Absorb (move): Difference between revisions

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Absorb inflicts damage and restores the user's [[Statistic#HP|HP]] based on the damage inflicted. In [[Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team|Red Rescue Team and Blue Rescue Team]], Absorb has a power of 1, 18 PP, and 88 accuracy. It restores HP to the user equal to ½ of the damage dealt, and can only target an enemy in front of the user. It counts as a sound-or-mouth based move, and is thus unusable if the user is Muzzled.
Absorb inflicts damage and restores the user's [[Statistic#HP|HP]] based on the damage inflicted. In [[Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team|Red Rescue Team and Blue Rescue Team]], Absorb has a power of 1, 18 PP, and 88 accuracy. It restores HP to the user equal to ½ of the damage dealt, and can only target an enemy in front of the user. It counts as a sound-or-mouth based move, and is thus unusable if the user is Muzzled.


In [[Pokémon Mystery Dungeon: Gates to Infinity|Gates to Infinity]] and {{g|Super Mystery Dungeon}}, ½ of damage dealt will be restored to the user. In Gates to Infinity, the HP restored will be based off the HP lost by the target, while in Super Mystery Dungeon, the HP restored is based off the overall damage dealt. For example, Giga Drain dealing 120 damage to a target with 50 HP will restore 25 HP in Gates to Infinity, but 60 HP in Super Mystery Dungeon.
In [[Pokémon Mystery Dungeon: Gates to Infinity|Gates to Infinity]] and {{g|Super Mystery Dungeon}}, ½ of the damage dealt will be restored to the user. In Gates to Infinity, the HP restored will be based off the HP lost by the target, while in Super Mystery Dungeon, the HP restored is based off the overall damage dealt. For example, Absorb dealing 120 damage to a target with 50 HP will restore 25 HP in Gates to Infinity, but 60 HP in Super Mystery Dungeon.


===Description===
===Description===
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