement meter reaches five, the Pokémon receives six extra hearts during its appeal, and the excitement meter returns to zero. If a Pokémon uses a move twice in a row, the judge will be disappointed and the excitement meter will not go up, regardless of the move's Contest type. However, it can still lower the excitement meter.


When the Judge has a double exclamation point over his head while watching a Pokémon's appeal, the performing Pokémon has just performed a combo with the two previous moves it appealed with. The Pokémon will then receive double the amount of hearts it would in a basic appeal.
=====Spectacular Talent=====
 
In [[Pokémon Omega Ruby and Alpha Sapphire]], a special animation known as a '''Spectacular Talent''' (Japanese: '''ライブアピール''' ''Live Appeal'') is displayed when the excitement meter reaches five, depending on the [[Contest condition|category]] of the Contest Spectacular and the [[type]] of the Pokémon who filled the meter. If the Pokémon has two types, it is randomly selected between the two. For example, a {{type|Normal}} Pokémon's animation features the Pokémon running across the floor in zig-zags, and is called "Incredible Shining Road" in Coolness Contests.
When the Judge has a star over his head while watching a Pokémon's appeal, the performing Pokémon receives a star.
 
====Audience====
[[File:Mega Evolution Contest Spectacular.png|thumb|200px|Gardevoir Mega Evolving during the Talent Round]]
The audience's excitement over a Pokémon's appeal influences the number of hearts it earns. This is shown by the excitement meter, a series of five ovals or stars that may be filled or emptied.
 
Performing a move whose category is the same as the category of the Contest causes the excitement meter to go up by 1. Moves that are of the two related categories do not affect the excitement meter, while moves that are of the two opposing categories causes the excitement meter to go down by 1. In {{pkmn|Omega Ruby and Alpha Sapphire}}, filling this meter earns an additional heart, while emptying it deducts a heart from the Pokémon's score.


If a Pokémon uses a move and the excitement meter reaches five, the Pokémon receives six extra hearts during its appeal, and the excitement meter returns to zero. In Omega Ruby and Alpha Sapphire, a special animation known as a '''Spectacular Talent''' (Japanese: '''ライブアピール''' ''Live Appeal'') is displayed, depending on the Pokémon's [[type]] and the category of the Contest Spectacular. If the Pokémon has two types, it is randomly selected between the two. For example, a {{type|Normal}} Pokémon's animation features the Pokémon running across the floor in zig-zags, and is called "Incredible Shining Road" in Coolness contests. If a Pokémon is able to Mega Evolve and is holding the correct Mega Stone, the Pokémon will Mega Evolve before performing its Spectacular Talent and gain eight hearts instead of six; it will remain Mega Evolved for the rest of the Talent Round. If a Pokémon's Mega Evolution changes its type, the Spectacular Talent chosen will be chosen from one of the Mega Evolved Pokémon's types.
If a Pokémon is able to [[Mega Evolution|Mega Evolve]] and is holding the correct [[Mega Stone]], the Pokémon will Mega Evolve before performing its Spectacular Talent and gain eight hearts instead of six; it will remain Mega Evolved for the rest of the Talent Round. If a Pokémon's Mega Evolution changes its type, the Spectacular Talent chosen will be chosen from one of the Mega-Evolved Pokémon's types.


If a Pokémon uses a repeated move that disappoints the judge, the audience will not grow more excited, regardless of the move's Contest type. However, it can still lower the excitement meter.
{| class="roundy" style="margin:auto; text-align:center; background: #{{contest color}}; border: 3px solid #{{contest color dark}};"
 
=====Spectacular Talent=====
{| class="roundy" style="margin:auto; text-align:center; background: #{{contest color dark}}; border: 3px solid #{{contest color}};"
|-
|-
! style="background:#{{contest color light}}; {{roundytl|5px}}" rowspan=2 | {{color2|{{contest color dark}}|Type}}
! style="background:#{{contest color light}}; {{roundytl|5px}}" rowspan=2 | {{color2|000|Type}}
! style="background:#{{contest color light}}; {{roundytr|5px}}" colspan="5" | {{color|{{contest color dark}}|Spectacular Talent}}
! style="background:#{{contest color light}}; {{roundytr|5px}}" colspan="5" | {{color|000|Spectacular Talent}}
|-
|-
| style="background:#{{cool color light}}" | {{color2|{{cool color dark}}|Cool (condition)|Coolness}}
! style="background:#{{cool color light}}" | {{color2|000|Cool (condition)|Coolness}}
| style="background:#{{beauty color light}}" | {{color2|{{beauty color dark}}|Beautiful (condition)|Beauty}}
! style="background:#{{beauty color light}}" | {{color2|000|Beautiful (condition)|Beauty}}
| style="background:#{{cute color light}}" | {{color2|{{cute color dark}}|Cute (condition)|Cuteness}}
! style="background:#{{cute color light}}" | {{color2|000|Cute (condition)|Cuteness}}
| style="background:#{{smart color light}}" | {{color2|{{smart color dark}}|Clever (condition)|Cleverness}}
! style="background:#{{smart color light}}" | {{color2|000|Clever (condition)|Cleverness}}
| style="background:#{{tough color light}}" | {{color2|{{tough color dark}}|Tough (condition)|Toughness}}
! style="background:#{{tough color light}}" | {{color2|000|Tough (condition)|Toughness}}
|- style="background:#fff"
|- style="background:#fff"
| style="background:#{{normal color light}}" | {{color2|{{normal color dark}}|Normal (type)|Normal}}
! style="background:#{{normal color light}}" | {{color2|000|Normal (type)|Normal}}
| Incredible Shining Road
| Incredible Shining Road
| Graceful Shining Road
| Graceful Shining Road
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| Strong Shining Road
| Strong Shining Road
|- style="background:#fff"
|- style="background:#fff"
| style="background:#{{fighting color light}}" | {{color2|{{fighting color dark}}|Fighting (type)|Fighting}}
! style="background:#{{fighting color light}}" | {{color2|000|Fighting (type)|Fighting}}
| Grand Advance
| Grand Advance
| Uplifting Dawn
| Uplifting Dawn
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| Ballistic Bullet
| Ballistic Bullet
|- style="background:#fff"
|- style="background:#fff"
| style="background:#{{flying color light}}" | {{color2|{{flying color dark}}|Flying (type)|Flying}}
! style="background:#{{flying color light}}" | {{color2|000|Flying (type)|Flying}}
| Glorious Skies
| Glorious Skies
| Celestial Skies
| Celestial Skies
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| Intrepid Skies
| Intrepid Skies
|- style="background:#fff"
|- style="background:#fff"
| style="background:#{{poison color light}}" | {{color2|{{poison color dark}}|Poison (type)|Poison}}
! style="background:#{{poison color light}}" | {{color2|000|Poison (type)|Poison}}
| Toxiquad CL
| Toxiquad CL
| Venin Quartet BT
| Venin Quartet BT
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| Blighted Force TG
| Blighted Force TG
|- style="background:#fff"
|- style="background:#fff"
| style="background:#{{ground color light}}" | {{color2|{{ground color dark}}|Ground (type)|Ground}}
! style="background:#{{ground color light}}" | {{color2|000|Ground (type)|Ground}}
| Planet Burst
| Planet Burst
| Global Shuddering
| Global Shuddering
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| Supershear Quake
| Supershear Quake
|- style="background:#fff"
|- style="background:#fff"
| style="background:#{{rock color light}}" | {{color2|{{rock color dark}}|Rock (type)|Rock}}
! style="background:#{{rock color light}}" | {{color2|000|Rock (type)|Rock}}
| Rising Above
| Rising Above
| Roaring Fantasia
| Roaring Fantasia
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| These Stone Walls
| These Stone Walls
|- style="background:#fff"
|- style="background:#fff"
| style="background:#{{bug color light}}" | {{color2|{{bug color dark}}|Bug (type)|Bug}}
! style="background:#{{bug color light}}" | {{color2|000|Bug (type)|Bug}}
| Cool Chrysalis
| Cool Chrysalis
| Radiant Emergence
| Radiant Emergence
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| Bold Transformation
| Bold Transformation
|- style="background:#fff"
|- style="background:#fff"
| style="background:#{{ghost color light}}" | {{color2|{{ghost color dark}}|Ghost (type)|Ghost}}
! style="background:#{{ghost color light}}" | {{color2|000|Ghost (type)|Ghost}}
| Accursed House
| Accursed House
| Nightmare Dawn
| Nightmare Dawn
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| Agony Theater
| Agony Theater
|- style="background:#fff"
|- style="background:#fff"
| style="background:#{{steel color light}}" | {{color2|{{steel color dark}}|Steel (type)|Steel}}
! style="background:#{{steel color light}}" | {{color2|000|Steel (type)|Steel}}
| Clarior E Tenebris
| Clarior E Tenebris
| Luceat Lux Vestra
| Luceat Lux Vestra
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| Audaces Fortuna Iuvat
| Audaces Fortuna Iuvat
|- style="background:#fff"
|- style="background:#fff"
| style="background:#{{fire color light}}" | {{color2|{{fire color dark}}|Fire (type)|Fire}}
! style="background:#{{fire color light}}" | {{color2|000|Fire (type)|Fire}}
| Splendid Inferno
| Splendid Inferno
| Exquisite Inferno
| Exquisite Inferno
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| Devouring Inferno
| Devouring Inferno
|- style="background:#fff"
|- style="background:#fff"
| style="background:#{{water color light}}" | {{color2|{{water color dark}}|Water (type)|Water}}
! style="background:#{{water color light}}" | {{color2|000|Water (type)|Water}}
| Amazing Blessed Rain
| Amazing Blessed Rain
| Serene Blessed Rain
| Serene Blessed Rain
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| Soaking Blessed Rain
| Soaking Blessed Rain
|- style="background:#fff"
|- style="background:#fff"
| style="background:#{{grass color light}}" | {{color2|{{grass color dark}}|Grass (type)|Grass}}
! style="background:#{{grass color light}}" | {{color2|000|Grass (type)|Grass}}
| Fresh Flower Garden
| Fresh Flower Garden
| Cultured Flower Garden
| Cultured Flower Garden
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| Impressive Flower Garden
| Impressive Flower Garden
|- style="background:#fff"
|- style="background:#fff"
| style="background:#{{electric color light}}" | {{color2|{{electric color dark}}|Electric (type)|Electric}}
! style="background:#{{electric color light}}" | {{color2|000|Electric (type)|Electric}}
| Striking Chronicles
| Striking Chronicles
| Lightning Dazzle
| Lightning Dazzle
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| Thunderbolt Aftershock
| Thunderbolt Aftershock
|- style="background:#fff"
|- style="background:#fff"
| style="background:#{{psychic color light}}" | {{color2|{{psychic color dark}}|Psychic (type)|Psychic}}
! style="background:#{{psychic color light}}" | {{color2|000|Psychic (type)|Psychic}}
| Techno
| Techno
| Serenade
| Serenade
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| Anthem
| Anthem
|- style="background:#fff"
|- style="background:#fff"
| style="background:#{{ice color light}}" | {{color2|{{ice color dark}}|Ice (type)|Ice}}
! style="background:#{{ice color light}}" | {{color2|000|Ice (type)|Ice}}
| Sublime Iceberg
| Sublime Iceberg
| Glistening Icicles
| Glistening Icicles
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| Powerful Blizzard
| Powerful Blizzard
|- style="background:#fff"
|- style="background:#fff"
| style="background:#{{dragon color light}}" | {{color2|{{dragon color dark}}|Dragon (type)|Dragon}}
! style="background:#{{dragon color light}}" | {{color2|000|Dragon (type)|Dragon}}
| Doom Incarnate
| Doom Incarnate
| Regal Courtesy
| Regal Courtesy
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| Agent of Divinity
| Agent of Divinity
|- style="background:#fff"
|- style="background:#fff"
| style="background:#{{dark color light}}" | {{color2|{{dark color dark}}|Dark (type)|Dark}}
! style="background:#{{dark color light}}" | {{color2|000|Dark (type)|Dark}}
| Moonlit Pledge
| Moonlit Pledge
| Moonscape Reflection
| Moonscape Reflection
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| Moonshadow Sorrow
| Moonshadow Sorrow
|-
|-
| style="background:#{{fairy color light}}; {{roundybl|5px}}" | {{color2|{{fairy color dark}}|Fairy (type)|Fairy}}
! style="background:#{{fairy color light}}; {{roundybl|5px}}" | {{color2|000|Fairy (type)|Fairy}}
| style="background:#fff" | Awesome ★ Adventure
| style="background:#fff" | Awesome ★ Adventure
| style="background:#fff" | Elegant ★ Outing
| style="background:#fff" | Elegant ★ Outing
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======Gallery======
======Gallery======
The animation is the same regardless of the Contest category except for some unique background features, with Coolness Contest Spectacular Talents featuring red sparkles, Beauty with translucent circles, Cuteness with love hearts, Cleverness with numbers, and Toughness with orange streaks.
The animation is the same regardless of the Contest category except for some unique background features, with Coolness Contest Spectacular Talents featuring red sparkles, Beauty with translucent circles, Cuteness with love hearts, Cleverness with numbers, and Toughness with orange streaks.
<gallery>
 
File:Contest Spectacular Talent Normal.png|Normal-type Spectacular Talent
{| class="roundy" style="margin:auto; background:#{{contest color}}; border: 3px solid #{{contest color dark}}"
File:Contest Spectacular Talent Fighting.png|Fighting-type Spectacular Talent
|- style="background:#{{contest color light}}"
File:Contest Spectacular Talent Flying.png|Flying-type Spectacular Talent
! style="{{roundytl|5px}}" | Normal
File:Cuteness Contest Spectacular Talent Poison.png|Poison-type Spectacular Talent
! Fighting
File:Contest Spectacular Talent Ground.png|Ground-type Spectacular Talent
! Flying
File:Toughness Contest Spectacular Talent Rock.png|Rock-type Spectacular Talent
! Poison
File:Beauty Contest Spectacular Talent Bug.png|Bug-type Spectacular Talent
! Ground
File:Contest Spectacular Talent Ghost.png|Ghost-type Spectacular Talent
! style="{{roundytr|5px}}" | Rock
File:Contest Spectacular Talent Steel.png|Steel-type Spectacular Talent
|- style="background:#fff"
File:Contest Spectacular Talent Fire.png|Fire-type Spectacular Talent
| [[File:Contest Spectacular Talent Normal.png|180px]]
File:Beauty Contest Spectacular Talent Water.png|Water-type Spectacular Talent
| [[File:Contest Spectacular Talent Fighting.png|180px]]
File:Contest Spectacular Talent Grass.png|Grass-type Spectacular Talent
| [[File:Contest Spectacular Talent Flying.png|180px]]
File:Contest Spectacular Talent Electric.png|Electric-type Spectacular Talent
| [[File:Cuteness Contest Spectacular Talent Poison.png|180px]]
File:Contest Spectacular Talent Psychic.png|Psychic-type Spectacular Talent
| [[File:Contest Spectacular Talent Ground.png|180px]]
File:Contest Spectacular Talent Ice.png|Ice-type Spectacular Talent
| [[File:Toughness Contest Spectacular Talent Rock.png|180px]]
File:Contest Spectacular Talent Dragon.png|Dragon-type Spectacular Talent
|- style="background:#{{contest color light}}"
File:Contest Spectacular Talent Dark.png|Dark-type Spectacular Talent
! Bug
File:Contest Spectacular Talent Fairy.png|Fairy-type Spectacular Talent
! Ghost
</gallery>
! Steel
! Fire
! Water
! Grass
|- style="background:#fff"
| [[File:Beauty Contest Spectacular Talent Bug.png|180px]]
| [[File:Contest Spectacular Talent Ghost.png|180px]]
| [[File:Contest Spectacular Talent Steel.png|180px]]
| [[File:Contest Spectacular Talent Fire.png|180px]]
| [[File:Beauty Contest Spectacular Talent Water.png|180px]]
| [[File:Contest Spectacular Talent Grass.png|180px]]
|- style="background:#{{contest color light}}"
! Electric
! Psychic
! Ice
! Dragon
! Dark
! Fairy
|- style="background:#fff"
| [[File:Contest Spectacular Talent Electric.png|180px]]
| [[File:Contest Spectacular Talent Psychic.png|180px]]
| [[File:Contest Spectacular Talent Ice.png|180px]]
| [[File:Contest Spectacular Talent Dragon.png|180px]]
| [[File:Contest Spectacular Talent Dark.png|180px]]
| [[File:Contest Spectacular Talent Fairy.png|180px]]
|}{{-}}


===Pokémon Super Contests===
===Pokémon Super Contests===
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|es=Exhibición}}
|es=Exhibición}}


''Spectacular Talent''
{{langtable|color={{contest color light}}|bordercolor={{contest color}}
|de=Live-Kunststücke
|es=Gran exhibición
|fr=Démonstration Live
|it=Esibizione Live
}}
{{contest}}<br>
{{contest}}<br>
{{Project Games notice|game mechanic}}
{{Project Games notice|game mechanic}}
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